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Comics and Agency / / edited by Vanessa Ossa, Jan-Noël Thon and Lukas R. A. Wilde
Comics and Agency / / edited by Vanessa Ossa, Jan-Noël Thon and Lukas R. A. Wilde
Pubbl/distr/stampa Berlin : , : De Gruyter, , 2022
Descrizione fisica 1 online resource (vi, 305 pages)
Disciplina 111.85
Soggetto topico Aesthetics - History
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910645950403321
Berlin : , : De Gruyter, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Comics and Agency / / ed. by Jan-Noël Thon, Vanessa Ossa, Lukas R. A. Wilde
Comics and Agency / / ed. by Jan-Noël Thon, Vanessa Ossa, Lukas R. A. Wilde
Edizione [1st ed.]
Pubbl/distr/stampa Berlin ; ; Boston : , : De Gruyter, , [2022]
Descrizione fisica 1 online resource (VI, 305 p.)
Disciplina 741.5
Collana Comics Studies : Aesthetics, Histories, and Practices
Soggetto topico LITERARY CRITICISM / European / General
Soggetto non controllato agency
comics
fan culture
participatory culture
ISBN 3-11-075448-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Comics and Agency -- What We Do with Comics: The Agency of Collectors in Dylan Horrock’s Hicksville -- Tintin’s Global Journey: Editors as Invisible Actors behind the Comics Industry of the 1960s -- How a German Publisher Appropriates Comics It Did Not Originally Publish -- The Agents of Doom: An Empirical Approach to Transmedia Actors -- Agency in the Making: Distribution and Publication as Topics in Nikolas Mahler’s Die Goldgruber Chroniken and the Anthology Drawn & Quarterly -- Comics Artist versus Artistic Genius: Kverneland and Fiske’s Approach to Artists, Metafiction, and Allusion to Contemporary Sources in Kanon -- Death of the Endless and Fan Projections -- “I Always Win”: Corporate Comics, Delinquent Fans, and the Body of Richard C. Meyer -- Pilgrimage to Hall H: Fan Agency at Comic-Con -- Librarians, Agency, Young People, and Comics: Graphic Account and the Development of Graphic Novel Collections in Libraries in Britain in the 1990s -- Learning from Pupils about Conviviality -- Ada in the Jungle and Aya of Yop City: Negotiating “Africa” in Comics -- Telling Stories with Photo Archives: Intermedial Agency in Documentary Comics -- Who Controls the Speech Bubbles? Reflecting on Agency in Comic-Games -- Notes on Contributors -- Index
Record Nr. UNISA-996496563403316
Berlin ; ; Boston : , : De Gruyter, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Gaming the Metaverse
Gaming the Metaverse
Autore Beil Benjamin
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (398 pages)
Altri autori (Persone) FreyermuthGundolf S
HammIsabelle
OssaVanessa
Collana Bild und Bit
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Cultural Studies
Cyberspace
Digital Culture
Digital Media
Media Aesthetics
Media Studies
Media Theory
Media
Metaverse
Popular Culture
Virtual Reality
ISBN 9783839474624
3839474620
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors.
Record Nr. UNINA-9910978270703321
Beil Benjamin  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gaming the Metaverse
Gaming the Metaverse
Autore Beil Benjamin
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (398 pages)
Altri autori (Persone) FreyermuthGundolf S
HammIsabelle
OssaVanessa
Collana Bild und Bit
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Cultural Studies
Cyberspace
Digital Culture
Digital Media
Media Aesthetics
Media Studies
Media Theory
Media
Metaverse
Popular Culture
Virtual Reality
ISBN 9783839474624
3839474620
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors.
Record Nr. UNISA-996647842903316
Beil Benjamin  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Narratives Crossing Boundaries : Storytelling in a Transmedial and Transdisciplinary Context
Narratives Crossing Boundaries : Storytelling in a Transmedial and Transdisciplinary Context
Autore Friedmann Joachim
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript, , 2023
Descrizione fisica 1 online resource (369 pages)
Disciplina 320.12
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Boundaries
Games
Storytelling
SOCIAL SCIENCE / Media Studies
ISBN 9783839464861
3839464862
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- Crossing Boundaries? Defining Boundaries! -- DISCIPLINARY BOUNDARIES -- Designing the Mystery -- I Am Your Monster No Longer -- When Mad Science Found its Way in Digital Games -- MEDIAL BOUNDARIES -- Serial Games in a Transmedial World -- Playing with Batman -- ONTOLOGICAL BOUNDARIES -- The Multimodality of Immersion -- Stories and Political Imaginaries -- Shared Realities, Solitary Actions -- Gaming on Climate Change -- Womanhood Beyond Stereotypes -- Exploring Contemporary Southern African Culture through Animation and Video Games -- Keeping Memory Alive through Digital Games -- Towards the Ludic Cyborg -- Contributors
Record Nr. UNINA-9910758497303321
Friedmann Joachim  
Bielefeld : , : transcript, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playful Participatory Practices : Theoretical and Methodological Reflections / / edited by Pablo Abend, Benjamin Beil, Vanessa Ossa
Playful Participatory Practices : Theoretical and Methodological Reflections / / edited by Pablo Abend, Benjamin Beil, Vanessa Ossa
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020
Descrizione fisica 1 online resource (v, 161 pages) : illustrations
Disciplina 793.01
Collana Perspektiven der Game Studies
Soggetto topico Popular culture
Mass media
Communication
Sociology
Popular Culture
Media Sociology
Media Research
Soggetto genere / forma Informational works.
Documents d'information
ISBN 3-658-28619-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: Playful Participatory Practices -- Institutions in Play: Practices of Legitimation in Games -- Intrinsic Research – a Practice-Based Approach to Computer Game Modding -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others -- Modding the Stage -- Digging Deep – Mud as Medium. Playful Encounters with the Soil -- Expanded Game Art and Neurointerfaces as Means of Produsage -- On Action.
Record Nr. UNINA-9910483319503321
Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui