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Creative Applications of Artificial Intelligence in Education
Creative Applications of Artificial Intelligence in Education
Autore Urmeneta Alex
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Palgrave Macmillan, , 2024
Descrizione fisica 1 online resource (192 pages)
Altri autori (Persone) RomeroMargarida
Collana Palgrave Studies in Creativity and Culture Series
ISBN 3-031-55272-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910861088203321
Urmeneta Alex  
Cham : , : Palgrave Macmillan, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics / / edited by Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics / / edited by Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (IX, 154 p. 34 illus., 33 illus. in color.)
Disciplina 371.33
Collana Advances in Game-Based Learning
Soggetto topico Educational technology
Learning
Instruction
Lifelong learning
Adult education
Educational Technology
Learning & Instruction
Lifelong Learning/Adult Education
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cross-generational and age-oriented digital game based learning (DGBL) from childhood to older adulthood -- DGBL state-of-the-art for cross-generational and age-oriented learning -- Childhood play and DGBL: Should parents be afraid of digital technologies for supporting children's work or play?.-Primary education and DGBL: From mini-games to immersive games in primary formal education.- Secondary education and DGBL: the opportunity of mobile game environments.- Higher education and DGBL.- Gaming in the workplace.- Digital game activities in later life: a literature review.- Older adults and DGBL, from exergames to social gaming.- Game co-creation with older adults.- Exergames and games for health across the lifespan.- Serious games for society challenges.- DGBL across the lifespan implications for game designers and formal education.-  DGBL across the lifespan, game industry opportunities and challenges.- Cross-generational DGBL outlook for the short, mid and long term future.
Record Nr. UNINA-9910135974303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Quand raconter permet d’apprendre : Le récit dans l’enseignement et la formation / Albine Courdent
Quand raconter permet d’apprendre : Le récit dans l’enseignement et la formation / Albine Courdent
Autore Alvain Séverine
Pubbl/distr/stampa Villeneuve d'Ascq, : Presses universitaires du Septentrion, 2022
Descrizione fisica 1 online resource (170 p.)
Altri autori (Persone) Bécu-RobinaultKarine
BellegardeKatell
BoyavalJulie
ConsidèreSylvie
CourdentAlbine
DecroixAnne-Amandine
DerolezSéverine
Dias-ChiaruttiniAna
RomeroMargarida
Soggetto topico Education
narration
processus d’apprentissage
démarche
mise en intrigue
sujet apprenant
interactivité
transdisciplinarité
ISBN 2-7574-3752-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910624372803321
Alvain Séverine  
Villeneuve d'Ascq, : Presses universitaires du Septentrion, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui