Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul
| Optimizing play : why theorycrafting breaks games and how to fix it / / Christopher A. Paul |
| Autore | Paul Christopher A. |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , 2024 |
| Descrizione fisica | 1 online resource (208 pages) |
| Disciplina | 794.8/3 |
| Soggetto topico |
Video games - Design
Mathematical optimization |
| ISBN |
0-262-37832-9
0-262-37833-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Optimization and common pool resource problems -- The role of optimization in video games -- Overwatch -- Baseball as the tic-tac-toe of sports -- Less solved sports -- EA SPORTS FC and NBA 2K -- Clash royale -- Don't drain the pool for the rest of us. |
| Record Nr. | UNINA-9910901885803321 |
Paul Christopher A.
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| Cambridge, Massachusetts : , : The MIT Press, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul
| Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul |
| Autore | Paul Christopher A. |
| Pubbl/distr/stampa | New York : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (223 p.) |
| Disciplina | 794.8 |
| Collana | Routledge studies in new media and cyberculture |
| Soggetto topico |
Video games - Social aspects
Video games - Design Vocabulary Visual literacy |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-136-34306-7
0-203-12403-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front Cover; Wordplay and the Discourse of Video Games; Copyright Page; Contents; Acknowledgments; Introduction: The New Rhetoric of Video Games; Part I: The Context; 1. Socializing Gamers; 2. Video Games as 'Kid's' Toys; 3. Talking Game Design; 4. Consoles Read Rhetorically; Part II: The Texts; 5. GTA, Humor, and Protagonists; 6. EA Sports and Planned Obsolescence; 7. Rearticulating Rewards in WoW; 8. Theorycraft and Optimization; 9. Balance and Meritocracies; Part III: Using Wordplay; 10. Words, Design, and Play; Notes; References; Index |
| Record Nr. | UNINA-9910452460403321 |
Paul Christopher A.
|
||
| New York : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul
| Wordplay and the discourse of video games : analyzing words, design, and play / / Christopher A. Paul |
| Autore | Paul Christopher A. |
| Pubbl/distr/stampa | New York : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (223 p.) |
| Disciplina | 794.8 |
| Collana | Routledge studies in new media and cyberculture |
| Soggetto topico |
Video games - Social aspects
Video games - Design Vocabulary Visual literacy |
| ISBN |
1-136-34305-9
1-136-34306-7 0-203-12403-0 |
| Classificazione | SOC052000GAM013000SOC022000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front Cover; Wordplay and the Discourse of Video Games; Copyright Page; Contents; Acknowledgments; Introduction: The New Rhetoric of Video Games; Part I: The Context; 1. Socializing Gamers; 2. Video Games as 'Kid's' Toys; 3. Talking Game Design; 4. Consoles Read Rhetorically; Part II: The Texts; 5. GTA, Humor, and Protagonists; 6. EA Sports and Planned Obsolescence; 7. Rearticulating Rewards in WoW; 8. Theorycraft and Optimization; 9. Balance and Meritocracies; Part III: Using Wordplay; 10. Words, Design, and Play; Notes; References; Index |
| Record Nr. | UNINA-9910779029403321 |
Paul Christopher A.
|
||
| New York : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||