Comics and Agency / / edited by Vanessa Ossa, Jan-Noël Thon and Lukas R. A. Wilde
| Comics and Agency / / edited by Vanessa Ossa, Jan-Noël Thon and Lukas R. A. Wilde |
| Pubbl/distr/stampa | Berlin : , : De Gruyter, , 2022 |
| Descrizione fisica | 1 online resource (vi, 305 pages) |
| Disciplina | 111.85 |
| Soggetto topico | Aesthetics - History |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910645950403321 |
| Berlin : , : De Gruyter, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Comics and Agency / / ed. by Jan-Noël Thon, Vanessa Ossa, Lukas R. A. Wilde
| Comics and Agency / / ed. by Jan-Noël Thon, Vanessa Ossa, Lukas R. A. Wilde |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Berlin ; ; Boston : , : De Gruyter, , [2022] |
| Descrizione fisica | 1 online resource (VI, 305 p.) |
| Disciplina | 741.5 |
| Collana | Comics Studies : Aesthetics, Histories, and Practices |
| Soggetto topico | LITERARY CRITICISM / European / General |
| Soggetto non controllato |
agency
comics fan culture participatory culture |
| ISBN | 3-11-075448-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Comics and Agency -- What We Do with Comics: The Agency of Collectors in Dylan Horrock’s Hicksville -- Tintin’s Global Journey: Editors as Invisible Actors behind the Comics Industry of the 1960s -- How a German Publisher Appropriates Comics It Did Not Originally Publish -- The Agents of Doom: An Empirical Approach to Transmedia Actors -- Agency in the Making: Distribution and Publication as Topics in Nikolas Mahler’s Die Goldgruber Chroniken and the Anthology Drawn & Quarterly -- Comics Artist versus Artistic Genius: Kverneland and Fiske’s Approach to Artists, Metafiction, and Allusion to Contemporary Sources in Kanon -- Death of the Endless and Fan Projections -- “I Always Win”: Corporate Comics, Delinquent Fans, and the Body of Richard C. Meyer -- Pilgrimage to Hall H: Fan Agency at Comic-Con -- Librarians, Agency, Young People, and Comics: Graphic Account and the Development of Graphic Novel Collections in Libraries in Britain in the 1990s -- Learning from Pupils about Conviviality -- Ada in the Jungle and Aya of Yop City: Negotiating “Africa” in Comics -- Telling Stories with Photo Archives: Intermedial Agency in Documentary Comics -- Who Controls the Speech Bubbles? Reflecting on Agency in Comic-Games -- Notes on Contributors -- Index |
| Record Nr. | UNISA-996496563403316 |
| Berlin ; ; Boston : , : De Gruyter, , [2022] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Gaming the Metaverse
| Gaming the Metaverse |
| Autore | Beil Benjamin |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (398 pages) |
| Altri autori (Persone) |
FreyermuthGundolf S
HammIsabelle OssaVanessa |
| Collana | Bild und Bit |
| Soggetto topico | SOCIAL SCIENCE / Media Studies |
| Soggetto non controllato |
Computer Games
Cultural Studies Cyberspace Digital Culture Digital Media Media Aesthetics Media Studies Media Theory Media Metaverse Popular Culture Virtual Reality |
| ISBN |
9783839474624
3839474620 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors. |
| Record Nr. | UNINA-9910978270703321 |
Beil Benjamin
|
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| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gaming the Metaverse
| Gaming the Metaverse |
| Autore | Beil Benjamin |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (398 pages) |
| Altri autori (Persone) |
FreyermuthGundolf S
HammIsabelle OssaVanessa |
| Collana | Bild und Bit |
| Soggetto topico | SOCIAL SCIENCE / Media Studies |
| Soggetto non controllato |
Computer Games
Cultural Studies Cyberspace Digital Culture Digital Media Media Aesthetics Media Studies Media Theory Media Metaverse Popular Culture Virtual Reality |
| ISBN |
9783839474624
3839474620 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors. |
| Record Nr. | UNISA-996647842903316 |
Beil Benjamin
|
||
| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Narratives Crossing Boundaries : Storytelling in a Transmedial and Transdisciplinary Context
| Narratives Crossing Boundaries : Storytelling in a Transmedial and Transdisciplinary Context |
| Autore | Friedmann Joachim |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript, , 2023 |
| Descrizione fisica | 1 online resource (369 pages) |
| Disciplina | 320.12 |
| Collana | Bild und Bit. Studien zur digitalen Medienkultur |
| Soggetto topico |
Boundaries
Games Storytelling SOCIAL SCIENCE / Media Studies |
| ISBN |
9783839464861
3839464862 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Table of Contents -- Crossing Boundaries? Defining Boundaries! -- DISCIPLINARY BOUNDARIES -- Designing the Mystery -- I Am Your Monster No Longer -- When Mad Science Found its Way in Digital Games -- MEDIAL BOUNDARIES -- Serial Games in a Transmedial World -- Playing with Batman -- ONTOLOGICAL BOUNDARIES -- The Multimodality of Immersion -- Stories and Political Imaginaries -- Shared Realities, Solitary Actions -- Gaming on Climate Change -- Womanhood Beyond Stereotypes -- Exploring Contemporary Southern African Culture through Animation and Video Games -- Keeping Memory Alive through Digital Games -- Towards the Ludic Cyborg -- Contributors |
| Record Nr. | UNINA-9910758497303321 |
Friedmann Joachim
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| Bielefeld : , : transcript, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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Playful Participatory Practices : Theoretical and Methodological Reflections / / edited by Pablo Abend, Benjamin Beil, Vanessa Ossa
| Playful Participatory Practices : Theoretical and Methodological Reflections / / edited by Pablo Abend, Benjamin Beil, Vanessa Ossa |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020 |
| Descrizione fisica | 1 online resource (v, 161 pages) : illustrations |
| Disciplina | 793.01 |
| Collana | Perspektiven der Game Studies |
| Soggetto topico |
Popular culture
Mass media Communication Sociology Popular Culture Media Sociology Media Research |
| Soggetto genere / forma |
Informational works.
Documents d'information |
| ISBN | 3-658-28619-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction: Playful Participatory Practices -- Institutions in Play: Practices of Legitimation in Games -- Intrinsic Research – a Practice-Based Approach to Computer Game Modding -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others -- Modding the Stage -- Digging Deep – Mud as Medium. Playful Encounters with the Soil -- Expanded Game Art and Neurointerfaces as Means of Produsage -- On Action. |
| Record Nr. | UNINA-9910483319503321 |
| Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer VS, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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