Advances in artificial reality and tele-existence : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006 : proceedings / / Zhigeng Pan ... [et al.] (eds.) |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | Berlin ; ; New York, : Springer-Verlag, c2006 |
Descrizione fisica | 1 online resource (XLVI, 1350 p.) |
Disciplina | 006.8 |
Altri autori (Persone) | PanZhigeng <1965-> |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
Soggetto topico |
Human-computer interaction
Virtual computer systems Virtual reality - Technological innovations |
ISBN | 3-540-49779-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Anthropomorphic Intelligent Robotics, Artificial Life -- Augmented Reality/Mixed Reality -- Distributed and Collaborative VR System -- Haptics, Human Factors of VR -- Innovative Applications of VR -- Motion Tracking -- Real Time Computer Simulation -- Tools and Technique for Modeling VR Systems -- Ubiquitous/Wearable Computing -- Virtual Heritage, Virtual Medicine and Health Science -- Virtual Reality -- VR Interaction and Navigation Techniques. |
Altri titoli varianti | ICAT 2006 |
Record Nr. | UNINA-9910483089903321 |
Berlin ; ; New York, : Springer-Verlag, c2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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ICAT 2006 : 16th International Conference on Artificial Reality and Telexistence--Workshops : 29 November-2 December 2006, Hangzhou, Zhejiang, China : proceedings |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2006 |
Soggetto topico |
Human-computer interaction - Technological innovations
Virtual computer systems Virtual reality Computer Science Engineering & Applied Sciences |
ISBN | 1-5090-9374-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996199006803316 |
[Place of publication not identified], : IEEE Computer Society, 2006 | ||
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Lo trovi qui: Univ. di Salerno | ||
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ICAT 2006 : 16th International Conference on Artificial Reality and Telexistence--Workshops : 29 November-2 December 2006, Hangzhou, Zhejiang, China : proceedings |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2006 |
Soggetto topico |
Human-computer interaction - Technological innovations
Virtual computer systems Virtual reality Computer Science Engineering & Applied Sciences |
ISBN | 1-5090-9374-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910142713103321 |
[Place of publication not identified], : IEEE Computer Society, 2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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Second Workshop on Digital Media and its Application in Museum & Heritage : proceedings : DMAMH 2007 : Chongqing, China, December 10-12, 2007 |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2007 |
Disciplina | 006.8 |
Soggetto topico |
Virtual reality - Technological innovations
Museums Human-computer interaction Engineering & Applied Sciences Computer Science |
ISBN | 1-5090-9025-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996216761303316 |
[Place of publication not identified], : IEEE Computer Society, 2007 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Second Workshop on Digital Media and its Application in Museum & Heritage : proceedings : DMAMH 2007 : Chongqing, China, December 10-12, 2007 |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2007 |
Disciplina | 006.8 |
Soggetto topico |
Virtual reality - Technological innovations
Museums Human-computer interaction Engineering & Applied Sciences Computer Science |
ISBN | 1-5090-9025-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910142692303321 |
[Place of publication not identified], : IEEE Computer Society, 2007 | ||
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Lo trovi qui: Univ. Federico II | ||
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Technologies for e-learning and digital entertainment : third international conference, Edutainment 2008, Nanjing, China, June 25-27, 2008 : proceedings / / Zhigeng Pan ... [et al.] (eds.) |
Edizione | [1st ed. 2008.] |
Pubbl/distr/stampa | Berlin, : Springer, 2008 |
Descrizione fisica | 1 online resource (XVII, 791 p.) |
Disciplina |
005.437
4.019 |
Altri autori (Persone) | PanZhigeng <1965-> |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web, and HCI |
Soggetto topico |
Computer-assisted instruction
Computer games Educational games Active learning |
ISBN | 3-540-69736-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | E-Learning Platforms and Tools -- WRITE: Writing Revision Instrument for Teaching English -- u-Teacher: Ubiquitous Learning Approach -- A Model for Knowledge Innovation in Online Learning Community -- The Design of Software Architecture for E-Learning Platforms -- An Educational Component-Based Digital TV Middleware for the Brazilian’s System -- Designing and Developing Process-Oriented Network Courseware: IMS Learning Design Approach -- Design and Implementation of Game-Based Learning Environment for Scientific Inquiry -- Research and Implementation of Web-Based E-Learning Course Auto-generating Platform -- E-Learning System for Education -- A Humanized Mandarin e-Learning System Based on Pervasive Computing -- An Interactive Simulator for Information Communication Models -- iThaiSTAR – A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances -- The Study on Visualization Systems for Computer-Supported Collaborative Learning -- Computer-Assisted Paper Wrapping with Visualization -- Hangeul Learning System -- An Ajax-Based Terminology System for E-Learning 2.0 -- Idea and Practice for Paperless Education -- SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices -- Application of E-Learning Systems -- An Examination of Students’ Perception of Blended E-Learning in Chinese Higher Education -- Research and Application of Learning Activity Management System in College and University E-Learning -- Motivate the Learners to Practice English through Playing with Chatbot CSIEC -- A Strategy for Selecting Super-Peer in P2P and Grid Based Hybrid System -- Personal Knowledge Management in E-Learning Era -- Teaching Machine Learning to Design Students -- A Survey on Use of “New Perspective English Learning System” among University Students—Case Study on Jiangxi Normal University -- Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks -- E-Learning Resource Management -- Knowledge Discovery by Network Visualization -- Research on Emotional Vocabulary-Driven Personalized Music Retrieval -- Research on Update Service in Learning Resources Management System -- On Retrieval of Flash Animations Based on Visual Features -- The Design of Web-Based Intelligent Item Bank -- Methods on Educational Resource Development and Application -- Research on Management of Resource Virtualization Based on Network -- The F-R Model of Teaching in Chinese Universities -- An Approach to a Visual Semantic Query for Document Retrieval -- Modification of Web Content According to the User Requirements -- Virtual Environments with Content Sharing -- Interaction in Game and Education -- Hand Contour Tracking Using Condensation and Partitioned Sampling -- Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment -- Designing Engaging Interaction with Contextual Patterns for an Educational Game -- Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique -- Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation -- Vision Based Pose Recognition in Video Game -- Memotice Board: A Notice Board with Spatio-temporal Memory -- Mobile Cultural Heritage: The Case Study of Locri -- Integration of Game and Education -- Study of Game Scheme for Elementary Historical Education -- Integration of Game Elements with Role Play in Collaborative Learning — A Case Study of Quasi-GBL in Chinese Higher Education -- A Case of 3D Educational Game Design and Implementation -- Mathematical Education Game Based on Augmented Reality -- Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment -- Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments -- The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games -- Game Design and Development -- Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study -- The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games -- EFM: A Model for Educational Game Design -- Towards Generalised Accessibility of Computer Games -- Designing Narratology-Based Educational Games with Non-players -- Interactive Game Development with a Projector-Camera System -- Animated Impostors Manipulation for Real-Time Display in Games Design -- Virtual Characters, Animation and Navigation -- Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs -- Analysis of Role Behavior in Collaborative Network Learning -- Survey on Real-Time Crowds Simulation -- TS-Animation: A Track-Based Sketching Animation System -- Dynamic Axial Curve –Pair Based Deformation -- 3D Freehand Canvas -- Sparse Key Points Controlled Animation for Individual Face Model -- Networked Virtual Marionette Theater -- Tour into Virtual Environment in the Style of Pencil Drawing -- Research and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour System -- Graphics Rendering and Digital Media -- Terrain Synthesis Based on Microscopic Terrain Feature -- A Double Domain Based Robust Digital Image Watermarking Scheme -- ABF Based Face Texturing -- Tile-Based Interactive Texture Design -- Efficient Method for Point-Based Rendering on GPUs -- Efficient Mushroom Cloud Simulation on GPU -- Geometric Modeling in Games and Virtual Reality -- Virtual Artistic Paper-Cut -- A Sufficient Condition for Uniform Convergence of Stationary p-Subdivision Scheme -- Model and Animate Plant Leaf Wilting -- The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm -- Reconstruction of Tree Crown Shape from Scanned Data -- A Survey of Modeling and Rendering Trees -- Creating Boundary Curves of Point-Set Models in Interactive Environment -- Rational Biquartic Interpolating Surface Based on Function Values -- 3D Modelling for Metamorphosis for Animation. |
Altri titoli varianti | Edutainment 2008 |
Record Nr. | UNINA-9910484792903321 |
Berlin, : Springer, 2008 | ||
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Lo trovi qui: Univ. Federico II | ||
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Technologies for e-learning and digital entertainment : first international conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006 : proceedings / / Zhigeng Pan ... [et al.] (eds.) |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | Berlin, : Springer, c2006 |
Descrizione fisica | 1 online resource (XXV, 1396 p.) |
Disciplina |
005.437
4.019 |
Altri autori (Persone) | PanZhigeng <1965-> |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
Soggetto topico |
Computer-assisted instruction
Educational games Active learning |
ISBN | 3-540-33424-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Keynote Speeches -- Invited Papers -- E-Learning Platforms and Tools -- E-Learning System and Graphics Education -- Storytelling, Intelligent Agents and Affective Interaction -- Integration of Game and Education -- Game Design and Development -- Mobile Computing, Network and Collaboration -- Graphics Modeling and Rendering for Games -- Animation Techniques for Edutainment -- VR, Augmented Reality and Mixed Reality -- Digital Heritage and Digital Museum -- Erratum. |
Altri titoli varianti | Edutainment 2006 |
Record Nr. | UNINA-9910484524703321 |
Berlin, : Springer, c2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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Transactions on edutainment . V / / Zhigeng Pan ... [et al.] (eds.) |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, : Springer, 2011 |
Descrizione fisica | 1 online resource (X, 271 p.) |
Disciplina |
005.437
4.019 |
Altri autori (Persone) | PanZhigeng <1965-> |
Collana |
Lecture notes in computer science
Transactions on edutainment |
Soggetto topico |
Computer-assisted instruction
Video games Educational games |
ISBN | 3-642-18452-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Innovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System -- Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace–Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits. |
Record Nr. | UNISA-996466067203316 |
New York, : Springer, 2011 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Transactions on edutainment I / / Zhigeng Pan ... [et al.] |
Edizione | [1st ed. 2008.] |
Pubbl/distr/stampa | Berlin, : Springer, 2008 |
Descrizione fisica | 1 online resource (X, 305 p.) |
Disciplina | 020 |
Altri autori (Persone) | PanZhigeng <1965-> |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
Soggetto topico |
Computer-assisted instruction
Educational games Active learning |
ISBN | 3-540-69744-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Papers from Edutainment 2008 -- Designing an Educational Game: Case Study of ’Europe 2045’ -- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient -- A Haptic Virtual Environment for Molecular Chemistry Education -- ARGarden: Augmented Edutainment System with a Learning Companion -- Developing a Digital Game-Based Situated Learning System for Ocean Ecology -- A Pen-Based 3D Role Modeling Tool for Children -- A Reusable Eduventure Game Framework -- Construction and Evaluation of a Robot Dance System -- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality -- Interacting with Augmented Assets in Cultural Tourism -- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories -- Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong -- Regular Papers -- ’Killer Phrases’: Design Steps for a Game with Digital Role-Playing Agents -- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories -- Game-Based Learning with Computers – Learning, Simulations, and Games -- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment -- Interactive Media Authoring Systems -- A Review of Using Virtual Reality for Learning -- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality -- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment -- VR Bio X Games -- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. |
Record Nr. | UNINA-9910768198803321 |
Berlin, : Springer, 2008 | ||
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Lo trovi qui: Univ. Federico II | ||
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Transactions on edutainment III / / Zhigeng Pan ... [et al.], (eds.) |
Edizione | [1st ed. 2009.] |
Pubbl/distr/stampa | Berlin ; ; New York, : Springer, c2009 |
Descrizione fisica | 1 online resource (X, 275 p.) |
Disciplina |
005.437
4.019 |
Altri autori (Persone) | PanZhigeng <1965-> |
Collana | Lecture notes in computer science |
Soggetto topico |
Active learning
Computer games Computer-assisted instruction Educational games |
ISBN |
1-280-38538-3
9786613563309 3-642-11245-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study -- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study -- Doing It Right: Combining Edutainment Format Development and Research -- Edutainment Robotics as Learning Tool -- SoundTag: RFID Based Wearable Computer Play Tool for Children -- A Comparison between Drill-Based and Game-Based Typing Software -- Widget-Based Simulator for Testing Smart Space -- Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education -- Learning English through Serious Games – Reflections on Teacher and Learner Performance -- Motivational Factors in Educational MMORPGs: Some Implications for Education -- A Distributed Multi-agent Architecture in Simulation Based Medical Training -- Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations -- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form -- Regular Papers -- Application of Visualization in Virtual Endoscopy System -- Design and Implementation of Virtual Museum Based on Web3D -- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals -- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model -- An XML-Based Interface Customization Model in Digital Museum -- Animation as an Aid for Higher Education Computing Teaching -- Bringing Integrated Multimedia Content into Virtual Reality Environments -- Virtual Reality House for Rehabilitation of Aphasic Clients -- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning -- Using Computer Games for Youth Development. |
Record Nr. | UNINA-9910483904903321 |
Berlin ; ; New York, : Springer, c2009 | ||
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Lo trovi qui: Univ. Federico II | ||
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