Computer animation 2006 : ACM SIGGRAPH / Eurographics Symposium Proceedings : Vienna, Austria September 2 - 4, 2006 |
Autore | O'Sullivan Carol |
Pubbl/distr/stampa | [Place of publication not identified], : Eurographics Association, 2006 |
Descrizione fisica | 1 online resource (370 pages) |
Collana | ACM Conferences |
Soggetto topico |
Visual Arts
Art, Architecture & Applied Arts Photography |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Computer animation 2006 : Association for Computing Machinery SIGGRAPH / Eurographics Symposium Proceedings : Vienna, Austria September 2 - 4, 2006
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation SCA '06 ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Vienna, Austria - September 02 - 04, 2006 |
Record Nr. | UNINA-9910375838003321 |
O'Sullivan Carol | ||
[Place of publication not identified], : Eurographics Association, 2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Intelligent Virtual Agents [[electronic resource] ] : 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings / / edited by Jonas Beskow, Christopher Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XVI, 473 p. 158 illus.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Optical data processing Computer organization Artificial Intelligence User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Systems Organization and Communication Networks |
ISBN | 3-319-67401-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Pedagogical Agents to Support Embodied, Discovery-based Learning -- WalkNet: A Neural-Network-Based Interactive Walking Controller -- A Virtual Poster Presenter using Mixed Reality -- Multiparty Interactions for Coordination in a Mixed Human-Agent Teamwork -- A Dynamic Speech Breathing System for Virtual Characters -- To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations -- Giving Emotional Contagion Ability to Virtual Agents in Crowds -- Selecting and expressing communicative functions in a SAIBACompliant Agent Framework -- Racing Heart and Sweaty Palms: What Influences Users' Self-Assessments and Physiological Signals When Interacting With Virtual Audiences -- Effects of Social Priming on Social Presence with Intelligent Virtual Agents -- Predicting Future Crowd Motion Including Event Treatment -- The Intelligent Coaching Space: A Demonstration -- Get One or Create One: The Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings -- Virtual reality negotiation training system with virtual cognitions -- Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots -- Pragmatic multimodality: Effects of nonverbal cues of focus and certainty in a virtual human -- Simulating listener gaze and evaluating its effect on human speakers -- Predicting Head Pose in Dyadic Conversation -- Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning -- A psychotherapy training environment with virtual patients implemented using the Furhat robot platform -- Crowd-Powered Design of Virtual Attentive Listeners -- Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent -- Personality Projection in a Social Mediator: The Moveable Facial Features in Robotic Systems -- Recipe Hunt: Engaging with Cultural Food Knowledge using Multiple Embodied Conversational Agents -- Development and Perception Evaluation of Culture-specific Gaze Behaviors of Virtual Agents -- Development and Perception Evaluation of Culture- specific Gaze Behaviors of Virtual Agents -- A demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications -- An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications -- Moral Conflicts in VR: Addressing Grade Disputes with a Virtual Trainer -- Evaluated by a Machine. Effects of Negative Feedback by a Computer or Human Boss -- Gratch: A Web-Based Platform for Annotating Sentiment-Related Phenomena in Human-Agent Conversations -- Does a robot tutee increase engagement in a learning-by-teaching situation -- The Expression of Mental States in a Humanoid Robot -- You Can Leave Your Head On - Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo -- Say Hi to Eliza -- A computational model of power in collaborative negotiation dialogues -- Prestige Questions, Online Agents, and Gender-Driven Differences in Disclosure -- To Tell the Truth: Virtual Agents and Morning Morality -- Fixed-pie Lie in Action -- Generation of Virtual Characters from Personality Traits -- Effect of Visual Feedback Caused by Changing Mental States of the Avatar based on the Operator's Mental States using Physiological Indices -- That's a Rap: Increasing Engagement with Rap Music Performance by Virtual Agents -- Design of an Emotion Elicitation Tool using VR for Human-Avatar Interaction Studies -- Toward an Automatic Classification of Negotiation Styles using Natural Language Processing -- Interactive Narration with a Child: Avatar versus Human in Video-Conference -- Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality -- Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children -- Interacting with a semantic affective ECA -- Towards Believable Interactions between Synthetic Characters -- Joint Learning of Speech-Driven Facial Motion with Bidirectional Long-Short Term Memory -- Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior -- Categorizing a virtual agent's visual appearance and discovering age-related user preferences - a qualitative interview study -- Towards Reasoned Modality Selection in an Embodied Conversation Agent -- Lay causal explanations of human vs. humanoid behavior -- Generating Situation-Based Motivational Feedback in a Post-Traumatic Stress Disorder E-health System -- Talk About Death: End of Life Planning with a Virtual Agent -- Social Gaze Model for an Interactive Virtual Character -- Studying Gender Bias and Social Backlash via Simulated Negotiations with Virtual Agents -- The Dynamics of Human-Agent Trust with POMDP-Generated Explanations -- Virtual Role-Play with Rapid Avatars -- Motion Capture Synthesis with Adversarial Learning. . |
Record Nr. | UNISA-996465917703316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Intelligent Virtual Agents : 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings / / edited by Jonas Beskow, Christopher Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XVI, 473 p. 158 illus.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Optical data processing Computer organization Artificial Intelligence User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Systems Organization and Communication Networks |
ISBN | 3-319-67401-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Pedagogical Agents to Support Embodied, Discovery-based Learning -- WalkNet: A Neural-Network-Based Interactive Walking Controller -- A Virtual Poster Presenter using Mixed Reality -- Multiparty Interactions for Coordination in a Mixed Human-Agent Teamwork -- A Dynamic Speech Breathing System for Virtual Characters -- To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations -- Giving Emotional Contagion Ability to Virtual Agents in Crowds -- Selecting and expressing communicative functions in a SAIBACompliant Agent Framework -- Racing Heart and Sweaty Palms: What Influences Users' Self-Assessments and Physiological Signals When Interacting With Virtual Audiences -- Effects of Social Priming on Social Presence with Intelligent Virtual Agents -- Predicting Future Crowd Motion Including Event Treatment -- The Intelligent Coaching Space: A Demonstration -- Get One or Create One: The Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings -- Virtual reality negotiation training system with virtual cognitions -- Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots -- Pragmatic multimodality: Effects of nonverbal cues of focus and certainty in a virtual human -- Simulating listener gaze and evaluating its effect on human speakers -- Predicting Head Pose in Dyadic Conversation -- Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning -- A psychotherapy training environment with virtual patients implemented using the Furhat robot platform -- Crowd-Powered Design of Virtual Attentive Listeners -- Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent -- Personality Projection in a Social Mediator: The Moveable Facial Features in Robotic Systems -- Recipe Hunt: Engaging with Cultural Food Knowledge using Multiple Embodied Conversational Agents -- Development and Perception Evaluation of Culture-specific Gaze Behaviors of Virtual Agents -- Development and Perception Evaluation of Culture- specific Gaze Behaviors of Virtual Agents -- A demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications -- An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications -- Moral Conflicts in VR: Addressing Grade Disputes with a Virtual Trainer -- Evaluated by a Machine. Effects of Negative Feedback by a Computer or Human Boss -- Gratch: A Web-Based Platform for Annotating Sentiment-Related Phenomena in Human-Agent Conversations -- Does a robot tutee increase engagement in a learning-by-teaching situation -- The Expression of Mental States in a Humanoid Robot -- You Can Leave Your Head On - Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo -- Say Hi to Eliza -- A computational model of power in collaborative negotiation dialogues -- Prestige Questions, Online Agents, and Gender-Driven Differences in Disclosure -- To Tell the Truth: Virtual Agents and Morning Morality -- Fixed-pie Lie in Action -- Generation of Virtual Characters from Personality Traits -- Effect of Visual Feedback Caused by Changing Mental States of the Avatar based on the Operator's Mental States using Physiological Indices -- That's a Rap: Increasing Engagement with Rap Music Performance by Virtual Agents -- Design of an Emotion Elicitation Tool using VR for Human-Avatar Interaction Studies -- Toward an Automatic Classification of Negotiation Styles using Natural Language Processing -- Interactive Narration with a Child: Avatar versus Human in Video-Conference -- Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality -- Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children -- Interacting with a semantic affective ECA -- Towards Believable Interactions between Synthetic Characters -- Joint Learning of Speech-Driven Facial Motion with Bidirectional Long-Short Term Memory -- Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior -- Categorizing a virtual agent's visual appearance and discovering age-related user preferences - a qualitative interview study -- Towards Reasoned Modality Selection in an Embodied Conversation Agent -- Lay causal explanations of human vs. humanoid behavior -- Generating Situation-Based Motivational Feedback in a Post-Traumatic Stress Disorder E-health System -- Talk About Death: End of Life Planning with a Virtual Agent -- Social Gaze Model for an Interactive Virtual Character -- Studying Gender Bias and Social Backlash via Simulated Negotiations with Virtual Agents -- The Dynamics of Human-Agent Trust with POMDP-Generated Explanations -- Virtual Role-Play with Rapid Avatars -- Motion Capture Synthesis with Adversarial Learning. . |
Record Nr. | UNINA-9910483171003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Politics, policy and power in translation history / / Lieven D'hulst, Carol O'Sullivan, Michael Schreiber (eds.) |
Pubbl/distr/stampa | [Berlin, Germany] : , : Frank & Timme GmbH Verlag, , 2016 |
Descrizione fisica | 1 online resource (256 pages) |
Disciplina | 418.02 |
Collana | Transkulturalität - Translation - Transfer |
Soggetto topico |
Translating and interpreting - History
Historical linguistics |
ISBN | 3-7329-9735-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNINA-9910153271703321 |
[Berlin, Germany] : , : Frank & Timme GmbH Verlag, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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SCCG 2012 : proceedings of the 28th Spring Conference on Computer Graphics : Budmerice, Slovakia, May 2 - 4, 2012 |
Autore | O'Sullivan Carol |
Pubbl/distr/stampa | [Place of publication not identified], : ACM, 2012 |
Descrizione fisica | 1 online resource (158 pages) |
Collana | ACM Other conferences |
Soggetto topico |
Engineering & Applied Sciences
Technology - General |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Spring Conference on Computer Graphics 2012 : proceedings of the 28th Spring Conference on Computer Graphics : Budmerice, Slovakia, May 2 - 4, 2012
Proceedings of the 28th Spring Conference on Computer Graphics SCCG'12 Spring Conference on Computer Graphics, Smolenice, Slovakia - May 02 - 04, 2012 |
Record Nr. | UNINA-9910375891203321 |
O'Sullivan Carol | ||
[Place of publication not identified], : ACM, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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