Haptic and Audio Interaction Design [[electronic resource] ] : 8th International Workshop, HAID 2013, Daejeon, Korea, April 18-19, 2013, Revised Selected Papers / / edited by Ian Oakley, Stephen Brewster |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XII, 137 p. 46 illus.) |
Disciplina |
005.437
4.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Multimedia information systems Computers and civilization Computers Education—Data processing User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Multimedia Information Systems Computers and Society Models and Principles Computers and Education |
ISBN | 3-642-41068-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Non-intrusive and Thermal Haptics -- New Interfaces and Interactions -- Emotion and Affect -- Music.- Mobile Devices and Applications. |
Record Nr. | UNISA-996466053303316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Haptic and Audio Interaction Design : 8th International Workshop, HAID 2013, Daejeon, Korea, April 18-19, 2013, Revised Selected Papers / / edited by Ian Oakley, Stephen Brewster |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XII, 137 p. 46 illus.) |
Disciplina |
005.437
4.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Multimedia information systems Computers and civilization Computers Education—Data processing User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Multimedia Information Systems Computers and Society Models and Principles Computers and Education |
ISBN | 3-642-41068-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Non-intrusive and Thermal Haptics -- New Interfaces and Interactions -- Emotion and Affect -- Music.- Mobile Devices and Applications. |
Record Nr. | UNINA-9910483763603321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Haptic and audio interaction design : second international workshop, HAID 2007, Seoul, South Korea, November 29-30, 2007 : proceedings / / Ian Oakley, Stephen Brewster (editors) |
Edizione | [1st ed. 2007.] |
Pubbl/distr/stampa | Berlin ; ; Heidelberg ; ; New York : , : Springer, , [2007] |
Descrizione fisica | 1 online resource (XIV, 145 p.) |
Disciplina | 004.019 |
Collana | Lecture notes in computer science |
Soggetto topico | Human-computer interaction |
ISBN | 3-540-76702-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Plenary Talks -- Self-produced Sound: Tightly Binding Haptics and Audio -- Will Haptics Technology Be Used in Mobile Devices?: A Historical Review of Haptics Technology and Its Potential Applications in Multi-modal Interfaces -- Session: Tactile Displays -- Tactile Visualization with Mobile AR on a Handheld Device -- Mobile Multi-actuator Tactile Displays -- Comparison of Force, Tactile and Vibrotactile Feedback for Texture Representation Using a Combined Haptic Feedback Interface -- Session: Communication and Games -- Shake2Talk: Multimodal Messaging for Interpersonal Communication -- Communication-Wear: User Feedback as Part of a Co-Design Process -- Interactive Racing Game with Graphic and Haptic Feedback -- Session: Accessibility and Navigation -- Obstacle Detection and Avoidance System for Visually Impaired People -- Tangible User Interface for the Exploration of Auditory City Maps -- Haptic and Sound Grid for Enhanced Positioning in a 3-D Virtual Environment -- Session: Design -- User-Centered Design Proposals for Prototyping Haptic User Interfaces -- Designing Eyes-Free Interaction -- Beyond Clicks and Beeps: In Pursuit of an Effective Sound Design Methodology. |
Record Nr. | UNINA-9910482973203321 |
Berlin ; ; Heidelberg ; ; New York : , : Springer, , [2007] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Haptic and audio interaction design : second international workshop, HAID 2007, Seoul, South Korea, November 29-30, 2007 : proceedings / / Ian Oakley, Stephen Brewster (editors) |
Edizione | [1st ed. 2007.] |
Pubbl/distr/stampa | Berlin ; ; Heidelberg ; ; New York : , : Springer, , [2007] |
Descrizione fisica | 1 online resource (XIV, 145 p.) |
Disciplina | 004.019 |
Collana | Lecture notes in computer science |
Soggetto topico | Human-computer interaction |
ISBN | 3-540-76702-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Plenary Talks -- Self-produced Sound: Tightly Binding Haptics and Audio -- Will Haptics Technology Be Used in Mobile Devices?: A Historical Review of Haptics Technology and Its Potential Applications in Multi-modal Interfaces -- Session: Tactile Displays -- Tactile Visualization with Mobile AR on a Handheld Device -- Mobile Multi-actuator Tactile Displays -- Comparison of Force, Tactile and Vibrotactile Feedback for Texture Representation Using a Combined Haptic Feedback Interface -- Session: Communication and Games -- Shake2Talk: Multimodal Messaging for Interpersonal Communication -- Communication-Wear: User Feedback as Part of a Co-Design Process -- Interactive Racing Game with Graphic and Haptic Feedback -- Session: Accessibility and Navigation -- Obstacle Detection and Avoidance System for Visually Impaired People -- Tangible User Interface for the Exploration of Auditory City Maps -- Haptic and Sound Grid for Enhanced Positioning in a 3-D Virtual Environment -- Session: Design -- User-Centered Design Proposals for Prototyping Haptic User Interfaces -- Designing Eyes-Free Interaction -- Beyond Clicks and Beeps: In Pursuit of an Effective Sound Design Methodology. |
Record Nr. | UNISA-996466037803316 |
Berlin ; ; Heidelberg ; ; New York : , : Springer, , [2007] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Interactive Storytelling [[electronic resource] ] : 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings / / edited by Nuno Nunes, Ian Oakley, Valentina Nisi |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XVII, 414 p. 57 illus.) |
Disciplina | 006.7 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
Personal computers Multimedia systems User interfaces (Computer systems) Artificial intelligence Computer Appl. in Arts and Humanities Personal Computing Media Design User Interfaces and Human Computer Interaction Artificial Intelligence |
ISBN | 3-319-71027-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children’s Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum’s Experiences Through Games And Stories for Young Audiences -- That’s Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems. |
Record Nr. | UNISA-996466440903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Interactive Storytelling : 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings / / edited by Nuno Nunes, Ian Oakley, Valentina Nisi |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XVII, 414 p. 57 illus.) |
Disciplina | 006.7 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
Personal computers Multimedia systems User interfaces (Computer systems) Artificial intelligence Computer Appl. in Arts and Humanities Personal Computing Media Design User Interfaces and Human Computer Interaction Artificial Intelligence |
ISBN | 3-319-71027-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children’s Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D – Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum’s Experiences Through Games And Stories for Young Audiences -- That’s Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems. |
Record Nr. | UNINA-9910483214803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|