HCI in Business, Government and Organizations [[electronic resource] ] : 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Fiona Nah, Keng Siau |
Autore | Nah Fiona |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (442 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) | SiauKeng |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Education - Data processing Computer networks Computer systems Electronic commerce Machine learning User Interfaces and Human Computer Interaction Computers and Education Computer Communication Networks Computer System Implementation e-Commerce and e-Business Machine Learning |
ISBN | 3-031-36049-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Advancing Technology and Management in Public Sector Organizations and Governance -- Virtual Reality for Smart Government – Requirements, Opportunities, and Challenges -- Measuring the Effectiveness of U.S. Government Security Awareness Programs: A Mixed-Methods Study -- Stakeholder-in-the-Loop Fair Decisions: A Framework to Design Decision Support Systems in Public and Private Organizations -- Theoretical Model of Electronic Management for the Development of Human Potential in a Local Government - Peru Case -- Enhancing Transparency for Benefit Payments in the Digital Age: Perspectives from Government Officials and Citizens in Thailand -- An Assessment of the Green Innovation, Environmental Regulation, Energy Consumption, and CO2 Emissions Dynamic Nexus in China -- Introduction to Ontologies for Defense Business Analytics -- Learning by Reasoning: An Explainable Hierarchical Association Regularized Deep Learning Method for Disease Prediction -- Government Initiative to Reduce the Failed or Unsuccessful Delivery Orders Attempts in the Last Mile Logistics Operation -- Mobile Commerce and e-Commerce: User Experience and Business Perspectives -- The Impact of Country-of-Origin Images on Online Customer Reviews: A Case Study of a Cross-Border E-Commerce Platform -- Key Successful Factors of E-commerce Platform Operations -- On the Role of User Interface Elements in the Hotel Booking Intention: Analyzing a Gap in State-of-the-art Research -- The Mediation Role of Compatible Advantage in Mobile Wallet Usage -- Research on the Optimization Design of Mobile Sales Cart Service Process -- E-commerce and Covid-19: An Analysis of Payment Transactions and Consumer Preferences -- Consumers’ Intentions to Use Mobile Food Applications -- Influence of Artificial Intelligence Recommendation on Consumers' Purchase Intention under the Information Cocoon Effect -- The Dynamic Update of Mobile Apps: A Research Design with HMM Method -- An Analysis of Survey Results on the User Interface Experiences of E-wallet Services -- Acceptance of Mobile Payment: A Cross-Cultural Examination between Mainland China, Taiwan, and Germany -- Types of Mobile Retail Consumers’ Shopping Behaviors from the Perspective of Time -- The Study of Different Types of Menus Layout Design on the E-Commerce Platform via Eye-Tracking -- Use of Disruptive Technologies to Enhance Customer Experience -- Gamification in Organizational Contexts - A Systematic Literature Review -- The Impact of Gender and Visual Presentation of Advertising on User Experience in Mobile Shopping Apps -- What Do User Experience Professionals Discuss Online? Topic Modeling of a User Experience Q&A Community -- The Study of User Experience within Advertising in Virtual Reality -- Increasing Customer Interaction of an Online Magazine for Beauty and Fashion Articles within a Media and Tech Company -- Achieve Your Goal Without Dying in the Attempt: Developing an Area-based Support for Nomadic Work -- Digital Showroom in 3DWeb, the Scene Effect on Object Placement -- Exploiting 3DWeb to Enhance Online Shopping: Toward an Update of Usability Heuristics -- Booking Shore Excursions for Cruises. The Role of Virtual 360-degree Presentations -- Analyzing Customer Experience and Willingness to Use towards Virtual Human Products: Real Person Generated vs. Computer Program Generated -- When Virtual Influencers are Used as Endorsers: Will Match-up and Attractiveness Affect Consumer Purchase Intention? |
Record Nr. | UNINA-9910735789103321 |
Nah Fiona | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
HCI in Business, Government and Organizations [[electronic resource] ] : 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Fiona Nah, Keng Siau |
Autore | Nah Fiona |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (518 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) | SiauKeng |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Education - Data processing Computer networks Computer systems Electronic commerce Machine learning User Interfaces and Human Computer Interaction Computers and Education Computer Communication Networks Computer System Implementation e-Commerce and e-Business Machine Learning |
ISBN | 3-031-35969-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Advancing Technology and Management in Public Sector Organizations and Governance -- Virtual Reality for Smart Government – Requirements, Opportunities, and Challenges -- Measuring the Effectiveness of U.S. Government Security Awareness Programs: A Mixed-Methods Study -- Stakeholder-in-the-Loop Fair Decisions: A Framework to Design Decision Support Systems in Public and Private Organizations -- Theoretical Model of Electronic Management for the Development of Human Potential in a Local Government - Peru Case -- Enhancing Transparency for Benefit Payments in the Digital Age: Perspectives from Government Officials and Citizens in Thailand -- An Assessment of the Green Innovation, Environmental Regulation, Energy Consumption, and CO2 Emissions Dynamic Nexus in China -- Introduction to Ontologies for Defense Business Analytics -- Learning by Reasoning: An Explainable Hierarchical Association Regularized Deep Learning Method for Disease Prediction -- Government Initiative to Reduce the Failed or Unsuccessful Delivery Orders Attempts in the Last Mile Logistics Operation -- Mobile Commerce and e-Commerce: User Experience and Business Perspectives -- a Cross-Border E-Commerce Platform -- Key Successful Factors of E-commerce Platform Operations -- On the Role of User Interface Elements in the Hotel Booking Intention: Analyzing a Gap in State-of-the-art Research -- The Mediation Role of Compatible Advantage in Mobile Wallet Usage -- Research on the Optimization Design of Mobile Sales Cart Service Process -- E-commerce and Covid-19: An Analysis of Payment Transactions and Consumer Preferences -- Consumers’ Intentions to Use Mobile Food Applications -- Influence of Artificial Intelligence Recommendation on Consumers' Purchase Intention under the Information Cocoon Effect -- The Dynamic Update of Mobile Apps: A Research Design with HMM Method -- An Analysis of Survey Results on the User Interface Experiences of E-wallet Services -- Acceptance of Mobile Payment: A Cross-Cultural Examination between Mainland China, Taiwan, and Germany -- Types of Mobile Retail Consumers’ Shopping Behaviors from the Perspective of Time -- The Study of Different Types of Menus Layout Design on the E-Commerce Platform via Eye-Tracking -- Use of Disruptive Technologies to Enhance Customer Experience -- Gamification in Organizational Contexts - A Systematic Literature Review -- The Impact of Gender and Visual Presentation of Advertising on User Experience in Mobile Shopping Apps -- What Do User Experience Professionals Discuss Online? Topic Modeling of a User Experience Q&A Community -- The Study of User Experience within Advertising in Virtual Reality -- Increasing Customer Interaction of an Online Magazine for Beauty and Fashion Articles within a Media and Tech Company -- Achieve Your Goal Without Dying in the Attempt: Developing an Area-based Support for Nomadic Work -- Digital Showroom in 3DWeb, the Scene Effect on Object Placement -- Exploiting 3DWeb to Enhance Online Shopping: Toward an Update of Usability Heuristics -- Booking Shore Excursions for Cruises. The Role of Virtual 360-degree Presentations -- Analyzing Customer Experience and Willingness to Use towards Virtual Human Products: Real Person Generated vs. Computer Program Generated -- When Virtual Influencers are Used as Endorsers: Will Match-up and Attractiveness Affect Consumer Purchase Intention? |
Record Nr. | UNINA-9910735787003321 |
Nah Fiona | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
HCI in Business, Government and Organizations [[electronic resource] ] : 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Fiona Nah, Keng Siau |
Autore | Nah Fiona |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (442 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) | SiauKeng |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Education - Data processing Computer networks Computer systems Electronic commerce Machine learning User Interfaces and Human Computer Interaction Computers and Education Computer Communication Networks Computer System Implementation e-Commerce and e-Business Machine Learning |
ISBN | 3-031-36049-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Advancing Technology and Management in Public Sector Organizations and Governance -- Virtual Reality for Smart Government – Requirements, Opportunities, and Challenges -- Measuring the Effectiveness of U.S. Government Security Awareness Programs: A Mixed-Methods Study -- Stakeholder-in-the-Loop Fair Decisions: A Framework to Design Decision Support Systems in Public and Private Organizations -- Theoretical Model of Electronic Management for the Development of Human Potential in a Local Government - Peru Case -- Enhancing Transparency for Benefit Payments in the Digital Age: Perspectives from Government Officials and Citizens in Thailand -- An Assessment of the Green Innovation, Environmental Regulation, Energy Consumption, and CO2 Emissions Dynamic Nexus in China -- Introduction to Ontologies for Defense Business Analytics -- Learning by Reasoning: An Explainable Hierarchical Association Regularized Deep Learning Method for Disease Prediction -- Government Initiative to Reduce the Failed or Unsuccessful Delivery Orders Attempts in the Last Mile Logistics Operation -- Mobile Commerce and e-Commerce: User Experience and Business Perspectives -- The Impact of Country-of-Origin Images on Online Customer Reviews: A Case Study of a Cross-Border E-Commerce Platform -- Key Successful Factors of E-commerce Platform Operations -- On the Role of User Interface Elements in the Hotel Booking Intention: Analyzing a Gap in State-of-the-art Research -- The Mediation Role of Compatible Advantage in Mobile Wallet Usage -- Research on the Optimization Design of Mobile Sales Cart Service Process -- E-commerce and Covid-19: An Analysis of Payment Transactions and Consumer Preferences -- Consumers’ Intentions to Use Mobile Food Applications -- Influence of Artificial Intelligence Recommendation on Consumers' Purchase Intention under the Information Cocoon Effect -- The Dynamic Update of Mobile Apps: A Research Design with HMM Method -- An Analysis of Survey Results on the User Interface Experiences of E-wallet Services -- Acceptance of Mobile Payment: A Cross-Cultural Examination between Mainland China, Taiwan, and Germany -- Types of Mobile Retail Consumers’ Shopping Behaviors from the Perspective of Time -- The Study of Different Types of Menus Layout Design on the E-Commerce Platform via Eye-Tracking -- Use of Disruptive Technologies to Enhance Customer Experience -- Gamification in Organizational Contexts - A Systematic Literature Review -- The Impact of Gender and Visual Presentation of Advertising on User Experience in Mobile Shopping Apps -- What Do User Experience Professionals Discuss Online? Topic Modeling of a User Experience Q&A Community -- The Study of User Experience within Advertising in Virtual Reality -- Increasing Customer Interaction of an Online Magazine for Beauty and Fashion Articles within a Media and Tech Company -- Achieve Your Goal Without Dying in the Attempt: Developing an Area-based Support for Nomadic Work -- Digital Showroom in 3DWeb, the Scene Effect on Object Placement -- Exploiting 3DWeb to Enhance Online Shopping: Toward an Update of Usability Heuristics -- Booking Shore Excursions for Cruises. The Role of Virtual 360-degree Presentations -- Analyzing Customer Experience and Willingness to Use towards Virtual Human Products: Real Person Generated vs. Computer Program Generated -- When Virtual Influencers are Used as Endorsers: Will Match-up and Attractiveness Affect Consumer Purchase Intention? |
Record Nr. | UNISA-996542665703316 |
Nah Fiona | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
HCI in Business, Government and Organizations [[electronic resource] ] : 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Fiona Nah, Keng Siau |
Autore | Nah Fiona |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (518 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) | SiauKeng |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Education - Data processing Computer networks Computer systems Electronic commerce Machine learning User Interfaces and Human Computer Interaction Computers and Education Computer Communication Networks Computer System Implementation e-Commerce and e-Business Machine Learning |
ISBN | 3-031-35969-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Advancing Technology and Management in Public Sector Organizations and Governance -- Virtual Reality for Smart Government – Requirements, Opportunities, and Challenges -- Measuring the Effectiveness of U.S. Government Security Awareness Programs: A Mixed-Methods Study -- Stakeholder-in-the-Loop Fair Decisions: A Framework to Design Decision Support Systems in Public and Private Organizations -- Theoretical Model of Electronic Management for the Development of Human Potential in a Local Government - Peru Case -- Enhancing Transparency for Benefit Payments in the Digital Age: Perspectives from Government Officials and Citizens in Thailand -- An Assessment of the Green Innovation, Environmental Regulation, Energy Consumption, and CO2 Emissions Dynamic Nexus in China -- Introduction to Ontologies for Defense Business Analytics -- Learning by Reasoning: An Explainable Hierarchical Association Regularized Deep Learning Method for Disease Prediction -- Government Initiative to Reduce the Failed or Unsuccessful Delivery Orders Attempts in the Last Mile Logistics Operation -- Mobile Commerce and e-Commerce: User Experience and Business Perspectives -- a Cross-Border E-Commerce Platform -- Key Successful Factors of E-commerce Platform Operations -- On the Role of User Interface Elements in the Hotel Booking Intention: Analyzing a Gap in State-of-the-art Research -- The Mediation Role of Compatible Advantage in Mobile Wallet Usage -- Research on the Optimization Design of Mobile Sales Cart Service Process -- E-commerce and Covid-19: An Analysis of Payment Transactions and Consumer Preferences -- Consumers’ Intentions to Use Mobile Food Applications -- Influence of Artificial Intelligence Recommendation on Consumers' Purchase Intention under the Information Cocoon Effect -- The Dynamic Update of Mobile Apps: A Research Design with HMM Method -- An Analysis of Survey Results on the User Interface Experiences of E-wallet Services -- Acceptance of Mobile Payment: A Cross-Cultural Examination between Mainland China, Taiwan, and Germany -- Types of Mobile Retail Consumers’ Shopping Behaviors from the Perspective of Time -- The Study of Different Types of Menus Layout Design on the E-Commerce Platform via Eye-Tracking -- Use of Disruptive Technologies to Enhance Customer Experience -- Gamification in Organizational Contexts - A Systematic Literature Review -- The Impact of Gender and Visual Presentation of Advertising on User Experience in Mobile Shopping Apps -- What Do User Experience Professionals Discuss Online? Topic Modeling of a User Experience Q&A Community -- The Study of User Experience within Advertising in Virtual Reality -- Increasing Customer Interaction of an Online Magazine for Beauty and Fashion Articles within a Media and Tech Company -- Achieve Your Goal Without Dying in the Attempt: Developing an Area-based Support for Nomadic Work -- Digital Showroom in 3DWeb, the Scene Effect on Object Placement -- Exploiting 3DWeb to Enhance Online Shopping: Toward an Update of Usability Heuristics -- Booking Shore Excursions for Cruises. The Role of Virtual 360-degree Presentations -- Analyzing Customer Experience and Willingness to Use towards Virtual Human Products: Real Person Generated vs. Computer Program Generated -- When Virtual Influencers are Used as Endorsers: Will Match-up and Attractiveness Affect Consumer Purchase Intention? |
Record Nr. | UNISA-996542665603316 |
Nah Fiona | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|