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Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (630 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93730-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cross-Cultural User Experience and Design: Toward Bricolage in Welfare Technology Use: A Cross-Cultural Comparison of Assistant Nurses’ Responses to Social Alarms in Swedish and Chinese Nursing Homes -- Bridging China's Intergenerational Cultural Divide: Unveiling Design Pathways for Grandparent-Grandchild Products -- Cross-Cultural Design Strategies for the Internationalization of Chinese Tea Culture: A Case Study of the Mei Leaf Brand -- Dialogues Between Global and Local: AIGC Digital Narrative Design for Cantonese Cuisine Intangible Cultural Heritage52.-Cross-Cultural Research on ChatGPT’s Human-AI Interaction: A Comparative Study of Chinese and German Users -- Cross-Cultural Differences in Spatial Perception: A Study of Japanese and Chinese Demonstratives -- Research on the Application of Immersive Virtual Interactive Video Art in Cross-cultural Communication -- Research on the Construction of Design-Driven Engineering Design Thinking Based on Cross-Cultural Contexts -- Cultural Intelligence and Its Influencing Factors in the Chinese Context. Cross-Cultural Emotional and Psychological Factors in Interaction: The Effects of Interruption Forms on Academic Presentation Performance -- The Impact of Internet Usage on Older Adults’ Depression: Analysis from A Multi-dimensional Perspective -- Emotional Engagement Wins - The Study of Cultural Differences in Consumers’ Engagement of Z Generation toward Anthropomorphic Characters of Mobile Banking -- How Do Subtitles Influence Emotional Responses and Comprehension in Short Videos? An Eye-Tracking and GSR Study20 -- The Impact of Warning Message Phrasing on Drivers' Speeding Decision-Making in the Chinese Context -- Applying Eye-Tracking Technique to Investigate Generation Z’ Solo Dining Experience of Synesthetic Perception between Eating and Watching Behavior -- The Effect of Alert Sound on Radar Tasks -- Time-Traveling Photos: The Impact of Age-Shifted Photos on Health Management Intentions -- Exploring Auditory Dimensions of Virtual Reality Music Videos: A Qualitative Approach -- Understanding the Willingness to Use In-Vehicle Interactive Displays: A Hybrid Model and Cross-Cultural Analysis. Cross-Cultural Usability and Interaction Design: Effects of Cross Device Information Display Interface Organization on Task Performance and User Subjective Perceptions -- Effect of Visual Presentation on User Experience for Smartphone AI Assistant -- Research on Custom Font Design in Chinese Tourist Cities from the Perspective of Semantics — Taking Zhuhai as an Example -- From Skeuomorphic Design to Flat Design - Applying Eye-Tracking to Explore Cross-Cultural Differences in Visual Perception and Arousal Potential on Smart Home Control Panel User Interface Design -- Investigation of Acoustic Performance in Open-Plan University Canteen -- Interpretability-Based Usability Study of Visual Alarm Messages: The Case of a Vital Signs Monitor -- Effects of the Completeness of Interactive Dynamic Chinese Character on Recognition Performance and Cognitive Load -- The Impact of Smartphone Charging Port Placement on Perceived Usability and Task Completion Time -- Usability Study of Chinese Paper Labels for Defibrillators -- Effect of Information Interface Layout Division on Usability and Safety of Intelligent Infusion Pump.
Record Nr. UNINA-9911009337503321
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (634 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93736-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Digital Learning, STEM Education, and AI-Driven Pedagogy: Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation—Take Jewelry Design Teaching as an Example -- Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12 -- An Empirical Study on the Technological Acceptance of AIGC in Design Education: A Multidimensional Analysis Based on Structural Equation Modeling -- Co-Creation and Spontaneous Interaction in Higher Education: A Digital Platform for Showcasing Student-Driven Design Outcomes -- Factors Influencing Technology Learning in A Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students -- Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences -- Quantum Resonance in Educational Design: Aesthetic Principles Inspired by Dionysian Spirit and Poetic Wisdom -- Designing Augmented Reality-Based Tools for Enhancing Children’s Art Learning of Intangible Cultural Heritage -- Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration. Smart Systems, Intelligent Interaction and User Perception: Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms -- User-Centered Design of Smart Home Voice System for Older Chinese Adults -- A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model -- Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages? -- What is Secret Recipe behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers’ Visual Perception and Personality on Digital Marketing Attitude -- Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness -- Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities -- Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach -- Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South -- Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance. Cross-Cultural Health and Wellbeing: Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities -- Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design -- Using Machine Learning to Predict Pedestrian Phone Usage -- Understanding Requirements of a Cultural Technology for Environmental Health Awareness -- Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly -- A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions -- Effect of Tailored HPV Vaccine Messages on Vaccination Intention among Women Aged 18-25 Years -- Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users -- Research on the Effective Communication of Secondary Packaging Text Information Selection and Layout for HPV Vaccines -- Interpretability of Vaccine Packaging -- Research on the Immersive Interactive System of Nuo Culture under the Perspective of Embodied Cognition.
Record Nr. UNINA-9911007480403321
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (606 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93739-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cross Cultural Arts and Aesthetics: The Innovation Value for Design and Marketing of Craft Brands from Qualia -- Quantumtechnics: Printing as a Cross-Media Phenomenon of Observing and Materializing in Shaping Reality -- Uncertainty Makes Beautiful? The Cross-Cultural Study of Consumers’ Aesthetic Preference on Instagram Posts of Multinational Brands -- Exploring the Fashion Factors of Female’s Crossbody Bag Designs -- Using Kansei Engineering to Explore the Style Route in Motorcycle Exterior Design - Taking the SYM Motorcycle as An Example -- Designing Book Exhibition with Curatorial Thinking: A Case Study of the "Have a Sweet Dream Themed Book Exhibition” -- The Aesthetics of Hori in Cross-Cultural Digital Design: AI and AR for Indigenous Cultural Preservation -- Bibliometric-Based Analysis of Research Progress, Hotspots and Trends in the Kano Model in China and Abroad -- Research on Acoustic Visualisation Design of Chu Opera Singing Art. Cross-Cultural Social Innovation: A Literature Review of Community Building: Pluralistic Interpretations and Approaches -- Validating Social Psychology in Smart Products from a Public Perspective -- Research on the Evaluation Mechanism of Revitalization and Renewal Design of Shanghai Historic District Based on Multi-Source Data -- Developing a Dynamic Role Relationship Model (DRRM) for Social Innovation Stakeholder Analysis -- Quic: Chat-Based Decision-Making for Democratic Participation in Organizations Using the Evocracy Protocol -- Overcoming Interdisciplinary Communication Barriers in the Video Game Industry: An Ethnographic and Interview Study -- Enhancing Consensus-Building in Collaborative Design: A Systematic Review of Digital Design Tools.Automotive and Transportation User Experience: The Impact of Augmented Reality-Based Visual Alerts on the Safety and Experience of Electric Bicycle Riders -- Effect of Anthropomorphic Design on User Acceptance of Autonomous Delivery Vehicles: Mediating Roles of Warmth and Competence and Moderating Role of Risk -- Investigating Task Efficiency and User Satisfaction in Dynamic Conditions through In-Car Interactions -- Dynamic and Static eHMI in Road Bottleneck Scenarios: A Pilot Study of Driver’s Perception, Usefulness and Satisfaction -- The Impact of Service Recovery Forms and Cultural Differences on Recovery Performance -- Study on the Influence of Video Buffering Prompt Strategy on Users' Emotional Response in Vehicle Environment.Cross-Cultural Design and Cultural Heritage: The Application of Cultural Innovation Design in World Cultural Heritage – A Case Study of Mandarin's House in Macau -- AR-Enabled Design Strategies and Practices for Future Agricultural Cultural Heritage Experiences -- A Study on the Design of a Digital Museum Using Interactive Forms to Popularise Changzhou Comb Grate -- Research on the Experience Mode of Rural Handicrafts under the Perspective of Culture Industry -- Preliminary Exploration of Subway Sound Guidance Design from the Perspective of Regional Culture -- Immersive Experience of Sai Kwan Mansion: A Study of Cultural Heritage Imaging Based on VR Technology -- Connecting Young Students to Suzhou Fan Heritage through Experiential Design.
Record Nr. UNINA-9911010527103321
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (585 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93733-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Artificial Intelligence in Cultural Heritage and Creativity: AIGC-Driven Innovative Design Education Based on Material Experience & Cultural Context -- Research on the Application of AIGC Imaging in Elderly Well-being in Different Cultural Fields -- Research on AIGC Empowering Traditional Intangible Cultural Heritage Yue Embroidery to Modern Tourism Souvenir Design and Application -- AIGC and Animated Films: An Empirical Study on Emotional Analysis and Cultural Adaptation -- Supporting Cultural Innovation Design with AIGC: A Case Study of Educational Activities -- Research on the Path of AIGC Assisted Art Design Creation for Non Art Design Majors -- Designers vs. AI: Exploring Creative Processes from Prompts to Outputs -- Research on the Protection and Communication of Guangdong Traditional Ceramic Design Culture Based on AIGC Technology -- AI Applications in Chinese Ink Painting: A Preliminary Study of Halong Bay Landscapes -- A Study of Audience’s Emotional Perception of AIGC Movies. Cross-Cultural Generative AI: Research on the Response Mechanism of AI-Generated Police-Related Public Opinion Content in New Media from the Perspective of National Security -- Do Designers Generate Ideas Better with a Team of Specialized AI Agents or a General AI Agent? -- Research on Consumers’ Cognitive Behavior When Watching AI-generated Videos on VR Wearable Devices -- AIGC-Research on the Value Innovation of Pineapple Leaf Fiber Products -- Exploring AIGC Integration in Wooden Craft Design: A Case Study on "Wings of Pen—Taiwan Barbet Edition " -- A Study of Viewers' Emotional Perceptions of AIGC Animation -- An Example of a Review of an Award-winning Short Film -- Chinese College Students’ Usage, Evaluation, Perception and Attitude Toward Generative AI in English as a Foreign Language Writing -- “Let My AI Talk to Me”: The Impacts of Information Conveying Style of Multi-Agents on User Evaluation and Disclosure -- How Do We Team Up? Human-Machine Co-Driving Style Assessment Through Visual Dynamic Analysis and Vision-Language Model. AI Applications and Sustainable Innovation: Integrating Smart Technologies for An Enhanced Energy Management System at in-Sense Lab of Feng Chia University -- “How Do You Understand? Your Eyes Show It”: Explainable Artificial Intelligence for Cross-Language Comprehension Prediction Through Eye Movement -- Research on Interactive Design Strategies of Rural Landscape from the Perspective of Integration of Digital Technology and Artificial Intelligence -- A Study of Emotional Tendencies’ Differences in Reply Texts between Local and International Chatbots: An Analysis based on the Sina News Context -- Feasibility of Implementing Local Renewable Energy Policies: A Case Study of Rooftop Solar Photovoltaics in Taichung City -- Interdisciplinary Co-Design with LLM-Based Multi-Agents: A Human-AI Platform for Complex Design Challenges -- Cross-cultural Integration Design: Intelligent Interactive Reconstruction of She Traditional Village Facilities -- Decoding Acceptance: Exploring Chinese University Students' Perspectives on Facial Recognition Payment Systems.
Record Nr. UNINA-9911007477703321
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (606 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93739-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cross Cultural Arts and Aesthetics: The Innovation Value for Design and Marketing of Craft Brands from Qualia -- Quantumtechnics: Printing as a Cross-Media Phenomenon of Observing and Materializing in Shaping Reality -- Uncertainty Makes Beautiful? The Cross-Cultural Study of Consumers’ Aesthetic Preference on Instagram Posts of Multinational Brands -- Exploring the Fashion Factors of Female’s Crossbody Bag Designs -- Using Kansei Engineering to Explore the Style Route in Motorcycle Exterior Design - Taking the SYM Motorcycle as An Example -- Designing Book Exhibition with Curatorial Thinking: A Case Study of the "Have a Sweet Dream Themed Book Exhibition” -- The Aesthetics of Hori in Cross-Cultural Digital Design: AI and AR for Indigenous Cultural Preservation -- Bibliometric-Based Analysis of Research Progress, Hotspots and Trends in the Kano Model in China and Abroad -- Research on Acoustic Visualisation Design of Chu Opera Singing Art. Cross-Cultural Social Innovation: A Literature Review of Community Building: Pluralistic Interpretations and Approaches -- Validating Social Psychology in Smart Products from a Public Perspective -- Research on the Evaluation Mechanism of Revitalization and Renewal Design of Shanghai Historic District Based on Multi-Source Data -- Developing a Dynamic Role Relationship Model (DRRM) for Social Innovation Stakeholder Analysis -- Quic: Chat-Based Decision-Making for Democratic Participation in Organizations Using the Evocracy Protocol -- Overcoming Interdisciplinary Communication Barriers in the Video Game Industry: An Ethnographic and Interview Study -- Enhancing Consensus-Building in Collaborative Design: A Systematic Review of Digital Design Tools.Automotive and Transportation User Experience: The Impact of Augmented Reality-Based Visual Alerts on the Safety and Experience of Electric Bicycle Riders -- Effect of Anthropomorphic Design on User Acceptance of Autonomous Delivery Vehicles: Mediating Roles of Warmth and Competence and Moderating Role of Risk -- Investigating Task Efficiency and User Satisfaction in Dynamic Conditions through In-Car Interactions -- Dynamic and Static eHMI in Road Bottleneck Scenarios: A Pilot Study of Driver’s Perception, Usefulness and Satisfaction -- The Impact of Service Recovery Forms and Cultural Differences on Recovery Performance -- Study on the Influence of Video Buffering Prompt Strategy on Users' Emotional Response in Vehicle Environment.Cross-Cultural Design and Cultural Heritage: The Application of Cultural Innovation Design in World Cultural Heritage – A Case Study of Mandarin's House in Macau -- AR-Enabled Design Strategies and Practices for Future Agricultural Cultural Heritage Experiences -- A Study on the Design of a Digital Museum Using Interactive Forms to Popularise Changzhou Comb Grate -- Research on the Experience Mode of Rural Handicrafts under the Perspective of Culture Industry -- Preliminary Exploration of Subway Sound Guidance Design from the Perspective of Regional Culture -- Immersive Experience of Sai Kwan Mansion: A Study of Cultural Heritage Imaging Based on VR Technology -- Connecting Young Students to Suzhou Fan Heritage through Experiential Design.
Record Nr. UNISA-996664551703316
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (585 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93733-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Artificial Intelligence in Cultural Heritage and Creativity: AIGC-Driven Innovative Design Education Based on Material Experience & Cultural Context -- Research on the Application of AIGC Imaging in Elderly Well-being in Different Cultural Fields -- Research on AIGC Empowering Traditional Intangible Cultural Heritage Yue Embroidery to Modern Tourism Souvenir Design and Application -- AIGC and Animated Films: An Empirical Study on Emotional Analysis and Cultural Adaptation -- Supporting Cultural Innovation Design with AIGC: A Case Study of Educational Activities -- Research on the Path of AIGC Assisted Art Design Creation for Non Art Design Majors -- Designers vs. AI: Exploring Creative Processes from Prompts to Outputs -- Research on the Protection and Communication of Guangdong Traditional Ceramic Design Culture Based on AIGC Technology -- AI Applications in Chinese Ink Painting: A Preliminary Study of Halong Bay Landscapes -- A Study of Audience’s Emotional Perception of AIGC Movies. Cross-Cultural Generative AI: Research on the Response Mechanism of AI-Generated Police-Related Public Opinion Content in New Media from the Perspective of National Security -- Do Designers Generate Ideas Better with a Team of Specialized AI Agents or a General AI Agent? -- Research on Consumers’ Cognitive Behavior When Watching AI-generated Videos on VR Wearable Devices -- AIGC-Research on the Value Innovation of Pineapple Leaf Fiber Products -- Exploring AIGC Integration in Wooden Craft Design: A Case Study on "Wings of Pen—Taiwan Barbet Edition " -- A Study of Viewers' Emotional Perceptions of AIGC Animation -- An Example of a Review of an Award-winning Short Film -- Chinese College Students’ Usage, Evaluation, Perception and Attitude Toward Generative AI in English as a Foreign Language Writing -- “Let My AI Talk to Me”: The Impacts of Information Conveying Style of Multi-Agents on User Evaluation and Disclosure -- How Do We Team Up? Human-Machine Co-Driving Style Assessment Through Visual Dynamic Analysis and Vision-Language Model. AI Applications and Sustainable Innovation: Integrating Smart Technologies for An Enhanced Energy Management System at in-Sense Lab of Feng Chia University -- “How Do You Understand? Your Eyes Show It”: Explainable Artificial Intelligence for Cross-Language Comprehension Prediction Through Eye Movement -- Research on Interactive Design Strategies of Rural Landscape from the Perspective of Integration of Digital Technology and Artificial Intelligence -- A Study of Emotional Tendencies’ Differences in Reply Texts between Local and International Chatbots: An Analysis based on the Sina News Context -- Feasibility of Implementing Local Renewable Energy Policies: A Case Study of Rooftop Solar Photovoltaics in Taichung City -- Interdisciplinary Co-Design with LLM-Based Multi-Agents: A Human-AI Platform for Complex Design Challenges -- Cross-cultural Integration Design: Intelligent Interactive Reconstruction of She Traditional Village Facilities -- Decoding Acceptance: Exploring Chinese University Students' Perspectives on Facial Recognition Payment Systems.
Record Nr. UNISA-996664553803316
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (634 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93736-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Digital Learning, STEM Education, and AI-Driven Pedagogy: Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation—Take Jewelry Design Teaching as an Example -- Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12 -- An Empirical Study on the Technological Acceptance of AIGC in Design Education: A Multidimensional Analysis Based on Structural Equation Modeling -- Co-Creation and Spontaneous Interaction in Higher Education: A Digital Platform for Showcasing Student-Driven Design Outcomes -- Factors Influencing Technology Learning in A Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students -- Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences -- Quantum Resonance in Educational Design: Aesthetic Principles Inspired by Dionysian Spirit and Poetic Wisdom -- Designing Augmented Reality-Based Tools for Enhancing Children’s Art Learning of Intangible Cultural Heritage -- Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration. Smart Systems, Intelligent Interaction and User Perception: Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms -- User-Centered Design of Smart Home Voice System for Older Chinese Adults -- A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model -- Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages? -- What is Secret Recipe behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers’ Visual Perception and Personality on Digital Marketing Attitude -- Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness -- Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities -- Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach -- Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South -- Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance. Cross-Cultural Health and Wellbeing: Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities -- Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design -- Using Machine Learning to Predict Pedestrian Phone Usage -- Understanding Requirements of a Cultural Technology for Environmental Health Awareness -- Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly -- A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions -- Effect of Tailored HPV Vaccine Messages on Vaccination Intention among Women Aged 18-25 Years -- Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users -- Research on the Effective Communication of Secondary Packaging Text Information Selection and Layout for HPV Vaccines -- Interpretability of Vaccine Packaging -- Research on the Immersive Interactive System of Nuo Culture under the Perspective of Embodied Cognition.
Record Nr. UNISA-996664548803316
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (630 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Software engineering
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
Software Engineering
ISBN 3-031-93730-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cross-Cultural User Experience and Design: Toward Bricolage in Welfare Technology Use: A Cross-Cultural Comparison of Assistant Nurses’ Responses to Social Alarms in Swedish and Chinese Nursing Homes -- Bridging China's Intergenerational Cultural Divide: Unveiling Design Pathways for Grandparent-Grandchild Products -- Cross-Cultural Design Strategies for the Internationalization of Chinese Tea Culture: A Case Study of the Mei Leaf Brand -- Dialogues Between Global and Local: AIGC Digital Narrative Design for Cantonese Cuisine Intangible Cultural Heritage52.-Cross-Cultural Research on ChatGPT’s Human-AI Interaction: A Comparative Study of Chinese and German Users -- Cross-Cultural Differences in Spatial Perception: A Study of Japanese and Chinese Demonstratives -- Research on the Application of Immersive Virtual Interactive Video Art in Cross-cultural Communication -- Research on the Construction of Design-Driven Engineering Design Thinking Based on Cross-Cultural Contexts -- Cultural Intelligence and Its Influencing Factors in the Chinese Context. Cross-Cultural Emotional and Psychological Factors in Interaction: The Effects of Interruption Forms on Academic Presentation Performance -- The Impact of Internet Usage on Older Adults’ Depression: Analysis from A Multi-dimensional Perspective -- Emotional Engagement Wins - The Study of Cultural Differences in Consumers’ Engagement of Z Generation toward Anthropomorphic Characters of Mobile Banking -- How Do Subtitles Influence Emotional Responses and Comprehension in Short Videos? An Eye-Tracking and GSR Study20 -- The Impact of Warning Message Phrasing on Drivers' Speeding Decision-Making in the Chinese Context -- Applying Eye-Tracking Technique to Investigate Generation Z’ Solo Dining Experience of Synesthetic Perception between Eating and Watching Behavior -- The Effect of Alert Sound on Radar Tasks -- Time-Traveling Photos: The Impact of Age-Shifted Photos on Health Management Intentions -- Exploring Auditory Dimensions of Virtual Reality Music Videos: A Qualitative Approach -- Understanding the Willingness to Use In-Vehicle Interactive Displays: A Hybrid Model and Cross-Cultural Analysis. Cross-Cultural Usability and Interaction Design: Effects of Cross Device Information Display Interface Organization on Task Performance and User Subjective Perceptions -- Effect of Visual Presentation on User Experience for Smartphone AI Assistant -- Research on Custom Font Design in Chinese Tourist Cities from the Perspective of Semantics — Taking Zhuhai as an Example -- From Skeuomorphic Design to Flat Design - Applying Eye-Tracking to Explore Cross-Cultural Differences in Visual Perception and Arousal Potential on Smart Home Control Panel User Interface Design -- Investigation of Acoustic Performance in Open-Plan University Canteen -- Interpretability-Based Usability Study of Visual Alarm Messages: The Case of a Vital Signs Monitor -- Effects of the Completeness of Interactive Dynamic Chinese Character on Recognition Performance and Cognitive Load -- The Impact of Smartphone Charging Port Placement on Perceived Usability and Task Completion Time -- Usability Study of Chinese Paper Labels for Defibrillators -- Effect of Information Interface Layout Division on Usability and Safety of Intelligent Infusion Pump.
