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Advances in Artificial Reality and Tele-Existence [[electronic resource] ] : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings / / edited by Ronghua Liang, Zhigeng Pan, Adrian Cheok, Michael Haller, Rynson W.H. Lau, Hideo Saito
Advances in Artificial Reality and Tele-Existence [[electronic resource] ] : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings / / edited by Ronghua Liang, Zhigeng Pan, Adrian Cheok, Michael Haller, Rynson W.H. Lau, Hideo Saito
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XLVI, 1350 p.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Multimedia information systems
Optical data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Image Processing and Computer Vision
Computer Appl. in Arts and Humanities
ISBN 3-540-49779-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Anthropomorphic Intelligent Robotics, Artificial Life -- Augmented Reality/Mixed Reality -- Distributed and Collaborative VR System -- Haptics, Human Factors of VR -- Innovative Applications of VR -- Motion Tracking -- Real Time Computer Simulation -- Tools and Technique for Modeling VR Systems -- Ubiquitous/Wearable Computing -- Virtual Heritage, Virtual Medicine and Health Science -- Virtual Reality -- VR Interaction and Navigation Techniques.
Record Nr. UNISA-996465923603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Artificial Reality and Tele-Existence [[electronic resource] ] : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings / / edited by Ronghua Liang, Zhigeng Pan, Adrian Cheok, Michael Haller, Rynson W.H. Lau, Hideo Saito
Advances in Artificial Reality and Tele-Existence [[electronic resource] ] : 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 28 - December 1, 2006, Proceedings / / edited by Ronghua Liang, Zhigeng Pan, Adrian Cheok, Michael Haller, Rynson W.H. Lau, Hideo Saito
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XLVI, 1350 p.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Multimedia information systems
Optical data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Image Processing and Computer Vision
Computer Appl. in Arts and Humanities
ISBN 3-540-49779-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Anthropomorphic Intelligent Robotics, Artificial Life -- Augmented Reality/Mixed Reality -- Distributed and Collaborative VR System -- Haptics, Human Factors of VR -- Innovative Applications of VR -- Motion Tracking -- Real Time Computer Simulation -- Tools and Technique for Modeling VR Systems -- Ubiquitous/Wearable Computing -- Virtual Heritage, Virtual Medicine and Health Science -- Virtual Reality -- VR Interaction and Navigation Techniques.
Record Nr. UNINA-9910483089903321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
E-Learning and Games [[electronic resource] ] : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings / / edited by Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, Yinghui Wang
E-Learning and Games [[electronic resource] ] : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings / / edited by Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, Yinghui Wang
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XV, 417 p. 195 illus., 163 illus. in color.)
Disciplina 371.334
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Optical data processing
Artificial intelligence
User interfaces (Computer systems)
Application software
Computer organization
Computers and Education
Image Processing and Computer Vision
Artificial Intelligence
User Interfaces and Human Computer Interaction
Computer Appl. in Social and Behavioral Sciences
Computer Systems Organization and Communication Networks
ISBN 3-030-23712-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality and Augmented Reality in Edutainment -- Barycentric shift model based VR application for detection and classification on body balance disorders -- Simulating Waiting Hall with Mass Passengers -- Geospatial Data Holographic Rendering Using Windows Mixed Reality -- Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned -- Mixed reality-based simulator for training on imageless navigation skills in total hip replacement procedures -- Naturally Interact With Mobile Virtual Reality by CAT -- Avebury Portal – A Location-Based Augmented Reality Treasure Hunt for Archaeological Sites -- Gamification for Serious Game and Training -- An Analysis of Gamification Effect of Frequent-Flyer Program -- A Serious Game for Learning the Conversation Method with Autism for Typically Developing -- User Experience Research and Practice of Gamification for Driving Training -- Affective Interaction Technology of Companion Robots for the Elderly: A Review -- Gamification Strategies for an Introductory Algorithms and Programming Course -- Graphics, Imaging and Applications -- Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner -- A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF -- A Queue-based Bandwidth Allocation Method for Streaming Media Servers in M-Learning VoD Systems -- A Hole Repairing Method based on Edge-Preserving Projection -- A Hole Repairing Method based on Slicing -- An improved total variation denoising model -- Spectral Dictionary Learning based Multispectral Image Compression -- Intrinsic Co-decomposition for Stereoscopic Images -- A Terrain Classification Method for POLSAR Images based on Modified Scattering Parameters -- PolSAR Data Classification via Combined Similarity Based Immune Clonal Spectral Clustering -- Game Rendering and Animation -- Modeling Emotional Contagion for Crowd in Emergencies -- A Semantic Parametric Model for 3D Human Body Reshaping -- Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET -- A slice-guided method of indoor scene structure retrieving -- A Deep Reinforcement Learning Approach for Autonomous Car Racing -- An Improved Bi-goal Algorithm for Many-Objective Optimization -- 3D human motion retrieval based on graph model -- Game Rendering and Animation & Computer Vision in Position-based simulation of skeleton-driven characters -- Parallel MOEA/D for Real-time Multi-objective Optimization Problems -- Bearing-only and Bearing-Doppler Target Tracking Based on EKF -- A motion-driven system for performing art -- Latent Topic Model based Multi-feature Learning for PolSAR Terrain Classification -- E-Learning and Game -- TLogic: A tangible programming tool to help children solve problems -- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education -- The Dilemma in University Internal Governance and Exploration for the Innovative Solution -- Interactive Web 3D Contents Development Framework Based on Linked Data for Japanese History Education -- Collecting Visual Effect Linked Data using GWAP -- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education -- E-learning Rhythm Design: case study using Fighting Games -- A Mobile Learning System with Multi-point Interaction -- Research on Mobile Learning System of Colleges and Universities -- A study of Negative Emotion Regulation of College Students by Social Games Design -- Analysis of College Students’ Employment, Unemployment and Enrollment with Self-Organizing Maps -- Hands on work game: neuro-pedagogical method to improve math fraction teaching -- The Research on Serious Games in Social Skills Training for Children with Autism -- A WebRTC E-Learning System Based on Kurento Media Server -- A Plant Growing Game Based on Mobile Terminal and Embedded Technology -- Computer Vision in Edutainment -- Static 3D Hand Gesture Recognition Method -- A Combined Deep Learning and Semi-Supervised Classification Algorithm for LS Area -- A novel feature-based pose estimation method for 3D faces -- Humanoid Robot Control Based on Deep Learning -- Improved Modular Convolution Neural Network for Human Pose Estimation -- Using Face Recognition to Detect "Ghost Writer" Cheating in Examination -- Texture Image Segmentation Based on Stationary Directionlet Domain Probabilistic Graphical Model -- Hand Pose Estimation using Convolutional Neural Networks and Support Vector Regression.
Record Nr. UNINA-9910349313103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
E-Learning and Games [[electronic resource] ] : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings / / edited by Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, Yinghui Wang
E-Learning and Games [[electronic resource] ] : 12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings / / edited by Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andres A. Navarro-Newball, Yinghui Wang
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XV, 417 p. 195 illus., 163 illus. in color.)
Disciplina 371.334
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Optical data processing
Artificial intelligence
User interfaces (Computer systems)
Application software
Computer organization
Computers and Education
Image Processing and Computer Vision
Artificial Intelligence
User Interfaces and Human Computer Interaction
Computer Appl. in Social and Behavioral Sciences
Computer Systems Organization and Communication Networks
ISBN 3-030-23712-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality and Augmented Reality in Edutainment -- Barycentric shift model based VR application for detection and classification on body balance disorders -- Simulating Waiting Hall with Mass Passengers -- Geospatial Data Holographic Rendering Using Windows Mixed Reality -- Developing an Augmented Reality Multiplayer Learning Game: Lessons Learned -- Mixed reality-based simulator for training on imageless navigation skills in total hip replacement procedures -- Naturally Interact With Mobile Virtual Reality by CAT -- Avebury Portal – A Location-Based Augmented Reality Treasure Hunt for Archaeological Sites -- Gamification for Serious Game and Training -- An Analysis of Gamification Effect of Frequent-Flyer Program -- A Serious Game for Learning the Conversation Method with Autism for Typically Developing -- User Experience Research and Practice of Gamification for Driving Training -- Affective Interaction Technology of Companion Robots for the Elderly: A Review -- Gamification Strategies for an Introductory Algorithms and Programming Course -- Graphics, Imaging and Applications -- Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner -- A Fast and Layered Real Rendering Method for Human Face Model—D-BRDF -- A Queue-based Bandwidth Allocation Method for Streaming Media Servers in M-Learning VoD Systems -- A Hole Repairing Method based on Edge-Preserving Projection -- A Hole Repairing Method based on Slicing -- An improved total variation denoising model -- Spectral Dictionary Learning based Multispectral Image Compression -- Intrinsic Co-decomposition for Stereoscopic Images -- A Terrain Classification Method for POLSAR Images based on Modified Scattering Parameters -- PolSAR Data Classification via Combined Similarity Based Immune Clonal Spectral Clustering -- Game Rendering and Animation -- Modeling Emotional Contagion for Crowd in Emergencies -- A Semantic Parametric Model for 3D Human Body Reshaping -- Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET -- A slice-guided method of indoor scene structure retrieving -- A Deep Reinforcement Learning Approach for Autonomous Car Racing -- An Improved Bi-goal Algorithm for Many-Objective Optimization -- 3D human motion retrieval based on graph model -- Game Rendering and Animation & Computer Vision in Position-based simulation of skeleton-driven characters -- Parallel MOEA/D for Real-time Multi-objective Optimization Problems -- Bearing-only and Bearing-Doppler Target Tracking Based on EKF -- A motion-driven system for performing art -- Latent Topic Model based Multi-feature Learning for PolSAR Terrain Classification -- E-Learning and Game -- TLogic: A tangible programming tool to help children solve problems -- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education -- The Dilemma in University Internal Governance and Exploration for the Innovative Solution -- Interactive Web 3D Contents Development Framework Based on Linked Data for Japanese History Education -- Collecting Visual Effect Linked Data using GWAP -- School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education -- E-learning Rhythm Design: case study using Fighting Games -- A Mobile Learning System with Multi-point Interaction -- Research on Mobile Learning System of Colleges and Universities -- A study of Negative Emotion Regulation of College Students by Social Games Design -- Analysis of College Students’ Employment, Unemployment and Enrollment with Self-Organizing Maps -- Hands on work game: neuro-pedagogical method to improve math fraction teaching -- The Research on Serious Games in Social Skills Training for Children with Autism -- A WebRTC E-Learning System Based on Kurento Media Server -- A Plant Growing Game Based on Mobile Terminal and Embedded Technology -- Computer Vision in Edutainment -- Static 3D Hand Gesture Recognition Method -- A Combined Deep Learning and Semi-Supervised Classification Algorithm for LS Area -- A novel feature-based pose estimation method for 3D faces -- Humanoid Robot Control Based on Deep Learning -- Improved Modular Convolution Neural Network for Human Pose Estimation -- Using Face Recognition to Detect "Ghost Writer" Cheating in Examination -- Texture Image Segmentation Based on Stationary Directionlet Domain Probabilistic Graphical Model -- Hand Pose Estimation using Convolutional Neural Networks and Support Vector Regression.
Record Nr. UNISA-996466347103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
E-Learning and Games [[electronic resource] ] : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers / / edited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
E-Learning and Games [[electronic resource] ] : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers / / edited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XIV, 426 p. 239 illus.)
Disciplina 371.334
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
User interfaces (Computer systems)
Application software
Multimedia information systems
Computer graphics
Personal Computing
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
ISBN 3-319-40259-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.
Record Nr. UNINA-9910483343703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
E-Learning and Games [[electronic resource] ] : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers / / edited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
E-Learning and Games [[electronic resource] ] : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers / / edited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XIV, 426 p. 239 illus.)
Disciplina 371.334
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
User interfaces (Computer systems)
Application software
Multimedia information systems
Computer graphics
Personal Computing
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
ISBN 3-319-40259-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.
Record Nr. UNISA-996465721403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Entertainment for Education. Digital Techniques and Systems [[electronic resource] ] : 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings / / edited by Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Ruwei Yun
Entertainment for Education. Digital Techniques and Systems [[electronic resource] ] : 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings / / edited by Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Ruwei Yun
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XVI, 635 p. 310 illus.)
Disciplina 374.26
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Computers and Education
ISBN 3-642-14533-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-Learning Tools and Platforms -- Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance -- Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners -- Computer-Supported Collaborative Conceptual Change -- Optimization Technique for Commercial Mobile MMORPG -- Design and Implementation of TCP/IP Protocol Learning Tool -- A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles -- Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram -- SPICEreading: A Three-in-One Share Platform in Cooperative English Reading -- The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform -- Research on the Establishment of Structural E-Learning Resources -- Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent -- A Model-Driven Architecture Approach for Developing E-Learning Platform -- E-Learning System for Education -- Knowledge Preference Based Learning Community Construction and Service Support -- Developing an Online History Educational System to Present the Progression of Spatial Regions -- A Bibliometric Study of E-Learning Literature on SSCI Database -- Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles -- Transferring Design Knowledge: Challenges and Opportunities -- The Content Balancing Method for Item Selection in CAT -- The Formative Evaluation’s Impact on Online Learning -- Psychological Perspectives on Social Behaviors of Chinese MMORPG Players -- Research on the Adaptive Strategy of Adaptive Learning System -- Research on an Educational Software Defect Prediction Model Based on SVM -- Webgame Based Collaborative Learning Design: A Case Study -- E-Learning Environments and Applications -- Design of a Medical Simulator Hard- and Software Architecture -- Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language -- An Analysis Framework of Activity Context in e-Learning Environments -- Distributed Cognition and Ecological Field of Learning in Network Games -- A Multimodal Virtual Anatomy E-Learning Tool for Medical Education -- To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education -- Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid -- Using Graph Edit Distance to Diagnose Student’s Science Process Skill in Physics -- Intelligent Assessment in Math Education for Complete Induction Problems -- Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform -- A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP -- Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology -- Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6 -- Game Techniques for Edutainment -- A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games -- Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children -- Strategy Research about Exploiting the Attention Resource of Learners in Educational Games -- Planning Serious Games: Adapting Approaches for Development -- UML Modeling for Software System of Edu-Game -- A Common Software Architecture for Educational Games -- O3D-Based Game Learning Environments for Cultural Heritage Online Education -- Simulator and Robot-Based Game for Learning Automata Theory -- Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects -- Multimedia Techniques for Edutainment -- Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction -- Optimal Bi-directional Seam Carving for Content-Aware Image Resizing -- Real-Time Hand Gesture Recognition Based on Vision -- A Vertical Search Engine Based on Visual and Textual Features -- Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization -- Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking -- Spectrally-Based Single Image Relighting -- Multiple Layer Displacement Mapping with Lossless Image Compression -- Computer Animation and Graphics for Edutainment -- Research on Shadow Map Based Shadow Generation -- A Case for Web-Based Interactive 3D Game Using Motion Capture Data -- Sketch-Based Instancing of Parameterized 3D Models -- Digital Animation: Repercussions of New Media on Traditional Animation Concepts -- Towards Virtual Actors for Acting Out Stories -- Progressive 3D Model Compression Based on Surfacelet -- An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning -- Research on Collision Detection Algorithm Based on Particle Swarm Optimization -- Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce -- Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud.
Record Nr. UNINA-9910483816203321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Entertainment for Education. Digital Techniques and Systems [[electronic resource] ] : 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings / / edited by Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Ruwei Yun
Entertainment for Education. Digital Techniques and Systems [[electronic resource] ] : 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings / / edited by Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Ruwei Yun
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XVI, 635 p. 310 illus.)
Disciplina 374.26
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Computers and Education
ISBN 3-642-14533-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-Learning Tools and Platforms -- Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance -- Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners -- Computer-Supported Collaborative Conceptual Change -- Optimization Technique for Commercial Mobile MMORPG -- Design and Implementation of TCP/IP Protocol Learning Tool -- A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles -- Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram -- SPICEreading: A Three-in-One Share Platform in Cooperative English Reading -- The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform -- Research on the Establishment of Structural E-Learning Resources -- Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent -- A Model-Driven Architecture Approach for Developing E-Learning Platform -- E-Learning System for Education -- Knowledge Preference Based Learning Community Construction and Service Support -- Developing an Online History Educational System to Present the Progression of Spatial Regions -- A Bibliometric Study of E-Learning Literature on SSCI Database -- Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles -- Transferring Design Knowledge: Challenges and Opportunities -- The Content Balancing Method for Item Selection in CAT -- The Formative Evaluation’s Impact on Online Learning -- Psychological Perspectives on Social Behaviors of Chinese MMORPG Players -- Research on the Adaptive Strategy of Adaptive Learning System -- Research on an Educational Software Defect Prediction Model Based on SVM -- Webgame Based Collaborative Learning Design: A Case Study -- E-Learning Environments and Applications -- Design of a Medical Simulator Hard- and Software Architecture -- Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language -- An Analysis Framework of Activity Context in e-Learning Environments -- Distributed Cognition and Ecological Field of Learning in Network Games -- A Multimodal Virtual Anatomy E-Learning Tool for Medical Education -- To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education -- Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid -- Using Graph Edit Distance to Diagnose Student’s Science Process Skill in Physics -- Intelligent Assessment in Math Education for Complete Induction Problems -- Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform -- A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP -- Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology -- Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6 -- Game Techniques for Edutainment -- A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games -- Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children -- Strategy Research about Exploiting the Attention Resource of Learners in Educational Games -- Planning Serious Games: Adapting Approaches for Development -- UML Modeling for Software System of Edu-Game -- A Common Software Architecture for Educational Games -- O3D-Based Game Learning Environments for Cultural Heritage Online Education -- Simulator and Robot-Based Game for Learning Automata Theory -- Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects -- Multimedia Techniques for Edutainment -- Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction -- Optimal Bi-directional Seam Carving for Content-Aware Image Resizing -- Real-Time Hand Gesture Recognition Based on Vision -- A Vertical Search Engine Based on Visual and Textual Features -- Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization -- Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking -- Spectrally-Based Single Image Relighting -- Multiple Layer Displacement Mapping with Lossless Image Compression -- Computer Animation and Graphics for Edutainment -- Research on Shadow Map Based Shadow Generation -- A Case for Web-Based Interactive 3D Game Using Motion Capture Data -- Sketch-Based Instancing of Parameterized 3D Models -- Digital Animation: Repercussions of New Media on Traditional Animation Concepts -- Towards Virtual Actors for Acting Out Stories -- Progressive 3D Model Compression Based on Surfacelet -- An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning -- Research on Collision Detection Algorithm Based on Particle Swarm Optimization -- Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce -- Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud.
Record Nr. UNISA-996466427603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Genetic and Evolutionary Computing : Proceedings of the Fifteenth International Conference on Genetic and Evolutionary Computing (Volume II), October 6-8, 2023, Kaohsiung, Taiwan
Genetic and Evolutionary Computing : Proceedings of the Fifteenth International Conference on Genetic and Evolutionary Computing (Volume II), October 6-8, 2023, Kaohsiung, Taiwan
Autore Pan Jeng-Shyang
Edizione [1st ed.]
Pubbl/distr/stampa Singapore : , : Springer Singapore Pte. Limited, , 2024
Descrizione fisica 1 online resource (522 pages)
Altri autori (Persone) PanZhigeng
HuPei
LinJerry Chun-Wei
Collana Lecture Notes in Electrical Engineering Series
ISBN 981-9994-12-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Vehicle Traveling Speed Prediction Based on LightGBM Algorithm -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Data Preprocessing -- 3.2 Travel Speed Prediction on Expressway -- 4 Experiments and Analysis of Results -- 4.1 Data Sources and Pre-processing -- 4.2 Parameter Selection -- 4.3 Evaluation Indicators -- 4.4 Experimental Results and Analysis -- 5 Conclusions -- References -- A Feature Matching Method Based on Rolling Guided Filter and Collinear Triangular Matrix Optimal Transport -- 1 Introduction -- 2 Proposed Framework -- 2.1 The Keypoint Response Computation Method Based on Rolling Guided Filter Constraints -- 2.2 Feature Matching Based on Property Optimization with Keypoint Response Constraints -- 2.3 Collinear Triangular Matrix Optimal Transport -- 3 Experimental Analysis -- 3.1 Analysis of Scale Factor of Rolling-Guided Filter -- 3.2 Property Constraint Analysis in Feature Matching -- 3.3 Comparison and Analysis with Existing Methods -- 4 Conclusion -- References -- Short-Time Driving Style Classification and Recognition Method on Expressway -- 1 Introduction -- 2 Methodology -- 2.1 Data Preprocessing -- 2.2 Feature Construction -- 2.3 Selection of the Number of Driving Style Categories -- 2.4 Short-Time Driving Style Classification Method -- 2.5 Short-Time Driving Style Recognition -- 3 Experimental Results and Analysis -- 3.1 Analysis of Driving Style Classification Results -- 3.2 Short-Time Driving Style Recognition Results -- 4 Conclusion -- References -- Expressway Short-Term Traffic Flow Prediction Based on CNN-LSTM -- 1 Introduction -- 1.1 Background -- 1.2 Related Work -- 2 Methods -- 2.1 Convolutional Neural Network -- 2.2 Long Short-Term Memory -- 2.3 Establishment of CNN-LSTM Model -- 3 Experimental Research -- 3.1 Experimental Analysis.
3.2 Model Parameter Adjustment -- 3.3 Model Performance Evaluation Index -- 3.4 Comparison Model Experiment -- 3.5 Result Analysis -- 4 Conclusions -- References -- Expressway Traffic Speed Prediction Method Based on KF-GRU Model via ETC Data -- 1 Introduction -- 2 Algorithm -- 2.1 Problem Description and Definition -- 2.2 Overall Framework -- 2.3 Construction of Section Speed Dataset -- 2.4 Kalman Filter -- 2.5 Gated Recurrent Unit -- 3 Experimental Results and Analysis -- 4 Conclusion -- References -- Dynamic Brightness Adjustment of Tunnel Lighting Based on ETC Transaction Data -- 1 Introduction -- 2 Bidirectional LSTM Model -- 2.1 Basic Principle -- 2.2 BiLSTM Network -- 3 Simulation Experiments -- 3.1 Dataset Introduction -- 3.2 Data Preprocessing -- 3.3 Evaluation -- 3.4 Experiment Results -- 4 Conclusion -- References -- Short-Time Traffic Flow Prediction of Highway Toll Station Based on Combined GRU-MLP Model -- 1 Introduction -- 2 Related Work -- 3 GRU-MLP Combination Model -- 3.1 GRU Neural Network -- 3.2 MLP Neural Network -- 3.3 Combination Model -- 4 Experiment -- 4.1 Data Presentation and Analysis -- 4.2 Evaluation Indicators -- 4.3 GRU-MLP Combined Model Predictions and Analysis of Results -- 5 Conclusion -- References -- Real-Time Carbon Emission Monitoring and Prediction Method of Expressway Based on LSTM -- 1 Introduction -- 2 Carbon Emission Prediction Model Based on RNN-LSTM -- 2.1 RNN-LSTM Neural Network Model -- 2.2 Carbon Dioxide Emissions Accounting Method -- 2.3 Vehicle carbon Emission Calculation Model -- 3 Simulation Experiments -- 3.1 Data Description -- 3.2 Introduction of Comparative Experiment -- 3.3 Evaluation Index and Parameter Setting -- 3.4 Experimental Results and Analysis -- 4 Conclusion -- References -- PSR-GAN: Unsupervised Portrait Shadow Removal Using Evolutionary Computing -- 1 Introduction -- 2 Related Work.
3 Data Synthesis -- 3.1 Shadow Model -- 3.2 Shadow Image Synthesis -- 3.3 Dataset Composition -- 4 Methodology -- 4.1 Evolutionary Computing -- 4.2 Network Architecture -- 4.3 Loss Function -- 5 Experiments -- 5.1 Experimental Settings -- 5.2 Experimental Results -- 6 Conclusion and Future Works -- References -- Chebyshev Inequality and the Identification of Genes Associated with Alzheimer's Disease -- 1 Introduction -- 1.1 Introduction to AD and Gene Chip Technology -- 1.2 Simple Idea of Chebyshev's Inequality Applied to Genetic Screening -- 2 Materials and Methods -- 2.1 Data Collection -- 2.2 Data Preprocessing -- 2.3 Correlation Obtained by Two Ways -- 2.4 Changes in Disease Relevance at Different Stages -- 2.5 Chebyshev's Inequality Screens for Genes Associated with AD -- 3 Results -- 3.1 Correlation Between Cosine Similarity and the Pearson Correlation Coefficient Measure for AD Genes -- 3.2 Pearson's Correlation Coefficient and Cosine Similarity Measures the Difference in Correlation Between Different Stages -- 3.3 The Chebysheff Inequality was Used to Screen Candidate Genes from Changes Based on Pearson Correlation Coefficient and Cosine Similarity -- 4 Discussion -- 4.1 Discussion of Correlation Calculation Results -- 4.2 Analysis of AD Candidate Genes -- 5 Conclusions -- References -- A Novel Crossover Operator Based on Grey Wolf Optimizer Applied to Feature Selection Problem -- 1 Introduction -- 2 Material and Methods -- 2.1 Grey Wolf Optimizer as Crossover Operator -- 2.2 Description of Datasets and Evaluation Methods -- 3 Results -- 3.1 Compare with Different Feature Selection Algorithms -- 3.2 Compare with Different Crossover Operators -- 3.3 Real AD Data Applications -- 4 Discussion -- 5 Conclusion -- References -- Research on the Detection Method of Sybil Attacks on Wireless Terminals in Power Internet of Things -- 1 Introduction.
2 The Impact of Sybil Attacks -- 2.1 The Impact of Sybil Attacks on Localization -- 2.2 The Impact of Sybil Attacks on Data Transmission -- 2.3 The Impact of Sybil Attacks on Routing -- 3 Sybil Attack Detection and Resistance -- 3.1 Sybil Attack Detection Scheme -- 3.2 Improved Positioning Strategy of Anti-Sybil Attack -- 3.3 Improved Routing Strategies to Counter Sybil Attacks -- 4 Simulation Experiment and Analysis -- 4.1 Simulation Experiment and Analysis -- 4.2 Algorithm Simulation and Analysis -- 5 Conclusion -- References -- Probability Vector Enhanced Tumbleweed Optimization Algorithm -- 1 Introduction -- 2 Related Work -- 2.1 Compact Particle Swarm Optimization -- 2.2 Tumbleweed Optimization Algorithm -- 3 Probability Vector Enhanced Tumbleweed Optimization Algorithm -- 3.1 Basic Idea -- 3.2 Seedling Growth Stage -- 3.3 Seed Propagation Stage -- 4 Numerical Experimental Analysis -- 5 Conclusion -- References -- Improving BFGO with Apical Dominance-Guided Gradient Descent for Enhanced Optimization -- 1 Introduction -- 2 Related Work -- 2.1 Metaheuristic Algorithms and Gradient Descent -- 2.2 Bamboo Forest Growth Optimization (BFGO) Algorithm -- 3 Methodology -- 3.1 Apical Dominance in BFGO-ADGD -- 3.2 Gradient Descent in BFGO-ADGD -- 3.3 BFGO with Apical Dominance-Guided Gradient Descent -- 4 Experiment and Analysis -- 5 Conclusion -- References -- Research on Innovative Social Service Training Mode in Higher Vocational Colleges Under the New Situation -- 1 Introduction -- 2 The Connotation and Significance of Social Service in Vocational Colleges -- 2.1 The Connotation -- 2.2 The Significance -- 3 Analysis of Social Service Training Model in Higher Vocational Colleges -- 3.1 Content of Social Service Training Model -- 3.2 Issues in the Social Service Training Model.
4 Strategies for Innovating the Social Service Training Model in Higher Vocational Colleges -- 4.1 Establishing New Social Training Organizational Structures -- 4.2 Building a High-Quality Training Faculty -- 4.3 Innovating the Social Service Training Model -- 4.4 Introduction of New Generation Information Technology Training Methods -- 4.5 Strengthening School-Enterprise Collaborative Training -- 5 Conclusion -- References -- Research on the Precise Teaching Path of Higher Vocational Colleges Under the Concept of OBE in the Digital Era -- 1 Introduction -- 2 The Connotation of OBE Concept and Precise Teaching -- 2.1 The Concept of OBE -- 2.2 Precise Teaching -- 3 The Necessity of Implementing Precise Teaching in Higher Vocational Colleges Under the Concept of OBE -- 3.1 An Important Avenue to Meet Personalized Development Needs -- 3.2 An Important Means of Adapting Diverse Learning Paths -- 3.3 A Significant Approach to Implementing Generative Teaching Strategies -- 3.4 A Significant Form of Digital Empowerment Education -- 4 The Implementation Path of Precise Teaching in Higher Vocational Colleges Under the of Concept in the Digital Age -- 4.1 Define Learning Outcomes and Establish Precise Teaching Objectives -- 4.2 Attain Learning Outcomes by Precision Designing of Instructional Processes -- 4.3 Evaluate Learning Outcomes and Precisely Diagnosing Achievements -- References -- An Optimal Inventory Replenishment Strategy with Cross-docking System and Time Window Problem -- 1 Introduction -- 2 Problem Description and Assumptions -- 3 Model Development -- 4 A Case Study of a High-Tech Industry in Taiwan -- 5 Conclusion -- References -- Proposal of a DDoS Attack Detection Method Using the Communication Interval -- 1 Introduction -- 2 Research Background -- 2.1 DDoS Attack -- 2.2 DDoS Attack Detection Methods -- 2.3 Previous Research.
3 Proposed Method.
Record Nr. UNINA-9910805582903321
Pan Jeng-Shyang  
Singapore : , : Springer Singapore Pte. Limited, , 2024
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Interactive Technologies and Sociotechnical Systems [[electronic resource] ] : 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings / / edited by Hongbin Zha, Zhigeng Pan, Hal Thwaites, Alonzo C. Addison, Maurizio Forte
Interactive Technologies and Sociotechnical Systems [[electronic resource] ] : 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings / / edited by Hongbin Zha, Zhigeng Pan, Hal Thwaites, Alonzo C. Addison, Maurizio Forte
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XVI, 547 p.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Multimedia information systems
Artificial intelligence
Computer graphics
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Artificial Intelligence
Computer Graphics
Computer Appl. in Arts and Humanities
ISBN 3-540-46305-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality and Computer Graphics -- A Novel Parameter Learning Method of Virtual Garment -- Augmented Reality as Perceptual Reality -- A Multimodal Reference Resolution Approach in Virtual Environment -- SC: Prototypes for Interactive Architecture -- Model-Based Design of Virtual Environment Behavior -- Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents -- N’Files – A Space to React. Communication Between Architecture and Its Users -- IPML: Extending SMIL for Distributed Multimedia Presentations -- The Use of Multi-sensory Feedback to Improve the Usability of a Virtual Assembly Environment -- GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation -- Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene -- A Study on Perception and Operation Using Free Form Projection Display -- A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content -- Vision and Image Technology -- Embedding Image Watermarks into Local Linear Singularity Coefficients in Ridgelet Domain -- Rotated Haar-Like Features for Face Detection with In-Plane Rotation -- Contour Grouping: Focusing on Image Patches Around Edges -- Synthetic Stereoscopic Panoramic Images -- Building a Sparse Kernel Classifier on Riemannian Manifold -- Three-Dimension Maximum Between-Cluster Variance Image Segmentation Method Based on Chaotic Optimization -- A Multi-sensor Image Registration Method Based on Harris Corner Matching -- Graph Based Energy for Active Object Removal -- Object-Based Image Recoloring Using Alpha Matte and Color Histogram Specification -- Reconstructing Symmetric Curved Surfaces from a Single Image and Its Application -- Geometry Processing -- Constructing 3D Surface from Planar Contours with Grid Adjustment Analysis -- Geometric Modeling for Interpolation Surfaces Based on Blended Coordinate System -- Orthogonal Least Square RBF Based Implicit Surface Reconstruction Methods -- An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission -- Geometric Hermite Curves Based on Different Objective Functions -- Aligning 3D Polygonal Models with Improved PCA -- Collaborative Systems and GIS-Related -- A Crowd Evacuation System in Emergency Situation Based on Dynamics Model -- Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment -- The Component Based Factory Automation Control in the Internet Environment -- Database, Communication and Creation – A Research on Cultural Heritage-Based Educational Models -- An Adaptive Reliable QoS for Resource Errors Running on Ubiquitous Computing Environments -- Learner’s Tailoring E-Learning System on the Item Revision Difficulty Using PetriNet -- A Time-Controlling Terrain Rendering Algorithm -- Developing and Analyzing Geographical Content Display System by Using RFID -- Digital Heritage and Healthcare -- Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation -- CG Restoration of a Historical Noh Stage and Its Use for Edutainment -- Surveying and Mapping Caves by Using 3D Digital Technologies -- On the Use of 3D Scanner for Chinese Opera Documentation -- 3D Data Retrieval of Archaeological Pottery -- Participation as a Model the Canadian Heritage Information Network -- 3D Digital Archive of the Burghers of Calais -- The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts -- Virtual Manuscripts for an Enhanced Museum and Web Experience ‘Living Manuscripts’ -- Note-Taking Support for Nurses Using Digital Pen Character Recognition System -- Sensing and Robotics -- Human-Robot Interaction in a Ubiquitous House -- Development and Evaluation of a Hybrid Shared Tele-Haptic System -- Experimental Investigation on Integral Cognition by Multiple Senses -- Object Detection for a Mobile Robot Using Mixed Reality -- A Humanoid Robot to Prevent Children Accidents -- The Arts and Gaming -- Facial Sketch Rendering and Animation for Fun Communications -- Implementation of a Notation-Based Motion Choreography System -- Nomadic Perspectives: Spatial Representation in Oriental Scroll Painting and Holographic Panoramagrams -- Urban-Planning Game -- Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment -- Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit -- 3D Interactive Computer Games as a Pedagogical Tool.
Record Nr. UNISA-996466159103316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
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