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DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games
DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games
Autore Pylayeva Dana
Edizione [2nd ed.]
Pubbl/distr/stampa Berkeley, CA : , : Apress L. P., , 2024
Descrizione fisica 1 online resource (386 pages)
Disciplina 005.1/2
Soggetto topico Software architecture
Computer software - Development
Operating systems (Computers)
Computer security
ISBN 9798868803970
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Chapter 1: Introduction -- Who This Book Is For -- Audience -- Facilitators -- Organizations -- Facilitating Culture Change with Games -- How I Got Started with Designing Coaching Games -- How About You Now? -- Chapter 2: About This Book -- What's New in the Second Edition? -- How to Use This Book -- What's Included in the Appendices -- Role Cards -- Mod Cards: Special Instructions That Modify the Game -- Team Handouts -- In-room Posters -- Visible Posters -- Hidden Posters -- Debriefing and Ideas Crowdsourcing Resources -- Coaching Games for Psychological Safety -- Electronic Version of the Appendices -- Chapter 3: Brief History of DevOps and DevSecOps -- DevOps -- Functional Silos and a Low-Trust Culture -- The Movement of People Who Cared -- No Longer "for Unicorns Only" -- Refocusing on Culture -- 2013 -- 2014 -- 2018 -- 2019 -- Psychological Safety -- DevSecOps -- Summary -- Chapter 4: What You Will Teach with LEGO and Chocolate Simulation -- Ideas from "The Phoenix Project" -- The First Way of DevOps -- Bottlenecks -- Technical Practices Supporting The First Way -- Continuous Delivery -- Containerization and Microservices -- Infrastructure as Code -- The Second Way of DevOps -- "Shift Left" and "Shift Right" of DevSecOps -- Scrum and Agile -- Summary -- Chapter 5: LEGO and Chocolate: Rules of the Game -- Summary and Aim of the Game -- Player Roles and Avatars -- Scrum Team -- Patricia Product -- Danny Developer -- Tim Tester -- Samuel Scrum -- IT Operations Team -- Adam Admin -- Robert Release -- Security Team: Sara Security -- Business Team (Benjamin Business) -- Surprise Character: Harry Hacker -- Basic Game Flow and Modifications -- Sprint 1: Feel the Pain -- Sprint 2: First Steps to DevSecOps -- Sprint 3: Continuous Delivery of Value.
Summary -- Chapter 6: Game Components -- Role Cards -- Mod Card -- Supplies for One Scrum Team -- Supplies for Operations Team -- Supplies for Sara Security -- Supplies for Business Team -- Supplies for Harry Hacker -- Supplies for the Facilitator -- Complete List of Component Links -- Summary -- Chapter 7: Setting the Space -- Setting Up the Room Posters -- Visible Posters -- LEGO Animal Exchange Board -- Delivery Board -- Learning/Debriefing Poster -- Hidden Posters -- Cross-training "FEEL" Poster -- Innovation Center: "Known Good Configuration" -- Room Configuration Options -- Optimal Configuration (4 Tables x 21 People) -- Small Group Setup (3 Tables x 9-14 People) -- Medium Group Setup (4 Tables x 15-25 People) -- Medium Group Setup (5 Tables x 18-28 People) -- Large Group Setup (6 Tables x 28-42 People) -- Large Group Setup (7 Tables x 38-56 People) -- Extra Large Group Setup (11 Tables x 57-84 People) -- Scaling Beyond Extra Large (22 Tables x 124+ People) -- Summary -- Chapter 8: Know Your Timebox -- Visible Interval Timer -- Session Plan for an Experiential DevSecOps Training (3 hours) -- Session Plan for a Standalone LEGO and Chocolate Simulation (90 minutes) -- Room Setup and Teardown Timebox -- Chapter 9: Be the Gamemaster -- Facilitation Script for DevSecOps Training with LEGO and Chocolate Game (3 hours) -- Turn and Talk (5 min) -- Introduce Yourself (3 minutes) -- Introduce the First Topic: Misalignment of Goals (10 minutes) -- Introduce the Flow of Sprint 1 (6 minutes) -- Sprint 1: Feel the Pain (18 min) -- First Debriefing (12 minutes) -- Introduce the Next Topic: First Way of DevOps (7 minutes) -- Introduce Process Modifications of the Second Sprint (2 minutes) -- Sprint 2: First Steps to DevSecOps (18 minutes) -- Spring 2 Debriefing (15 minutes) -- Optional Break (10 minutes) -- Introduce the Final Topic (8 minutes).
Introduce Process Modifications for the Final Sprint (4 minutes) -- Sprint 3: Continuous Value Delivery (18 minutes) -- Introduce the Final Debriefing Activity (3 minutes) -- Final Debriefing: User Experience Fishbowl (27 minutes) -- Facilitation Script for a Standalone Version of the LEGO and Chocolate Game (90 minutes) -- Introduce the Game (8 minutes) -- Sprint 1: Feel the Pain (15 minutes) -- First Debriefing (10 minutes) -- Introduce Process Improvements and Modifications for the Second Round (2 minutes) -- Sprint 2: First Steps to DevSecOps (15 minutes) -- Spring 2 Debriefing (10 minutes) -- Introduce Process Improvements and Modifications for the Final Round (2 minutes) -- Sprint 3: Continuous Value Delivery (15 minutes) -- Final Debriefing (13 minutes) -- Summary -- Chapter 10: Fear in the Workplace Coaching Game -- When DevSecOps and Organizational Culture Collide -- Symptoms and Impact of Fear in  Organizations -- Fear-Inducing Organizational Changes -- DevSecOps Transformations -- Mergers and Acquisitions -- Reorgs and Layoffs, Is There a Better Way? -- Team-level Fears -- Facilitating the Fear in the Workplace Game -- Option One: A Competitive Game -- Option Two: A Collaborative Game -- Option Three: A Short Activity for an Extra-large Group -- Teaching the Third Way of DevOps with the Fear in the Workplace Game -- Summary -- Chapter 11: Safety in the Workplace Coaching Game -- How to Use This Game -- Safety Enhancers Collection -- SCARF® model -- Status -- Model Asking Clarifying Questions -- Ask For & -- Provide Candid Feedback -- Model Vulnerability: Ask for Help -- Manage by "Not Knowing" -- Speak Candidly about Ambiguous Threats -- Share Concerns Cross-Hierarchy -- Amplify Signal ("Helpful Cassandras") -- Certainty -- Practice Heavy Transparency -- Bring Up Uncertainty, Interdependence, Impact.
Host Failure Parties (Fail-Learn-Move on) -- Frame Silence as an Unethical Choice -- Uncouple "Fear" from "Failure" -- Change Terminology, Reframe Error -- Reframe the Role of the Boss -- Adopt an Experimental (vs. Operational) Mindset -- Autonomy -- Success through Course Correction: "Early, Often, Ugly" -- Practice Inclusive Leadership -- Experiment with Dynamic Reteaming -- Abandon "Trust-Destroying" Practices -- Discover & -- Amplify Voices through Open Space -- Design Structures for Input -- Relatedness -- Practice Speaking about Feelings -- If your current mood was a weather pattern, how would you describe it? -- What version of you is showing up here today? -- Check-in with "I feel . . . (Mad |Sad |Glad |Afraid). I am In." -- Take Team Outside (Share Experiences Together) -- Create & -- Share Your User Manual -- Increase Communication Frequency in the Team -- Run Frequent Retrospectives -- Introduce & -- Use Core Protocols -- Fairness -- Embrace Sustainable Pace -- Co-Create Team Norms -- Negotiate Boundaries with Delegation Poker -- Measure Team's Health & -- Safety -- Go After the "Things that Suck" -- Anti-Gossip Rule: "Fire Slimy Weasels" -- Respond Productively (Curiosity over Blame) -- Emphasize the Goal -- Summary -- Chapter 12: ​​Master Your Debriefing -- Why Is Debriefing Important? -- Debriefing Models -- Debriefing Tips for DevSecOps Games -- Debriefing Sprint 1 -- Debriefing Sprint 2 -- Debriefing Sprint 3 -- Debriefing Sprint 4 -- Summary -- Chapter 13: Key Takeaways -- Visualizing Bottlenecks and Silos -- Benefits of Cross-training -- Concerns about the Cross-training -- "Shift-left" on Security -- DevSecOps' Impact on Business -- Fearless Culture -- Summary -- Chapter 14: Frequently Asked Questions -- LEGO and Chocolate Simulation -- Fear in the Workplace and Safety in  the Workplace Games.
Facilitation with Remote Teams -- Summary -- Chapter 15: Play History and Modifications: It's All about the Feedback! -- 2013: Minimum Playable Version -- 2014-2015: First Public Workshops (v 1.0) -- Global Scrum Gathering New Orleans, May 2014 -- Global Scrum Gathering Berlin, September 2014 -- Toronto Agile and Software, November 2014 -- Play4Agile in Rückersbach, February 2015 -- 2016-2018: More Public Workshops (v2.0) -- Agile Days 2015, March 2015 -- XP2015, May 2015 -- Agile2015, August 2015 -- Global Scrum Gathering Prague, November 2015 -- Rakuten Technology Conference, November 2015 -- US, Brazil, and Portugal Conferences in 2016 -- Content Delivery Redesign with TBR in 2017 -- 2018: The Fear in the Workplace Is Born! -- Fear-Focused Retrospective at HBC Digital -- AgileCamp2018 Conference, New York, September 2018 -- Agile + DevOps East Conference, Orlando, Florida, November 2018 -- Train-the-Trainer Workshops -- 2019-2020: More Workshops, Design Iterations, and Global Pandemic -- AgileCamp2019, New York, October 2019 -- OOP2020, Munich, Germany, February 2020 -- Agile India 2020 and the Failed Attempt at Online Conversion -- 2021: Fear in the Workplace and Safety in the Workplace, Online Edition -- 2022: DevOps Coaching Games Are Back! -- Chapter 16: Kickstarting Transformations with Games: Field Stories -- Karl Métivier, Canada -- 1. Ensure Buy-in and Continuity -- 2. Watch Out for Habitual Behaviors -- 3. Draw Attention to Business Needs -- 4. Ask: "How Can We improve?" -- 5. First Master the Games, Then Modify Them -- Dr. Peter Fassbinder, Germany -- Virtual Adaptation with a Focus on Flow -- Major Simplifications -- Tools and Setup -- Key Observations -- This Simulation Works Well as an Eye-opener -- "Shift-left" on Security Benefits the Team -- The "One-Piece Flow" Requires a Mindset Shift.
New Processes and a Competency Build-up Are Necessary for Avoiding Chaos.
Record Nr. UNINA-9910874670503321
Pylayeva Dana  
Berkeley, CA : , : Apress L. P., , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introduction to DevOps with Chocolate, LEGO and Scrum Game [[electronic resource] /] / by Dana Pylayeva
Introduction to DevOps with Chocolate, LEGO and Scrum Game [[electronic resource] /] / by Dana Pylayeva
Autore Pylayeva Dana
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XVII, 140 p. 116 illus. in color.)
Disciplina 005.11
Soggetto topico Computer programming
Computer games—Programming
Computer input-output equipment
Programming Techniques
Game Development
Hardware and Maker
ISBN 1-4842-2565-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction -- 2. About this book -- 3. Rules of the Game -- 4. Game Components -- 5. Room Setup -- 6. Know Your Timebox -- 7. Be a Gamemaster -- 8. Play history and modifications -- 9. Key takeaways -- Appendix. Handouts, Role Cards and Posters -- Bibliography.
Record Nr. UNINA-9910162814803321
Pylayeva Dana  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui