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Serious Games [[electronic resource] ] : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings / / edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman
Serious Games [[electronic resource] ] : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings / / edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XII, 296 p. 75 illus.)
Disciplina 794.81526
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer graphics
Artificial intelligence
Education—Data processing
Application software
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Computer Graphics
Artificial Intelligence
Computers and Education
Computer Appl. in Social and Behavioral Sciences
ISBN 3-030-02762-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game „Composites Cup on Tortuga” with the Support of “Kraken” -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals’ variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development – Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife – Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. .
Record Nr. UNISA-996466453103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings / / edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman
Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings / / edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XII, 296 p. 75 illus.)
Disciplina 794.81526
794.81
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer graphics
Artificial intelligence
Education—Data processing
Application software
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Computer Graphics
Artificial Intelligence
Computers and Education
Computer Appl. in Social and Behavioral Sciences
ISBN 3-030-02762-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game „Composites Cup on Tortuga” with the Support of “Kraken” -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals’ variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development – Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife – Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. .
Record Nr. UNINA-9910349395403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games [[electronic resource] ] : Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings / / edited by Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
Serious Games [[electronic resource] ] : Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings / / edited by Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XXVI, 308 p. 114 illus., 105 illus. in color.)
Disciplina 794.81526
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-45841-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Health, well-being and accessibility -- Education, learning and training -- Science, nature and heritage -- Design, development and analysis -- Poster papers -- Exhibits.
Record Nr. UNISA-996466267603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Serious Games : Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings / / edited by Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
Serious Games : Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings / / edited by Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XXVI, 308 p. 114 illus., 105 illus. in color.)
Disciplina 794.81526
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-45841-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Health, well-being and accessibility -- Education, learning and training -- Science, nature and heritage -- Design, development and analysis -- Poster papers -- Exhibits.
Record Nr. UNINA-9910483798403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings / / edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel
Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings / / edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XV, 195 p. 72 illus.)
Disciplina 794.81526
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-19126-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning -- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health -- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities -- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises -- Games for Learning -- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game -- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes -- Blitzmerker: Learning Idioms with a Mobile Game -- Games for Other Purposes -- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences -- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces -- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage -- Game Design and Development -- Casanova: A Simple, High-Performance Language for Game Development -- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture -- Why Is This So Hard? Insights from the State Space of a Simple Board Game -- Social Network Analysis and Gaming: Survey of the Current State of Art -- Poster and Demo Papers -- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents -- ‘‘How to Fail Your Research Degree’’: A Serious Game for Research Students in Higher Education -- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform -- Combining the Virtual and Physical Interaction Environment.
Record Nr. UNISA-996200022603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings / / edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel
Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings / / edited by Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XV, 195 p. 72 illus.)
Disciplina 794.81526
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-19126-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning -- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health -- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities -- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises -- Games for Learning -- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game -- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes -- Blitzmerker: Learning Idioms with a Mobile Game -- Games for Other Purposes -- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences -- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces -- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage -- Game Design and Development -- Casanova: A Simple, High-Performance Language for Game Development -- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture -- Why Is This So Hard? Insights from the State Space of a Simple Board Game -- Social Network Analysis and Gaming: Survey of the Current State of Art -- Poster and Demo Papers -- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents -- ‘‘How to Fail Your Research Degree’’: A Serious Game for Research Students in Higher Education -- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform -- Combining the Virtual and Physical Interaction Environment.
Record Nr. UNINA-9910484879803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serious Games Development and Applications [[electronic resource] ] : 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
Serious Games Development and Applications [[electronic resource] ] : 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XII, 226 p. 74 illus.)
Disciplina 371.337
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-11623-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Games for Health -- PhysioVinci – A First Approach on a Physical Rehabilitation Game -- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment -- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game -- Using Serious Games for Cognitive Disabilities -- Atmosphaeres – 360◦ Video Environments for Stress and Pain Management -- Games for Medical Training -- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face -- Sepsis Fast Track: A Serious Game for Medical Decision Making -- Serious Games for Children -- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children -- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) -- Jumru 5s – A Game Engine for Serious Games -- Music and Sound Effects -- Serious Music Game Design and Testing -- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing -- Games for Other Purposes -- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 -- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach -- Measuring the Commercial Outcomes of Serious Games in Companies – A Review -- Designing and Testing a Racing Car Serious Game Module -- The Construction of Serious Games Supporting Creativity in Student Labs -- Game Design and Theories -- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
Record Nr. UNISA-996213651003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Serious Games Development and Applications : 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
Serious Games Development and Applications : 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XII, 226 p. 74 illus.)
Disciplina 371.337
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-11623-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Games for Health -- PhysioVinci – A First Approach on a Physical Rehabilitation Game -- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment -- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game -- Using Serious Games for Cognitive Disabilities -- Atmosphaeres – 360◦ Video Environments for Stress and Pain Management -- Games for Medical Training -- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face -- Sepsis Fast Track: A Serious Game for Medical Decision Making -- Serious Games for Children -- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children -- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) -- Jumru 5s – A Game Engine for Serious Games -- Music and Sound Effects -- Serious Music Game Design and Testing -- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing -- Games for Other Purposes -- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 -- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach -- Measuring the Commercial Outcomes of Serious Games in Companies – A Review -- Designing and Testing a Racing Car Serious Game Module -- The Construction of Serious Games Supporting Creativity in Student Labs -- Game Design and Theories -- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
Record Nr. UNINA-9910484102703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui