Beginning RPG Maker MV [[electronic resource] /] / by Darrin Perez |
Autore | Perez Darrin |
Edizione | [2nd ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XXV, 372 p. 168 illus. in color.) |
Disciplina | 006.7 |
Collana | The Expert's Voice in Game Development |
Soggetto topico |
Computer games—Programming
Multimedia information systems Game Development Multimedia Information Systems |
ISBN | 1-4842-1967-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1. Creating a Solid Foundation -- 1. Starting Out With RPG Maker MV -- 2. Switches and Variables -- 3. Of Friends and Foes -- 4. Fleshing Out Your World -- 5. Your First Dungeon -- Part 2. Increasing the Complexity -- 6. Your Second Dungeon -- 7. Arenas and Other Minigames -- 8. Sidequests -- 9. All About Common Events -- 10. Treasure Hunting and Other Hidden Things -- Part 3. The Finishing Touches -- 11. Puzzles -- 12. Final Preparations -- 13. The Final Dungeon -- 14. Basic Scripting Exercises in RPG Maker MV -- 15. More Tips and Tricks for RPG Maker MV -- Appendix A. Exporting Your RMMV Game -- Appendix B. Useful Resources for RPG Maker MV. |
Record Nr. | UNINA-9910254759803321 |
Perez Darrin
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning RPG Maker VX Ace [[electronic resource] /] / by Darrin Perez |
Autore | Perez Darrin |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (317 p.) |
Disciplina | 794.8 |
Collana | The expert's voice in game development |
Soggetto topico |
Software engineering
Multimedia information systems Software Engineering/Programming and Operating Systems Multimedia Information Systems |
ISBN | 1-4842-0784-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910300466503321 |
Perez Darrin
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Make a 2D RPG in a Weekend [[electronic resource] ] : With RPG Maker VX Ace / / by Darrin Perez |
Autore | Perez Darrin |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (236 p.) |
Disciplina |
004
006.7 |
Collana | The expert's voice in game development |
Soggetto topico |
Computer games—Programming
Software engineering Multimedia information systems Game Development Software Engineering/Programming and Operating Systems Multimedia Information Systems |
ISBN | 1-4842-1040-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Of Damage Formulas and SpellsThe Enemies of the Upper Catacombs; The Blocking Door; Creating Wall Tiles That the Player Can Pass Through; The Treasure Room; Creating Chests with Contents Dependent on Characters; Creating the Spell Scrolls; Considerations; Eventing the Spell Scrolls; Summary; Chapter 4: Populating Eagle's Crossing; Populating the Equipment Shop; Populating the Pub; Creating Our Companions; Eventing Our Companions; Creating the Dismissal NPC; Creating the Innkeeper NPC; Populating the Magic Shop; Populating the Item Shop; Companions and Shops; Creating the Return Item
Creating a Return PortalConnecting Eagle's Crossing to the Upper Catacombs; The Town Greeter; Summary; Chapter 5: The Lower Catacombs of Eagle's Crossing; The Lower Catacombs; What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Upper Catacombs; Static Encounters with Variable Enemy Troops; Let's Create a Puzzle!; The Stone Tablets; The Statues and the Gate; The Treasure of the Lower Catacombs; The Living Statues; Summary; Chapter 6: The Caves; The Caves; What Does the Town Greeter Have to Say?; Level Overview Creating Transfer Events for the Lower CatacombsThe Enemies of the Caves; Random Roaming Enemies; Doors!; Doors That Require Keys; Doors That Open with Switches; The Cave's Treasure; Random Treasure; The Magic Oar; The Magic Oar Chest Event; Kerberos, the Three-Headed Dog-Our First Boss; Summary; Chapter 7: The Pixies' Forest (West); The Pixies' Forest (West); What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Caves; The Enemies of the Pixies' Forest (West); Ambush Encounters; The Ambush Encounter Parallel Process Event; Unlocking the Pixies' Vale The Queen of the PixiesThe Accessory Shop; The Portal to Eagle's Crossing; The Treasure of Pixies' Forest (West); The Path to Pixies' Forest (East); Summary; Chapter 8: The Pixies' Forest (East); The Pixies' Forest (East); What Does the Town Greeter Have to Say?; Level Overview; Creating Transfer Events for the Pixies' Forest; The Enemies of the Pixies' Forest (East); Paired Encounters; Hidden Dwellings and Portals; The Magic Sail; Hidden Pixies; The Treasure of Pixies' Forest (East); Lamia, the Snake Monster-the Second Boss; Life After Lamia; Summary; Chapter 9: The Ancient Temple The Ancient Temple |
Record Nr. | UNINA-9910300651103321 |
Perez Darrin
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Make a 2D RPG in a weekend : with RPG maker MV / / by Darrin Perez |
Autore | Perez Darrin |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (253 p.) |
Disciplina | 004 |
Collana | The expert's voice in game development |
Soggetto topico |
Computer games—Programming
Computer programming Programming languages (Electronic computers) Game Development Programming Techniques Programming Languages, Compilers, Interpreters |
ISBN | 1-4842-1793-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Laying Out the Framework -- Chapter 2: The Characters of our Game -- Chapter 3: The Upper Catacombs of Eagle’s Crossing -- Chapter 4: Populating Eagle’s Crossing -- Chapter 5: The Lower Catacombs of Eagle’s Crossing -- Chapter 6: The Caves -- Chapter 7: The Pixie’s Forest (West) -- Chapter 8: The Pixie’s Forest (East) -- Chapter 9: The Ancient Temple -- Chapter 10: What Comes Next -- Chapter 11: Appendix. |
Record Nr. | UNINA-9910300652803321 |
Perez Darrin
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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