Designing for iOS with Sketch [[electronic resource] /] / by Sian Morson |
Autore | Morson Sian |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (189 p.) |
Disciplina | 004 |
Soggetto topico |
Apple computer
Computer science Multimedia information systems Apple and iOS Computer Science, general Multimedia Information Systems |
ISBN | 1-4842-1458-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Why Sketch? -- Chapter 2: The Sketch Interface -- Chapter 3: Shapes and Styles -- Chapter 4: Symbols -- Chapter 5: Text and Fonts -- Chapter 6: Optimizing Your Workflow -- Chapter 7: Creating a Simple App -- Chapter 8: Creating an Icon -- Chapter 9: Exporting Assets for Development -- Chapter 10: Sketch Resources and Plugins. |
Record Nr. | UNINA-9910300651003321 |
Morson Sian | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Learn Design for iOS Development / / by Sian Morson |
Autore | Morson Sian |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (152 p.) |
Disciplina |
004
005.265 005.437 4019 |
Soggetto topico |
Apple computer
User interfaces (Computer systems) Apple and iOS User Interfaces and Human Computer Interaction |
ISBN | 1-4302-6365-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: So You�ve Got an Idea for an iPhone App, Now What?""; ""Assumptions""; ""Step One: Define your idea""; ""Step Two: Share your idea with peers""; ""Step Three: Compare your app to others�""; ""Step Four: Analyze your findings""; ""Step Five: Store comparative apps for future reference""; ""Step Six: Revise your idea if needed""; ""Summary""; ""Chapter 2: iOS: What You Need to Know""; ""What to Expect in iOS 7""; ""iOS 7 Guiding Principles""
""Springboard""""Typography""; ""Icons""; ""Bars""; ""Status Bar""; ""Navigation Bar""; ""Toolbar""; ""Tab Bar""; ""Table Views and Table View Elements""; ""Table View Elements""; ""Stock Apps""; ""Mail""; ""Standard Mail Icons""; ""Calculator""; ""Calendar""; ""Weather""; ""Color, Transparency, & Layers""; ""Using Color""; ""Using Transparency""; ""Using Layers""; ""Buttons""; ""Summary""; ""Chapter 3: iOS 7 and Flat Design""; ""The Principles of Flat Design""; ""The Origin of and Other Uses of Flat Design""; ""The Future of Flat Design""; ""Incorporating Flat Design into Your App"" ""Choosing a Color Palette""""Designing Icons""; ""Utilizing Space and Templates""; ""Defining Buttons""; ""Simplifying Forms""; ""Determining Typography""; ""Evaluating Usability""; ""Summary""; ""Chapter 4: Getting to Know the User Interface of the iPhone and iPad Design Considerations""; ""Use of Gestures in the UI""; ""Consistency of Gestures""; ""Direct Manipulation of Gestures""; ""Abstract Gestures and Feedback""; ""Gestures in iOS""; ""Tap""; ""Double Tap""; ""Drag or Pan""; ""Flick""; ""Swipe""; ""Pinch""; ""Touch and Hold""; ""Shake""; ""New iOS Gestures""; ""Swipe Up"" ""Swipe Down""""Swipe Right (In Mail App)""; ""The iPad; How Is It Different?""; ""Popover View""; ""Split View Screen""; ""Visual Context""; ""User Interaction""; ""Onscreen Targets""; ""Screen Resolution""; ""Universal Apps""; ""Icons""; ""App Icons""; ""Launch Image""; ""iPad-Specific Gestures""; ""Swipe""; ""Four-fingered vertical swipe""; ""Pinch""; ""Summary""; ""Chapter 5: Mobile Design Patterns""; ""Registration & Login/Sign-up Forms""; ""App Navigation""; ""Springboard or Home Screen Patterns""; ""List & Table View Patterns""; ""Tables""; ""Tabs""; ""Slide-Out Navigation"" ""Image Gallery""""Searching and Sorting""; ""Tips, Tours, and Walkthroughs""; ""Stepping Out of the Box""; ""Chapter 6: Using Wireframes to Design Your App""; ""What Is a Wireframe ?""; ""Tools for Wireframing""; ""Why Are Wireframes Important?""; ""The Wireframing Process""; ""Focus on Usability""; ""Try Various Layouts""; ""Outline User Flow""; ""Define Use Cases""; ""Add Wireframe Details""; ""Share Wireframes for Feedback""; ""Create Prototypes""; ""Clients and Wireframes""; ""Summary""; ""Chapter 7: Designing Your Visual Assets with Adobe Photoshop""; ""Some Photoshop Basics"" ""Prepping for Retina"" |
Record Nr. | UNINA-9910300474003321 |
Morson Sian | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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