Point-based graphics [[electronic resource] /] / edited by Markus Gross and Hanspeter Pfister |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 006.6 |
Altri autori (Persone) |
GrossMarkus <1963->
PfisterHanspeter |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-11900-8
9786611119003 0-08-054882-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Point-based Graphics; Copyright Page; About the Editors; Table of Contents; Foreword; Chapter 1. Introduction; 1.1 Overview; 1.2 Book Organization; 1.3 Common Issues and Reoccurring Patterns; 1.4 Acknowledgments; Chapter 2. The Early History Of Point-Based Graphics; 2.1 Sample-based Representations of Geometry; 2.2 Image-order versus Object-order Visibility and Antialiasing; 2.3 The Challenge Posed By Procedural Modeling; 2.4 The Curious Case of Displacement Mapping; 2.5 Points and Micropolygons to the Rescue; 2.6 The Current Renaissance in Point Graphics; Chapter 3. Acquisition
3.1 Acquisition of Point-sampled Geometry3.2 A Practical Low-cost Scanner for Geometry and Appearance; 3.3 Point-based 3D Photography; Chapter 4. Foundations and Representations; 4.1 Surface Reconstruction; 4.2 Moving Least Squares-based Surface Representations; 4.3 Sampling of Point Models; 4.4 Efficient Data Structures; 4.5 Real-time Refinement; Chapter 5. Digital Processing; 5.1 Preprocessing and Filtering of Point Models; 5.2 3D Editing and Painting; 5.3 Shape Modeling; Chapter 6. Rendering; 6.1 Splatting Fundamentals; 6.2 GPU Splatting; 6.3 Ray Tracing of Point Models 6.4 Rendering of Very Large Models6.5 Sequential Point Trees; Chapter 7. Physics-Based Animation; 7.1 Meshless Finite Elements; 7.2 Animation of Fracturing Material; 7.3 Fluid Simulation; Chapter 8. Selected Topics; 8.1 Point-sampled 3D Video; 8.2 Statistical Representations; 8.3 Visualization of Attributed 3D Point Datasets; 8.4 Point Clouds and Brick Maps for Movie Productions; Bibliography; Index; About the CD-ROM |
Record Nr. | UNINA-9910458603103321 |
Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 | ||
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Lo trovi qui: Univ. Federico II | ||
|
Point-based graphics [[electronic resource] /] / edited by Markus Gross and Hanspeter Pfister |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 006.6 |
Altri autori (Persone) |
GrossMarkus <1963->
PfisterHanspeter |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
ISBN |
1-281-11900-8
9786611119003 0-08-054882-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Point-based Graphics; Copyright Page; About the Editors; Table of Contents; Foreword; Chapter 1. Introduction; 1.1 Overview; 1.2 Book Organization; 1.3 Common Issues and Reoccurring Patterns; 1.4 Acknowledgments; Chapter 2. The Early History Of Point-Based Graphics; 2.1 Sample-based Representations of Geometry; 2.2 Image-order versus Object-order Visibility and Antialiasing; 2.3 The Challenge Posed By Procedural Modeling; 2.4 The Curious Case of Displacement Mapping; 2.5 Points and Micropolygons to the Rescue; 2.6 The Current Renaissance in Point Graphics; Chapter 3. Acquisition
3.1 Acquisition of Point-sampled Geometry3.2 A Practical Low-cost Scanner for Geometry and Appearance; 3.3 Point-based 3D Photography; Chapter 4. Foundations and Representations; 4.1 Surface Reconstruction; 4.2 Moving Least Squares-based Surface Representations; 4.3 Sampling of Point Models; 4.4 Efficient Data Structures; 4.5 Real-time Refinement; Chapter 5. Digital Processing; 5.1 Preprocessing and Filtering of Point Models; 5.2 3D Editing and Painting; 5.3 Shape Modeling; Chapter 6. Rendering; 6.1 Splatting Fundamentals; 6.2 GPU Splatting; 6.3 Ray Tracing of Point Models 6.4 Rendering of Very Large Models6.5 Sequential Point Trees; Chapter 7. Physics-Based Animation; 7.1 Meshless Finite Elements; 7.2 Animation of Fracturing Material; 7.3 Fluid Simulation; Chapter 8. Selected Topics; 8.1 Point-sampled 3D Video; 8.2 Statistical Representations; 8.3 Visualization of Attributed 3D Point Datasets; 8.4 Point Clouds and Brick Maps for Movie Productions; Bibliography; Index; About the CD-ROM |
Record Nr. | UNINA-9910784654903321 |
Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Point-based graphics / / edited by Markus Gross and Hanspeter Pfister |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 006.6 |
Altri autori (Persone) |
GrossMarkus <1963->
PfisterHanspeter |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
ISBN |
1-281-11900-8
9786611119003 0-08-054882-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Point-based Graphics; Copyright Page; About the Editors; Table of Contents; Foreword; Chapter 1. Introduction; 1.1 Overview; 1.2 Book Organization; 1.3 Common Issues and Reoccurring Patterns; 1.4 Acknowledgments; Chapter 2. The Early History Of Point-Based Graphics; 2.1 Sample-based Representations of Geometry; 2.2 Image-order versus Object-order Visibility and Antialiasing; 2.3 The Challenge Posed By Procedural Modeling; 2.4 The Curious Case of Displacement Mapping; 2.5 Points and Micropolygons to the Rescue; 2.6 The Current Renaissance in Point Graphics; Chapter 3. Acquisition
3.1 Acquisition of Point-sampled Geometry3.2 A Practical Low-cost Scanner for Geometry and Appearance; 3.3 Point-based 3D Photography; Chapter 4. Foundations and Representations; 4.1 Surface Reconstruction; 4.2 Moving Least Squares-based Surface Representations; 4.3 Sampling of Point Models; 4.4 Efficient Data Structures; 4.5 Real-time Refinement; Chapter 5. Digital Processing; 5.1 Preprocessing and Filtering of Point Models; 5.2 3D Editing and Painting; 5.3 Shape Modeling; Chapter 6. Rendering; 6.1 Splatting Fundamentals; 6.2 GPU Splatting; 6.3 Ray Tracing of Point Models 6.4 Rendering of Very Large Models6.5 Sequential Point Trees; Chapter 7. Physics-Based Animation; 7.1 Meshless Finite Elements; 7.2 Animation of Fracturing Material; 7.3 Fluid Simulation; Chapter 8. Selected Topics; 8.1 Point-sampled 3D Video; 8.2 Statistical Representations; 8.3 Visualization of Attributed 3D Point Datasets; 8.4 Point Clouds and Brick Maps for Movie Productions; Bibliography; Index; About the CD-ROM |
Record Nr. | UNINA-9910822799003321 |
Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware |
Pubbl/distr/stampa | [Place of publication not identified], : ACM, 2001 |
Descrizione fisica | 1 online resource (119 pages) |
Collana | ACM Conferences |
Soggetto topico |
Engineering & Applied Sciences
Technology - General |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Proceedings of the Association for Computing Machinery Special Interest Group on Computer Graphics/European Graphics Workshop on Graphics Hardware
HWWS '01 Graphics Hardware 2001 ( co-located with SIGGRAPH 2001 conference), Los Angeles, CA, USA - August 12 - 13, 2001 |
Record Nr. | UNINA-9910376230103321 |
[Place of publication not identified], : ACM, 2001 | ||
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Lo trovi qui: Univ. Federico II | ||
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