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Beginning LEGO MINDSTORMS EV3 / / by Mark Rollins
Beginning LEGO MINDSTORMS EV3 / / by Mark Rollins
Autore Rollins Mark
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Descrizione fisica 1 online resource (XVII, 280 p. 346 illus.)
Disciplina 004
Soggetto topico Computer input-output equipment
Computer hardware
Hardware and Maker
Computer Hardware
ISBN 1-4302-6437-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Contents at a Glance -- Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: What's New with LEGO MINDSTORMS EV3 -- Getting Started with LEGO MINDSTORMS EV3 -- The New Sensors and Motors of EV3 -- The EV3 Brick (6009996) -- Large Motor (6009430) -- Medium Motor (6008577) -- Ultrasonic Sensor (6008924) -- Gyro Sensor (6008916) -- Color Sensor (6008919) -- Touch Sensor (6008472) -- Infrared Sensor (6009811) and Infrared Beacon (6014051) -- Connector Cables -- A Basic Introduction to LEGO Technic Pieces -- Beams -- Axles -- Connector Pegs and Bushes -- Cross Blocks and Angle Elements -- Gears -- Levers -- Wings and Panels -- Wheels and Treads -- Where to Begin with your LEGO MINDSTORMS Kit -- LEGO Pick a Brick -- BrickLink -- Websites for LEGO Instructions -- The LEGO Official Site -- Peeron -- Brickfactory -- Summary -- Chapter 2: Programming with the EV3 Language -- The Four Basic Screens of the EV3 Brick -- Run Recent -- File Navigation -- Brick Apps -- Port View -- Motor Control -- IR Control -- Brick Program -- Settings -- The EV3 Software -- Creating a LEGO MINDSTORMS Program with the EV3 Software -- Using the Programming Palette -- Action (Green Area) Programming Blocks -- Medium Motor -- Large Motor -- Move Steering -- Move Tank -- Display, Sound, and Brick Status Light -- Orange Menu (Flow Control) -- Start -- Wait -- Brick Buttons -- Color Sensor -- Reflected Light Intensity -- Ambient Light Intensity -- Gyro Sensor -- Infrared Sensor -- Motor Rotation -- Temperature Sensor -- Timer -- Touch Sensor -- Ultrasonic Sensor -- Energy Meter -- NXT Sound Sensor -- Messaging -- Time -- Loop -- Brick Buttons -- Color Sensor -- Reflected Light Intensity -- Ambient Light Intensity -- Gyro Sensor -- Infrared Sensor -- Motor Rotation -- Timer -- Touch Sensor -- Ultrasonic Sensor.
Energy Meter -- NXT Sound Sensor -- Messaging -- Unlimited and Count -- Logic and Time -- Switch -- Brick Buttons -- Color Sensor -- Reflected and Ambient Light Intensity -- Gyro Sensor -- Infrared Sensor -- Motor Rotation -- Temperature Sensor -- Timer -- Touch Sensor -- Ultrasonic Sensor -- Energy Meter -- NXT Sound Sensor -- Messaging -- Text -- Logic and Numeric -- Loop Interrupt -- Summary -- Chapter 3: Creating a LEGO MINDSTORMS EV3 Vehicle -- Instructions for Making a Souped-up Driver's Base Vehicle -- Programming the Vehicle with the Yellow Programming Blocks -- Brick Buttons -- Color Sensor Steering -- Reflected Light Intensity -- Gyro Sensor -- Infrared Sensor -- Motor Rotation -- Temperature Sensor -- Timer -- Touch Sensor -- Ultrasonic Sensor -- Energy Meter and NXT Sound Meter -- Other Methods for Building Vehicles -- Rack-and-Pinion Steering -- Four-Wheel Steering with Four-Wheel Drive -- Tank Tread Model -- Summary -- Chapter 4: Creating Visuals, Making Sounds, and Using Data on the EV3 Brick -- Display Programming Block -- Text -- Shapes -- Line -- Circle -- Rectangle -- Point -- Image -- Reset Screen -- The Image Editor -- Sound Programming Block -- Stop -- Play Files -- Play Tone -- Play Note -- Make your own Sound -- Brick Status Light Programming Block -- The Data Operations Programming Blocks -- Variable -- Text -- Numeric -- Logic -- Numeric Array and Logic Array -- Constant -- Arrays -- Array Append -- Read at Index -- Write at Index -- Array Length -- Logic -- Logic AND -- Logic OR -- Logic XOR -- Not A -- Math -- Round -- Compare -- Range -- Text -- Random -- Summary -- Chapter 5: Data Logging and Advanced Programming Blocks -- Open a New Experiment -- Graph Area -- Configuration Panel -- Experiment Configuration -- DataSet Table -- DataSet Calculation -- Graph Programming -- Hardware Page -- Content Editor.
Data Logging Toolbar -- Advanced Programming Blocks -- File Access -- Write -- Close -- Read -- Delete -- Data Logging -- On For Time -- On -- Single Measurement -- Stop -- Messaging -- Send -- Receive -- Compare -- Bluetooth Connection -- Keep Awake -- Raw Sensor Value -- Unregulated Motor -- Invert Motor -- Stop Program -- Summary -- Chapter 6: Special Construction Projects and Macros -- Swivel -- Project 6-1: The Swivel -- Programming the Swivel -- Forklift -- Project 6-2: The Forklift -- Programming the Forklift -- Scissorlift -- Project 6-3: The Scissorlift -- Programming the Scissorlift -- Make Me a Macro -- Summary -- Chapter 7: The LEGO MINDSTORMS EV3 Robot Arm -- Project 7-1: The Robot Claw -- Project 7-2: The Robot Elbow Base -- Programming the Robotic Elbow -- Programming the Robot Wrist -- Programming the Robotic Hand -- Summary -- Chapter 8: Thinking like a LEGO MINDSTORMS Creator and the Walking Robot -- Questions to Ask Before Building -- Example of the Walking Robot -- Project 8-1: The Left Leg -- Project 8-2: The Right Leg -- Project 8-3: The LEGO Robot Body -- Programming the Walking Robot -- Summary and Final Words -- Index.
Record Nr. UNINA-9910300472603321
Rollins Mark  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The business of Android apps development : making and marketing apps that succeed on Google Play, Amazon App Store and more / / Roy Sandberg, Mark Rollins
The business of Android apps development : making and marketing apps that succeed on Google Play, Amazon App Store and more / / Roy Sandberg, Mark Rollins
Autore Rollins Mark
Edizione [2nd ed. 2013.]
Pubbl/distr/stampa [New York] : , : Apress, , 2013
Descrizione fisica 1 online resource (xxii, 146 pages) : illustrations (some color)
Disciplina 004
005.258
Collana Gale eBooks
Soggetto topico Application software - Development
Open source software
ISBN 1-4302-5008-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents at a Glance""; ""Contents""; ""About the Authors""; ""About the Technical Reviewers""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: The Android Market: A Background""; ""The Smartphone Revolution""; ""The Beginning of Android""; ""Why Android?""; ""Android vs. iOS""; ""The Difference Between Android and iOS""; ""Versions of Android""; ""The Challenges of Working with Android""; ""Porting Difficulties""; ""Examples of Cross-Platform Development Tools""; ""LiveCode""; ""Appcelerator""; ""appMobi XDK""; ""PhoneGap""; ""Summary""; ""Chapter 2: Making Sure Your App Will Succeed""
""Your App and a Business Plan""""Identify the Problem That You Are Solving""; ""Analyze Your Competition""; ""Determine the Target Market""; ""Evaluate Technical, Execution, and Market Risks""; ""Technical Risk""; ""Execution Risk""; ""Market Risk""; ""Think About Monetization and Pricing""; ""Paid Apps""; ""Free Apps""; ""Freemium Apps""; ""Services""; ""In-app Purchasing""; ""Other Models of Moneymaking""; ""Estimate a Schedule""; ""Testing Your Market Demand Hypothesis""; ""Tools for Prototyping Your Screen Shots""; ""Tools for Setting up a Web Site""; ""Your Baby Might Be Ugly""
""You�re the Boss""""Summary""; ""Chapter 3: Legal Issues: Better Safe than Sorry""; ""Retaining an Attorney � Controlling Costs""; ""Forming Your Company""; ""EULA and Privacy Policies""; ""Intellectual Property""; ""Copyrights""; ""Trademarks""; ""Protecting Your Trade Secrets""; ""Patents""; ""Licensing""; ""Summary""; ""Chapter 4: A Brief Introduction to Android Development""; ""First Steps as a Developer""; ""Integrated Development Environment (IDE)""; ""Perks of the Android Operating System""; ""Java the Language""; ""Peculiarities of Java on Android""; ""The App Life Cycle""
""App Deployment""""This Is So Complicated! Is There an Easier Way?""; ""Summary""; ""Chapter 5: Develop Apps Like a Pro""; ""Software Engineering""; ""Documenting Your Code""; ""Debugging Android Apps""; ""The Logger""; ""The Debugger""; ""Revision Control""; ""Bug and Issue Tracking""; ""Testing""; ""Android Is Designed for Testing""; ""Unit Testing versus System Testing""; ""User Experience Testing""; ""Beta Testing Without the MarketPlace""; ""Summary""; ""Chapter 6: Making Money with Ads on Your Application""; ""Types of Mobile Ads""; ""Mobile Ads by the Numbers""
""Selecting a Mobile Ad Network""""AdMob""; ""Mobclix""; ""Affiliate Programs""; ""Technical Tricks""; ""Summary""; ""Chapter 7: In-App Billing: Putting a Store in Your Application""; ""In-App Market Players""; ""GetJar""; ""SlideME""; ""Samsung Market""; ""Blackberry Market""; ""Nook/Fortumo""; ""SK T Store""; ""Google Play Store versus Amazon Appstore""; ""When Should You Use In-App Purchasing?""; ""When to Use In-App Purchasing""; ""When Not to Use In-App Purchasing""; ""Requirements for In-App Purchasing""; ""Product Types""; ""Delivering Your Own Content""
""Integrating Your App with the Google API""
Record Nr. UNINA-9910735395003321
Rollins Mark  
[New York] : , : Apress, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The UBTECH Jimu Robots Builder’s Guide : How to Create and Make Them Come to Life / / by Mark Rollins
The UBTECH Jimu Robots Builder’s Guide : How to Create and Make Them Come to Life / / by Mark Rollins
Autore Rollins Mark
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (VII, 225 p. 304 illus. in color.)
Disciplina 629.892
Collana Technology in Action
Soggetto topico Computer input-output equipment
Hardware and Maker
ISBN 1-4842-2925-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Jimu Robots in STEM Education.- Chapter 2: Jimu Robots Kits -- Chapter 3: Jimu Robots Software -- Chapter 4: Designing a Basic Creation -- Chapter 5:  Designing a Walking Creation -- Chapter 6:  The Robotic Arm -- Chapter 7:  Creating the Robot Transformer.
Record Nr. UNINA-9910254567803321
Rollins Mark  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui