Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer |
Pubbl/distr/stampa | New York : , : Bloomsbury Academic, , 2017 |
Descrizione fisica | 1 online resource (353 pages) : illustrations, photographs |
Disciplina | 794.8/1536 |
Collana | Approaches to digital game studies |
Soggetto topico |
Game-based learning
Shared virtual environments Video games - Design |
ISBN |
1-5013-1627-3
1-5013-1625-7 1-5013-1626-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira. |
Record Nr. | UNINA-9910511382203321 |
New York : , : Bloomsbury Academic, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer |
Pubbl/distr/stampa | New York : , : Bloomsbury Academic, , 2017 |
Descrizione fisica | 1 online resource (353 pages) : illustrations, photographs |
Disciplina | 794.8/1536 |
Collana | Approaches to digital game studies |
Soggetto topico |
Game-based learning
Shared virtual environments Video games - Design |
ISBN |
1-5013-1627-3
1-5013-1625-7 1-5013-1626-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira. |
Record Nr. | UNINA-9910792900103321 |
New York : , : Bloomsbury Academic, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|