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Pro Android Games [[electronic resource] ] : L Edition / / by Massimo Nardone, Vladimir Silva
Pro Android Games [[electronic resource] ] : L Edition / / by Massimo Nardone, Vladimir Silva
Autore Nardone Massimo
Edizione [3rd ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (395 p.)
Disciplina 004
005.11
005.13
Soggetto topico Computer games—Programming
Computer programming
Programming languages (Electronic computers)
Game Development
Programming Techniques
Programming Languages, Compilers, Interpreters
ISBN 1-4842-0587-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Introduction; Chapter 1: Welcome to Android Gaming; Setting Up Your Machine; Download and Install the SDK; Configure Android Studio; Installing the Native Development Kit; NDK Install; Install Cygwin; Install MinGW; Install Ant; Creating an Android Emulator; Creating an AVD; Configuring a Real Device; Importing the Source Code into Android Studio; Summary; Chapter 2: Gaming Tricks for Phones or Tablets; Setting Up Windows; Windows System Environment Variables; Configuring Cygwin; Creating the Android Project with Native Support; Application Architecture
Build and Run Your First SDK ApplicationAdd Android Native Support; Main Activity; Compiling the Java Application; Native Library; Compiling the Shared Library; Testing the App on a Device; Java Wrappers for C/C++ Event Handling; Handling Audio Independently; Cascading Video Events; Pure Software Renderer; Mixed or Hybrid Renderer; Pure Hardware; Cascading Key Events; Cascading Touch Events; Multi-touch Tricks; MultiTouchGesture; MultiTouchScreen; TestActivity; Summary; Chapter 3: More Gaming Tricks with OpenGL and JNI; The Power of Mobile Devices; OpenGL the Java Way
Creating Your First OpenGL ProjectCreating an OpenGL and JNI Project; Java Main Activity; Surface View; GL Thread; CubeRenderer Class; Cube Class; Scaling Video Buffers with Hybrid OpenGL ES; Why Use Hybrid Scaling ?; Initializing the Surface; Drawing into the Texture; When the Image Is Not a Power of Two; Zoom and Draw; Zoom and Draw Implementation; Hybrid Scaler Rules of Thumb; Summary; Chapter 4: Efficient Graphics and Portability with OpenGL ES; Portability; Handling Immediate Mode; Loading Textures; Display Lists, Server Attributes, and Others; Using Library Wrappers
OpenGL ES CompatibilityOpenGL ES 3.0 and 3.1; Superb Efficiency with OpenGL ES 3.1; Shaders; Vertex Shaders; Fragment Shaders; Geometry Shaders; GLSL; Vertex Shader Language (VSL); Fragment Shader Language (FSL); Anatomy of a Shader; Creating the Shader Program; Loading the Shader; Attaching to the Shader; Linking the Shader Program; Getting the Link Status; Optional: Program Validation and Status; Enabling and Using the Program; Invoking OpenGL ES 3.1 in Android; Project Icosahedron; Reviewing the Shape; Tackling the Project; Manifest; Main Activity; Surface View; Surface Renderer
OpenGL ES 3.1 Configuration ChooserNative Icosahedron; Project Shaders; Scene Initialization; Scene Rendering; Setting the Rotation Speed; Adding Swipe and Multi- Touch Pinch for Zooming; Compiling and Running; Summary; Chapter 5: 3D Shooters for Doom; The Sky Is the Limit with the Java/C Power Combo; Bringing Doom to a Mobile Device; Game Architecture for Doom; Java Main Activity; Creation Handler; Game Layout; Menu and Selection Handlers; Key and Touch Event Handlers; Native Callback Handlers; Graphics Initialization Handler; Image Update Handler; Message Updates; Fatal Error Handler
Audio Request Handlers
Record Nr. UNINA-9910300658103321
Nardone Massimo  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Pro Spring Security : Securing Spring Framework 6 and Boot 3-based Java Applications / / by Massimo Nardone, Carlo Scarioni
Pro Spring Security : Securing Spring Framework 6 and Boot 3-based Java Applications / / by Massimo Nardone, Carlo Scarioni
Autore Nardone Massimo
Edizione [3rd ed. 2024.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Descrizione fisica 1 online resource (301 pages)
Disciplina 005.133
Altri autori (Persone) ScarioniCarlo
Soggetto topico Application software - Security measures
Application software - Development
Java (Computer program language)
Web site development
Computer networks - Security measures
ISBN 979-88-6880-035-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. The Scope of Security -- 2. Introducing Spring Security -- 3. Set Up the Scene -- 4. Spring Security Architecture and Design -- 5. Web Security -- 6. Configuring Alternative Authentication Providers -- 7. Business Objects Security with ACLs -- 8. Customizing and Extending Spring Security -- 9. JSON Web Token (JWT) Authentication -- Appendix A: References.
Record Nr. UNINA-9910770265503321
Nardone Massimo  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui