top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Culture and Computing : 12th International Conference, C&C 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings / / edited by Matthias Rauterberg
Culture and Computing : 12th International Conference, C&C 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings / / edited by Matthias Rauterberg
Autore Rauterberg Matthias
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (445 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 9783031611476
9783031611469
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 12th International Conference on Culture and Computing (C& -- C 2024) -- HCI International 2025 Conference -- Contents -- User Experience Design for Seamless Cultural Experiences -- Research on Museum App Service Design from the Perspective of User Experience -- 1 Introduction -- 2 Related Theories -- 2.1 Service Design -- 2.2 User Experience -- 3 Analysis of Museum Service Design -- 3.1 Introduction to Shanhaiguan Great Wall Museum -- 3.2 Stakeholders of Shanhaiguan Great Wall Museum -- 3.3 Service Design Value of Shanhaiguan Great Wall Museum -- 4 Investigation and Analysis on Service Demand of Shanhaiguan Great Wall Museum -- 4.1 Research Process -- 4.2 Stakeholder Research and Analysis -- 4.3 Service Flow Investigation and Analysis -- 4.4 Touchpoint Research and Analysis -- 4.5 Analysis and Summary of the Design Needs of Shanhaiguan Great Wall Museum -- 5 Shanhaiguan Great Wall Museum App Service Design Strategy -- 5.1 Create Personalized Service Content Provision -- 5.2 Focus on Accurate Service Information Support -- 5.3 Standardized and Transparent Service Data Display -- 5.4 Promote Collaborative Service Value Co-creation -- 6 Conclusion -- References -- Preliminary Exploration of User Experience in the Learning-Through-Play Language Learning App Duolingo -- 1 Introduction -- 2 Literature Review -- 2.1 Duolingo -- 2.2 User Experience -- 2.3 Gamification -- 3 Methodology -- 3.1 Research Subject -- 3.2 Interview Design -- 4 Results and Discussion -- 4.1 Challenge -- 4.2 Preference -- 4.3 Interactivity -- 4.4 Learning Effectiveness -- 4.5 Satisfaction -- 5 Conclusion and Suggestions -- References.
Taking Culture as the Axis to Discuss User Experience in Tour Guide Mobile Application of Taichung City -- 1 Introduction -- 1.1 Research Background and Motivation -- 1.2 Research Objectives -- 2 Literature Review -- 2.1 Cultural Travel Mobile Application Related Design Theory -- 2.2 Application of Cultural Anthropology and City Image Theory -- 2.3 Research on Cultural Tour Guide Mobile Application -- 2.4 Test of SUS -- 3 Methodology -- 3.1 Research Process -- 3.2 Research Tool -- 3.3 Application Interface -- 4 Results -- 4.1 SUS Questionnaire Analysis -- 4.2 Interview Analysis of Users' Feedback -- 5 Discussion and Suggestions -- 5.1 Discussion of Results -- 5.2 Conclusion and Suggestions -- Appendix -- References -- Market-Driven HCI Design Education Analysis and Cultivation Strategy -- 1 Introduction -- 2 Cultivation and Construction of Market-Driven HCI Design Education -- 3 Studio-Based Educational Models and Benefits -- 4 Comprehensive Training for Art and Technology Integration -- 5 Society, Culture, and Ethics in Market-Driven HCI Design Education -- 6 Discussion and Conclusion -- References -- ContentRank: Towards a Scoring and Ranking System for Screen Media Products Using Critical Reception Data -- 1 Introduction -- 2 Related Work -- 2.1 Audience and Critical Reception of Screen Media Content: Symbolic, Social, and Economic Relevance -- 2.2 Qualitative Research -- 3 Methodology -- 3.1 Industry Collaboration -- 3.2 Implementation Strategies -- 3.3 Building the ContentRank Survey Tool -- 3.4 Building the ContentRank Recognition Reporting Tool -- 3.5 Usefulness and Usability Strategies -- 4 Prototype Overview -- 4.1 Qualitative Survey Tool (Audience Survey Tool) -- 4.2 Live Event, Award, and Earned Media Citation Reporting Tool (Recognition Reporting Tool) -- 5 User Testing Trial for Survey Tool -- 5.1 Goal -- 5.2 Study Design -- 5.3 Results.
6 Conclusion -- 6.1 Future Work -- References -- Discussion of User Experience for Streaming Platform by Using Mouse Trajectory -- 1 Introduction -- 1.1 Research Motivation and Purpose -- 2 Literature Review -- 2.1 Mouse Trajectory and Behavior -- 2.2 Mouse Trajectory Analysis -- 2.3 Usability Evaluation -- 3 Research Method -- 3.1 Usability Task Design -- 3.2 Tool and Environment for Experiment -- 3.3 Analysis -- 4 Analysis and Discussion -- 4.1 Learnability Data Analysis -- 4.2 Error Data Analysis -- 4.3 Satisfaction Data Analysis -- 5 Conclusion and Suggestion -- References -- Feasibility Study on Touch Screen Interaction Technology Based on "The Sword of King Goujian" Exhibit -- 1 Introduction -- 2 Limitations of Traditional Museum Display Methods -- 3 The Application of Touch Screen Interaction Technology in Display -- 3.1 Principle of Transparent Touch Screen Interaction Technology -- 3.2 Comparison Between Traditional Touch Screen and New Transparent Screen -- 3.3 Transparent Touch Screen Interaction Technology Brings Immersive Change of Viewing Experience -- 4 Touch Screen Interactive Technology Based on the "the Sword of King Goujian" Display Program Design -- 4.1 Background of the Case -- 4.2 Research Steps -- 4.3 Result Analysis and Design Objectives -- 4.4 Interaction Design and Functional Modules -- 5 Conclusion -- 5.1 Research Results and Contributions -- 5.2 Future Research Directions and Prospects -- References -- Exploring User Behavior Based on Metaverse: A Modeling Study of User Experience Factors -- 1 Introduction -- 2 Factors of User Experience in Metaverse -- 2.1 User Experience Factor Model -- 2.2 Leisure Interaction Factor -- 2.3 UGC Creation Factor -- 2.4 Digital Economy Factor -- 2.5 Immersion and Belongingness -- 3 Methods -- 3.1 Hypothesis and Research Model -- 3.2 Participants and Questionnaire.
3.3 User Experience Measurement in Metaverse -- 4 Results -- 4.1 Descriptive Analysis -- 4.2 Reliability Analysis -- 4.3 Validation Factor Analysis -- 4.4 Relevant Analysis -- 4.5 Structural Equation Model -- 5 Discussion -- 6 Conclusion -- References -- Research on AR Cultural Heritage Museum Application Design Driven by User Demands -- 1 Introduction -- 2 Research Method -- 3 Combining Kano-AHP-QFD in the Design Research Process of AR CH Museum Apps -- 3.1 User Requirement Classification Based on Kano -- 3.2 Based on AHP, User Requirement Weight Calculation and Analysis -- 3.3 Design Feature Analysis Based on QFD Method -- 4 User-Driven Design Strategies for AR CH Museum Apps -- 4.1 Streamline Interface Interaction, Emphasize Core Functions -- 4.2 Multimodal AR Modes to Enrich Cultural Experience Scenes -- 4.3 Strengthening Exhibit Interaction and AR Animation to Enhance Entertainment -- 4.4 Immersive Panoramic Design to Deepen Cultural Experiences -- 4.5 Implement Feedback Mechanisms to Enhance Interaction Experience -- 5 Conclusion -- References -- Technology, Art, and Culture -- Studying the Usability of the Yunlin Puppet Theater Website -- 1 Introduction -- 2 Literature Review -- 2.1 The Meaning of the Puppet Show -- 2.2 Yunlin Puppet Theater Website Introduction and Description -- 2.3 Definition and Evaluation of Website Usability -- 2.4 Related Research on Improving Website Usability -- 3 Methodology -- 3.1 Research Subjects -- 3.2 Research Tools -- 4 Result and Discussion -- 4.1 SUS Score Results -- 4.2 Interview Results -- 5 Conclusions and Suggestions -- Appendix -- Appendix 1: The SUS Scale -- Appendix 2 User Interview Questionnaire -- Appendix 3 Interview Feedback -- References -- Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measurements -- 1 Introduction -- 1.1 Research Background.
1.2 Outline -- 2 Literature Review -- 2.1 Tosa Art -- 2.2 Immersive Art Experience -- 2.3 Analysis of Physiological Data -- 2.4 Identifying Research Gap -- 3 Methodology -- 3.1 Research Design -- 3.2 Data Collection Method -- 3.3 Analytical Method -- 4 Result -- 4.1 Presentation of Collected Data -- 4.2 Statistical Analysis and Visualization -- 4.3 Description of Observed Trends and Patterns -- 5 Discussion -- 5.1 Interpretation of Results -- 5.2 Relation of Results to the Literature Review -- 6 Conclusion -- References -- Color Constancy Assuming Viewing Works Using a Display -- 1 Introduction -- 2 Effects of Lighting (Illuminance and Color Temperature) -- 2.1 Lighting Impressions -- 2.2 Lighting for Artworks -- 2.3 Color Constancy -- 3 Experimental Stimulus -- 3.1 3D Virtual Space -- 3.2 Experimental Stimulus -- 4 Experimental -- 4.1 Discussion -- 5 Conclusions -- References -- Application of Interactive Installation Art Design Based on Generalization Theory -- 1 Introduction -- 2 Interactive Installation Art Concept and Development -- 2.1 International Development of Interactive Installation Art -- 2.2 Development of Interactive Installation Art in China -- 3 Overview of Relevant Theories -- 3.1 Overview of Generalization Theory -- 3.2 Overview of Emotional Design -- 4 Interactive Installation Design Practice of ``or Symbiosis, or Imbalance'' -- 4.1 Interactive Device Design Method Based on Generalization Theory -- 4.2 Pre-scenario Research -- 4.3 Project Planning -- 4.4 Design Effectiveness Verification -- 5 Conclusions -- References -- Effect of Art's Increasing Human Creativity and Motivation When Viewed in an Immersive Environment -- 1 Introduction -- 2 Related Studies and Activities -- 2.1 Research on Immersive Spaces in VR -- 2.2 Fusion of VR and Art -- 2.3 Construction of Immersive Space Using Mirrors -- 3 Digital Art "Sound of Ikebana".
3.1 Concept of "Sound of Ikebana".
Record Nr. UNINA-9910865262803321
Rauterberg Matthias  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Culture and Computing [[electronic resource] ] : 11th International Conference, C&C 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings / / edited by Matthias Rauterberg
Culture and Computing [[electronic resource] ] : 11th International Conference, C&C 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings / / edited by Matthias Rauterberg
Autore Rauterberg Matthias
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (632 pages)
Disciplina 303.4834
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 3-031-34732-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Advancements in Cultural Heritage Preservation -- Experience Design in Exhibitions and Public installations -- Creativity and Design in Arts and Architecture -- Culture and Technological Innovations -- Cross-Cultural Perspectives in Humanities and Technology.
Record Nr. UNISA-996542667203316
Rauterberg Matthias  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Culture and Computing : 11th International Conference, C&C 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings / / edited by Matthias Rauterberg
Culture and Computing : 11th International Conference, C&C 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings / / edited by Matthias Rauterberg
Autore Rauterberg Matthias
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (632 pages)
Disciplina 303.4834
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
Tecnologia de la informació
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 9783031347320
3031347323
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Advancements in Cultural Heritage Preservation -- Experience Design in Exhibitions and Public installations -- Creativity and Design in Arts and Architecture -- Culture and Technological Innovations -- Cross-Cultural Perspectives in Humanities and Technology.
Record Nr. UNINA-9910734865803321
Rauterberg Matthias  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui