Autore |
op de Beke Laura
|
Edizione | [First edition.] |
Pubbl/distr/stampa |
Amsterdam : , : Amsterdam University Press, , 2024
|
Descrizione fisica |
1 online resource (614 pages)
|
Altri autori (Persone) |
RaessensJoost
WerningStefan
FarcaGerald <1983->
|
Collana |
Green Media Series
|
Soggetto topico |
NON-CLASSIFIABLE
|
Soggetto non controllato |
Ecogames, games for change, future worlds, nonhuman epistemologies, metagaming practices
|
ISBN |
90-485-5721-6
|
Classificazione |
AR 23100
|
Formato |
Materiale a stampa |
Livello bibliografico |
Monografia |
Lingua di pubblicazione |
eng
|
Nota di contenuto |
Frontmatter -- Table of Contents -- Ecogames: An Introduction -- Part I Today's Challenges: Games for Change -- 1. Change for Games: On Sustainable Design Patterns for the (Digital) Future -- 2. Do You Want to Set the World on Fire? Amplifying Player Agency to Demonstrate Alternatives to the Climate Crisis -- 3. Between the Lines : Using Differential Game Analysis to Develop Environmental Thinking -- 4. A Dynamic Engagement Model to Provide Ecological Awareness of the Climate Crisis through Video Games -- 5. Postcoloniality, Ecocriticism and Lessons from the Playable Landscape -- 6. No Cyclones in Age of Empires: Empire, Ecology, and Video Games -- 7. Games for Better Futures : The Art and Joy of Making and Unmaking Societies -- Part II Future Worlds: New Imaginaries -- 8. Climate-Game-Worlds : A Media-Aesthetic Look at the Depiction and Function of Climate in Computer Games -- 9. Healing a Life out of Balance: Slowness and Ecosophy in Death Stranding -- 10. Ecology in the Postapocalypse : Regenerative Play in the Metro Series and the Critical Dystopia -- 11. There Is No Planet B : A Milieu-Specific Analysis of Outer Wilds' Unstable Spaces -- 12. Green New Worlds? Ecology and Energy in Planetary Colonization Games -- 13. Dark Play and the Flow Time of Petroculture in Oil-Themed Games -- 14. The Underrealized Ecocritical Potential of ABZÛ -- Part III The Nonhuman Turn -- 15. "Have You Ever Heard a Worm Sing?" : The Spectral Ecology of Kentucky Route Zero, Act V -- 16. Hiding (in) the Tall Grass : Rethinking Background Assets in Video Game Plantscapes -- 17. Symbiosis, or How to Make Kin in the Chthulucene -- 18. Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution -- 19. No Man's Game : The Infinite Boredom of Procedurally Generated Environments -- 20. Trans Ecologies in Digital Games and Contemporary Art -- 21. The Earth's Prognosis: Doom and Transformation in Game Design -- Part IV Critical Metagaming Practices -- 22. What Do We (NDNs) Do with Games? -- 23. Imagining the Future: Game Hacking and Youth Climate Action -- 24. Reframing the Backlog: Radical Slowness and Patient Gaming -- 25. Material Infrastructures of Play : How the Games Industry Reimagines Itself in the Face of Climate Crisis -- 26. Sustainable Fandom : Responsible Consumption and Play in Game Communities -- 27. A Field Guide to Monsters: Practices of Wildlife Watching in Video Games -- 28. Remediating Green Practices : Landscape Photography and Nature Documentary Filmmaking in Video Games -- Index of Games -- Index of Names -- Index of Subjects
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Record Nr. | UNINA-9910773612703321 |