Gamification in Education and Business / / edited by Torsten Reiners, Lincoln C. Wood
| Gamification in Education and Business / / edited by Torsten Reiners, Lincoln C. Wood |
| Edizione | [1st ed. 2015.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
| Descrizione fisica | 1 online resource (749 p.) |
| Disciplina |
330
330.0151 371.33 519 |
| Soggetto topico |
Game theory
Educational technology Game Theory Game Theory, Economics, Social and Behav. Sciences Educational Technology |
| ISBN | 3-319-10208-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction -- A RECIPE for Meaningful Gamification -- Studying Gamification: the Effect of Rewards and Incentives on Motivation -- A Conceptual Framework for Gamification Measurement -- Implementing Game Design in Gamification -- Applied Behavioral Economics: A Game Designer’s Perspective -- Towards Leveraging Behavioral Economics in Mobile Application Design -- A Parallel Universe: Psychological Principles in the Language of Game Design -- Context to Culture for Gamification HCI Requirements: Familiarity and Enculturement -- Psychological Theory and the Gamification of Learning -- A History and Frameworks of Digital Badges in Education -- Game-Based Assessment: The Mash-Up We’ve Been Waiting For -- A gamification-based framework for developing learning activities of computational thinking -- Educational Gamified Science Simulations -- From Market Place to Collusion Detection: Case Studies of Gamification in Education -- Physical skills and digital gaming – the relationship between basketball and an augmented reality adaption -- Storytelling to Immersive Learners in an Authentic Virtual Learning Environment -- Shaping Behaviours through Space and Place in Gamified Virtual Learning Environments -- The Development and Assessment of a Team-based Management Game -- Gamification in Virtual Worlds for Learning: A Case Study of PIERSiM for Business Education -- Theoretical Considerations for Game-Based e-Learning Analytics -- Critical Perspective on Gamification in Education -- Implementing Gamification: Requirements and Gamification Platforms -- Workplace Psychology and Gamification: Theory and Application -- The Gamification as a Resourceful Tool to Im-prove Work Performance -- Gamification in the Enterprise: Differences from Consumer Market, Implications, and a Method to Manage Them -- Designing gamification to guide competitive and cooperative behavior in teamwork -- Gamification & Law -- How to Avoid the Dark Side of Gamification: Ten Business Scenarios and Their Unintended Consequences -- Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment -- Project knowledge management while simply playing! Gaming mechanics in project knowledge management systems -- How Gamification Can Help Companies to Become More Sustainable – a Case Study on Ride Sharing -- Gamification: Supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions -- Application of Game Thinking and Game Elements in New Joiner Induction and On-boarding Process: A Business Case Study -- Gamification: The Measurement of Benefits. |
| Record Nr. | UNINA-9910298511003321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Network Optimization [[electronic resource] ] : 5th International Conference, INOC 2011, Hamburg, Germany, June 13-16, 2011, Proceedings / / edited by Julia Pahl, Torsten Reiners, Stefan Voß
| Network Optimization [[electronic resource] ] : 5th International Conference, INOC 2011, Hamburg, Germany, June 13-16, 2011, Proceedings / / edited by Julia Pahl, Torsten Reiners, Stefan Voß |
| Edizione | [1st ed. 2011.] |
| Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011 |
| Descrizione fisica | 1 online resource (XIV, 670 p.) |
| Disciplina | 004.6 |
| Collana | Computer Communication Networks and Telecommunications |
| Soggetto topico |
Computer communication systems
Computer science—Mathematics Algorithms Application software Data structures (Computer science) Electrical engineering Computer Communication Networks Discrete Mathematics in Computer Science Algorithm Analysis and Problem Complexity Information Systems Applications (incl. Internet) Data Structures Communications Engineering, Networks |
| ISBN | 3-642-21527-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. 1. Theoretical problems/uncertainty/graph theory/network design -- pt. 2. Network flow -- pt. 3. Routing and transportation -- pt. 4. Further optimization problems and applications. |
| Record Nr. | UNISA-996465931103316 |
| Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Synthetic worlds : emerging technologies in education and economics / / Andreas Hebbel-Seeger, Torsten Reiners, Dennis Schaffer, editors
| Synthetic worlds : emerging technologies in education and economics / / Andreas Hebbel-Seeger, Torsten Reiners, Dennis Schaffer, editors |
| Edizione | [1st ed. 2014.] |
| Pubbl/distr/stampa | New York, : Springer, 2014 |
| Descrizione fisica | 1 online resource (422 p.) |
| Disciplina | 658.4038 |
| Altri autori (Persone) |
Hebbel-SeegerAndreas
ReinersTorsten SchafferDennis |
| Collana | Integrated series in information systems |
| Soggetto topico |
Virtual reality in mmanagement
Electronic commerce Virtual reality in education Educational technology |
| ISBN | 1-4614-6286-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | TÜV Nord in 3D: Avatars at Work / From Second Life to the Web 3D -- How Linden Lab Built a Virtual World for Business and Education -- Transforming Ideas to Innovations: A Methodology for 3D Systems Development -- Second Life as a Social Experiment -- Social Navigation for Learning in Immersive Worlds -- 3D Digital Environments for Virtual Teams -- Second Life as a Virtual Lab Environment -- Taking the Distance out of Learning for Students through a Virtual World -- Pedagogical and Psychological Impacts of Teaching and Learning in Virtual Realities -- Virtual World-Building: Implications for Education and Training -- Game-based Elements to Upgrade Bots to Non-Player Characters in Support of Educators -- Collaborative Learning in Virtual Environments -- Business Meets Community in Virtual Berlin -- Supporting Diverse Needs of Learning Groups: Towards Highly Flexible Learning Settings in Collaborative 3D Virtual Environments -- Transforming Ideas to Innovations: A Methodology for 3D Systems Development. |
| Record Nr. | UNINA-9910298546603321 |
| New York, : Springer, 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
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