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HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I / / edited by Masaaki Kurosu, Ayako Hashizume, Hirohiko Mori, Yumi Asahi, Dylan D. Schmorrow, Cali M. Fidopiastis
HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I / / edited by Masaaki Kurosu, Ayako Hashizume, Hirohiko Mori, Yumi Asahi, Dylan D. Schmorrow, Cali M. Fidopiastis
Autore Kurosu Masaaki
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (435 pages)
Disciplina 005.437
004.019
Altri autori (Persone) HashizumeAyako
MoriHirohiko
AsahiYumi
SchmorrowDylan <1967->
FidopiastisCali M
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 9783031768033
3031768035
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI Theories, Methods and Tools: Contributions for the Development of Personae: Method for Creating Persona Templates (MCPT) -- A Method Based on Customer Success Metrics for Software Product Usability Assessment -- Unraveling Collaborative, User-Dependent IS: A Taxonomy -- Action Research on the Educational Outcomes of AI Application in the Conceptual Ideation Phase of Innovative Design Thinking -- Creativity in Digital and Physical Environments: A Case Study with Data Thinking Courses -- What’s the Value of Science Fiction for Future-oriented Human-Computer Interaction: The Role of Innovative Catalysts -- Reconciling Wicked Problems through Speculation: Exploring Design Strategies for Interactive Installations -- Practice and Reflection of Design in Sustainable Community Building -- Let the Music Play: How Can One Test the Impact of Auditory Stimuli on User Experience (UX)? -- Lexical Event Models for Multimodal Dialogues -- Exploring the Dynamics of XR and AI Synergy in Architectural Design -- A Template Course for Teaching the Development of Interactive Systems to Students of Human-Computer Interaction -- Humans as Cultural Gatekeepers: A Reverse Turing Test Approach -- Design and Responsible Research Innovation in the University-Industry Collaboration: An Ethnographic Study of Nice2035 Project-Based Community -- Design Support Tool Based on the Analysis of Differences Between Japanese and Chinese E-commerce Sites. Multimodal Interaction: Evaluation of Interactive Slider Design Utilizing Haptic Feedback -- Design of a Multimodal Robot-Based Conversational Interface: a Case Study with FURHAT -- Effect of Olfactory Presentation Timing on Memory Retention: Relationship to Default Mode Network Activity -- A Stereohaptics Accessory for Spatial Computing Platforms -- EEGMobile: Enhancing Speed and Accuracy in EEG-Based Gaze Prediction with Advanced Mobile Architectures -- Foam Magnetic Tactile Sensors for Spatial Computing Input -- Decoding Elbow Movement Intentions from EMG Signals for Exosuit/Exoskeleton Control -- On-Skin Interaction System and Smart Wearable Research Based on Innovative Gesture Input.-Refining Human-Data Interaction: Advanced Techniques for EEGEyeNet Dataset Precision.
Record Nr. UNINA-9910983332203321
Kurosu Masaaki  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I / / edited by Masaaki Kurosu, Ayako Hashizume, Hirohiko Mori, Yumi Asahi, Dylan D. Schmorrow, Cali M. Fidopiastis
HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I / / edited by Masaaki Kurosu, Ayako Hashizume, Hirohiko Mori, Yumi Asahi, Dylan D. Schmorrow, Cali M. Fidopiastis
Autore Kurosu Masaaki
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (435 pages)
Disciplina 005.437
004.019
Altri autori (Persone) HashizumeAyako
MoriHirohiko
AsahiYumi
SchmorrowDylan <1967->
FidopiastisCali M
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 9783031768033
3031768035
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI Theories, Methods and Tools: Contributions for the Development of Personae: Method for Creating Persona Templates (MCPT) -- A Method Based on Customer Success Metrics for Software Product Usability Assessment -- Unraveling Collaborative, User-Dependent IS: A Taxonomy -- Action Research on the Educational Outcomes of AI Application in the Conceptual Ideation Phase of Innovative Design Thinking -- Creativity in Digital and Physical Environments: A Case Study with Data Thinking Courses -- What’s the Value of Science Fiction for Future-oriented Human-Computer Interaction: The Role of Innovative Catalysts -- Reconciling Wicked Problems through Speculation: Exploring Design Strategies for Interactive Installations -- Practice and Reflection of Design in Sustainable Community Building -- Let the Music Play: How Can One Test the Impact of Auditory Stimuli on User Experience (UX)? -- Lexical Event Models for Multimodal Dialogues -- Exploring the Dynamics of XR and AI Synergy in Architectural Design -- A Template Course for Teaching the Development of Interactive Systems to Students of Human-Computer Interaction -- Humans as Cultural Gatekeepers: A Reverse Turing Test Approach -- Design and Responsible Research Innovation in the University-Industry Collaboration: An Ethnographic Study of Nice2035 Project-Based Community -- Design Support Tool Based on the Analysis of Differences Between Japanese and Chinese E-commerce Sites. Multimodal Interaction: Evaluation of Interactive Slider Design Utilizing Haptic Feedback -- Design of a Multimodal Robot-Based Conversational Interface: a Case Study with FURHAT -- Effect of Olfactory Presentation Timing on Memory Retention: Relationship to Default Mode Network Activity -- A Stereohaptics Accessory for Spatial Computing Platforms -- EEGMobile: Enhancing Speed and Accuracy in EEG-Based Gaze Prediction with Advanced Mobile Architectures -- Foam Magnetic Tactile Sensors for Spatial Computing Input -- Decoding Elbow Movement Intentions from EMG Signals for Exosuit/Exoskeleton Control -- On-Skin Interaction System and Smart Wearable Research Based on Innovative Gesture Input.-Refining Human-Data Interaction: Advanced Techniques for EEGEyeNet Dataset Precision.
Record Nr. UNISA-996635668803316
Kurosu Masaaki  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human interface and the management of information . Part II : applications in complex technological environments: thematic area, HIMI 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings / / Sakae Yamamoto and Hirohiko Mori
Human interface and the management of information . Part II : applications in complex technological environments: thematic area, HIMI 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings / / Sakae Yamamoto and Hirohiko Mori
Autore Yamamoto Sakae
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2022]
Descrizione fisica 1 online resource (464 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
ISBN 3-031-06509-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478871303316
Yamamoto Sakae  
Cham, Switzerland : , : Springer International Publishing, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (617 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science Series
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-35129-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer’s Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary School Children -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study -- Comparative Analysis of Manipulation Skills of Experts and Non-Experts in Cell Culture Using VR Gloves -- Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design -- A Study on Visual Communication with Different Conveyance under MR Remote Collaboration -- Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective.
Record Nr. UNISA-996542668403316
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Hirohiko Mori, Yumi Asahi
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Hirohiko Mori, Yumi Asahi
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (694 pages)
Disciplina 361
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Application software
Computer engineering
Computer networks
Electronic commerce
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer and Information Systems Applications
Computer Engineering and Networks
e-Commerce and e-Business
Interfícies d'usuari (Sistemes d'ordinadors)
Comunicació multimodal
Intel·ligència artificial
Aprenentatge electrònic
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-031-35132-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Information Design and User Experience -- Cooperation Mode of 2D and 3D Interfaces on Destination Planning Tasks in the Location-based AR Application -- Generalized Cohen’s Kappa: A Novel Inter-rater Reliability Metric for Non-Mutually Exclusive Categories -- Knowledge Graph-based Machining Process Route Generation Method -- How to Share Color Impression Among Different Observers Using Simplicial Maps -- Task-Based Open Card Sorting: Towards a New Method to Produce Usable Information Architectures -- Emotive Idea and Concept Generation -- Survey on the Auditory Feelings of Strangeness while Listening to Music -- Text Reconstructing System of Editorial Text Based on Reader's Comprehension -- Interfaces for Learning and Connecting around Recycling -- Sound Logo to Increase TV Advertising Effectiveness Based on Audio-Visual Features -- Research on Visualization Method for Empathic Design -- A Study on HCI of a Collaborated Nurture Game for Sleep Education with Child and Parent -- Analysis ofResilient Behavior for Interaction Design -- How Information Influences the Way We Perceive Unfamiliar Objects – An Eye Movement Study -- Data Visualization and Big Data -- The Nikkei Stock Average Prediction by SVM -- What Causes Fertility Rate Difference among Municipalities in Japan -- Explore Data Quality Challenges Based on Data Structure of Electronic Health Records -- Feature Analysis of Game Software in Japan Using Topic Model and Structural Equation Modeling for Reviews and Livestreaming Chat -- Inductive Model Using Abstract Meaning Representation for Text Classification via Graph Neural Networks -- Enhancing Visual Encodings of Uncertainty through Aesthetic Depictions in Line Graph Visualisations -- Satisfaction Analysis of Group/Individual Tutoring Schools and Video Tutoring Schools -- Zebrafish Meets the Ising Model: Statistical Mechanics of Collective Fish Motion -- Research on New Design Methods for Corporate Value Provision in a DX (Digital Transformation) Society 〜Visualization of value by lifestyle derived from qualitative analysis -- Evaluating User Experience in Information Visualization Systems: UXIV an Evaluation Questionnaire -- Multimodal Interaction -- Study of HMI in Automotive ~Car design proposal with usage by the elderly -- Pilot Study on Interaction with Wide Area Motion Imagery Comparing Gaze Input and Mouse Input -- Development of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses -- Coordinated Motor Display System of ARM-COMS for Evoking Emotional Projection in Remote Communication -- Fundamental Considerations on Representation Learning for Multimodal Processing -- A Preliminary Study on Discrimination of Dominant Hand Based on Motion Analysis of Hand Movements by Image Analysis Using Deep Learning -- Glasses Encourage Your Choices: A System that Supports Indecisive Choosers by Eye-tracking -- Physiological Measures in VR Experiments - Some Aspects of Plethysmogram and Heart Rate -- Effects of Visual and Personality Impressions on the Voices Matched to Animated Characters -- Effects of Gaze on Human Behavior Prediction of Virtual Character for Intention Inference Design -- Interacting with AI and Intelligent Systems -- Development of a Light-Emitting Sword Tip Accompanying Thrusts and a Device for Judging Valid Thrusts by Light Spectrum Detection Without an Electric Judge in the Foil Event of Fencing Competitions -- A Study on Human-Computer Interaction with Text-to/from-Image Game AIs for Diversity Education -- A Generative Vase Design System Based on Users' Visual Emotional Vocabulary -- The Impact of AI Text-To-Image Generator on Product Styling Design -- Generating Various 3D Motions by Emergent Imitation Learning -- Personalized Sleep Stage Estimation based on Time Series Probability of Estimation for Each Label with Wearable 3-axis Accelerometer -- Controllable Features to Create Highly Evaluated Manga -- A Study on Trust Building in AI Systems through User Commitment -- Chatbot to Facilitate Opinion Formation in Web Search -- A State-of-Art Review on Intelligent Systems for Drawing Assisting -- Discussion Support Framework Enabling Advice Presentation That Captures Online Discussion Situation -- Triple Supportive Information for Matrix Factorization with Image, Text, and Social Networks -- An Analysis of Factors Associated with Self-Confidence in the Japanese.-Detecting Signs of Depression for Using Chatbots -- Extraction of the First Person from Japanese.
Record Nr. UNINA-9910734884703321
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Hirohiko Mori, Yumi Asahi
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Hirohiko Mori, Yumi Asahi
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (617 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Computer networks
Electronic commerce
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Communication Networks
e-Commerce and e-Business
Artificial Intelligence
Interfícies d'usuari (Sistemes d'ordinadors)
Intel·ligència artificial
Comunicació multimodal
Aprenentatge electrònic
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-031-35129-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer’s Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary SchoolChildren -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study -- Comparative Analysis of Manipulation Skills of Experts and Non-Experts in Cell Culture Using VR Gloves -- Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design -- A Study on Visual Communication with Different Conveyance underMR Remote Collaboration -- Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective.
Record Nr. UNINA-9910734879403321
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human interface and the management of information : visual and information design, thematic area, HIMI 2022, held as part of the 24th HCI internationl conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Sakae Yamamoto, Hirohiko Mori, editors
Human interface and the management of information : visual and information design, thematic area, HIMI 2022, held as part of the 24th HCI internationl conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Sakae Yamamoto, Hirohiko Mori, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (556 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-06424-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478871003316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human interface and the management of information . Part I : information presentation and visualization : thematic area, HIMI 2021, held as part of the 23rd HCI International Conference, HCII 2021 virtual event, July 24-29, 2021, proceedings / / Sakae Yamamoto, Hirohiko Mori (editors)
Human interface and the management of information . Part I : information presentation and visualization : thematic area, HIMI 2021, held as part of the 23rd HCI International Conference, HCII 2021 virtual event, July 24-29, 2021, proceedings / / Sakae Yamamoto, Hirohiko Mori (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (417 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
ISBN 3-030-78321-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Information Presentation -- The Use of New Presentation Technologies in Electronic Sales Environments and Their Influence on Product Perception -- 1 Introduction -- 2 Materials and Methods -- 2.1 Development of the Study -- 2.2 Analysis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Research on Conveying User Experiences Through Digital Advertisement -- 1 Introduction -- 2 Methods -- 2.1 Conveyance of the UX Evaluation Experiment Using Digital Advertisements -- 2.2 Extracting Objective Features and Categorizing Advertisement Samples -- 2.3 Designing and Building Models -- 3 Results -- 3.1 Analysis of UX Evaluation Items -- 3.2 Analysis of General Evaluation Criteria -- 4 Discussion -- 5 Conclusion -- References -- Preventing Decision Fatigue with Aesthetically Engaging Information Buttons -- 1 Introduction -- 2 Background and Related Works -- 3 Methodology -- 3.1 Participants -- 3.2 Apparatus -- 3.3 Procedure -- 3.4 Design -- 4 Experimental Results -- 4.1 Dependent Variable Analysis -- 5 Conclusion and Future Works -- References -- A Modeling Research on How to Solve Ventilator Alarms from Behavioral and Cognitive Perspectives -- 1 Introduction -- 2 Objective -- 3 Methods -- 3.1 Participants and the Equipment -- 3.2 Simulation Status of the Experimental Equipment -- 3.3 About Alarms that Happen -- 3.4 How to Get the Data -- 4 Results and Discussions -- 4.1 Behavioral Transitions of Participants -- 4.2 Verbal Protocol Data and Interview Analysis -- 4.3 Characteristics of the Cognitive Model of SG -- 4.4 Characteristics of the Cognitive Model of IG -- 4.5 Clinical Special Situations -- 5 Application and Prospects of Cognitive Models -- 6 Conclusions -- Notes -- References.
Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design -- 1 Introduction -- 2 Literature Review -- 3 Tools and Participants -- 3.1 Nudging Through Emotion-Evoking Photographs -- 3.2 Nudging Through Default Options -- 3.3 Nudging Through Text -- 3.4 Nudging Through Different Levels of Answers -- 3.5 Nudge Based on the Vote of the Majority -- 4 Results and Discussion -- 4.1 Results from Nudging Through Emotion-Evoking Photographs -- 4.2 Results from Nudging Through Default Options -- 4.3 Results from Nudging Through Text -- 4.4 Results from Nudging Through Different Levels of Answers -- 4.5 Results from Nudge Based on the Vote of the Majority -- 5 Summary and Future Work -- References -- Cultivation System of Search-Query-Setting Skill by Visualizing Search Results -- 1 Introduction -- 2 Approach for Cultivating Search-Query-Setting Skill -- 2.1 Information Retrieval Process -- 2.2 Contents of Search Results Page -- 2.3 Search-Query-Setting Skill -- 2.4 Support System for Cultivating Search-Query-Setting Skill -- 3 Topic Extraction Function -- 4 Search-Result-Visualization Function -- 5 Prototype System -- 6 Evaluation Experiment -- 6.1 Experimental Setting -- 7 Conclusion -- References -- A Support Interface for Remembering Events in Novels by Visualizing Time-Series Information of Characters and Their Existing Places -- 1 Introduction -- 2 Related Work -- 2.1 Remembering Support System -- 2.2 Support for Reading Long Novels -- 3 Proposed Interface -- 3.1 Extraction of Phrases for Character Names and Places -- 3.2 Estimation of Existing Places for Each Character -- 3.3 Visualization of Time-Series Information of Characters and Their Existing Places -- 4 Evaluation Experiments -- 4.1 Experimental Procedures -- 4.2 Evaluation Method -- 4.3 Experimental Results -- 5 Discussion -- 6 Conclusion and Future Work -- References.
Experimental Evaluation of Auditory Human Interface for Radiation Awareness Based on Different Acoustic Features -- 1 Introduction -- 2 Design of Alarm with Acoustic Features -- 2.1 Selection of Sensation -- 2.2 Acoustic Features -- 2.3 Auditory Alarm Design -- 3 Experiment -- 3.1 Experiment Outline -- 3.2 Experiment Period and Participants -- 3.3 Experimental Procedure -- 3.4 Virtual Radiation Distribution -- 3.5 Experiment Flow -- 4 Experiment Result -- 4.1 Radiation Exposure -- 4.2 Time Consumption -- 4.3 Trace Analysis -- 5 Conclusion -- References -- Comprehending Research Article in Minutes: A User Study of Reading Computer Generated Summary for Young Researchers -- 1 Introduction -- 2 Related Work -- 3 Automatic Summarization System -- 4 User Study -- 4.1 Experimental Setting -- 4.2 Result -- 5 Conclusion -- References -- Possibility of Reading Notes as Media to Enrich Communications Between Reader and Book -- 1 Introduction -- 2 Creation of Reading Notes as Media -- 2.1 Importance and Application of Communication -- 2.2 Problem of Reading as "Communication Between a Reader and a Book" -- 2.3 Reading Notes as Media -- 2.4 Gaze Information During Reading -- 2.5 Automatic Reading Notes Creating System -- 2.6 Automatic Reading Notes Creating System -- 3 Related Research -- 4 Experiment -- 4.1 Eye Tracker -- 4.2 Reading Patterns -- 4.3 Document for Experiment -- 5 Results and Discussion -- 6 Conclusion -- References -- Notification Timing Control While Reading Text Information -- 1 Introduction -- 2 Related Work -- 2.1 Effects of Notifications on Productivity -- 2.2 Breakpoint -- 2.3 Eye Blink -- 2.4 Notification System Approach -- 3 Method -- 3.1 Notification Timing Control for Reading Text Information -- 3.2 System to Detect Eye Blinking Frequency -- 3.3 System to Control Notifications -- 4 Evaluation Experiment -- 4.1 Purpose.
4.2 Experiment Description -- 4.3 Evaluation Method -- 4.4 Results -- 4.5 Degree of Concentration During Reading -- 4.6 Stress Level Owing to Notification Screen or Sound -- 5 Discussion -- 5.1 Impact of Notification Timing Control on the Reading Experience -- 5.2 Notification and Article Contents -- 5.3 Breakpoint and Blinking Frequency Detection -- 6 Conclusions -- References -- Visualization and Decision-Making Support -- Designing Data Visualization Dashboards to Support the Prediction of Congenital Anomalies -- 1 Introduction -- 2 Background and Related Work -- 2.1 Information Visualization and Dashboards -- 2.2 Related Work -- 3 Design and Development Method -- 4 Prototype and Preliminary Study -- 4.1 CAPDashboards Prototype Description -- 4.2 Preliminary Study -- 4.3 Preliminary Study Results -- 5 Conclusion -- References -- Improving User Experience Through Recommendation Message Design: A Systematic Literature Review of Extant Literature on Recommender Systems and Message Design -- 1 Introduction -- 2 Research Methodology -- 3 Analysis and Results -- 3.1 RQ1 What Comprises the Current Knowledge Base of the Antecedents to Effective RS Message Design? -- 3.2 RQ2 What Statistically Significant Results from Past Research Can Inform Current Scholars and Practitioners of Optimal RS Message Design Practices? -- 3.3 RQ3 What Are Opportunities for Future Research Subsequently Potentially Revealing Guidelines on How to Optimize RS Message Design in a Managerial Decision-Making Context? -- 4 Discussion and Concluding Comments -- References -- Research on Innovative Application Mode of Human-Computer Interaction Design in Data Journalism -- 1 Introduction -- 2 Advantages of Human-Computer Interaction Design -- 3 Current Status and Shortcomings of Human-Computer Interaction Design in Data Journalism.
4 The Emergence of New Technologies Promotes Continuous Upgrading of Human-Computer Interaction Technology -- 5 Innovative Application Models of Human-Computer Interaction Design in Data Journalism -- 6 Conclusion -- References -- Evaluating the Impact of Algorithm Confidence Ratings on Human Decision Making in Visual Search -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Stimuli -- 2.3 Procedure -- 3 Results -- 3.1 Effect of Confidence on Accuracy for Target Present vs. Target Absent Trials -- 3.2 Effect of Confidence Values on Responses Over Time -- 3.3 Effect of Confidence Values on Perception of Model Accuracy -- 4 Discussion -- 5 Conclusion -- References -- NearMe: Dynamic Exploration of Geographical Areas -- 1 Introduction -- 2 Background and Related Work -- 2.1 Geographic Information Search Support -- 2.2 Map-Based Information Visualization -- 3 NearMe -- 4 Validation Methodology -- 5 Results -- 5.1 Data About Participants -- 5.2 User Experience Results -- 6 Conclusions -- References -- Decision Support for Prolonged, and Tactical Combat Casualty Care -- 1 Introduction -- 2 Background -- 3 Methods -- 3.1 Design Requirements Reviews -- 3.2 Field Usability Assessments -- 3.3 Shock Model Silent Test -- 4 Discussion -- 5 Summary -- References -- Lessons Learned from Applying Requirements and Design Techniques in the Development of a Machine Learning System for Predicting Lawsuits Against Power Companies -- 1 Introduction -- 2 Background -- 2.1 ML Systems Development Process -- 2.2 Techniques for Requirements Elicitation and Design -- 3 The ML System for Predicting and Dealing Lawsuits -- 3.1 Application Context -- 3.2 Characterization of the Project -- 4 The Requirements Engineering and Design Processes -- 4.1 Document Analysis and Scenarios -- 4.2 Personas and Prototype Proposal -- 4.3 Validation Interviews.
5 Discussion and Lessons Learned.
Record Nr. UNISA-996464494203316
Cham, Switzerland : , : Springer, , [2021]
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Human interface and the management of information, information-rich and intelligent environments : thematic area, HIMI 2021, held as part of the 23rd HCI international conference, HCII 2021 virtual event, July 24-29, 2021, proceedings, part II. / / Sakae Yamamoto and Hirohiko Mori (editors)
Human interface and the management of information, information-rich and intelligent environments : thematic area, HIMI 2021, held as part of the 23rd HCI international conference, HCII 2021 virtual event, July 24-29, 2021, proceedings, part II. / / Sakae Yamamoto and Hirohiko Mori (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (511 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
User interfaces (Computer systems)
ISBN 3-030-78361-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Contents - Part I -- Learning in Information-Rich Environments -- Characterization of Auxiliary Problems for Automated Generation in Error-Based Simulation -- 1 Introduction -- 2 Support by Error-Based Simulation -- 2.1 Physics Error-Based Simulation System -- 2.2 Problems in EBS -- 2.3 Support Using Auxiliary Problems -- 3 Automated Generation of Auxiliary Problems -- 3.1 Characterization Using Causal Reasoning -- 3.2 Automated Generation Rule of Auxiliary Problems -- 3.3 How to Use Automated Generation of Auxiliary Problems -- 4 Discussion -- 4.1 Auxiliary Problems -- 4.2 Problem Sequence -- 5 Conclusion -- References -- Development of Collaborative Chemistry Experiment Environment Using VR -- 1 Introduction -- 1.1 Background -- 1.2 Purpose of This Paper -- 2 HMD-Based VR and Collaborative Learning -- 2.1 Trends in HMD-Based VR -- 2.2 Example of Using HMD-Based VR for Education -- 2.3 Collaborative Learning -- 3 System Overview -- 3.1 Learning Content -- 4 Evaluation Experiment -- 4.1 Evaluation Index -- 4.2 Results and Discussion -- 5 Conclusion -- 5.1 Summary -- 5.2 Future Issues -- References -- Enhancing Preparedness for Emergency Alternative Modes of Instruction: Construction and Evaluation of a Remote Teaching Curriculum -- 1 Introduction -- 2 Curriculum Modules -- 2.1 Communication with Students -- 2.2 Recording Lectures -- 2.3 Videoconferencing Software -- 2.4 Increasing Participation -- 2.5 Assessments for Online Classes -- 2.6 Online Exams -- 2.7 Written Assignments and Dropbox -- 2.8 Soliciting Informal Feedback -- 3 Results -- 4 Conclusions -- References -- Design of Learning by Logical Empathic Understanding in Technology Enhanced Learning -- 1 Introduction -- 2 Explicit Knowledge Empathic Understanding -- 2.1 Overview.
2.2 Categorization of Empathic Understanding -- 2.3 A Model of Logical EU -- 3 Explicit Knowledge Empathic Understanding -- 3.1 EKEU as a Learner Task -- 3.2 EKEU as Re-composition -- 4 Examples of EKEU by Learner as Re-composition -- 4.1 Empathic Problem-Posing in Mathematic Word Problems -- 4.2 Complement "Missing Premise" in Triangle Logic -- 4.3 Reciprocal Kit-Building of Concept Map -- 5 Conclusion Remarks -- References -- From On-Campus to Online Undergraduate Research Experience in Psychology: Transition During the COVID-19 Pandemic -- 1 Introduction -- 1.1 Global Pandemic -- 1.2 Purdue University's Research Experience in Psychology Course -- 2 Faculty Survey of the Research Experience Course -- 2.1 Method -- 2.2 Closed-Ended Responses: Results and Discussion -- 2.3 Open-Ended Responses: Results and Discussion -- 3 Conclusion -- 3.1 Lessons Learned -- 3.2 Final Remarks -- References -- Learner Model for Adaptive Scaffolding in Intelligent Tutoring Systems for Organizing Programming Knowledge -- 1 Introduction -- 2 ITS for Organizing Programming Knowledge -- 2.1 BROCs Approach -- 2.2 Original ITS -- 3 Learner Model for Adaptive Scaffolding -- 3.1 Modelization -- 3.2 Implementation -- 4 Evaluation -- 4.1 Method -- 4.2 Results: Learning Gains -- 4.3 Results: Number of Received Feedbacks -- 4.4 Consideration -- 5 Conclusion -- References -- Exploring Human-Computer Interaction in Mathematics: From Voevodsky's Univalent Foundations of Mathematics to Mochizuki's IUT-Theoretic Proof of the ABC Conjecture -- 1 Introduction -- 2 Voevodsky's Univalent Foundations and Homotopy Type Theory -- 3 Shinichi Mochizuki's Interuniversal Teichimüller Theoretic Proof of the ABC Conjecture -- 4 Concluding Remarks: The Human-in-the-Loop View of the Mathematical Landscape -- References -- Generalization Training Support System Promoting Focusing Target Changes.
1 Introduction -- 2 Approach for Supporting Generalization -- 2.1 Generalization Difficulties and Method to Overcome These Difficulties -- 2.2 Overview of Generalization Training Support System -- 3 Generalization Training Support System -- 3.1 Correct Answer -- 3.2 Generalization Graph -- 3.3 Learner Model -- 3.4 Mechanism for Generating Hints -- 4 Prototype System -- 5 Evaluation Experiment -- 5.1 Overview -- 5.2 Results -- 6 Conclusion -- References -- Proposal of Learning Support System for Improving Skills in Inferring Background Knowledge in Conversation -- 1 Introduction -- 2 Cause of Miscommunication and How to Resolve It -- 2.1 Triangular Model of Conversation -- 2.2 Miscommunication and Background Knowledge -- 2.3 How to Solve Miscommunication -- 3 Learning Activity for Resolving Miscommunication -- 3.1 Proposed Method -- 3.2 Proposed System -- 4 Discussion and Future Prospects -- 4.1 Empathic Understanding and Triangular Model -- 4.2 Consideration of the Triangular Model -- 4.3 Consideration of the Proposed System -- 4.4 Relation to Our Ongoing Study -- 5 Conclusion -- References -- Development of a Learning Support System for Electromagnetics Using Haptic Devices -- 1 Introduction -- 1.1 Current State of Electromagnetics Education -- 1.2 Related Research -- 1.3 Purpose of This Research -- 1.4 Structure of This Paper -- 2 Development of Systems -- 2.1 Haptic Devices -- 2.2 First System: Ampere's Force and Magnetic Flux Density -- 2.3 Second System: Magnetic Field and Vector Potential -- 3 Evaluation Experiments -- 3.1 Experimental Setup -- 3.2 Experimental Results -- 4 Conclusion -- 4.1 Summary -- 4.2 Future Work -- References -- Features Analysis of a Patent Act Based on Legal Condition-Effect Structure: Conversion of Law Texts into Logical Formulas for a Learning Support System -- 1 Background.
1.1 Importance of Intellectual Property Law Education -- 1.2 Intellectual Property Education in Faculties of Engineering -- 2 Previous Research -- 3 Purpose -- 4 Analysis Method -- 4.1 Acquisition and Preprocessing of Text Data -- 4.2 Selection of Target Texts and Manual Conversion of Logical Formulas -- 4.3 Analysis of Articles and Examination of Constituent Identification Patterns -- 5 Results and Discussion -- 5.1 Result of Constituent Identification -- 5.2 Integration with Learning Support System -- 6 Conclusion -- References -- Using User-Guided Development to Teach Complex Scientific Tasks Through a Graphical User Interface -- 1 Introduction -- 2 Background and Related Works -- 3 Photometry+ Design -- 3.1 System Design -- 3.2 User Interface Design -- 4 Methodology -- 4.1 Participants -- 4.2 Apparatus -- 4.3 Procedure -- 4.4 Experimental Design -- 5 Experimental Results -- 6 Discussion -- 7 Conclusion -- References -- Preparing Undergraduate Students for Summer Research Experiences and Graduate School Applications in a Pandemic Environment: Development and Implementation of Online Modules -- 1 Professional Development for Undergraduate Students -- 1.1 The CSULB BUILD Program and Background -- 1.2 Topics for the Online Modules in Support of Applications for SREs and Graduate Schools -- 2 Method -- 2.1 Subject Matter Experts -- 2.2 Module Creation and Editing -- 2.3 Implementation in Course Management System -- 3 Implementation -- 3.1 2019 Pilot Testing of Beta Versions -- 3.2 2020 Implementation of the Full Set of Online Modules During Remote Learning Instruction Period -- 4 Evaluation of 2020 Virtual Module Implementations -- 4.1 Data Source -- 4.2 Instructor Feedback -- 4.3 Student Usage and Feedback -- 5 Discussion -- 5.1 Lessons Learned -- 5.2 Recommendations for Dissemination and Adoption -- References.
Advancing Inclusive Mentoring Through an Online Mentor Training Program and Coordinated Discussion Group -- 1 Introduction -- 1.1 Impact of Mentoring -- 1.2 Mentor Training Programs -- 1.3 Development of the Advancing Inclusive Mentoring (AIM) Program -- 2 Implementation of the AIM Program Pilots -- 2.1 Participants -- 2.2 Training Activities -- 2.3 Data Sources and Statistical Analysis -- 3 Results -- 3.1 Participants' Viewing Behaviors and Module Quiz Scores -- 3.2 Participant Subjective Feedback -- 3.3 Additional Questions from the Fall 2020 Cohort Survey -- 3.4 Comments from Spring 2020 Cohort Survey -- 3.5 Comments from Fall 2020 Cohort Survey -- 4 Discussion -- 4.1 Effectiveness of the Pilot Modules -- 4.2 Lessons Learned and Recommendations for Future Implementations -- 5 Conclusion -- References -- Supporting Work, Collaboration and Design -- Information Technology Creative Discussion Method for Collective Wellbeing -- 1 Introduction -- 2 Workshop: Creative Discussion Method for Collective Wellbeing -- 2.1 Task1: Heartbeat Picnic -- 2.2 Task2: Partiality Map and Pain Map -- 2.3 Task3: 3 Factors of Well-Being -- 2.4 Task4: Vision Boot Camp -- 2.5 Task5: 4-Frame Storyboard -- 2.6 Task6: Future World Chowder -- 2.7 Prototyping -- 3 Workshop "well-being dojo" -- 4 Conclusion -- References -- Development of a Survey Instrument to Explore Telehealth Adoption in the Healthcare Domain -- 1 Introduction -- 2 First Stage: Literature Review -- 3 Second Stage: Qualitative Data Collection and Analysis -- 4 Third Stage: Survey Instrument Development -- 5 Findings and Discussion -- 6 Discussion -- 7 Limitations -- 8 Conclusion -- Appendix A -- Appendix B -- References -- Structural Changes in Discussions Using Design Thinking and Their Effect on Creativity -- 1 Introduction -- 2 Method -- 2.1 Research Target.
2.2 Design Thinking Introduction: Class Design and Contents.
Record Nr. UNISA-996464408103316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Human Interface and the Management of Information. Designing Information [[electronic resource] ] : Thematic Area, HIMI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Sakae Yamamoto, Hirohiko Mori
Human Interface and the Management of Information. Designing Information [[electronic resource] ] : Thematic Area, HIMI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Sakae Yamamoto, Hirohiko Mori
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XXIV, 453 p. 314 illus., 242 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Artificial intelligence
Computer communication systems
Optical data processing
Special purpose computers
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Communication Networks
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
ISBN 3-030-50020-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Information Presentation and Visualization -- Rethinking the Usage and Experience of Clustering in Web Mapping -- Environmental Control Units for Inpatient Care at Veterans Affairs Spinal Cord Injury Centers: Heuristic Evaluation & Design Recommendations -- A Generalized User Interface Concept to enable Retrospective System Analysis in Monitoring Systems -- Utilizing Geographical Maps for Social Visualization to Foster Awareness in Online Communities of Practice -- SeeMe2BPMN: Extending the Socio-Technical Walkthrough with BPMN -- Designing a Dashboard Visualization Tool for Urban Planners to Assess the Completeness of Streets -- Exploring Ontology-based Information Through the Progressive Disclosure of Visual Answers to Related Queries -- A Template for Data-Driven Personas: Analyzing 31 Quantitatively Oriented Persona Profiles -- Does Visualization of Health Data Using an Accelerometer be Associated with Promoting Exercise among Elderly People? -- A Visualization Tool for the CIRMMT Distinguished Lecture Series -- Gender Difference in Preference for Apple Watch Dial Interface -- A Detailed Examination of User Interactions with Two Different Data Interfaces -- Service Design and Management -- Feature Analysis of Customers Purchasing Cars in Japan -- Waiting Time Analysis at University Hospitals based on Visitor Psychology -- Creating New Strategies for the Changing Sports Business ~The Case of Nippon Professional Baseball~ -- Consumer Analysis of High Sensitivity Layer -- Comprehensive Evaluation of an Educational Information Management Solution for Parents: MyStudentScope -- Ontology Construction for Annotating Skill and Situation of Airline Services to Multi-Modal Data -- Proposal for the Tablet-Based Disaster Response Evacuation Drill for Elementary School Children -- Hearing method for user requirement extract in participatory design -designing for service involving local residents -- Effective Disaster Prevention Map Creation Using Road Network Analysis -- Analysis of Mental Model of Users with Network Malfunction -- Information in VR and AR -- Virtual Reality Applications using Pseudo-Attraction Force by Asymmetric Oscillation -- Galvanic Taste Stimulation Method for Virtual Reality and Augmented Reality -- Development of VR Learning Spaces Considering Lecture Format in Asynchronous e-Learning -- Augmented Reality Shopping System through Image Search and Virtual Shop Generation -- Multimodal Inspection of Product Surfaces using Mobile Consumer Devices -- One-Handed Character Input Method for Smart Glasses -- Health Education VR -- Feedback Control of Middle Finger MP Joint Using Functional Electrical Stimulation Based on the Electrical Stimulus Intensity-Joint Torque Relation Model -- Augmented Reality Fashion Show using Personalized 3D Human Models.
Record Nr. UNISA-996418299903316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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