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Artificial Intelligence in Music, Sound, Art and Design : 12th International Conference, EvoMUSART 2023, Held As Part of EvoStar 2023, Brno, Czech Republic, April 12-14, 2023, Proceedings / / Colin Johnson, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo, editors
Artificial Intelligence in Music, Sound, Art and Design : 12th International Conference, EvoMUSART 2023, Held As Part of EvoStar 2023, Brno, Czech Republic, April 12-14, 2023, Proceedings / / Colin Johnson, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo, editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023]
Descrizione fisica 1 online resource (438 pages)
Disciplina 006.3
Collana Lecture Notes in Computer Science Series
Soggetto topico Artificial intelligence
Computer graphics
Computer music
Evolutionary programming (Computer science)
ISBN 9783031299568
9783031299551
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Long Talks -- LooperGP: A Loopable Sequence Model for Live Coding Performance using GuitarPro Tablature -- Chordal embeddings based on topology of the tonal space -- Music Generation with Multiple Ant Colonies Interacting on Multilayer Graphs -- Automatically Adding to Artistic Cultures -- Extending Generative Neo-Riemannian Theory for Event-based Soundtrack Production -- Is beauty in the age of the beholder -- Extending the Visual Arts experience: Sonifying Paintings with AI -- Application of Neural Architecture Search to Instrument Recognition in Polyphonic Audio -- AI-rmonies of the Spheres -- SUNMASK: Mask Enhanced Control in Step Unrolled Denoising Autoencoders -- SketchSynth: cross-modal control of sound synthesis -- Towards the Evolution of Prompts with MetaPrompter -- Is Writing Prompts Really Making Art -- Using GPT-3 to achieve semantically relevant data sonificiation for an art installation -- Using Autoencoders to Generate Skeleton-based Typography -- Visual Representation of the Internet Consumption in the European Union -- GTR-CTRL: Instrument and Genre Conditioning for Guitar-Focused Music Generation with Transformers -- Artistic Curve Steganography Carried by Musical Audio -- LyricJam Sonic: A Generative System for Real-Time Composition and Musical Improvisation -- Searching For Human Bias Against AI-Composed Music -- Short Talks -- Fabric Sketch Augmentation & Styling via Deep Learning & Image Synthesis -- Transposition of Simple Waveforms from Raw Audio with Deep Learning -- AI-aided Ceramic Sculptures: Bridging Deep Learning with Materiality -- OSC-Qasm: Interfacing Music Software with Quantum Computing -- EvoDesigner: Aiding the exploration of innovative graphic design solutions -- Improving Automatic Music Genre Classification Systems by Using Descriptive Statistical Features of Audio Signals -- Musical Genre Recognition based on Deep Descriptors of Harmony, Instrumentation, and Segments. .
Record Nr. UNISA-996517751103316
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Artificial Intelligence in Music, Sound, Art and Design : 12th International Conference, EvoMUSART 2023, Held As Part of EvoStar 2023, Brno, Czech Republic, April 12-14, 2023, Proceedings / / Colin Johnson, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo, editors
Artificial Intelligence in Music, Sound, Art and Design : 12th International Conference, EvoMUSART 2023, Held As Part of EvoStar 2023, Brno, Czech Republic, April 12-14, 2023, Proceedings / / Colin Johnson, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo, editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023]
Descrizione fisica 1 online resource (438 pages)
Disciplina 006.3
Collana Lecture Notes in Computer Science Series
Soggetto topico Artificial intelligence
Computer graphics
Computer music
Evolutionary programming (Computer science)
ISBN 9783031299568
9783031299551
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Long Talks -- LooperGP: A Loopable Sequence Model for Live Coding Performance using GuitarPro Tablature -- Chordal embeddings based on topology of the tonal space -- Music Generation with Multiple Ant Colonies Interacting on Multilayer Graphs -- Automatically Adding to Artistic Cultures -- Extending Generative Neo-Riemannian Theory for Event-based Soundtrack Production -- Is beauty in the age of the beholder -- Extending the Visual Arts experience: Sonifying Paintings with AI -- Application of Neural Architecture Search to Instrument Recognition in Polyphonic Audio -- AI-rmonies of the Spheres -- SUNMASK: Mask Enhanced Control in Step Unrolled Denoising Autoencoders -- SketchSynth: cross-modal control of sound synthesis -- Towards the Evolution of Prompts with MetaPrompter -- Is Writing Prompts Really Making Art -- Using GPT-3 to achieve semantically relevant data sonificiation for an art installation -- Using Autoencoders to Generate Skeleton-based Typography -- Visual Representation of the Internet Consumption in the European Union -- GTR-CTRL: Instrument and Genre Conditioning for Guitar-Focused Music Generation with Transformers -- Artistic Curve Steganography Carried by Musical Audio -- LyricJam Sonic: A Generative System for Real-Time Composition and Musical Improvisation -- Searching For Human Bias Against AI-Composed Music -- Short Talks -- Fabric Sketch Augmentation & Styling via Deep Learning & Image Synthesis -- Transposition of Simple Waveforms from Raw Audio with Deep Learning -- AI-aided Ceramic Sculptures: Bridging Deep Learning with Materiality -- OSC-Qasm: Interfacing Music Software with Quantum Computing -- EvoDesigner: Aiding the exploration of innovative graphic design solutions -- Improving Automatic Music Genre Classification Systems by Using Descriptive Statistical Features of Audio Signals -- Musical Genre Recognition based on Deep Descriptors of Harmony, Instrumentation, and Segments. .
Record Nr. UNINA-9910686789703321
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Artificial intelligence in music, sound, art and design : 11th international conference, EvoMUSART 2022, held as part of EvoStar 2022, Madrid, Spain, April 20-22, 2022, proceedings / / edited by Tiago Martins, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo
Artificial intelligence in music, sound, art and design : 11th international conference, EvoMUSART 2022, held as part of EvoStar 2022, Madrid, Spain, April 20-22, 2022, proceedings / / edited by Tiago Martins, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (427 pages)
Disciplina 700.28563
Collana Lecture Notes in Computer Science
Soggetto topico Computer graphics
Computer music
Artificial intelligence
ISBN 3-031-03789-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Long Talks -- SonOpt: Sonifying Bi-objective Population-Based Optimization Algorithms -- 1 Introduction -- 2 Related Work -- 3 Methodology and System Overview -- 4 Experimental Study -- 4.1 Experimental Setup -- 4.2 Experimental Analysis -- 5 Conclusion and Future Work -- References -- A Systematic Evaluation of GPT-2-Based Music Generation -- 1 Introduction -- 2 Background -- 2.1 GPT-2 Models -- 2.2 Representing Music Data for GPT-2 Input -- 2.3 Statistical Analysis of Generative Music Models -- 3 Musical Metrics -- 4 Dataset Curation -- 5 Evaluating Generative Model Output -- 5.1 Varying the Training Level -- 5.2 Varying the Training Corpus -- 6 Web Application -- 7 Conclusions and Future Work -- References -- Expressive Aliens - Laban Effort Factors for Non-anthropomorphic Morphologies -- 1 Introduction -- 2 Background -- 2.1 Movement Qualities -- 2.2 Motion Synthesis -- 2.3 Anthropomorphic versus Non-anthropomorphic Characters -- 2.4 Physical Validity versus Expressivity -- 3 Implementation -- 3.1 Morphologies -- 3.2 SAC Algorithm -- 3.3 Observation Vector -- 3.4 Rewards -- 4 Training -- 5 Results -- 6 Discussion -- 7 Conclusion and Outlook -- References -- Painting with Evolutionary Algorithms -- 1 Introduction -- 2 Rearranging Brush Strokes -- 3 Algorithms -- 4 Experiment and Results -- 5 Extrapolation -- 6 Some Final Remarks -- References -- Evolutionary Construction of Stories that Combine Several Plot Lines -- 1 Introduction -- 2 Related Work -- 2.1 Plot Line Combination -- 2.2 Computational Metrics for Stories -- 2.3 Evolutionary Construction of Narratives -- 3 An Evolutionary Multiplot Story Composer -- 3.1 The Knowledge Resources -- 3.2 Character Fusion and Discourse Planning -- 3.3 Representing Multiplot Stories for Evolutionary Construction -- 3.4 Constructing an Initial Population.
3.5 Evolutionary Operators -- 3.6 Fitness Functions -- 4 Discussion -- 4.1 Results -- 4.2 Relation with Previous Work -- 5 Conclusions -- References -- Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space -- 1 Introduction -- 2 Related Work -- 2.1 GANs -- 2.2 Fashion Styles -- 2.3 Evolutionary Search of GANs' Latent Space -- 3 Dataset -- 4 Model -- 4.1 Generative Model -- 4.2 Style Model -- 4.3 Evolutionary Search -- 5 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Classification of Guitar Effects and Extraction of Their Parameter Settings from Instrument Mixes Using Convolutional Neural Networks -- 1 Introduction -- 2 Method and Materials -- 2.1 Dataset for Guitar Effect Parameter Extraction -- 2.2 Dataset for Guitar Effect Classification -- 2.3 Time-Frequency Representations -- 2.4 Convolutional Neural Networks -- 2.5 Training and Evaluation -- 2.6 Baseline -- 2.7 Robustness Analysis -- 3 Results -- 3.1 Effect Classification -- 3.2 Effect Parameter Extraction -- 3.3 Robustness to Noise and Pitch Shifts -- 4 Discussion -- 4.1 Guitar Effect Classification -- 4.2 Guitar Effect Parameter Extraction -- 4.3 Robustness -- 4.4 Limitations -- 5 Conclusion -- References -- Aesthetic Evaluation of Experimental Stimuli Using Spatial Complexity and Kolmogorov Complexity -- 1 Introduction -- 2 Conceptual Model -- 3 Spatial Complexity Measure -- 4 Kolmogorov Complexity of 2D Patterns -- 5 Experiment and Results -- 5.1 Method -- 5.2 Material -- 5.3 Procedure -- 5.4 Results -- 5.5 Procedure for the Extended Study -- 5.6 Results and Analysis -- 6 Discussions -- References -- Towards the Generation of Musical Explanations with GPT-3 -- 1 Introduction -- 2 Background -- 2.1 Communication in Human-Machine Music Interactions -- 2.2 Transformer-Based Approaches in Music.
2.3 Transformer-Based Approaches in Explainable AI -- 3 Musical Capability of GPT-3 -- 3.1 Extracting the Key from a Sequence of Notes -- 3.2 Providing Explanations for a Fictional Song -- 3.3 Extracting Musical Information Using MusicABC Notation -- 4 Explaining Musical Decisions -- 4.1 Methodology -- 4.2 Results -- 5 Discussion -- 6 Conclusion -- References -- Lamuse: Leveraging Artificial Intelligence for Sparking Inspiration -- 1 Introduction -- 2 The Creative Process -- 2.1 Context -- 2.2 General Assumptions and Process -- 2.3 Data Requirements -- 3 The Artificial Intelligence -- 3.1 Artwork Decomposition -- 3.2 Recomposing with a Visual Universe and Projection -- 3.3 Style Transfer -- 4 Results Analysis and Discussion -- 4.1 E. Potier -- 4.2 Rarès-Victor -- 4.3 N. Varoqui -- 4.4 O. Masmonteil -- 5 Conclusion -- References -- EvoDesigner: Towards Aiding Creativity in Graphic Design -- 1 Introduction -- 2 Related Work -- 3 Approach -- 3.1 Evolutionary Engine -- 4 Experimental Setup and Results -- 5 Conclusion -- References -- Conditional Drums Generation Using Compound Word Representations -- 1 Introduction -- 2 Related Work -- 3 Data Encoding Representation -- 3.1 Encoder Representation - Conditional Information -- 3.2 Decoder Representation - Generated Drum Sequences -- 4 Proposed Architecture -- 4.1 Encoder - Decoder -- 4.2 Implementation Details -- 5 Experimental Setup -- 5.1 Dataset and Preprocessing -- 5.2 Evaluation Metrics -- 6 Results -- 6.1 Objective Evaluation -- 6.2 Subjective Evaluation -- 7 Conclusions -- References -- Music Style Transfer Using Constant-Q Transform Spectrograms -- 1 Introduction -- 2 Related Work -- 3 Experimental Setup -- 4 Experiments and Results -- 4.1 CycleGAN Hyperparameter Experiment -- 4.2 CQTGAN Sample Rates Experiment -- 4.3 Unseen Audio Examples Experiment -- 5 Survey Evaluation -- 6 Discussion.
7 Conclusions and Future Work -- References -- SpeechTyper: From Speech to Typographic Composition -- 1 Introduction -- 2 Related Work -- 3 SpeechTyper -- 3.1 Extracting Speech Data -- 3.2 Designing Glyphs -- 3.3 Creating Typographic Compositions Based on Speech -- 4 Experimentation -- 4.1 Setup -- 4.2 Results/Discussion -- 5 Conclusion and Future Work -- References -- A Creative Tool for the Musician Combining LSTM and Markov Chains in Max/MSP -- 1 Introduction -- 2 Data Representation -- 2.1 Pitch -- 2.2 Time -- 2.3 MIDI Analyzer -- 3 LSTM Data Encoding -- 3.1 Pitch -- 3.2 Rhythm -- 3.3 Machine Learning Datasets -- 4 Scramble -- 5 User Interface -- 6 Experimental Results -- 7 Conclusions and Future Work -- References -- Translating Emotions from EEG to Visual Arts -- 1 Introduction -- 2 Background and Related Works -- 3 Preparation of Datasets -- 4 Pipeline -- 4.1 Extra Losses -- 5 Experiments and Results -- 5.1 Example Experiment -- 6 Results Assessment: Online Survey -- 7 Discussion -- 8 Conclusions -- References -- Emotion-Driven Interactive Storytelling: Let Me Tell You How to Feel -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Emotion Recognition -- 3.2 Interface Design -- 3.3 System's Assessment -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- Modern Evolution Strategies for Creativity: Fitting Concrete Images and Abstract Concepts -- 1 Introduction -- 2 Background -- 3 Modern Evolution Strategies for Creativity -- 4 Fitting Concrete Target Image -- 5 Fitting Abstract Concept with CLIP -- 6 Discussion and Conclusion -- References -- Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection -- 1 Introduction -- 2 Background -- 3 Related Work -- 4 Design Study -- 4.1 Design Task -- 4.2 Study Method -- 4.3 Participant: The Designer -- 4.4 Software Tools and Algorithm.
4.5 Findings: Introspective Design Reflections -- 5 Discussion -- 5.1 Early Constraining of the Design Space -- 5.2 Support in Problem-Solution Co-evolution -- 5.3 Escaping and Falling in a Fixation Trap -- 5.4 The IGA as Creative Partner -- 5.5 Study Limitations -- 6 Conclusion and Future Work -- References -- Sound Model Factory: An Integrated System Architecture for Generative Audio Modelling -- 1 Background and Motivation -- 1.1 Previous Work -- 2 Architecture -- 2.1 System Overview -- 2.2 System Components -- 3 Connecting the GAN and the RNN -- 3.1 Parameter Linearization -- 4 Evaluation -- 4.1 Human Evaluation Adaptively Smoothed Latent Space -- 4.2 Parameter Response Time -- 4.3 Sound Quality Evaluation Based on Audio Classification -- 4.4 Continuous Interpolation of Pitch and Timbre -- 5 Conclusion -- References -- Short Talks -- An Application of Neural Embedding Models for Representing Artistic Periods -- 1 Introduction -- 2 Data -- 3 Methodology -- 3.1 word2vec -- 3.2 t-SNE -- 4 Results -- 4.1 Salvador Dalí -- 4.2 Vincent van Gogh -- 4.3 Pablo Picasso -- 5 Discussion -- 6 Conclusion -- References -- MusIAC: An Extensible Generative Framework for Music Infilling Applications with Multi-level Control -- 1 Introduction -- 2 Related Work -- 3 Proposed Model and Representation -- 3.1 Adding Control Features -- 3.2 Data Representation -- 3.3 Model Architecture -- 4 Experimental Setup -- 4.1 Dataset -- 4.2 Model Configuration and Training -- 4.3 Inference Strategy -- 5 Evaluation -- 5.1 Objective Evaluation Using Selected Metrics -- 5.2 The Interactive Interface and Controllability -- 6 Conclusion -- References -- A Study on Noise, Complexity, and Audio Aesthetics -- 1 Introduction -- 2 Conceptual over Perceptual -- 2.1 Japanoise -- 3 Complexity -- 3.1 Complexity and Computational Aesthetics -- 4 Proposed Aesthetic Metrics -- 5 Experiment.
6 Discussion.
Record Nr. UNISA-996472070203316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Artificial intelligence in music, sound, art and design : 11th international conference, EvoMUSART 2022, held as part of EvoStar 2022, Madrid, Spain, April 20-22, 2022, proceedings / / edited by Tiago Martins, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo
Artificial intelligence in music, sound, art and design : 11th international conference, EvoMUSART 2022, held as part of EvoStar 2022, Madrid, Spain, April 20-22, 2022, proceedings / / edited by Tiago Martins, Nereida Rodríguez-Fernández, and Sérgio M. Rebelo
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (427 pages)
Disciplina 700.28563
Collana Lecture Notes in Computer Science
Soggetto topico Computer graphics
Computer music
Artificial intelligence
ISBN 3-031-03789-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Long Talks -- SonOpt: Sonifying Bi-objective Population-Based Optimization Algorithms -- 1 Introduction -- 2 Related Work -- 3 Methodology and System Overview -- 4 Experimental Study -- 4.1 Experimental Setup -- 4.2 Experimental Analysis -- 5 Conclusion and Future Work -- References -- A Systematic Evaluation of GPT-2-Based Music Generation -- 1 Introduction -- 2 Background -- 2.1 GPT-2 Models -- 2.2 Representing Music Data for GPT-2 Input -- 2.3 Statistical Analysis of Generative Music Models -- 3 Musical Metrics -- 4 Dataset Curation -- 5 Evaluating Generative Model Output -- 5.1 Varying the Training Level -- 5.2 Varying the Training Corpus -- 6 Web Application -- 7 Conclusions and Future Work -- References -- Expressive Aliens - Laban Effort Factors for Non-anthropomorphic Morphologies -- 1 Introduction -- 2 Background -- 2.1 Movement Qualities -- 2.2 Motion Synthesis -- 2.3 Anthropomorphic versus Non-anthropomorphic Characters -- 2.4 Physical Validity versus Expressivity -- 3 Implementation -- 3.1 Morphologies -- 3.2 SAC Algorithm -- 3.3 Observation Vector -- 3.4 Rewards -- 4 Training -- 5 Results -- 6 Discussion -- 7 Conclusion and Outlook -- References -- Painting with Evolutionary Algorithms -- 1 Introduction -- 2 Rearranging Brush Strokes -- 3 Algorithms -- 4 Experiment and Results -- 5 Extrapolation -- 6 Some Final Remarks -- References -- Evolutionary Construction of Stories that Combine Several Plot Lines -- 1 Introduction -- 2 Related Work -- 2.1 Plot Line Combination -- 2.2 Computational Metrics for Stories -- 2.3 Evolutionary Construction of Narratives -- 3 An Evolutionary Multiplot Story Composer -- 3.1 The Knowledge Resources -- 3.2 Character Fusion and Discourse Planning -- 3.3 Representing Multiplot Stories for Evolutionary Construction -- 3.4 Constructing an Initial Population.
3.5 Evolutionary Operators -- 3.6 Fitness Functions -- 4 Discussion -- 4.1 Results -- 4.2 Relation with Previous Work -- 5 Conclusions -- References -- Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space -- 1 Introduction -- 2 Related Work -- 2.1 GANs -- 2.2 Fashion Styles -- 2.3 Evolutionary Search of GANs' Latent Space -- 3 Dataset -- 4 Model -- 4.1 Generative Model -- 4.2 Style Model -- 4.3 Evolutionary Search -- 5 Results -- 6 Discussion -- 7 Conclusion and Future Work -- References -- Classification of Guitar Effects and Extraction of Their Parameter Settings from Instrument Mixes Using Convolutional Neural Networks -- 1 Introduction -- 2 Method and Materials -- 2.1 Dataset for Guitar Effect Parameter Extraction -- 2.2 Dataset for Guitar Effect Classification -- 2.3 Time-Frequency Representations -- 2.4 Convolutional Neural Networks -- 2.5 Training and Evaluation -- 2.6 Baseline -- 2.7 Robustness Analysis -- 3 Results -- 3.1 Effect Classification -- 3.2 Effect Parameter Extraction -- 3.3 Robustness to Noise and Pitch Shifts -- 4 Discussion -- 4.1 Guitar Effect Classification -- 4.2 Guitar Effect Parameter Extraction -- 4.3 Robustness -- 4.4 Limitations -- 5 Conclusion -- References -- Aesthetic Evaluation of Experimental Stimuli Using Spatial Complexity and Kolmogorov Complexity -- 1 Introduction -- 2 Conceptual Model -- 3 Spatial Complexity Measure -- 4 Kolmogorov Complexity of 2D Patterns -- 5 Experiment and Results -- 5.1 Method -- 5.2 Material -- 5.3 Procedure -- 5.4 Results -- 5.5 Procedure for the Extended Study -- 5.6 Results and Analysis -- 6 Discussions -- References -- Towards the Generation of Musical Explanations with GPT-3 -- 1 Introduction -- 2 Background -- 2.1 Communication in Human-Machine Music Interactions -- 2.2 Transformer-Based Approaches in Music.
2.3 Transformer-Based Approaches in Explainable AI -- 3 Musical Capability of GPT-3 -- 3.1 Extracting the Key from a Sequence of Notes -- 3.2 Providing Explanations for a Fictional Song -- 3.3 Extracting Musical Information Using MusicABC Notation -- 4 Explaining Musical Decisions -- 4.1 Methodology -- 4.2 Results -- 5 Discussion -- 6 Conclusion -- References -- Lamuse: Leveraging Artificial Intelligence for Sparking Inspiration -- 1 Introduction -- 2 The Creative Process -- 2.1 Context -- 2.2 General Assumptions and Process -- 2.3 Data Requirements -- 3 The Artificial Intelligence -- 3.1 Artwork Decomposition -- 3.2 Recomposing with a Visual Universe and Projection -- 3.3 Style Transfer -- 4 Results Analysis and Discussion -- 4.1 E. Potier -- 4.2 Rarès-Victor -- 4.3 N. Varoqui -- 4.4 O. Masmonteil -- 5 Conclusion -- References -- EvoDesigner: Towards Aiding Creativity in Graphic Design -- 1 Introduction -- 2 Related Work -- 3 Approach -- 3.1 Evolutionary Engine -- 4 Experimental Setup and Results -- 5 Conclusion -- References -- Conditional Drums Generation Using Compound Word Representations -- 1 Introduction -- 2 Related Work -- 3 Data Encoding Representation -- 3.1 Encoder Representation - Conditional Information -- 3.2 Decoder Representation - Generated Drum Sequences -- 4 Proposed Architecture -- 4.1 Encoder - Decoder -- 4.2 Implementation Details -- 5 Experimental Setup -- 5.1 Dataset and Preprocessing -- 5.2 Evaluation Metrics -- 6 Results -- 6.1 Objective Evaluation -- 6.2 Subjective Evaluation -- 7 Conclusions -- References -- Music Style Transfer Using Constant-Q Transform Spectrograms -- 1 Introduction -- 2 Related Work -- 3 Experimental Setup -- 4 Experiments and Results -- 4.1 CycleGAN Hyperparameter Experiment -- 4.2 CQTGAN Sample Rates Experiment -- 4.3 Unseen Audio Examples Experiment -- 5 Survey Evaluation -- 6 Discussion.
7 Conclusions and Future Work -- References -- SpeechTyper: From Speech to Typographic Composition -- 1 Introduction -- 2 Related Work -- 3 SpeechTyper -- 3.1 Extracting Speech Data -- 3.2 Designing Glyphs -- 3.3 Creating Typographic Compositions Based on Speech -- 4 Experimentation -- 4.1 Setup -- 4.2 Results/Discussion -- 5 Conclusion and Future Work -- References -- A Creative Tool for the Musician Combining LSTM and Markov Chains in Max/MSP -- 1 Introduction -- 2 Data Representation -- 2.1 Pitch -- 2.2 Time -- 2.3 MIDI Analyzer -- 3 LSTM Data Encoding -- 3.1 Pitch -- 3.2 Rhythm -- 3.3 Machine Learning Datasets -- 4 Scramble -- 5 User Interface -- 6 Experimental Results -- 7 Conclusions and Future Work -- References -- Translating Emotions from EEG to Visual Arts -- 1 Introduction -- 2 Background and Related Works -- 3 Preparation of Datasets -- 4 Pipeline -- 4.1 Extra Losses -- 5 Experiments and Results -- 5.1 Example Experiment -- 6 Results Assessment: Online Survey -- 7 Discussion -- 8 Conclusions -- References -- Emotion-Driven Interactive Storytelling: Let Me Tell You How to Feel -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Emotion Recognition -- 3.2 Interface Design -- 3.3 System's Assessment -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- Modern Evolution Strategies for Creativity: Fitting Concrete Images and Abstract Concepts -- 1 Introduction -- 2 Background -- 3 Modern Evolution Strategies for Creativity -- 4 Fitting Concrete Target Image -- 5 Fitting Abstract Concept with CLIP -- 6 Discussion and Conclusion -- References -- Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection -- 1 Introduction -- 2 Background -- 3 Related Work -- 4 Design Study -- 4.1 Design Task -- 4.2 Study Method -- 4.3 Participant: The Designer -- 4.4 Software Tools and Algorithm.
4.5 Findings: Introspective Design Reflections -- 5 Discussion -- 5.1 Early Constraining of the Design Space -- 5.2 Support in Problem-Solution Co-evolution -- 5.3 Escaping and Falling in a Fixation Trap -- 5.4 The IGA as Creative Partner -- 5.5 Study Limitations -- 6 Conclusion and Future Work -- References -- Sound Model Factory: An Integrated System Architecture for Generative Audio Modelling -- 1 Background and Motivation -- 1.1 Previous Work -- 2 Architecture -- 2.1 System Overview -- 2.2 System Components -- 3 Connecting the GAN and the RNN -- 3.1 Parameter Linearization -- 4 Evaluation -- 4.1 Human Evaluation Adaptively Smoothed Latent Space -- 4.2 Parameter Response Time -- 4.3 Sound Quality Evaluation Based on Audio Classification -- 4.4 Continuous Interpolation of Pitch and Timbre -- 5 Conclusion -- References -- Short Talks -- An Application of Neural Embedding Models for Representing Artistic Periods -- 1 Introduction -- 2 Data -- 3 Methodology -- 3.1 word2vec -- 3.2 t-SNE -- 4 Results -- 4.1 Salvador Dalí -- 4.2 Vincent van Gogh -- 4.3 Pablo Picasso -- 5 Discussion -- 6 Conclusion -- References -- MusIAC: An Extensible Generative Framework for Music Infilling Applications with Multi-level Control -- 1 Introduction -- 2 Related Work -- 3 Proposed Model and Representation -- 3.1 Adding Control Features -- 3.2 Data Representation -- 3.3 Model Architecture -- 4 Experimental Setup -- 4.1 Dataset -- 4.2 Model Configuration and Training -- 4.3 Inference Strategy -- 5 Evaluation -- 5.1 Objective Evaluation Using Selected Metrics -- 5.2 The Interactive Interface and Controllability -- 6 Conclusion -- References -- A Study on Noise, Complexity, and Audio Aesthetics -- 1 Introduction -- 2 Conceptual over Perceptual -- 2.1 Japanoise -- 3 Complexity -- 3.1 Complexity and Computational Aesthetics -- 4 Proposed Aesthetic Metrics -- 5 Experiment.
6 Discussion.
Record Nr. UNINA-9910561297303321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Artificial Intelligence in Music, Sound, Art and Design [[electronic resource] ] : 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Virtual Event, April 7–9, 2021, Proceedings / / edited by Juan Romero, Tiago Martins, Nereida Rodríguez-Fernández
Artificial Intelligence in Music, Sound, Art and Design [[electronic resource] ] : 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Virtual Event, April 7–9, 2021, Proceedings / / edited by Juan Romero, Tiago Martins, Nereida Rodríguez-Fernández
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (501 pages) : illustrations
Disciplina 005.11
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Education—Data processing
Machine learning
Image processing—Digital techniques
Computer vision
Artificial intelligence
Software engineering
Theory of Computation
Computers and Education
Machine Learning
Computer Imaging, Vision, Pattern Recognition and Graphics
Artificial Intelligence
Software Engineering
ISBN 3-030-72914-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Sculpture Inspired Musical Composition, One Possible Approach -- Network Bending: Expressive Manipulation of Deep Generative Models -- SyVMO: Synchronous Variable Markov Oracle for Modeling and Predicting Multi-Part Musical Structures -- Identification of Pure Painting Pigment Using Machine Learning Algorithms -- Evolving Neural Style Transfer Blends -- Evolving Image Enhancement Pipelines -- Genre Recognition from Symbolic Music with CNNs -- Axial Generation: A Concretism-Inspired Method for Synthesizing Highly Varied Artworks -- Interactive, Efficient and Creative Image Generation Using Compositional Pattern-Producing Networks -- Aesthetic Evaluation of Cellular Automata Configurations Using Spatial Complexity and Kolmogorov Complexity -- Auralization of Three-Dimensional Cellular Automata -- Chord Embeddings: Analyzing What They Capture and Their Role for Next Chord Prediction and Artist Attribute Prediction -- Convolutional Generative Adversarial Network, via Transfer Learning, for Traditional Scottish Music Generation -- The Enigma of Complexity -- SerumRNN: Step by Step Audio VST Effect Programming -- Parameter Tuning for Wavelet-Based Sound Event Detection Using Neural Networks -- Raga Recognition in Indian Classical Music Using Deep Learning -- The Simulated Emergence of Chord Function -- Incremental Evolution of Stylized Images -- Dissecting Neural Networks Filter Responses for Artistic Style Transfer -- A Fusion of Deep and Shallow Learning to Predict Genres Based on Instrument and Timbre Features -- A Multi-Objective Evolutionary Approach to Identify Relevant Audio Features for Music Segmentation -- Exploring the Effect of Sampling Strategy on Movement Generation with Generative Neural Networks -- "A Good Algorithm Does Not Steal - It Imitates": The Originality Report as a Means of Measuring when a Music Generation Algorithm Copies too Much -- From Music to Image - A Computational Creativity Approach -- “What is human?” A Turing Test for Artistic Creativity -- Mixed-Initiative Level Design with RL Brush -- Creating a Digital Mirror of Creative Practice -- An Application for Evolutionary Music Composition Using Autoencoders -- A Swarm Grammar-Based Approach to Virtual World Generation -- Co-Creative Drawing with One-Shot Generative Models.
Record Nr. UNISA-996464386803316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Artificial Intelligence in Music, Sound, Art and Design : 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Virtual Event, April 7–9, 2021, Proceedings / / edited by Juan Romero, Tiago Martins, Nereida Rodríguez-Fernández
Artificial Intelligence in Music, Sound, Art and Design : 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Virtual Event, April 7–9, 2021, Proceedings / / edited by Juan Romero, Tiago Martins, Nereida Rodríguez-Fernández
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (501 pages) : illustrations
Disciplina 005.11
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Education—Data processing
Machine learning
Image processing—Digital techniques
Computer vision
Artificial intelligence
Software engineering
Theory of Computation
Computers and Education
Machine Learning
Computer Imaging, Vision, Pattern Recognition and Graphics
Artificial Intelligence
Software Engineering
ISBN 3-030-72914-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Sculpture Inspired Musical Composition, One Possible Approach -- Network Bending: Expressive Manipulation of Deep Generative Models -- SyVMO: Synchronous Variable Markov Oracle for Modeling and Predicting Multi-Part Musical Structures -- Identification of Pure Painting Pigment Using Machine Learning Algorithms -- Evolving Neural Style Transfer Blends -- Evolving Image Enhancement Pipelines -- Genre Recognition from Symbolic Music with CNNs -- Axial Generation: A Concretism-Inspired Method for Synthesizing Highly Varied Artworks -- Interactive, Efficient and Creative Image Generation Using Compositional Pattern-Producing Networks -- Aesthetic Evaluation of Cellular Automata Configurations Using Spatial Complexity and Kolmogorov Complexity -- Auralization of Three-Dimensional Cellular Automata -- Chord Embeddings: Analyzing What They Capture and Their Role for Next Chord Prediction and Artist Attribute Prediction -- Convolutional Generative Adversarial Network, via Transfer Learning, for Traditional Scottish Music Generation -- The Enigma of Complexity -- SerumRNN: Step by Step Audio VST Effect Programming -- Parameter Tuning for Wavelet-Based Sound Event Detection Using Neural Networks -- Raga Recognition in Indian Classical Music Using Deep Learning -- The Simulated Emergence of Chord Function -- Incremental Evolution of Stylized Images -- Dissecting Neural Networks Filter Responses for Artistic Style Transfer -- A Fusion of Deep and Shallow Learning to Predict Genres Based on Instrument and Timbre Features -- A Multi-Objective Evolutionary Approach to Identify Relevant Audio Features for Music Segmentation -- Exploring the Effect of Sampling Strategy on Movement Generation with Generative Neural Networks -- "A Good Algorithm Does Not Steal - It Imitates": The Originality Report as a Means of Measuring when a Music Generation Algorithm Copies too Much -- From Music to Image - A Computational Creativity Approach -- “What is human?” A Turing Test for Artistic Creativity -- Mixed-Initiative Level Design with RL Brush -- Creating a Digital Mirror of Creative Practice -- An Application for Evolutionary Music Composition Using Autoencoders -- A Swarm Grammar-Based Approach to Virtual World Generation -- Co-Creative Drawing with One-Shot Generative Models.
Record Nr. UNINA-9910484699303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
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