Beginning Platino Game Engine [[electronic resource] /] / by Abhishek Nandy, Debashree Chanda |
Autore | Nandy Abhishek |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XVII, 141 p. 158 illus., 154 illus. in color.) |
Disciplina | 794.8 |
Soggetto topico |
Computer games—Programming
Computer programming Mobile computing Game Development Programming Techniques Mobile Computing |
ISBN | 1-4842-2484-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT. |
Record Nr. | UNINA-9910153099003321 |
Nandy Abhishek
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Leap Motion for Developers [[electronic resource] /] / by Abhishek Nandy |
Autore | Nandy Abhishek |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XV, 175 p. 174 illus. in color.) |
Disciplina | 003.8501135369 |
Soggetto topico |
Computer input-output equipment
Special purpose computers Computer programming User interfaces (Computer systems) Hardware and Maker Special Purpose and Application-Based Systems Programming Techniques User Interfaces and Human Computer Interaction |
ISBN | 1-4842-2550-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction to Leap motion -- Chapter 2: Setting up Leap Motion -- Chapter 3: Setting up Leap Motion for Python -- Chapter 4: Setting up Leap Motion for Java -- Chapter 5: Setting up Leap Motion for Unity -- Chapter 6: Setting up Leap Motion for Processing -- Chapter 7: Setting up Leap Motion for Unreal 4 -- Chapter 8: Setting up Leap Motion for C# -- Chapter 9: Setting up Leap Motion for JavaScript. |
Record Nr. | UNINA-9910154830603321 |
Nandy Abhishek
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Neural Networks in Unity : C# Programming for Windows 10 / / by Abhishek Nandy, Manisha Biswas |
Autore | Nandy Abhishek |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
Descrizione fisica | 1 online resource (XI, 158 p. 107 illus.) |
Disciplina | 006.32 |
Soggetto topico |
Computer games—Programming
Microsoft software Microsoft .NET Framework Game Development Microsoft and .NET |
ISBN | 1-4842-3673-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Core Concepts of Neural Networks -- Chapter 2: Different types of Neural Network -- Chapter 3: Neural Network with Unity -- Chapter 4: Back propagation using Unity -- Chapter 5: Neural Network with Processing and Windows 10 UWP. |
Altri titoli varianti | C sharp programming for Windows ten |
Record Nr. | UNINA-9910300744703321 |
Nandy Abhishek
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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Reinforcement Learning : With Open AI, TensorFlow and Keras Using Python / / by Abhishek Nandy, Manisha Biswas |
Autore | Nandy Abhishek |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
Descrizione fisica | 1 online resource (XIII, 167 p. 173 illus., 157 illus. in color.) |
Disciplina | 006 |
Soggetto topico |
Artificial intelligence
Python (Computer program language) Artificial Intelligence Python |
ISBN | 1-4842-3285-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Reinforcement Learning basics -- Chapter 2: Theory and Algorithms -- Chapter 3: Open AI basics -- Chapter 4: Getting to know Open AI and Open AI Gym the developers way -- Chapter 5: Reinforcement learning using Tensor Flow environment and Keras -- Chapter 6 Google’s DeepMind and the future of Reinforcement Learning. |
Record Nr. | UNINA-9910300754903321 |
Nandy Abhishek
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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