Record Nr. UNISA-996664547303316
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
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Lo trovi qui: Univ. di Salerno
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Cross-Cultural Design : 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IV / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design : 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IV / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (441 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 9783031609138
9783031609121
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 16th International Conference on Cross-Cultural Design (CCD2024) -- HCI International 2025 Conference -- Contents - Part IV -- Cross-Cultural Extended Reality -- Characteristics and Development of Digital Curators for Virtual-Physical Integration -- 1 Introduction -- 2 Literature Review -- 2.1 Application of Physical Curation Concepts in the Online World -- 2.2 Emergence of New Types of Curators -- 2.3 Emergence of New Curation Platforms - Social Media Platforms -- 2.4 Communication Functions of Social Media Platforms -- 2.5 Driving Social Marketing with Curation Concepts -- 3 Research Methodology -- 4 Research Analysis -- 4.1 Traits and Development of Curators -- 4.2 Elements of Digital-Physical Integration Curatorial Operations -- 4.3 Qualifications of Integrated Curators in the Virtual and Real World -- 5 Conclusion and Recommendations -- References -- Research on Interactive Design of Guangxi Bronze Drum Tourism and Cultural Creative Products Based on AR Technology -- 1 Introduction -- 2 Research on the Cultural Resources of the Guangxi Bronze Drum -- 2.1 The Design of the Bronze Drum -- 2.2 Layout and Patterns of Bronze Drum Decorations -- 3 Research on the Interaction Design Logic of Guangxi Bronze Drum Cultural and Creative Tourism Products -- 4 Feasibility Analysis of Applying AR Technology to Guangxi Bronze Drum Tourism Cultural and Creative Products -- 4.1 Analysis of the Current Application of AR Technology -- 4.2 Analysis of the Value of Applying AR Technology in Cultural and Creative Products -- 4.3 Interaction Methods in Cultural and Creative Product Design Using AR Technology.
4.4 Interaction Content Strategy in Guangxi Bronze Drum Tourism and Cultural Creative Product Design Using AR Technology -- 5 Practice in Guangxi Bronze Drum Tourism and Cultural Creative Product Design -- 5.1 Design of Carriers for Bronze Drum Tourism and Cultural Creative Products -- 5.2 Analysis of the Interaction System -- 5.3 AR Cultural and Creative Product Design Practice -- 6 Conclusion -- References -- Qianzhan Technology's 5F Perceptual Learning Research Takes VR Wearable Devices as an Example -- 1 Research Background and Purpose -- 1.1 Background -- 1.2 The 5 F's of Technologically Evolved Products -- 1.3 Research Purpose -- 2 Literature Discussion -- 2.1 The Evolution of Technology and Its Impact on Products -- 2.2 The 5F Theory Basis of VR Products -- 3 Research Methods and Structure -- 3.1 Research Methods and Processes -- 3.2 Research Structure -- 3.3 Communication Matrix Architecture of VR Products -- 3.4 VR Product Creation and Cognitive Model -- 4 5F Over All Analysis of VR Products -- 5 Conclusion and Suggestion -- 5.1 Conclusion -- 5.2 Suggestion -- References -- Research on the Application of Virtual Reality Technology in Short Video Production Within the Perspective of Cross-Cultural Arts -- 1 Introduction -- 2 Literature Review -- 2.1 Cross-Cultural Arts -- 2.2 Virtual Reality Technology -- 2.3 Short Video Production -- 3 VR Technology in Short Video Production Process -- 3.1 Applications in Pre-production -- 3.2 Applications in Post-production -- 3.3 Specific Applications -- 4 Experiment Investigation -- 4.1 Experimental Method -- 4.2 Experimental Subjects -- 4.3 Experimental Process -- 4.4 Experimental Results -- 5 Discussion and Analysis -- References -- Analysis of the Dissemination Effects of VR Audiovisual Arts on Local Culture in Cross-Cultural Contexts: A Case Study of the Broadcasting and Television Industry.
1 Introduction -- 2 VR Technology and Audiovisual Arts -- 2.1 Characteristics of VR Technology -- 2.2 Connotation of Audiovisual Arts -- 2.3 Innovative Expression of VR Technology Combined with Audiovisual Arts -- 2.4 VR Audiovisual Arts in the Broadcasting Industry -- 3 Specific Ways for VR Audiovisual Arts to Spread Local Culture -- 3.1 Concept, Characteristics and Significance of Dissemination of Local Culture -- 3.2 Integration of VR Audiovisual Arts and Local Culture Application -- 4 VR Audiovisual Arts Empower the Dissemination Effect of Local Culture -- 4.1 Enhance the Sense of Cultural Identity -- 4.2 Facilitating the Dissemination and Transmission of Culture -- 4.3 Promoting Cross-Cultural Communication -- 4.4 Enhance the National Image -- 4.5 Broaden Domestic and International Cultural Communication Channels -- 5 Analysis of the Audience Effect of VR Audiovisual Arts-Taking VR Cultural Variety Show "Poetry and Painting China" as an Example -- 5.1 Experimental Method -- 5.2 Experimental Subjects -- 5.3 Experimental Content -- 5.4 Experimental Results -- 6 Conclusions -- References -- Visual Continuity Revisited: Investigating the Effects of Edited Cuts, Long Take, and Cinematic Virtual Realty on Audience Emotional Response and Perception -- 1 Introduction -- 2 Methodology -- 2.1 Materials and Apparatus -- 2.2 Data Collection -- 2.3 Participants and Procedures -- 3 Results -- 3.1 Emotional Responses -- 3.2 Spatial and Temporal Perception -- 4 Discussion -- 5 Conclusion -- References -- Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality -- 1 Introduction -- 2 Related Works -- 3 Methodology -- 3.1 Materials and Apparatus -- 3.2 Measurements -- 3.3 Participants and Grouping -- 3.4 Procedures -- 4 Result -- 5 Discussion -- 6 Conclusion -- References.
Cross-Cultural Design in Aviation and Transportation -- Exploring the Impact of Interpretable Information Types on Driver's Situational Awareness and Performance During Driving Take-Over -- 1 First Section -- 1.1 A Subsection Sample -- 2 Related Work -- 2.1 Autonomous Driving Takeover -- 2.2 Explanations in Autonomous Vehicles -- 2.3 Measures of Situational Awareness in AV -- 3 Method -- 3.1 Participants -- 3.2 Apparatus and AD System -- 3.3 Experiment Design -- 3.4 Procedure -- 4 Result -- 4.1 Driver Situational Awareness -- 4.2 Driver Situational Awareness -- 5 Discussion -- 5.1 The Impact of Interpretable Information Types -- 5.2 The Impact of Driving Experience and Gender -- 5.3 Limitations and Future Work -- 6 Conclusion -- References -- The Priority of Information for Crew Members in Various Flight Scenarios: An Eye-Tracking Study -- 1 Introduction -- 2 Methodology -- 2.1 Participants -- 2.2 Apparatus -- 2.3 Research Design -- 3 Results and Discussion -- 3.1 Participant Characteristics -- 3.2 Analysis of Attention Significance Across Different Flight Scenarios and Roles -- 3.3 Future Directions in Aircraft Cockpit Technology -- 3.4 Limitations and Future Research Directions -- 4 Conclusion -- References -- Tangible Narrative - An Intelligent Cockpit Design Methodology for Designers to Experience -- 1 Introduction -- 2 Literature Review -- 2.1 From Automotive to Intelligent Cockpit -- 2.2 Traditional Automotive Design Workflow -- 2.3 Creating Real Experiences -- 2.4 Tangible Narrative Design -- 3 Framing Tangible Narrative Design of Intelligent Cockpit -- 3.1 Elements in Intelligent Cockpit Design -- 3.2 Techniques of Automotive Interaction Design -- 3.3 Framework of Tangible Narrative Interaction -- 4 Case Study -- 4.1 Participants -- 4.2 Story Generating -- 4.3 Space Setting -- 4.4 Tangible Narrative Experience Process -- 4.5 Results.
5 Discussion -- 5.1 New Technology Used -- 5.2 Full Flow Experience -- 5.3 Future Scenario Building -- 6 Conclusions -- References -- Research on the Efficiency of Continuous Warning Sound Time Interval in Perceiving Hazards of eVTOL Low Altitude Flight Obstacles -- 1 Introduction -- 2 Aviation Safety Based on Sound Perception -- 3 Simulation Experiment of Obstacle Avoidance for eVTOL Low-Altitude Flight -- 3.1 Experimental Design -- 3.2 Experimental Content -- 4 Experimental Results -- 5 Conclusion -- References -- User Experience Evaluation Indicators for Automotive Autonomous Driving Takeover System -- 1 Introduction -- 2 Methods -- 2.1 Research Methodology -- 2.2 Preparation for Interview Research -- 2.3 The Process of Interview Research -- 3 Results and Discussions -- 3.1 Preliminary Analysis Based on Word Cloud -- 3.2 Open Coding -- 3.3 Focused Coding -- 3.4 Selective Coding -- 3.5 Theoretical Sampling and Saturation -- 3.6 Integration and Establishment of Indicators -- 4 Conclusion -- References -- Exploration of Narrative Design Method and Tool on Intelligent Cockpit Experience Design -- 1 Introduction -- 2 Literature Review -- 2.1 Technological Transformation Leads to Interdisciplinary Co-creation Design -- 2.2 User Experience and Narrative Design -- 2.3 Participatory Design for Complex Systems and Design Tools -- 3 Development and Practice of Narrative Design Tools Based on Cockpit Experience -- 3.1 Format and the Elements of the ICMA Toolkit -- 3.2 ICMA Toolkit's Technique -- 4 Design Workshop - ICMA Toolkit's Practice -- 4.1 The First Practical Case -- 4.2 The Second Practical Case -- 5 Discussion -- 5.1 Narrative Methods and Tools Facilitate Experience Achievement -- 5.2 Multiple Stakeholders Reached Co-Experience Through a Co-creation Toolkit -- 6 Conclusion -- References -- Artificial Intelligence from a Cross-Cultural Perspective.
Multidisciplinary Review of Artificial Empathy: From Theory to Technical Implementation and Design.
Record Nr. UNINA-9910865290403321
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Cross-Cultural Design [[electronic resource] ] : 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design [[electronic resource] ] : 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (549 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Software engineering
Application software
Computer networks
User Interfaces and Human Computer Interaction
Software Engineering
Computer and Information Systems Applications
Computer Communication Networks
ISBN 3-031-35939-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2023 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 15th International Conference on Cross-Cultural Design (CCD 2023) -- HCI International 2024 Conference -- Contents - Part II -- User Experience Design in Emerging Technologies -- An Exploration of How Aesthetic Pleasure is Related in Lighting Design -- 1 Introduction -- 2 Literature Review -- 2.1 Aesthetic Pleasure and Product Appearance -- 2.2 Elements of Lighting Design that Bring Pleasure -- 2.3 From Rational Needs to Emotional Needs -- 3 Research Methodology -- 4 Results and Discussions -- 4.1 Conjoint Analysis for Relative Importance of Each Attribute of the Products -- 4.2 Correlation Between Pleasure and Happiness -- 5 Conclusions -- References -- Effect of Editing Photos by Application on Chinese Facial Impression Perception -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Experimental Materials -- 2.3 Photo Rating Experiment -- 2.4 Data Analysis -- 3 Results and Discussion -- 4 Conclusion -- References -- Design Optimization of Adjustable Filter Rod Based on User Experience -- 1 Introduction -- 2 Literature Review -- 3 User Experience of Adjustable Filter Rod -- 4 Optimization Design Method of Adjustable Filter Rod Based on User Experience -- 4.1 Experimental Materials -- 4.2 Experimental Equipment -- 4.3 Participants -- 4.4 Experimental Process -- 5 Experimental Results and Analysis -- 5.1 Preliminary Scheme Design -- 5.2 Optimize Scheme Design -- 6 Conclusion -- References -- Lighting Cognition Predict Model From Physiological Signals - A Pilot Study -- 1 Introduction -- 2 Methodology -- 2.1 Data Collection -- 2.2 Experiment Questionnaire Validation -- 2.3 Feature Extraction -- 2.4 Feature Analysis -- 3 Result and Discussion -- 3.1 Lighting Cognition.
3.2 Physiological Feature Selection -- 4 Conclusion -- References -- Research on User Satisfaction of Gamification Elements in Short Video Applications: A Comprehensive Method Based on Kano Model -- 1 Introduction -- 2 Related Research on Gamification Elements -- 2.1 The Discussion of Gamification Elements -- 2.2 Characteristics and Categories of Gamification Elements -- 2.3 Gamification Elements in Short Video Applications -- 3 Design Method and Data Analysis -- 3.1 Satisfaction and Satisfaction Measurement -- 3.2 KANO Model -- 3.3 KANO Questionnaire Design and Definition of Characteristic Attributes -- 4 Results -- 4.1 KANO Model Analysis -- 4.2 Better-Worse Coefficient Analysis -- 4.3 Short Video Game Satisfaction Analysis -- 5 Discuss -- 6 Conclusion and Prospect -- Appendix 1 Classification of Gamification Elements in Short Videos -- Appendix 2 Questionnaire -- References -- Visual Attention Analytics for Individual Perception Differences and Task Load-Induced Inattentional Blindness -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Participants -- 3.2 Apparatus -- 3.3 Experimental Design -- 3.4 Data analysis -- 4 Results -- 4.1 H1: The Eye Movement Metrics of IBs and Non-IBs are Different -- 4.2 H2: Perception Differences Have a Significant Impact on Eye Movement Metrics -- 4.3 H3: Task Load has a Significant Impact on Eye Movement Metrics -- 4.4 H4: Perception Differences and Task Load Have Significant Interactive Effects on Eye Movement Metrics -- 5 Conclusions -- Appendix -- References -- Analysis of the Influence of Visual Design Elements of Regional Traditional Culture in Human-Computer Interaction -- 1 Introduction -- 2 Research Status and Development Trend -- 3 Design Principles and Methods of Visual Elements of Regional Traditional Culture in Interactive Media -- 3.1 Case Study Analysis.
4 Innovation of Visual Elements in Human-Computer Interaction -- 5 Results and Discussion -- References -- How to Select the Force Setting of the Exoskeleton? The Effect of Working Height, Hand Posture on Assisting Force -- 1 Introduction -- 2 Methodology -- 2.1 Experimental Participants -- 2.2 Experimental Device -- 2.3 Experimental Design -- 2.4 Experimental Process -- 3 Results -- 3.1 Descriptive Statistics and the Normal Probability Tests -- 3.2 The Results of Experiment -- 4 Discussions and Conclusions -- 5 Limitation and Future Research -- References -- SeeCC: An Online Cross-Cultural Communication Aid to Improve Communication and Cooperation Performance -- 1 Introduction -- 1.1 Training Tools to Develop Cross-Cultural Skills -- 1.2 How Culture Manifests Itself in OCCC -- 1.3 Aim and Research Questions -- 2 Design of SeeCC -- 2.1 Function Design -- 2.2 Interface Design -- 3 Experiment Methods -- 3.1 Participants -- 3.2 Experiment Procedure -- 3.3 Experiment Platform -- 3.4 Collaborative Task Design -- 3.5 Measurements -- 4 Results -- 4.1 Correlation Analysis -- 4.2 The effects of SeeCC in Skill and Performance Improvement -- 4.3 Influences of SeeCC on Chatting Behavior -- 5 Discussion -- 5.1 Effects of SeeCC in Improving Skills and Performance -- 5.2 Design of OCCC Supporting Tools -- 5.3 Limitation and Future Research -- 6 Conclusion -- References -- Capabilities Influencing Cross-Cultural Communication in Digital Contexts: Exploration with a Chinese Sample -- 1 Introduction -- 1.1 Computer-Mediated Communication -- 1.2 Culture and Communication -- 1.3 Cultural Intelligence -- 1.4 The Influence of CQ on Performance -- 2 Materials and Methods -- 2.1 Research Design -- 2.2 Questionnaire Design -- 2.3 Participants -- 2.4 Survey -- 3 Results -- 3.1 Constructing the Multi-factor Model.
3.2 Predicting Cross-Cultural CMC Performance with BESTCIM Factors -- 4 Discussion -- 4.1 The BESTCIM Model -- 4.2 Predictors of Cross-Cultural CMC Performance -- 5 Study Limitations -- 6 Future Implications -- 7 Conclusions -- References -- An Analysis on Design Strategy of Traditional Process in Global Digitization -- 1 Introduction -- 2 Challenges Faced by Traditional Crafts in Digital Era -- 2.1 Insufficient Traditional Craft Works and Methods -- 2.2 Conflicts Between Modern Technology and Traditional Laboring -- 2.3 The Development of Media Has Distracted People's Attention to Traditional Crafts -- 3 The Impact and Application on Traditional Craftsmanship in the Trend of Global Digital Transformation -- 3.1 The Evolution of Traditional Craftsmanship in the Digital Transformation System in the New Era -- 3.2 Integration of Digital Intelligent Manufacturing and the Multi-dimensional Art Industry -- 3.3 The Driving Force of 3D Digital Manufacturing Technology for Traditional Crafts -- 4 The Development and Application of Interactive Art in the Digital Ear -- 4.1 The Emergence of Interactive Art in the Digital Era -- 4.2 The Application of Interactive Art in the Digital Era -- 4.3 The Impact Produced from Interactive Art in Digital Era -- 5 Conclusions -- References -- The Effects of Timbre on Voice Interaction -- 1 Introduction -- 1.1 Voice Interaction System -- 1.2 Timbre -- 1.3 Intelligent Voice Broadcast -- 2 Methods -- 2.1 Participants -- 2.2 Experimental Design -- 2.3 Procedure -- 2.4 Apparatus -- 3 Results and Discussion -- 4 Conclusion -- References -- Future-Focused Design -- The HCI Technology's Future Signals: The Readiness Evaluation of HCI Technology for Product and Roadmap Design -- 1 Background -- 2 Literature Review -- 2.1 Diffusion of Innovations Theory -- 2.2 Technology Readiness Level (TRL).
2.3 Chris Harrison's S-Curve of New HCI Technology -- 2.4 Gartner Hype Cycle -- 3 Methods -- 3.1 Overview -- 3.2 Research Aims, Questions, and Hypotheses -- 3.3 The Participants in the Survey -- 4 Results -- 5 Discussion -- 5.1 The HCI Technology's Future Signals -- 5.2 The HCI Technology's Future Signals with the Company's Capability -- 5.3 The HCI Technology's Future Signals in Product Roadmap -- 5.4 Case Study of Product Roadmap Design -- 6 Future Work -- References -- Haptic Cognition Model with Material Experience: Case Study of the Design Innovation -- 1 Introduction -- 2 Literature Review -- 2.1 Material Experience and Innovative Design -- 2.2 Haptic Semantics -- 2.3 Sensation and Cognition -- 3 Materials and Methods -- 3.1 Research Framework -- 3.2 Stimuli and Empirical Design -- 3.3 Participants and Procedures -- 3.4 Research Instrument -- 4 Results and Discussions -- 4.1 The Application of HCM -- 4.2 The Innovation via MX-To-HS Design -- 5 Conclusions -- References -- Design Futurescaping: Interweaving Storytelling and AI Generation Art in World-Building -- 1 Introduction -- 1.1 Designing for the Challenges of the Anthropocene -- 1.2 Designing Future Well-Being in a Symbiosis of Virtual Reality -- 2 Related Concept Analysis -- 2.1 Futurescaping as a Design Goal -- 2.2 World-Building Leads to a Better Future -- 2.3 Commonalities Between Rhizome Thinking and Social Networks -- 3 Creation of the AI City Park Project -- 3.1 Paradigm Design -- 3.2 World-Building Based on Rhizomatic Thinking -- 4 Some Achievements of AI City Park -- 5 Discussions and Future Works -- 6 Conclusion -- References -- Building Experience Management Body of Knowledge: Responding to the Challenge -- 1 Introduction -- 2 New Challenges Faced by Experience Management -- 2.1 Experience Knowledge is Miscellaneous, but Unstructured.
2.2 Experience Knowledge is Abundant, but Unsystematic.
Record Nr. UNISA-996542668303316
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui