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Autore: | Rahman Mansib |
Titolo: | Beginning Microsoft Kinect for Windows SDK 2.0 [[electronic resource] ] : Motion and Depth Sensing for Natural User Interfaces / / by Mansib Rahman |
Pubblicazione: | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Edizione: | 1st ed. 2017. |
Descrizione fisica: | 1 online resource (311 pages) : illustrations |
Disciplina: | 004.6782 |
Soggetto topico: | Microsoft software |
Microsoft .NET Framework | |
Optical data processing | |
Biometrics (Biology) | |
Input-output equipment (Computers) | |
Computer programming | |
Microsoft and .NET | |
Image Processing and Computer Vision | |
Biometrics | |
Input/Output and Data Communications | |
Programming Techniques | |
Note generali: | Includes index. |
Nota di contenuto: | Introduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform. |
Sommario/riassunto: | Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system). |
Titolo autorizzato: | Beginning Microsoft Kinect for Windows SDK 2.0 |
ISBN: | 1-4842-2316-0 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910254570603321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |