Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
| Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
| Autore | Nelson Brian C. |
| Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 371.397 |
| Altri autori (Persone) | ErlandsonBenjamin E |
| Collana | Interdisciplinary approaches to educational technology |
| Soggetto topico |
Virtual reality in education
Educational innovations |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-136-86304-4
0-203-83637-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
| Record Nr. | UNINA-9910457703803321 |
Nelson Brian C.
|
||
| New York, N.Y. : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
| Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
| Autore | Nelson Brian C. |
| Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 371.397 |
| Altri autori (Persone) | ErlandsonBenjamin E |
| Collana | Interdisciplinary approaches to educational technology |
| Soggetto topico |
Virtual reality in education
Educational innovations |
| ISBN |
1-136-86303-6
1-136-86304-4 0-203-83637-5 |
| Classificazione | EDU000000EDU039000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
| Record Nr. | UNINA-9910778910303321 |
Nelson Brian C.
|
||
| New York, N.Y. : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||