Algorithms, Probability, Networks, and Games [[electronic resource] ] : Scientific Papers and Essays Dedicated to Paul G. Spirakis on the Occasion of His 60th Birthday / / edited by Christos Zaroliagis, Grammati Pantziou, Spyros Kontogiannis |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XVI, 409 p. 64 illus. in color.) |
Disciplina | 519.3 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Computer networks Computer science Artificial intelligence—Data processing Application software Software engineering Computer Communication Networks Theory of Computation Data Science Computer and Information Systems Applications Software Engineering |
ISBN | 3-319-24024-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Acknowledgements -- List of Contributors -- Contents -- Part I -- A Glimpse at Paul G. Spirakis -- 1 Introduction -- 2 Childhood, Education and Career -- 3 Teaching, Mentoring, and Publications -- 4 Awards and Distinctions -- 5 Research -- 5.1 Probabilistic and Randomized Algorithms -- 5.2 Parallel Algorithms and Complexity -- 5.3 Networks and Distributed Computing -- 5.4 Internet, Mobile, and Evolution Networks -- 5.5 Algorithmic Game Theory -- 5.6 Population Protocols and Temporal Graphs -- 6 Other Professional Activities -- 7 Contributions to the Scientific Community -- 8 Personal -- 9 Epilogue -- References -- The Reality Game Theory Imposes (Short Summary) -- References -- On Neural Networks and Paul Spirakis -- Concurrency, Parallelism, Asynchrony and Life -- Invited Talks -- Rationality Authority for Provable Rational Behavior -- 1 Introduction -- 2 Preliminaries -- 3 Verifying a Nash Equilibrium Using Coq -- 4 Provable Rationality Using Interactive Proofs -- 5 Equilibrium Consultant with Provable Advices -- 6 On-line Network Congestion Games -- 7 Discussions -- References -- Weighted Boolean Formula Games -- 1 Introduction -- 1.1 Succinct Games and Equilibria Problems -- 1.2 Weighted Boolean Formula Games -- 1.3 Summary of Results and Significance -- 1.4 Related Work and Comparison -- 1.5 Road Map -- 2 Framework and Background -- 2.1 Notation -- 2.2 Games and Equilibria -- 2.3 Isomorphisms and Monomorphisms -- 2.4 Potential Games and Classes of Congestion Games -- 2.5 Complexity Theory -- 3 Weighted Boolean Formula Games -- 3.1 Definition -- 3.2 Decision and Search Problems -- 4 Mutual Weighted Boolean Formula Games -- 5 Pure Equilibria -- 6 Payoff-Dominant Equilibria -- 6.1 Upper Bounds -- 6.2 Completeness Results -- 7 Open Problems -- References.
On the Implementation of Combinatorial Algorithms for the Linear Exchange Market -- 1 Introduction -- 2 The Algorithm -- 3 A Glimpse of the Analysis -- 4 Questions -- References -- Regular Contributions -- On Radiocoloring Hierarchically Specified Planar Graphs: PSPACE-completeness and Approximations -- 1 Introduction, Our Results and Related Work -- 1.1 Motivation -- 1.2 Summary of Our Results -- 1.3 Related Work and Comparison -- 2 Preliminaries -- 3 The Complexity of the Radiocoloring Problem -- 3.1 The NP-Completeness of RCP for Planar Graphs -- 3.2 The PSPACE-Completeness of RCP for Hierarchical Planar Graphs -- 4 Approximations to RCP for WS Fully Planar Graphs -- 4.1 A 10/3-Approximation Algorithm RC_Approx -- 4.2 A 3-Approximation Algorithm RC_Levels -- 5 Discussion and Open Problems -- References -- Performance Evaluation of Routing Mechanisms for VANETs in Urban Areas -- 1 Introduction -- 2 Overview of Routing in MANETs and VANETs -- 2.1 Routing Protocols -- 2.2 Challenges -- 3 Proposed Enhancement to GPSR -- 3.1 Overview of the Proposed Enhancement -- 3.2 Algorithm and Architecture -- 4 Simulation Settings -- 4.1 Reference Scenario -- 4.2 Experiments and Parameters -- 5 Results and Discussion -- 6 Conclusions and Future Work -- References -- Pioneering the Establishment of the Foundations of the Internet of Things -- 1 The Internet of Things and Intermittent Connectivity -- 2 Modeling Mobile and Dynamic Networks -- 3 A Network Organization Framework for Dynamic Mobile Networks -- 4 Basic Communication Algorithms for Dynamic Mobile Networks -- 4.1 Alternative Implementations of the Support -- 5 Exploiting the Theoretical and Practical Dimensions of Research in Parallel -- 6 Closing Remarks -- References -- An Optimal Parallel Algorithm for Minimum Spanning Trees in Planar Graphs -- 1 Introduction -- 2 Preliminaries -- 3 The Algorithm. 4 Finding a (c,f(c))-Connector in a Degree-3 Graph -- 5 Extensions of Our Results -- 6 Conclusions -- References -- Weighted Random Sampling over Data Streams -- 1 Introduction -- 2 Weighted Random Sampling (WRS) -- 3 The Two Core Algorithms -- 3.1 A-Chao -- 3.2 A-ES -- 3.3 Algorithm A-Chao with Jumps -- 4 Algorithms for WRS Problems -- 4.1 Basic Problems -- 4.2 Sampling with a Bounded Number of Replacements -- 4.3 Sampling Problems in the Presence of Stream Evolution -- 5 An Abstract Data Structure for WRS -- 6 The Role of Weights -- 7 Discussion -- References -- Random Instances of Problems in NP -- Algorithms and Statistical Physics -- 1 Introduction -- 1.1 Algorithms for rCSP -- 2 Predictions from Statistical Physics - ``Cavity Method'' -- 2.1 Rigorous Results -- 3 Satisfiability Thresholds -- 4 Algorithm Dynamics -- 4.1 Convergence of Glauber Dynamics -- 4.2 Dynamics and Optimization -- 5 Algorithms Beyond Dynamics -- 5.1 Combinatorial Algorithms -- 5.2 Numerical Algorithms - Message Passing -- References -- A Selective Tour Through Congestion Games -- 1 Introduction -- 1.1 Organization -- 2 Congestion Games and Nash Equilibria -- 2.1 Price of Anarchy and Price of Stability -- 2.2 Potential Functions and Best Responses -- 2.3 Non-atomic Congestion Games -- 3 Potential Functions for Weighted Players -- 4 Reaching a Pure Nash Equilibrium -- 4.1 Series-Parallel Networks -- 4.2 Extension-Parallel Networks -- 5 The Price of Anarchy and How to Deal with It -- 5.1 The Price of Anarchy for Extension-Parallel Networks -- 5.2 Optimal Tolls for Atomic Congestion Games -- 5.3 Stackelberg Routing -- 5.4 Approximate Network Design for Non-Atomic Games -- References -- Data-Streaming and Concurrent Data-Object Co-design: Overview and Algorithmic Challenges -- 1 Introduction -- 2 Concurrent object Algorithmic Implementations - Preliminaries. 3 Data Streaming - Preliminaries -- 3.1 Parallel Data Streaming and Deterministic Processing -- 4 Inter-thread Communication in SPEs Architecture -- 5 Leveraging Concurrent Data Structures in SPEs -- 6 ScaleGate: A Novel, Concurrency- and Streaming-Aware Data Object -- 7 Evaluation Study -- 8 Conclusions -- References -- Stability in Heterogeneous Dynamic Multimedia Networks -- 1 Introduction -- 2 Related Work -- 3 Theoretical Framework -- 4 Instability of FIFO Protocol Compositions Under AQMDS Model -- 5 Instability of a FIFO Composition with Other Protocols Under AQMDC Model -- 6 Experimental Evaluation -- 7 Conclusions -- References -- Advances in the Parallelization of the Simplex Method -- 1 Introduction -- 2 Background -- 2.1 The Primal Revised Simplex Method -- 2.2 The Dual Revised Simplex Method -- 3 Overview of Simplex Parallelization -- 3.1 Parallelizing the Standard Simplex Method -- 3.2 Parallelizing the Revised Simplex Method -- 4 Recent Advances on the Parallelization of the Dual Revised Simplex Method -- 4.1 Design and Implementation (Key Issues) -- 4.2 Experimental Results -- 5 Parallel Distributed-Memory Simplex for Large-Scale Stochastic LP Problems -- 5.1 Design and Implementation (Key Issues) -- 5.2 Experimental Results -- 6 Revisiting the Parallelization of Standard Full Tableau Simplex Method -- 6.1 Design and Implementation (Key Issues) -- 6.2 Experimental Results -- 7 GPU-Based Simplex Parallelization Efforts -- 8 Conclusion -- References -- An Introduction to Temporal Graphs: An Algorithmic Perspective -- 1 Introduction -- 2 Modeling and Basic Properties -- 2.1 Journeys -- 3 Connectivity and Menger's Theorem -- 4 Dissemination and Gathering of Information -- 5 Design Problems -- 6 Temporal Versions of Other Standard Graph Problems: Complexity and Solutions -- 7 Linear Availabilities -- 8 Random Temporal Graphs -- References. Random Surfing Without Teleportation -- 1 Introduction and Motivation -- 2 NCDawareRank Model -- 2.1 Notation -- 2.2 Definitions -- 3 Necessary and Sufficient Conditions for Random Surfing Without Teleportation -- 3.1 Preliminaries -- 3.2 NCDawareRank Primitivity Criterion -- 4 Generalizing the NCDawareRank Model -- 4.1 The Case of Overlapping Blocks -- 5 Discussion and Future Work -- References -- Of Concurrent Data Structures and Iterations -- 1 Introduction -- 2 System Model -- 3 Framework of Consistency Definitions for Concurrent Iterations -- 4 An Overview of Iteration Algorithms and Implementations -- 5 Possible Applications and Research Questions -- References -- On Some Combinatorial Properties of Random Intersection Graphs -- 1 Introduction and Motivation -- 1.1 Definitions and a First Look at RIGs -- 2 An Overview of Selected Combinatorial Problems -- 2.1 Independent Sets -- 2.2 Hamilton Cycles -- 2.3 Coloring -- 2.4 Expansion and Random Walks -- 3 Maximum Cliques -- 4 Epilogue -- References -- Efficient Equilibrium Concepts in Non-cooperative Network Formation -- 1 Introduction -- 2 Notation and Graph-Theoretic Background -- 3 The Basic Network Creation Game -- 4 The Asymmetric Basic Network Creation Game -- 5 The Greedy Buy Basic Network Creation Game -- 6 The Local Cost Basic Network Creation Game -- 7 Dynamics of Equilibria -- 7.1 Symmetric, Asymmetric, and Greedy Swap Equilibria -- 7.2 Local Cost Swap Equilibria -- 8 Conclusions and Open Issues -- References -- Simple Parallel Algorithms for Dynamic Range Products -- 1 Introduction -- 1.1 The Problem -- 1.2 Applications -- 1.3 Our Contribution and Related Work -- 2 Tree Partitioning -- 3 Dynamic Range Products -- 4 Conclusions -- References -- Author Index. |
Record Nr. | UNISA-996466450603316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Algorithms, Probability, Networks, and Games : Scientific Papers and Essays Dedicated to Paul G. Spirakis on the Occasion of His 60th Birthday / / edited by Christos Zaroliagis, Grammati Pantziou, Spyros Kontogiannis |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XVI, 409 p. 64 illus. in color.) |
Disciplina | 519.3 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Computer networks Computer science Artificial intelligence—Data processing Application software Software engineering Computer Communication Networks Theory of Computation Data Science Computer and Information Systems Applications Software Engineering |
ISBN | 3-319-24024-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Acknowledgements -- List of Contributors -- Contents -- Part I -- A Glimpse at Paul G. Spirakis -- 1 Introduction -- 2 Childhood, Education and Career -- 3 Teaching, Mentoring, and Publications -- 4 Awards and Distinctions -- 5 Research -- 5.1 Probabilistic and Randomized Algorithms -- 5.2 Parallel Algorithms and Complexity -- 5.3 Networks and Distributed Computing -- 5.4 Internet, Mobile, and Evolution Networks -- 5.5 Algorithmic Game Theory -- 5.6 Population Protocols and Temporal Graphs -- 6 Other Professional Activities -- 7 Contributions to the Scientific Community -- 8 Personal -- 9 Epilogue -- References -- The Reality Game Theory Imposes (Short Summary) -- References -- On Neural Networks and Paul Spirakis -- Concurrency, Parallelism, Asynchrony and Life -- Invited Talks -- Rationality Authority for Provable Rational Behavior -- 1 Introduction -- 2 Preliminaries -- 3 Verifying a Nash Equilibrium Using Coq -- 4 Provable Rationality Using Interactive Proofs -- 5 Equilibrium Consultant with Provable Advices -- 6 On-line Network Congestion Games -- 7 Discussions -- References -- Weighted Boolean Formula Games -- 1 Introduction -- 1.1 Succinct Games and Equilibria Problems -- 1.2 Weighted Boolean Formula Games -- 1.3 Summary of Results and Significance -- 1.4 Related Work and Comparison -- 1.5 Road Map -- 2 Framework and Background -- 2.1 Notation -- 2.2 Games and Equilibria -- 2.3 Isomorphisms and Monomorphisms -- 2.4 Potential Games and Classes of Congestion Games -- 2.5 Complexity Theory -- 3 Weighted Boolean Formula Games -- 3.1 Definition -- 3.2 Decision and Search Problems -- 4 Mutual Weighted Boolean Formula Games -- 5 Pure Equilibria -- 6 Payoff-Dominant Equilibria -- 6.1 Upper Bounds -- 6.2 Completeness Results -- 7 Open Problems -- References.
On the Implementation of Combinatorial Algorithms for the Linear Exchange Market -- 1 Introduction -- 2 The Algorithm -- 3 A Glimpse of the Analysis -- 4 Questions -- References -- Regular Contributions -- On Radiocoloring Hierarchically Specified Planar Graphs: PSPACE-completeness and Approximations -- 1 Introduction, Our Results and Related Work -- 1.1 Motivation -- 1.2 Summary of Our Results -- 1.3 Related Work and Comparison -- 2 Preliminaries -- 3 The Complexity of the Radiocoloring Problem -- 3.1 The NP-Completeness of RCP for Planar Graphs -- 3.2 The PSPACE-Completeness of RCP for Hierarchical Planar Graphs -- 4 Approximations to RCP for WS Fully Planar Graphs -- 4.1 A 10/3-Approximation Algorithm RC_Approx -- 4.2 A 3-Approximation Algorithm RC_Levels -- 5 Discussion and Open Problems -- References -- Performance Evaluation of Routing Mechanisms for VANETs in Urban Areas -- 1 Introduction -- 2 Overview of Routing in MANETs and VANETs -- 2.1 Routing Protocols -- 2.2 Challenges -- 3 Proposed Enhancement to GPSR -- 3.1 Overview of the Proposed Enhancement -- 3.2 Algorithm and Architecture -- 4 Simulation Settings -- 4.1 Reference Scenario -- 4.2 Experiments and Parameters -- 5 Results and Discussion -- 6 Conclusions and Future Work -- References -- Pioneering the Establishment of the Foundations of the Internet of Things -- 1 The Internet of Things and Intermittent Connectivity -- 2 Modeling Mobile and Dynamic Networks -- 3 A Network Organization Framework for Dynamic Mobile Networks -- 4 Basic Communication Algorithms for Dynamic Mobile Networks -- 4.1 Alternative Implementations of the Support -- 5 Exploiting the Theoretical and Practical Dimensions of Research in Parallel -- 6 Closing Remarks -- References -- An Optimal Parallel Algorithm for Minimum Spanning Trees in Planar Graphs -- 1 Introduction -- 2 Preliminaries -- 3 The Algorithm. 4 Finding a (c,f(c))-Connector in a Degree-3 Graph -- 5 Extensions of Our Results -- 6 Conclusions -- References -- Weighted Random Sampling over Data Streams -- 1 Introduction -- 2 Weighted Random Sampling (WRS) -- 3 The Two Core Algorithms -- 3.1 A-Chao -- 3.2 A-ES -- 3.3 Algorithm A-Chao with Jumps -- 4 Algorithms for WRS Problems -- 4.1 Basic Problems -- 4.2 Sampling with a Bounded Number of Replacements -- 4.3 Sampling Problems in the Presence of Stream Evolution -- 5 An Abstract Data Structure for WRS -- 6 The Role of Weights -- 7 Discussion -- References -- Random Instances of Problems in NP -- Algorithms and Statistical Physics -- 1 Introduction -- 1.1 Algorithms for rCSP -- 2 Predictions from Statistical Physics - ``Cavity Method'' -- 2.1 Rigorous Results -- 3 Satisfiability Thresholds -- 4 Algorithm Dynamics -- 4.1 Convergence of Glauber Dynamics -- 4.2 Dynamics and Optimization -- 5 Algorithms Beyond Dynamics -- 5.1 Combinatorial Algorithms -- 5.2 Numerical Algorithms - Message Passing -- References -- A Selective Tour Through Congestion Games -- 1 Introduction -- 1.1 Organization -- 2 Congestion Games and Nash Equilibria -- 2.1 Price of Anarchy and Price of Stability -- 2.2 Potential Functions and Best Responses -- 2.3 Non-atomic Congestion Games -- 3 Potential Functions for Weighted Players -- 4 Reaching a Pure Nash Equilibrium -- 4.1 Series-Parallel Networks -- 4.2 Extension-Parallel Networks -- 5 The Price of Anarchy and How to Deal with It -- 5.1 The Price of Anarchy for Extension-Parallel Networks -- 5.2 Optimal Tolls for Atomic Congestion Games -- 5.3 Stackelberg Routing -- 5.4 Approximate Network Design for Non-Atomic Games -- References -- Data-Streaming and Concurrent Data-Object Co-design: Overview and Algorithmic Challenges -- 1 Introduction -- 2 Concurrent object Algorithmic Implementations - Preliminaries. 3 Data Streaming - Preliminaries -- 3.1 Parallel Data Streaming and Deterministic Processing -- 4 Inter-thread Communication in SPEs Architecture -- 5 Leveraging Concurrent Data Structures in SPEs -- 6 ScaleGate: A Novel, Concurrency- and Streaming-Aware Data Object -- 7 Evaluation Study -- 8 Conclusions -- References -- Stability in Heterogeneous Dynamic Multimedia Networks -- 1 Introduction -- 2 Related Work -- 3 Theoretical Framework -- 4 Instability of FIFO Protocol Compositions Under AQMDS Model -- 5 Instability of a FIFO Composition with Other Protocols Under AQMDC Model -- 6 Experimental Evaluation -- 7 Conclusions -- References -- Advances in the Parallelization of the Simplex Method -- 1 Introduction -- 2 Background -- 2.1 The Primal Revised Simplex Method -- 2.2 The Dual Revised Simplex Method -- 3 Overview of Simplex Parallelization -- 3.1 Parallelizing the Standard Simplex Method -- 3.2 Parallelizing the Revised Simplex Method -- 4 Recent Advances on the Parallelization of the Dual Revised Simplex Method -- 4.1 Design and Implementation (Key Issues) -- 4.2 Experimental Results -- 5 Parallel Distributed-Memory Simplex for Large-Scale Stochastic LP Problems -- 5.1 Design and Implementation (Key Issues) -- 5.2 Experimental Results -- 6 Revisiting the Parallelization of Standard Full Tableau Simplex Method -- 6.1 Design and Implementation (Key Issues) -- 6.2 Experimental Results -- 7 GPU-Based Simplex Parallelization Efforts -- 8 Conclusion -- References -- An Introduction to Temporal Graphs: An Algorithmic Perspective -- 1 Introduction -- 2 Modeling and Basic Properties -- 2.1 Journeys -- 3 Connectivity and Menger's Theorem -- 4 Dissemination and Gathering of Information -- 5 Design Problems -- 6 Temporal Versions of Other Standard Graph Problems: Complexity and Solutions -- 7 Linear Availabilities -- 8 Random Temporal Graphs -- References. Random Surfing Without Teleportation -- 1 Introduction and Motivation -- 2 NCDawareRank Model -- 2.1 Notation -- 2.2 Definitions -- 3 Necessary and Sufficient Conditions for Random Surfing Without Teleportation -- 3.1 Preliminaries -- 3.2 NCDawareRank Primitivity Criterion -- 4 Generalizing the NCDawareRank Model -- 4.1 The Case of Overlapping Blocks -- 5 Discussion and Future Work -- References -- Of Concurrent Data Structures and Iterations -- 1 Introduction -- 2 System Model -- 3 Framework of Consistency Definitions for Concurrent Iterations -- 4 An Overview of Iteration Algorithms and Implementations -- 5 Possible Applications and Research Questions -- References -- On Some Combinatorial Properties of Random Intersection Graphs -- 1 Introduction and Motivation -- 1.1 Definitions and a First Look at RIGs -- 2 An Overview of Selected Combinatorial Problems -- 2.1 Independent Sets -- 2.2 Hamilton Cycles -- 2.3 Coloring -- 2.4 Expansion and Random Walks -- 3 Maximum Cliques -- 4 Epilogue -- References -- Efficient Equilibrium Concepts in Non-cooperative Network Formation -- 1 Introduction -- 2 Notation and Graph-Theoretic Background -- 3 The Basic Network Creation Game -- 4 The Asymmetric Basic Network Creation Game -- 5 The Greedy Buy Basic Network Creation Game -- 6 The Local Cost Basic Network Creation Game -- 7 Dynamics of Equilibria -- 7.1 Symmetric, Asymmetric, and Greedy Swap Equilibria -- 7.2 Local Cost Swap Equilibria -- 8 Conclusions and Open Issues -- References -- Simple Parallel Algorithms for Dynamic Range Products -- 1 Introduction -- 1.1 The Problem -- 1.2 Applications -- 1.3 Our Contribution and Related Work -- 2 Tree Partitioning -- 3 Dynamic Range Products -- 4 Conclusions -- References -- Author Index. |
Record Nr. | UNINA-9910484935203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Modeling, Computing and Data Handling Methodologies for Maritime Transportation / / edited by Charalampos Konstantopoulos, Grammati Pantziou |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XXIII, 206 p. 63 illus., 53 illus. in color.) |
Disciplina | 006.3 |
Collana | Intelligent Systems Reference Library |
Soggetto topico |
Computational intelligence
Artificial intelligence Transportation engineering Traffic engineering Computational Intelligence Artificial Intelligence Transportation Technology and Traffic Engineering |
ISBN | 3-319-61801-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910299893303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|