Creative Applications of Artificial Intelligence in Education |
Autore | Urmeneta Alex |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cham : , : Palgrave Macmillan, , 2024 |
Descrizione fisica | 1 online resource (192 pages) |
Altri autori (Persone) | RomeroMargarida |
Collana | Palgrave Studies in Creativity and Culture Series |
ISBN | 3-031-55272-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910861088203321 |
Urmeneta Alex
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Cham : , : Palgrave Macmillan, , 2024 | ||
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Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning Across the Lifespan : Cross-Generational and Age-Oriented Topics / / edited by Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (IX, 154 p. 34 illus., 33 illus. in color.) |
Disciplina | 371.33 |
Collana | Advances in Game-Based Learning |
Soggetto topico |
Educational technology
Learning Instruction Lifelong learning Adult education Educational Technology Learning & Instruction Lifelong Learning/Adult Education |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cross-generational and age-oriented digital game based learning (DGBL) from childhood to older adulthood -- DGBL state-of-the-art for cross-generational and age-oriented learning -- Childhood play and DGBL: Should parents be afraid of digital technologies for supporting children's work or play?.-Primary education and DGBL: From mini-games to immersive games in primary formal education.- Secondary education and DGBL: the opportunity of mobile game environments.- Higher education and DGBL.- Gaming in the workplace.- Digital game activities in later life: a literature review.- Older adults and DGBL, from exergames to social gaming.- Game co-creation with older adults.- Exergames and games for health across the lifespan.- Serious games for society challenges.- DGBL across the lifespan implications for game designers and formal education.- DGBL across the lifespan, game industry opportunities and challenges.- Cross-generational DGBL outlook for the short, mid and long term future. |
Record Nr. | UNINA-9910135974303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Quand raconter permet d’apprendre : Le récit dans l’enseignement et la formation / Albine Courdent |
Autore | Alvain Séverine |
Pubbl/distr/stampa | Villeneuve d'Ascq, : Presses universitaires du Septentrion, 2022 |
Descrizione fisica | 1 online resource (170 p.) |
Altri autori (Persone) |
Bécu-RobinaultKarine
BellegardeKatell BoyavalJulie ConsidèreSylvie CourdentAlbine DecroixAnne-Amandine DerolezSéverine Dias-ChiaruttiniAna RomeroMargarida |
Soggetto topico |
Education
narration processus d’apprentissage démarche mise en intrigue sujet apprenant interactivité transdisciplinarité |
ISBN | 2-7574-3752-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | fre |
Record Nr. | UNINA-9910624372803321 |
Alvain Séverine
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Villeneuve d'Ascq, : Presses universitaires du Septentrion, 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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