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Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul
Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul
Autore Paul Christopher A.
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , 2024
Descrizione fisica 1 online resource (208 pages)
Disciplina 794.8/3
Soggetto topico Video games - Design
Mathematical optimization
ISBN 0-262-37832-9
0-262-37833-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Optimization and common pool resource problems -- The role of optimization in video games -- Overwatch -- Baseball as the tic-tac-toe of sports -- Less solved sports -- EA SPORTS FC and NBA 2K -- Clash royale -- Don't drain the pool for the rest of us.
Record Nr. UNINA-9910901885803321
Paul Christopher A.  
Cambridge, Massachusetts : , : The MIT Press, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul
Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul
Autore Paul Christopher A.
Pubbl/distr/stampa New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (223 p.)
Disciplina 794.8
Collana Routledge studies in new media and cyberculture
Soggetto topico Video games - Social aspects
Video games - Design
Vocabulary
Visual literacy
Soggetto genere / forma Electronic books.
ISBN 1-136-34306-7
0-203-12403-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Wordplay and the Discourse of Video Games; Copyright Page; Contents; Acknowledgments; Introduction: The New Rhetoric of Video Games; Part I: The Context; 1. Socializing Gamers; 2. Video Games as 'Kid's' Toys; 3. Talking Game Design; 4. Consoles Read Rhetorically; Part II: The Texts; 5. GTA, Humor, and Protagonists; 6. EA Sports and Planned Obsolescence; 7. Rearticulating Rewards in WoW; 8. Theorycraft and Optimization; 9. Balance and Meritocracies; Part III: Using Wordplay; 10. Words, Design, and Play; Notes; References; Index
Record Nr. UNINA-9910452460403321
Paul Christopher A.  
New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul
Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul
Autore Paul Christopher A.
Pubbl/distr/stampa New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (223 p.)
Disciplina 794.8
Collana Routledge studies in new media and cyberculture
Soggetto topico Video games - Social aspects
Video games - Design
Vocabulary
Visual literacy
ISBN 1-136-34305-9
1-136-34306-7
0-203-12403-0
Classificazione SOC052000GAM013000SOC022000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Wordplay and the Discourse of Video Games; Copyright Page; Contents; Acknowledgments; Introduction: The New Rhetoric of Video Games; Part I: The Context; 1. Socializing Gamers; 2. Video Games as 'Kid's' Toys; 3. Talking Game Design; 4. Consoles Read Rhetorically; Part II: The Texts; 5. GTA, Humor, and Protagonists; 6. EA Sports and Planned Obsolescence; 7. Rearticulating Rewards in WoW; 8. Theorycraft and Optimization; 9. Balance and Meritocracies; Part III: Using Wordplay; 10. Words, Design, and Play; Notes; References; Index
Record Nr. UNINA-9910779029403321
Paul Christopher A.  
New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui