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Beginning Platino Game Engine [[electronic resource] /] / by Abhishek Nandy, Debashree Chanda
Beginning Platino Game Engine [[electronic resource] /] / by Abhishek Nandy, Debashree Chanda
Autore Nandy Abhishek
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (XVII, 141 p. 158 illus., 154 illus. in color.)
Disciplina 794.8
Soggetto topico Computer games—Programming
Computer programming
Mobile computing
Game Development
Programming Techniques
Mobile Computing
ISBN 1-4842-2484-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
Record Nr. UNINA-9910153099003321
Nandy Abhishek  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Leap Motion for Developers [[electronic resource] /] / by Abhishek Nandy
Leap Motion for Developers [[electronic resource] /] / by Abhishek Nandy
Autore Nandy Abhishek
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (XV, 175 p. 174 illus. in color.)
Disciplina 003.8501135369
Soggetto topico Computer input-output equipment
Special purpose computers
Computer programming
User interfaces (Computer systems)
Hardware and Maker
Special Purpose and Application-Based Systems
Programming Techniques
User Interfaces and Human Computer Interaction
ISBN 1-4842-2550-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Introduction to Leap motion -- Chapter 2: Setting up Leap Motion -- Chapter 3: Setting up Leap Motion for Python -- Chapter 4: Setting up Leap Motion for Java -- Chapter 5: Setting up Leap Motion for Unity -- Chapter 6: Setting up Leap Motion for Processing -- Chapter 7: Setting up Leap Motion for Unreal 4 -- Chapter 8: Setting up Leap Motion for C# -- Chapter 9: Setting up Leap Motion for JavaScript.
Record Nr. UNINA-9910154830603321
Nandy Abhishek  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Neural Networks in Unity : C# Programming for Windows 10 / / by Abhishek Nandy, Manisha Biswas
Neural Networks in Unity : C# Programming for Windows 10 / / by Abhishek Nandy, Manisha Biswas
Autore Nandy Abhishek
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (XI, 158 p. 107 illus.)
Disciplina 006.32
Soggetto topico Computer games—Programming
Microsoft software
Microsoft .NET Framework
Game Development
Microsoft and .NET
ISBN 1-4842-3673-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Core Concepts of Neural Networks -- Chapter 2: Different types of Neural Network -- Chapter 3: Neural Network with Unity -- Chapter 4: Back propagation using Unity -- Chapter 5: Neural Network with Processing and Windows 10 UWP.
Altri titoli varianti C sharp programming for Windows ten
Record Nr. UNINA-9910300744703321
Nandy Abhishek  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Reinforcement Learning : With Open AI, TensorFlow and Keras Using Python / / by Abhishek Nandy, Manisha Biswas
Reinforcement Learning : With Open AI, TensorFlow and Keras Using Python / / by Abhishek Nandy, Manisha Biswas
Autore Nandy Abhishek
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (XIII, 167 p. 173 illus., 157 illus. in color.)
Disciplina 006
Soggetto topico Artificial intelligence
Python (Computer program language)
Artificial Intelligence
Python
ISBN 1-4842-3285-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Reinforcement Learning basics -- Chapter 2: Theory and Algorithms -- Chapter 3: Open AI basics -- Chapter 4: Getting to know Open AI and Open AI Gym the developers way -- Chapter 5: Reinforcement learning using Tensor Flow environment and Keras -- Chapter 6 Google’s DeepMind and the future of Reinforcement Learning.
Record Nr. UNINA-9910300754903321
Nandy Abhishek  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui