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Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [3rd ed.]
Pubbl/distr/stampa Waltham, Mass., : Morgan Kaufmann, 2012
Descrizione fisica 1 online resource (541 p.)
Disciplina 006.696
Collana The Morgan Kaufmann Series in Computer Graphics
Soggetto topico Computer animation
Soggetto genere / forma Electronic books.
ISBN 0-12-415973-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Computer Animation: Algorithms and Techniques; Copyright; Dedication; Contents; Preface; Overview; Organization of the Book; Acknowledgments; References; About the Author; Chapter 1: Introduction; 1.1. Motion perception; 1.2. The heritage of animation; 1.2.1. Early devices; 1.2.2. The early days of ``conventional ́ ́ animation; 1.2.3. Disney; 1.2.4. Contributions of others; 1.2.5. Other media for animation; 1.3. Animation production; 1.3.1. Principles of animation; Simulating physics; Designing aesthetically pleasing actions; Effectively presenting action; Production technique
1.3.2. Principles of filmmaking Three-point lighting; 180 rule; Rule of thirds; Types of shots; Tilt; Framing; Focus the viewer's attention; 1.3.3. Sound; 1.4. Computer animation production; 1.4.1. Computer animation production tasks; 1.4.2. Digital editing; In the old days; Digital on-line nonlinear editing; 1.4.3. Digital video; 1.4.4. Digital audio; Digital musical device control; Digital audio sampling; 1.5. A brief history of computer animation; 1.5.1. Early activity (pre-1980); 1.5.2. The middle years (the 1980's); 1.5.3. Animation comes of age (the mid-1980's and beyond); 1.6. Summary
References Chapter 2: Technical Background; 2.1. Spaces and transformations; 2.1.1. The display pipeline; 2.1.2. Homogeneous coordinates and the transformation matrix; 2.1.3. Concatenating transformations: multiplying transformation matrices; 2.1.4. Basic transformations; 2.1.5. Representing an arbitrary orientation; Fixed-angle representation; 2.1.6. Extracting transformations from a matrix; 2.1.7. Description of transformations in the display pipeline; Object space to world space transformation; World space to eye space transformation; Perspective matrix multiply; Perspective divide
Image to screen space mapping 2.1.8. Error considerations; Accumulated round-off error; Orthonormalization; Considerations of scale; 2.2. Orientation representation; 2.2.1. Fixed-angle representation; 2.2.2. Euler angle representation; 2.2.3. Angle and axis representation; 2.2.4. Quaternion representation; Basic quaternion math; Representing rotations using quaternions; Rotating vectors using quaternions; 2.2.5. Exponential map representation; 2.3. Summary; References; Chapter 3: Interpolating Values; 3.1. Interpolation; 3.1.1. The appropriate function; Interpolation versus approximation
Complexity Continuity; Global versus local control; 3.1.2. Summary; 3.2. Controlling the motion of a point along a curve; 3.2.1. Computing arc length; The analytic approach to computing arc length; Estimating arc length by forward differencing; Adaptive approach; Estimating the arc length integral numerically; Adaptive Gaussian integration; Find a point that is a given distance along a curve; 3.2.2. Speed control; 3.2.3. Ease-in/ease-out; Sine interpolation; Using sinusoidal pieces for acceleration and deceleration; Single cubic polynomial ease-in/ease-out...
Constant acceleration: parabolic ease-in/ease-out
Record Nr. UNINA-9910462004903321
Parent Rick  
Waltham, Mass., : Morgan Kaufmann, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [3rd ed.]
Pubbl/distr/stampa Waltham, Mass., : Morgan Kaufmann, 2012
Descrizione fisica 1 online resource (541 p.)
Disciplina 006.696
Collana The Morgan Kaufmann Series in Computer Graphics
Soggetto topico Computer animation
ISBN 0-12-415973-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Computer Animation: Algorithms and Techniques; Copyright; Dedication; Contents; Preface; Overview; Organization of the Book; Acknowledgments; References; About the Author; Chapter 1: Introduction; 1.1. Motion perception; 1.2. The heritage of animation; 1.2.1. Early devices; 1.2.2. The early days of ``conventional ́ ́ animation; 1.2.3. Disney; 1.2.4. Contributions of others; 1.2.5. Other media for animation; 1.3. Animation production; 1.3.1. Principles of animation; Simulating physics; Designing aesthetically pleasing actions; Effectively presenting action; Production technique
1.3.2. Principles of filmmaking Three-point lighting; 180 rule; Rule of thirds; Types of shots; Tilt; Framing; Focus the viewer's attention; 1.3.3. Sound; 1.4. Computer animation production; 1.4.1. Computer animation production tasks; 1.4.2. Digital editing; In the old days; Digital on-line nonlinear editing; 1.4.3. Digital video; 1.4.4. Digital audio; Digital musical device control; Digital audio sampling; 1.5. A brief history of computer animation; 1.5.1. Early activity (pre-1980); 1.5.2. The middle years (the 1980's); 1.5.3. Animation comes of age (the mid-1980's and beyond); 1.6. Summary
References Chapter 2: Technical Background; 2.1. Spaces and transformations; 2.1.1. The display pipeline; 2.1.2. Homogeneous coordinates and the transformation matrix; 2.1.3. Concatenating transformations: multiplying transformation matrices; 2.1.4. Basic transformations; 2.1.5. Representing an arbitrary orientation; Fixed-angle representation; 2.1.6. Extracting transformations from a matrix; 2.1.7. Description of transformations in the display pipeline; Object space to world space transformation; World space to eye space transformation; Perspective matrix multiply; Perspective divide
Image to screen space mapping 2.1.8. Error considerations; Accumulated round-off error; Orthonormalization; Considerations of scale; 2.2. Orientation representation; 2.2.1. Fixed-angle representation; 2.2.2. Euler angle representation; 2.2.3. Angle and axis representation; 2.2.4. Quaternion representation; Basic quaternion math; Representing rotations using quaternions; Rotating vectors using quaternions; 2.2.5. Exponential map representation; 2.3. Summary; References; Chapter 3: Interpolating Values; 3.1. Interpolation; 3.1.1. The appropriate function; Interpolation versus approximation
Complexity Continuity; Global versus local control; 3.1.2. Summary; 3.2. Controlling the motion of a point along a curve; 3.2.1. Computing arc length; The analytic approach to computing arc length; Estimating arc length by forward differencing; Adaptive approach; Estimating the arc length integral numerically; Adaptive Gaussian integration; Find a point that is a given distance along a curve; 3.2.2. Speed control; 3.2.3. Ease-in/ease-out; Sine interpolation; Using sinusoidal pieces for acceleration and deceleration; Single cubic polynomial ease-in/ease-out...
Constant acceleration: parabolic ease-in/ease-out
Record Nr. UNINA-9910785546603321
Parent Rick  
Waltham, Mass., : Morgan Kaufmann, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer animation : algorithms and techniques / / Rick Parent
Computer animation : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [3rd ed.]
Pubbl/distr/stampa Waltham, Mass., : Morgan Kaufmann, 2012
Descrizione fisica 1 online resource (541 p.)
Disciplina 006.696
Collana The Morgan Kaufmann Series in Computer Graphics
Soggetto topico Computer animation
ISBN 0-12-415973-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Computer Animation: Algorithms and Techniques; Copyright; Dedication; Contents; Preface; Overview; Organization of the Book; Acknowledgments; References; About the Author; Chapter 1: Introduction; 1.1. Motion perception; 1.2. The heritage of animation; 1.2.1. Early devices; 1.2.2. The early days of ``conventional ́ ́ animation; 1.2.3. Disney; 1.2.4. Contributions of others; 1.2.5. Other media for animation; 1.3. Animation production; 1.3.1. Principles of animation; Simulating physics; Designing aesthetically pleasing actions; Effectively presenting action; Production technique
1.3.2. Principles of filmmaking Three-point lighting; 180 rule; Rule of thirds; Types of shots; Tilt; Framing; Focus the viewer's attention; 1.3.3. Sound; 1.4. Computer animation production; 1.4.1. Computer animation production tasks; 1.4.2. Digital editing; In the old days; Digital on-line nonlinear editing; 1.4.3. Digital video; 1.4.4. Digital audio; Digital musical device control; Digital audio sampling; 1.5. A brief history of computer animation; 1.5.1. Early activity (pre-1980); 1.5.2. The middle years (the 1980's); 1.5.3. Animation comes of age (the mid-1980's and beyond); 1.6. Summary
References Chapter 2: Technical Background; 2.1. Spaces and transformations; 2.1.1. The display pipeline; 2.1.2. Homogeneous coordinates and the transformation matrix; 2.1.3. Concatenating transformations: multiplying transformation matrices; 2.1.4. Basic transformations; 2.1.5. Representing an arbitrary orientation; Fixed-angle representation; 2.1.6. Extracting transformations from a matrix; 2.1.7. Description of transformations in the display pipeline; Object space to world space transformation; World space to eye space transformation; Perspective matrix multiply; Perspective divide
Image to screen space mapping 2.1.8. Error considerations; Accumulated round-off error; Orthonormalization; Considerations of scale; 2.2. Orientation representation; 2.2.1. Fixed-angle representation; 2.2.2. Euler angle representation; 2.2.3. Angle and axis representation; 2.2.4. Quaternion representation; Basic quaternion math; Representing rotations using quaternions; Rotating vectors using quaternions; 2.2.5. Exponential map representation; 2.3. Summary; References; Chapter 3: Interpolating Values; 3.1. Interpolation; 3.1.1. The appropriate function; Interpolation versus approximation
Complexity Continuity; Global versus local control; 3.1.2. Summary; 3.2. Controlling the motion of a point along a curve; 3.2.1. Computing arc length; The analytic approach to computing arc length; Estimating arc length by forward differencing; Adaptive approach; Estimating the arc length integral numerically; Adaptive Gaussian integration; Find a point that is a given distance along a curve; 3.2.2. Speed control; 3.2.3. Ease-in/ease-out; Sine interpolation; Using sinusoidal pieces for acceleration and deceleration; Single cubic polynomial ease-in/ease-out...
Constant acceleration: parabolic ease-in/ease-out
Record Nr. UNINA-9910812273203321
Parent Rick  
Waltham, Mass., : Morgan Kaufmann, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.696
Collana The Morgan Kaufmann series in computer graphics
Soggetto topico Computer animation
Computer drawing
Soggetto genere / forma Electronic books.
ISBN 1-282-71105-9
9786612711053
0-08-055385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover
Record Nr. UNINA-9910459389503321
Parent Rick  
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.696
Collana The Morgan Kaufmann series in computer graphics
Soggetto topico Computer animation
Computer drawing
ISBN 1-282-71105-9
9786612711053
0-08-055385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover
Record Nr. UNINA-9910784916903321
Parent Rick  
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer animation : algorithms and techniques / / Rick Parent
Computer animation : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.696
Collana The Morgan Kaufmann series in computer graphics
Soggetto topico Computer animation
Computer drawing
ISBN 1-282-71105-9
9786612711053
0-08-055385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover
Record Nr. UNINA-9910809090903321
Parent Rick  
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui