3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
| 3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock |
| Autore | Murdock Kelly |
| Pubbl/distr/stampa | New York, NY, : Wiley Publishing, c2010 |
| Descrizione fisica | 1 online resource (1315 p.) |
| Disciplina | 006.6/96 |
| Collana | Bible |
| Soggetto topico |
Computer animation
Computer graphics |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-70814-7
9786612708145 0-470-90217-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space
Using the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary Part III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids Editing Patches |
| Record Nr. | UNINA-9910458819903321 |
Murdock Kelly
|
||
| New York, NY, : Wiley Publishing, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock
| 3ds max 2011 bible [[electronic resource] /] / Kelly L. Murdock |
| Autore | Murdock Kelly |
| Pubbl/distr/stampa | New York, NY, : Wiley Publishing, c2010 |
| Descrizione fisica | 1 online resource (1315 p.) |
| Disciplina | 006.6/96 |
| Collana | Bible |
| Soggetto topico |
Computer animation
Computer graphics |
| ISBN |
1-282-70814-7
9786612708145 0-470-90217-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space
Using the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary Part III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids Editing Patches |
| Record Nr. | UNINA-9910784943403321 |
Murdock Kelly
|
||
| New York, NY, : Wiley Publishing, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
3ds max 2011 bible / / Kelly L. Murdock
| 3ds max 2011 bible / / Kelly L. Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York, NY, : Wiley Publishing, c2010 |
| Descrizione fisica | 1 online resource (1315 p.) |
| Disciplina | 006.6/96 |
| Collana | Bible |
| Soggetto topico |
Computer animation
Computer graphics |
| ISBN |
1-282-70814-7
9786612708145 0-470-90217-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space
Using the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary Part III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids Editing Patches |
| Record Nr. | UNINA-9911110350403321 |
Murdock Kelly
|
||
| New York, NY, : Wiley Publishing, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
3ds max 2011 bible / / Kelly L. Murdock
| 3ds max 2011 bible / / Kelly L. Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York, NY, : Wiley Publishing, c2010 |
| Descrizione fisica | 1 online resource (1315 p.) |
| Disciplina | 006.6/96 |
| Collana | Bible |
| Soggetto topico |
Computer animation
Computer graphics |
| ISBN |
1-282-70814-7
9786612708145 0-470-90217-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
3ds Max® 2011 Bible; Contents; Preface; Acknowledgments; Part I: Getting Started with 3ds Max; Quick Start: Animating a Walking Dinosaur; Walking Dinosaur-Planning the Production; Setting Up the Scene; Adding Materials and Lights; Animating the Dinosaur; Summary; Chapter 1: Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2: Controlling and Configuring the Viewports; Understanding 3D Space
Using the Navigation GizmosControlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3: Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing the Ribbon; Customizing Modify and Utility Panel Buttons Working with Custom InterfacesConfiguring Paths; Selecting System Units; Setting Preferences; Summary; Part II: Working with Objects; Chapter 5: Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6: Selecting Objects and Setting Object Properties; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary Part III: Modeling BasicsChapter 10: Accessing Subobjects and Using Modeling Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11: Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12: Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13: Modeling with Polygons and Patches; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Introducing Patch Grids Editing Patches |
| Record Nr. | UNINA-9911137518803321 |
Murdock Kelly
|
||
| New York, NY, : Wiley Publishing, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
| 3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2011 |
| Descrizione fisica | 1 online resource (1314 p.) |
| Disciplina | 006.696 |
| Collana | Bible |
| Soggetto topico | Computer animation |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-20414-2
9786613204141 1-118-12332-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering. |
| Record Nr. | UNINA-9910456265703321 |
Murdock Kelly
|
||
| Indianapolis, Ind., : Wiley, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock
| 3ds Max 2012 bible [[electronic resource] /] / Kelly L Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2011 |
| Descrizione fisica | 1 online resource (1314 p.) |
| Disciplina | 006.696 |
| Collana | Bible |
| Soggetto topico | Computer animation |
| ISBN |
1-283-20414-2
9786613204141 1-118-12332-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering. |
| Record Nr. | UNINA-9910781697503321 |
Murdock Kelly
|
||
| Indianapolis, Ind., : Wiley, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
3ds Max 2012 bible / / Kelly L Murdock
| 3ds Max 2012 bible / / Kelly L Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2011 |
| Descrizione fisica | 1 online resource (1314 p.) |
| Disciplina | 006.696 |
| Collana | Bible |
| Soggetto topico | Computer animation |
| ISBN |
9786613204141
9781283204149 1283204142 9781118123324 1118123328 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering. |
| Record Nr. | UNINA-9911091679703321 |
Murdock Kelly
|
||
| Indianapolis, Ind., : Wiley, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
3ds Max 2012 bible / / Kelly L Murdock
| 3ds Max 2012 bible / / Kelly L Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2011 |
| Descrizione fisica | 1 online resource (1314 p.) |
| Disciplina | 006.696 |
| Collana | Bible |
| Soggetto topico | Computer animation |
| ISBN |
9786613204141
9781283204149 1283204142 9781118123324 1118123328 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. 1. Getting started with 3ds Max -- pt. 2. Working with objects -- pt. 3. Modeling basics -- pt. 4. Materials, cameras, and lighting basics -- pt. 5. Animation and rendering basics -- pt. 6. Advanced modeling -- pt. 7. Advanced materials -- pt. 8. Advanced animation techniques -- pt. 9. Working with characters -- pt. 10. Dynamic animation -- pt. 11. Advanced lighting and rendering. |
| Record Nr. | UNINA-9911152887803321 |
Murdock Kelly
|
||
| Indianapolis, Ind., : Wiley, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
| Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, Inc., c2012 |
| Descrizione fisica | 1 online resource (843 p.) |
| Disciplina | 006.693 |
| Collana | Bible |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-54605-1
9786613858504 1-118-48334-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. 1. Getting started with Autodesk 3ds max 2013 -- pt. 2. Manipulating objects -- pt. 3. Modeling 3D assets -- pt. 4. Applying materials and textures -- pt. 5. Working with cameras, lighting, and rendering -- pt. 6. Animating objects and scenes -- pt. 7. Working with characters -- pt. 8. Dynamic animation. |
| Record Nr. | UNINA-9910465413903321 |
Murdock Kelly
|
||
| Indianapolis, Ind., : John Wiley & Sons, Inc., c2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock
| Autodesk 3ds max 2013 bible [[electronic resource] /] / Kelly L. Murdock |
| Autore | Murdock Kelly |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, Inc., c2012 |
| Descrizione fisica | 1 online resource (843 p.) |
| Disciplina | 006.693 |
| Collana | Bible |
| ISBN |
1-283-54605-1
9786613858504 1-118-48334-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. 1. Getting started with Autodesk 3ds max 2013 -- pt. 2. Manipulating objects -- pt. 3. Modeling 3D assets -- pt. 4. Applying materials and textures -- pt. 5. Working with cameras, lighting, and rendering -- pt. 6. Animating objects and scenes -- pt. 7. Working with characters -- pt. 8. Dynamic animation. |
| Record Nr. | UNINA-9910791707003321 |
Murdock Kelly
|
||
| Indianapolis, Ind., : John Wiley & Sons, Inc., c2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||