Intelligent Technologies for Interactive Entertainment : 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers / / edited by Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XI, 300 p. 87 illus.) |
Disciplina | 006.7 |
Collana | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Soggetto topico |
Multimedia systems
User interfaces (Computer systems) Artificial intelligence Application software Education—Data processing Optical data processing Media Design User Interfaces and Human Computer Interaction Artificial Intelligence Computer Applications Computers and Education Computer Imaging, Vision, Pattern Recognition and Graphics |
ISBN | 3-319-49616-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing collaborative games for children education on sustainable development -- Towards Serious Gaming for Communication Training – A Pilot Study with Police Academy Students -- A Serious Game for Learning Social Networking Literacy by Flaming Experiences -- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies -- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle -- Monitoring Interactions -- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation -- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation -- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence -- Interactive Advertisements in an IoT Era Exertion games -- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence -- Distributed Embodied Team Play, a Distributed Interactive Pong Playground -- A Throw Training System Utilizing Visual and Sound Effects -- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games -- Deep learning for classifying Battlefield 4 players -- Do Warriors, Villagers and Scientists Decide Differently? -- The Impact of Role on Message Framing -- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations -- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games -- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display -- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration -- My Drama: Story-based Game for Understanding Emotions in Context -- Building game scripting DSL’s with the Metacasanova metacompiler -- Interaction Design Tools for Autism -- Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs. . |
Record Nr. | UNINA-9910254845403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction [[electronic resource] ] : Second International Workshop, MA3HMI 2014, Held in Conjunction with INTERSPEECH 2014, Singapore, Singapore, September 14, 2014, Revised Selected Papers / / edited by Ronald Böck, Francesca Bonin, Nick Campbell, Ronald Poppe |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XII, 109 p. 29 illus.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Application software Information storage and retrieval Computers and civilization Computer communication systems Artificial Intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Information Storage and Retrieval Computers and Society Computer Communication Networks |
ISBN | 3-319-15557-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Annotating the TCD D-ANS Corpus – A Multimodal Multimedia Monolingual Biometric Corpus of Spoken Social Interaction.- Steps Towards More Natural Human-Machine Interaction via Audio-Visual Word Prominence Detection -- Improving Robustness Against Environmental Sounds for Directing Attention of Social Robots.- On Annotation and Evaluation of Multi-modal Corpora in Affective Human-Computer Interaction.- Modelling User Experience in Human-Robot Interactions.- Disposition Recognition from Spontaneous Speech Towards a Combination with Co-speech Gestures.- ASR Independent Hybrid Recurrent Neural Network Based Error Correction for Dialog System Applications.- Acquisition and Use of Long-Term Memory for Personalized Dialog Systems -- An Automatic Shout Detection System Using Speech Production Features.- Collecting Data for Automatic Speech Recognition Systems in Dialectal Arabic Using Games with a Purpose -- A Multimodal Multimedia Monolingual Biometric Corpus of Spoken Social Interaction.- Steps Towards More Natural Human-Machine Interaction via Audio-Visual Word Prominence Detection -- Improving Robustness Against Environmental Sounds for Directing Attention of Social Robots.- On Annotation and Evaluation of Multi-modal Corpora in Affective Human-Computer Interaction -- Modelling User Experience in Human-Robot Interactions.-Disposition Recognition from Spontaneous Speech Towards a Combination with Co-speech Gestures.- ASR Independent Hybrid Recurrent Neural Network Based Error Correction for Dialog System Applications.- Acquisition and Use of Long-Term Memory for Personalized Dialog Systems.- An Automatic Shout Detection System Using Speech Production Features.- Collecting Data for Automatic Speech Recognition Systems in Dialectal Arabic Using Games with a Purpose. |
Record Nr. | UNISA-996198744303316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction : Second International Workshop, MA3HMI 2014, Held in Conjunction with INTERSPEECH 2014, Singapore, Singapore, September 14, 2014, Revised Selected Papers / / edited by Ronald Böck, Francesca Bonin, Nick Campbell, Ronald Poppe |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XII, 109 p. 29 illus.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Application software Information storage and retrieval Computers and civilization Computer communication systems Artificial Intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Information Storage and Retrieval Computers and Society Computer Communication Networks |
ISBN | 3-319-15557-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Annotating the TCD D-ANS Corpus – A Multimodal Multimedia Monolingual Biometric Corpus of Spoken Social Interaction.- Steps Towards More Natural Human-Machine Interaction via Audio-Visual Word Prominence Detection -- Improving Robustness Against Environmental Sounds for Directing Attention of Social Robots.- On Annotation and Evaluation of Multi-modal Corpora in Affective Human-Computer Interaction.- Modelling User Experience in Human-Robot Interactions.- Disposition Recognition from Spontaneous Speech Towards a Combination with Co-speech Gestures.- ASR Independent Hybrid Recurrent Neural Network Based Error Correction for Dialog System Applications.- Acquisition and Use of Long-Term Memory for Personalized Dialog Systems -- An Automatic Shout Detection System Using Speech Production Features.- Collecting Data for Automatic Speech Recognition Systems in Dialectal Arabic Using Games with a Purpose -- A Multimodal Multimedia Monolingual Biometric Corpus of Spoken Social Interaction.- Steps Towards More Natural Human-Machine Interaction via Audio-Visual Word Prominence Detection -- Improving Robustness Against Environmental Sounds for Directing Attention of Social Robots.- On Annotation and Evaluation of Multi-modal Corpora in Affective Human-Computer Interaction -- Modelling User Experience in Human-Robot Interactions.-Disposition Recognition from Spontaneous Speech Towards a Combination with Co-speech Gestures.- ASR Independent Hybrid Recurrent Neural Network Based Error Correction for Dialog System Applications.- Acquisition and Use of Long-Term Memory for Personalized Dialog Systems.- An Automatic Shout Detection System Using Speech Production Features.- Collecting Data for Automatic Speech Recognition Systems in Dialectal Arabic Using Games with a Purpose. |
Record Nr. | UNINA-9910484221003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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