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Human interface and the management of information . Part II : applications in complex technological environments: thematic area, HIMI 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings / / Sakae Yamamoto and Hirohiko Mori
Human interface and the management of information . Part II : applications in complex technological environments: thematic area, HIMI 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings / / Sakae Yamamoto and Hirohiko Mori
Autore Yamamoto Sakae
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2022]
Descrizione fisica 1 online resource (464 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
ISBN 3-031-06509-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910578688303321
Yamamoto Sakae  
Cham, Switzerland : , : Springer International Publishing, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human interface and the management of information . Part II : applications in complex technological environments: thematic area, HIMI 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings / / Sakae Yamamoto and Hirohiko Mori
Human interface and the management of information . Part II : applications in complex technological environments: thematic area, HIMI 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings / / Sakae Yamamoto and Hirohiko Mori
Autore Yamamoto Sakae
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2022]
Descrizione fisica 1 online resource (464 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
ISBN 3-031-06509-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478871303316
Yamamoto Sakae  
Cham, Switzerland : , : Springer International Publishing, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (617 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science Series
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-35129-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer’s Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary School Children -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study -- Comparative Analysis of Manipulation Skills of Experts and Non-Experts in Cell Culture Using VR Gloves -- Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design -- A Study on Visual Communication with Different Conveyance under MR Remote Collaboration -- Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective.
Record Nr. UNISA-996542668403316
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (617 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science Series
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-35129-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer’s Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary School Children -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study -- Comparative Analysis of Manipulation Skills of Experts and Non-Experts in Cell Culture Using VR Gloves -- Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design -- A Study on Visual Communication with Different Conveyance under MR Remote Collaboration -- Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective.
Record Nr. UNINA-9910734879403321
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human interface and the management of information : visual and information design, thematic area, HIMI 2022, held as part of the 24th HCI internationl conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Sakae Yamamoto, Hirohiko Mori, editors
Human interface and the management of information : visual and information design, thematic area, HIMI 2022, held as part of the 24th HCI internationl conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Sakae Yamamoto, Hirohiko Mori, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (556 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-06424-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910578690803321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human interface and the management of information : visual and information design, thematic area, HIMI 2022, held as part of the 24th HCI internationl conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Sakae Yamamoto, Hirohiko Mori, editors
Human interface and the management of information : visual and information design, thematic area, HIMI 2022, held as part of the 24th HCI internationl conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part I / / Sakae Yamamoto, Hirohiko Mori, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (556 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-06424-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478871003316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human interface and the management of information . Part I : information presentation and visualization : thematic area, HIMI 2021, held as part of the 23rd HCI International Conference, HCII 2021 virtual event, July 24-29, 2021, proceedings / / Sakae Yamamoto, Hirohiko Mori (editors)
Human interface and the management of information . Part I : information presentation and visualization : thematic area, HIMI 2021, held as part of the 23rd HCI International Conference, HCII 2021 virtual event, July 24-29, 2021, proceedings / / Sakae Yamamoto, Hirohiko Mori (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (417 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
ISBN 3-030-78321-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Information Presentation -- The Use of New Presentation Technologies in Electronic Sales Environments and Their Influence on Product Perception -- 1 Introduction -- 2 Materials and Methods -- 2.1 Development of the Study -- 2.2 Analysis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Research on Conveying User Experiences Through Digital Advertisement -- 1 Introduction -- 2 Methods -- 2.1 Conveyance of the UX Evaluation Experiment Using Digital Advertisements -- 2.2 Extracting Objective Features and Categorizing Advertisement Samples -- 2.3 Designing and Building Models -- 3 Results -- 3.1 Analysis of UX Evaluation Items -- 3.2 Analysis of General Evaluation Criteria -- 4 Discussion -- 5 Conclusion -- References -- Preventing Decision Fatigue with Aesthetically Engaging Information Buttons -- 1 Introduction -- 2 Background and Related Works -- 3 Methodology -- 3.1 Participants -- 3.2 Apparatus -- 3.3 Procedure -- 3.4 Design -- 4 Experimental Results -- 4.1 Dependent Variable Analysis -- 5 Conclusion and Future Works -- References -- A Modeling Research on How to Solve Ventilator Alarms from Behavioral and Cognitive Perspectives -- 1 Introduction -- 2 Objective -- 3 Methods -- 3.1 Participants and the Equipment -- 3.2 Simulation Status of the Experimental Equipment -- 3.3 About Alarms that Happen -- 3.4 How to Get the Data -- 4 Results and Discussions -- 4.1 Behavioral Transitions of Participants -- 4.2 Verbal Protocol Data and Interview Analysis -- 4.3 Characteristics of the Cognitive Model of SG -- 4.4 Characteristics of the Cognitive Model of IG -- 4.5 Clinical Special Situations -- 5 Application and Prospects of Cognitive Models -- 6 Conclusions -- Notes -- References.
Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design -- 1 Introduction -- 2 Literature Review -- 3 Tools and Participants -- 3.1 Nudging Through Emotion-Evoking Photographs -- 3.2 Nudging Through Default Options -- 3.3 Nudging Through Text -- 3.4 Nudging Through Different Levels of Answers -- 3.5 Nudge Based on the Vote of the Majority -- 4 Results and Discussion -- 4.1 Results from Nudging Through Emotion-Evoking Photographs -- 4.2 Results from Nudging Through Default Options -- 4.3 Results from Nudging Through Text -- 4.4 Results from Nudging Through Different Levels of Answers -- 4.5 Results from Nudge Based on the Vote of the Majority -- 5 Summary and Future Work -- References -- Cultivation System of Search-Query-Setting Skill by Visualizing Search Results -- 1 Introduction -- 2 Approach for Cultivating Search-Query-Setting Skill -- 2.1 Information Retrieval Process -- 2.2 Contents of Search Results Page -- 2.3 Search-Query-Setting Skill -- 2.4 Support System for Cultivating Search-Query-Setting Skill -- 3 Topic Extraction Function -- 4 Search-Result-Visualization Function -- 5 Prototype System -- 6 Evaluation Experiment -- 6.1 Experimental Setting -- 7 Conclusion -- References -- A Support Interface for Remembering Events in Novels by Visualizing Time-Series Information of Characters and Their Existing Places -- 1 Introduction -- 2 Related Work -- 2.1 Remembering Support System -- 2.2 Support for Reading Long Novels -- 3 Proposed Interface -- 3.1 Extraction of Phrases for Character Names and Places -- 3.2 Estimation of Existing Places for Each Character -- 3.3 Visualization of Time-Series Information of Characters and Their Existing Places -- 4 Evaluation Experiments -- 4.1 Experimental Procedures -- 4.2 Evaluation Method -- 4.3 Experimental Results -- 5 Discussion -- 6 Conclusion and Future Work -- References.
Experimental Evaluation of Auditory Human Interface for Radiation Awareness Based on Different Acoustic Features -- 1 Introduction -- 2 Design of Alarm with Acoustic Features -- 2.1 Selection of Sensation -- 2.2 Acoustic Features -- 2.3 Auditory Alarm Design -- 3 Experiment -- 3.1 Experiment Outline -- 3.2 Experiment Period and Participants -- 3.3 Experimental Procedure -- 3.4 Virtual Radiation Distribution -- 3.5 Experiment Flow -- 4 Experiment Result -- 4.1 Radiation Exposure -- 4.2 Time Consumption -- 4.3 Trace Analysis -- 5 Conclusion -- References -- Comprehending Research Article in Minutes: A User Study of Reading Computer Generated Summary for Young Researchers -- 1 Introduction -- 2 Related Work -- 3 Automatic Summarization System -- 4 User Study -- 4.1 Experimental Setting -- 4.2 Result -- 5 Conclusion -- References -- Possibility of Reading Notes as Media to Enrich Communications Between Reader and Book -- 1 Introduction -- 2 Creation of Reading Notes as Media -- 2.1 Importance and Application of Communication -- 2.2 Problem of Reading as "Communication Between a Reader and a Book" -- 2.3 Reading Notes as Media -- 2.4 Gaze Information During Reading -- 2.5 Automatic Reading Notes Creating System -- 2.6 Automatic Reading Notes Creating System -- 3 Related Research -- 4 Experiment -- 4.1 Eye Tracker -- 4.2 Reading Patterns -- 4.3 Document for Experiment -- 5 Results and Discussion -- 6 Conclusion -- References -- Notification Timing Control While Reading Text Information -- 1 Introduction -- 2 Related Work -- 2.1 Effects of Notifications on Productivity -- 2.2 Breakpoint -- 2.3 Eye Blink -- 2.4 Notification System Approach -- 3 Method -- 3.1 Notification Timing Control for Reading Text Information -- 3.2 System to Detect Eye Blinking Frequency -- 3.3 System to Control Notifications -- 4 Evaluation Experiment -- 4.1 Purpose.
4.2 Experiment Description -- 4.3 Evaluation Method -- 4.4 Results -- 4.5 Degree of Concentration During Reading -- 4.6 Stress Level Owing to Notification Screen or Sound -- 5 Discussion -- 5.1 Impact of Notification Timing Control on the Reading Experience -- 5.2 Notification and Article Contents -- 5.3 Breakpoint and Blinking Frequency Detection -- 6 Conclusions -- References -- Visualization and Decision-Making Support -- Designing Data Visualization Dashboards to Support the Prediction of Congenital Anomalies -- 1 Introduction -- 2 Background and Related Work -- 2.1 Information Visualization and Dashboards -- 2.2 Related Work -- 3 Design and Development Method -- 4 Prototype and Preliminary Study -- 4.1 CAPDashboards Prototype Description -- 4.2 Preliminary Study -- 4.3 Preliminary Study Results -- 5 Conclusion -- References -- Improving User Experience Through Recommendation Message Design: A Systematic Literature Review of Extant Literature on Recommender Systems and Message Design -- 1 Introduction -- 2 Research Methodology -- 3 Analysis and Results -- 3.1 RQ1 What Comprises the Current Knowledge Base of the Antecedents to Effective RS Message Design? -- 3.2 RQ2 What Statistically Significant Results from Past Research Can Inform Current Scholars and Practitioners of Optimal RS Message Design Practices? -- 3.3 RQ3 What Are Opportunities for Future Research Subsequently Potentially Revealing Guidelines on How to Optimize RS Message Design in a Managerial Decision-Making Context? -- 4 Discussion and Concluding Comments -- References -- Research on Innovative Application Mode of Human-Computer Interaction Design in Data Journalism -- 1 Introduction -- 2 Advantages of Human-Computer Interaction Design -- 3 Current Status and Shortcomings of Human-Computer Interaction Design in Data Journalism.
4 The Emergence of New Technologies Promotes Continuous Upgrading of Human-Computer Interaction Technology -- 5 Innovative Application Models of Human-Computer Interaction Design in Data Journalism -- 6 Conclusion -- References -- Evaluating the Impact of Algorithm Confidence Ratings on Human Decision Making in Visual Search -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Stimuli -- 2.3 Procedure -- 3 Results -- 3.1 Effect of Confidence on Accuracy for Target Present vs. Target Absent Trials -- 3.2 Effect of Confidence Values on Responses Over Time -- 3.3 Effect of Confidence Values on Perception of Model Accuracy -- 4 Discussion -- 5 Conclusion -- References -- NearMe: Dynamic Exploration of Geographical Areas -- 1 Introduction -- 2 Background and Related Work -- 2.1 Geographic Information Search Support -- 2.2 Map-Based Information Visualization -- 3 NearMe -- 4 Validation Methodology -- 5 Results -- 5.1 Data About Participants -- 5.2 User Experience Results -- 6 Conclusions -- References -- Decision Support for Prolonged, and Tactical Combat Casualty Care -- 1 Introduction -- 2 Background -- 3 Methods -- 3.1 Design Requirements Reviews -- 3.2 Field Usability Assessments -- 3.3 Shock Model Silent Test -- 4 Discussion -- 5 Summary -- References -- Lessons Learned from Applying Requirements and Design Techniques in the Development of a Machine Learning System for Predicting Lawsuits Against Power Companies -- 1 Introduction -- 2 Background -- 2.1 ML Systems Development Process -- 2.2 Techniques for Requirements Elicitation and Design -- 3 The ML System for Predicting and Dealing Lawsuits -- 3.1 Application Context -- 3.2 Characterization of the Project -- 4 The Requirements Engineering and Design Processes -- 4.1 Document Analysis and Scenarios -- 4.2 Personas and Prototype Proposal -- 4.3 Validation Interviews.
5 Discussion and Lessons Learned.
Record Nr. UNISA-996464494203316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human interface and the management of information . Part I : information presentation and visualization : thematic area, HIMI 2021, held as part of the 23rd HCI International Conference, HCII 2021 virtual event, July 24-29, 2021, proceedings / / Sakae Yamamoto, Hirohiko Mori (editors)
Human interface and the management of information . Part I : information presentation and visualization : thematic area, HIMI 2021, held as part of the 23rd HCI International Conference, HCII 2021 virtual event, July 24-29, 2021, proceedings / / Sakae Yamamoto, Hirohiko Mori (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (417 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
ISBN 3-030-78321-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part I -- Contents - Part II -- Information Presentation -- The Use of New Presentation Technologies in Electronic Sales Environments and Their Influence on Product Perception -- 1 Introduction -- 2 Materials and Methods -- 2.1 Development of the Study -- 2.2 Analysis of Results -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Research on Conveying User Experiences Through Digital Advertisement -- 1 Introduction -- 2 Methods -- 2.1 Conveyance of the UX Evaluation Experiment Using Digital Advertisements -- 2.2 Extracting Objective Features and Categorizing Advertisement Samples -- 2.3 Designing and Building Models -- 3 Results -- 3.1 Analysis of UX Evaluation Items -- 3.2 Analysis of General Evaluation Criteria -- 4 Discussion -- 5 Conclusion -- References -- Preventing Decision Fatigue with Aesthetically Engaging Information Buttons -- 1 Introduction -- 2 Background and Related Works -- 3 Methodology -- 3.1 Participants -- 3.2 Apparatus -- 3.3 Procedure -- 3.4 Design -- 4 Experimental Results -- 4.1 Dependent Variable Analysis -- 5 Conclusion and Future Works -- References -- A Modeling Research on How to Solve Ventilator Alarms from Behavioral and Cognitive Perspectives -- 1 Introduction -- 2 Objective -- 3 Methods -- 3.1 Participants and the Equipment -- 3.2 Simulation Status of the Experimental Equipment -- 3.3 About Alarms that Happen -- 3.4 How to Get the Data -- 4 Results and Discussions -- 4.1 Behavioral Transitions of Participants -- 4.2 Verbal Protocol Data and Interview Analysis -- 4.3 Characteristics of the Cognitive Model of SG -- 4.4 Characteristics of the Cognitive Model of IG -- 4.5 Clinical Special Situations -- 5 Application and Prospects of Cognitive Models -- 6 Conclusions -- Notes -- References.
Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design -- 1 Introduction -- 2 Literature Review -- 3 Tools and Participants -- 3.1 Nudging Through Emotion-Evoking Photographs -- 3.2 Nudging Through Default Options -- 3.3 Nudging Through Text -- 3.4 Nudging Through Different Levels of Answers -- 3.5 Nudge Based on the Vote of the Majority -- 4 Results and Discussion -- 4.1 Results from Nudging Through Emotion-Evoking Photographs -- 4.2 Results from Nudging Through Default Options -- 4.3 Results from Nudging Through Text -- 4.4 Results from Nudging Through Different Levels of Answers -- 4.5 Results from Nudge Based on the Vote of the Majority -- 5 Summary and Future Work -- References -- Cultivation System of Search-Query-Setting Skill by Visualizing Search Results -- 1 Introduction -- 2 Approach for Cultivating Search-Query-Setting Skill -- 2.1 Information Retrieval Process -- 2.2 Contents of Search Results Page -- 2.3 Search-Query-Setting Skill -- 2.4 Support System for Cultivating Search-Query-Setting Skill -- 3 Topic Extraction Function -- 4 Search-Result-Visualization Function -- 5 Prototype System -- 6 Evaluation Experiment -- 6.1 Experimental Setting -- 7 Conclusion -- References -- A Support Interface for Remembering Events in Novels by Visualizing Time-Series Information of Characters and Their Existing Places -- 1 Introduction -- 2 Related Work -- 2.1 Remembering Support System -- 2.2 Support for Reading Long Novels -- 3 Proposed Interface -- 3.1 Extraction of Phrases for Character Names and Places -- 3.2 Estimation of Existing Places for Each Character -- 3.3 Visualization of Time-Series Information of Characters and Their Existing Places -- 4 Evaluation Experiments -- 4.1 Experimental Procedures -- 4.2 Evaluation Method -- 4.3 Experimental Results -- 5 Discussion -- 6 Conclusion and Future Work -- References.
Experimental Evaluation of Auditory Human Interface for Radiation Awareness Based on Different Acoustic Features -- 1 Introduction -- 2 Design of Alarm with Acoustic Features -- 2.1 Selection of Sensation -- 2.2 Acoustic Features -- 2.3 Auditory Alarm Design -- 3 Experiment -- 3.1 Experiment Outline -- 3.2 Experiment Period and Participants -- 3.3 Experimental Procedure -- 3.4 Virtual Radiation Distribution -- 3.5 Experiment Flow -- 4 Experiment Result -- 4.1 Radiation Exposure -- 4.2 Time Consumption -- 4.3 Trace Analysis -- 5 Conclusion -- References -- Comprehending Research Article in Minutes: A User Study of Reading Computer Generated Summary for Young Researchers -- 1 Introduction -- 2 Related Work -- 3 Automatic Summarization System -- 4 User Study -- 4.1 Experimental Setting -- 4.2 Result -- 5 Conclusion -- References -- Possibility of Reading Notes as Media to Enrich Communications Between Reader and Book -- 1 Introduction -- 2 Creation of Reading Notes as Media -- 2.1 Importance and Application of Communication -- 2.2 Problem of Reading as "Communication Between a Reader and a Book" -- 2.3 Reading Notes as Media -- 2.4 Gaze Information During Reading -- 2.5 Automatic Reading Notes Creating System -- 2.6 Automatic Reading Notes Creating System -- 3 Related Research -- 4 Experiment -- 4.1 Eye Tracker -- 4.2 Reading Patterns -- 4.3 Document for Experiment -- 5 Results and Discussion -- 6 Conclusion -- References -- Notification Timing Control While Reading Text Information -- 1 Introduction -- 2 Related Work -- 2.1 Effects of Notifications on Productivity -- 2.2 Breakpoint -- 2.3 Eye Blink -- 2.4 Notification System Approach -- 3 Method -- 3.1 Notification Timing Control for Reading Text Information -- 3.2 System to Detect Eye Blinking Frequency -- 3.3 System to Control Notifications -- 4 Evaluation Experiment -- 4.1 Purpose.
4.2 Experiment Description -- 4.3 Evaluation Method -- 4.4 Results -- 4.5 Degree of Concentration During Reading -- 4.6 Stress Level Owing to Notification Screen or Sound -- 5 Discussion -- 5.1 Impact of Notification Timing Control on the Reading Experience -- 5.2 Notification and Article Contents -- 5.3 Breakpoint and Blinking Frequency Detection -- 6 Conclusions -- References -- Visualization and Decision-Making Support -- Designing Data Visualization Dashboards to Support the Prediction of Congenital Anomalies -- 1 Introduction -- 2 Background and Related Work -- 2.1 Information Visualization and Dashboards -- 2.2 Related Work -- 3 Design and Development Method -- 4 Prototype and Preliminary Study -- 4.1 CAPDashboards Prototype Description -- 4.2 Preliminary Study -- 4.3 Preliminary Study Results -- 5 Conclusion -- References -- Improving User Experience Through Recommendation Message Design: A Systematic Literature Review of Extant Literature on Recommender Systems and Message Design -- 1 Introduction -- 2 Research Methodology -- 3 Analysis and Results -- 3.1 RQ1 What Comprises the Current Knowledge Base of the Antecedents to Effective RS Message Design? -- 3.2 RQ2 What Statistically Significant Results from Past Research Can Inform Current Scholars and Practitioners of Optimal RS Message Design Practices? -- 3.3 RQ3 What Are Opportunities for Future Research Subsequently Potentially Revealing Guidelines on How to Optimize RS Message Design in a Managerial Decision-Making Context? -- 4 Discussion and Concluding Comments -- References -- Research on Innovative Application Mode of Human-Computer Interaction Design in Data Journalism -- 1 Introduction -- 2 Advantages of Human-Computer Interaction Design -- 3 Current Status and Shortcomings of Human-Computer Interaction Design in Data Journalism.
4 The Emergence of New Technologies Promotes Continuous Upgrading of Human-Computer Interaction Technology -- 5 Innovative Application Models of Human-Computer Interaction Design in Data Journalism -- 6 Conclusion -- References -- Evaluating the Impact of Algorithm Confidence Ratings on Human Decision Making in Visual Search -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Stimuli -- 2.3 Procedure -- 3 Results -- 3.1 Effect of Confidence on Accuracy for Target Present vs. Target Absent Trials -- 3.2 Effect of Confidence Values on Responses Over Time -- 3.3 Effect of Confidence Values on Perception of Model Accuracy -- 4 Discussion -- 5 Conclusion -- References -- NearMe: Dynamic Exploration of Geographical Areas -- 1 Introduction -- 2 Background and Related Work -- 2.1 Geographic Information Search Support -- 2.2 Map-Based Information Visualization -- 3 NearMe -- 4 Validation Methodology -- 5 Results -- 5.1 Data About Participants -- 5.2 User Experience Results -- 6 Conclusions -- References -- Decision Support for Prolonged, and Tactical Combat Casualty Care -- 1 Introduction -- 2 Background -- 3 Methods -- 3.1 Design Requirements Reviews -- 3.2 Field Usability Assessments -- 3.3 Shock Model Silent Test -- 4 Discussion -- 5 Summary -- References -- Lessons Learned from Applying Requirements and Design Techniques in the Development of a Machine Learning System for Predicting Lawsuits Against Power Companies -- 1 Introduction -- 2 Background -- 2.1 ML Systems Development Process -- 2.2 Techniques for Requirements Elicitation and Design -- 3 The ML System for Predicting and Dealing Lawsuits -- 3.1 Application Context -- 3.2 Characterization of the Project -- 4 The Requirements Engineering and Design Processes -- 4.1 Document Analysis and Scenarios -- 4.2 Personas and Prototype Proposal -- 4.3 Validation Interviews.
5 Discussion and Lessons Learned.
Record Nr. UNINA-9910488716103321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human interface and the management of information, information-rich and intelligent environments : thematic area, HIMI 2021, held as part of the 23rd HCI international conference, HCII 2021 virtual event, July 24-29, 2021, proceedings, part II. / / Sakae Yamamoto and Hirohiko Mori (editors)
Human interface and the management of information, information-rich and intelligent environments : thematic area, HIMI 2021, held as part of the 23rd HCI international conference, HCII 2021 virtual event, July 24-29, 2021, proceedings, part II. / / Sakae Yamamoto and Hirohiko Mori (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (511 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
User interfaces (Computer systems)
ISBN 3-030-78361-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Contents - Part I -- Learning in Information-Rich Environments -- Characterization of Auxiliary Problems for Automated Generation in Error-Based Simulation -- 1 Introduction -- 2 Support by Error-Based Simulation -- 2.1 Physics Error-Based Simulation System -- 2.2 Problems in EBS -- 2.3 Support Using Auxiliary Problems -- 3 Automated Generation of Auxiliary Problems -- 3.1 Characterization Using Causal Reasoning -- 3.2 Automated Generation Rule of Auxiliary Problems -- 3.3 How to Use Automated Generation of Auxiliary Problems -- 4 Discussion -- 4.1 Auxiliary Problems -- 4.2 Problem Sequence -- 5 Conclusion -- References -- Development of Collaborative Chemistry Experiment Environment Using VR -- 1 Introduction -- 1.1 Background -- 1.2 Purpose of This Paper -- 2 HMD-Based VR and Collaborative Learning -- 2.1 Trends in HMD-Based VR -- 2.2 Example of Using HMD-Based VR for Education -- 2.3 Collaborative Learning -- 3 System Overview -- 3.1 Learning Content -- 4 Evaluation Experiment -- 4.1 Evaluation Index -- 4.2 Results and Discussion -- 5 Conclusion -- 5.1 Summary -- 5.2 Future Issues -- References -- Enhancing Preparedness for Emergency Alternative Modes of Instruction: Construction and Evaluation of a Remote Teaching Curriculum -- 1 Introduction -- 2 Curriculum Modules -- 2.1 Communication with Students -- 2.2 Recording Lectures -- 2.3 Videoconferencing Software -- 2.4 Increasing Participation -- 2.5 Assessments for Online Classes -- 2.6 Online Exams -- 2.7 Written Assignments and Dropbox -- 2.8 Soliciting Informal Feedback -- 3 Results -- 4 Conclusions -- References -- Design of Learning by Logical Empathic Understanding in Technology Enhanced Learning -- 1 Introduction -- 2 Explicit Knowledge Empathic Understanding -- 2.1 Overview.
2.2 Categorization of Empathic Understanding -- 2.3 A Model of Logical EU -- 3 Explicit Knowledge Empathic Understanding -- 3.1 EKEU as a Learner Task -- 3.2 EKEU as Re-composition -- 4 Examples of EKEU by Learner as Re-composition -- 4.1 Empathic Problem-Posing in Mathematic Word Problems -- 4.2 Complement "Missing Premise" in Triangle Logic -- 4.3 Reciprocal Kit-Building of Concept Map -- 5 Conclusion Remarks -- References -- From On-Campus to Online Undergraduate Research Experience in Psychology: Transition During the COVID-19 Pandemic -- 1 Introduction -- 1.1 Global Pandemic -- 1.2 Purdue University's Research Experience in Psychology Course -- 2 Faculty Survey of the Research Experience Course -- 2.1 Method -- 2.2 Closed-Ended Responses: Results and Discussion -- 2.3 Open-Ended Responses: Results and Discussion -- 3 Conclusion -- 3.1 Lessons Learned -- 3.2 Final Remarks -- References -- Learner Model for Adaptive Scaffolding in Intelligent Tutoring Systems for Organizing Programming Knowledge -- 1 Introduction -- 2 ITS for Organizing Programming Knowledge -- 2.1 BROCs Approach -- 2.2 Original ITS -- 3 Learner Model for Adaptive Scaffolding -- 3.1 Modelization -- 3.2 Implementation -- 4 Evaluation -- 4.1 Method -- 4.2 Results: Learning Gains -- 4.3 Results: Number of Received Feedbacks -- 4.4 Consideration -- 5 Conclusion -- References -- Exploring Human-Computer Interaction in Mathematics: From Voevodsky's Univalent Foundations of Mathematics to Mochizuki's IUT-Theoretic Proof of the ABC Conjecture -- 1 Introduction -- 2 Voevodsky's Univalent Foundations and Homotopy Type Theory -- 3 Shinichi Mochizuki's Interuniversal Teichimüller Theoretic Proof of the ABC Conjecture -- 4 Concluding Remarks: The Human-in-the-Loop View of the Mathematical Landscape -- References -- Generalization Training Support System Promoting Focusing Target Changes.
1 Introduction -- 2 Approach for Supporting Generalization -- 2.1 Generalization Difficulties and Method to Overcome These Difficulties -- 2.2 Overview of Generalization Training Support System -- 3 Generalization Training Support System -- 3.1 Correct Answer -- 3.2 Generalization Graph -- 3.3 Learner Model -- 3.4 Mechanism for Generating Hints -- 4 Prototype System -- 5 Evaluation Experiment -- 5.1 Overview -- 5.2 Results -- 6 Conclusion -- References -- Proposal of Learning Support System for Improving Skills in Inferring Background Knowledge in Conversation -- 1 Introduction -- 2 Cause of Miscommunication and How to Resolve It -- 2.1 Triangular Model of Conversation -- 2.2 Miscommunication and Background Knowledge -- 2.3 How to Solve Miscommunication -- 3 Learning Activity for Resolving Miscommunication -- 3.1 Proposed Method -- 3.2 Proposed System -- 4 Discussion and Future Prospects -- 4.1 Empathic Understanding and Triangular Model -- 4.2 Consideration of the Triangular Model -- 4.3 Consideration of the Proposed System -- 4.4 Relation to Our Ongoing Study -- 5 Conclusion -- References -- Development of a Learning Support System for Electromagnetics Using Haptic Devices -- 1 Introduction -- 1.1 Current State of Electromagnetics Education -- 1.2 Related Research -- 1.3 Purpose of This Research -- 1.4 Structure of This Paper -- 2 Development of Systems -- 2.1 Haptic Devices -- 2.2 First System: Ampere's Force and Magnetic Flux Density -- 2.3 Second System: Magnetic Field and Vector Potential -- 3 Evaluation Experiments -- 3.1 Experimental Setup -- 3.2 Experimental Results -- 4 Conclusion -- 4.1 Summary -- 4.2 Future Work -- References -- Features Analysis of a Patent Act Based on Legal Condition-Effect Structure: Conversion of Law Texts into Logical Formulas for a Learning Support System -- 1 Background.
1.1 Importance of Intellectual Property Law Education -- 1.2 Intellectual Property Education in Faculties of Engineering -- 2 Previous Research -- 3 Purpose -- 4 Analysis Method -- 4.1 Acquisition and Preprocessing of Text Data -- 4.2 Selection of Target Texts and Manual Conversion of Logical Formulas -- 4.3 Analysis of Articles and Examination of Constituent Identification Patterns -- 5 Results and Discussion -- 5.1 Result of Constituent Identification -- 5.2 Integration with Learning Support System -- 6 Conclusion -- References -- Using User-Guided Development to Teach Complex Scientific Tasks Through a Graphical User Interface -- 1 Introduction -- 2 Background and Related Works -- 3 Photometry+ Design -- 3.1 System Design -- 3.2 User Interface Design -- 4 Methodology -- 4.1 Participants -- 4.2 Apparatus -- 4.3 Procedure -- 4.4 Experimental Design -- 5 Experimental Results -- 6 Discussion -- 7 Conclusion -- References -- Preparing Undergraduate Students for Summer Research Experiences and Graduate School Applications in a Pandemic Environment: Development and Implementation of Online Modules -- 1 Professional Development for Undergraduate Students -- 1.1 The CSULB BUILD Program and Background -- 1.2 Topics for the Online Modules in Support of Applications for SREs and Graduate Schools -- 2 Method -- 2.1 Subject Matter Experts -- 2.2 Module Creation and Editing -- 2.3 Implementation in Course Management System -- 3 Implementation -- 3.1 2019 Pilot Testing of Beta Versions -- 3.2 2020 Implementation of the Full Set of Online Modules During Remote Learning Instruction Period -- 4 Evaluation of 2020 Virtual Module Implementations -- 4.1 Data Source -- 4.2 Instructor Feedback -- 4.3 Student Usage and Feedback -- 5 Discussion -- 5.1 Lessons Learned -- 5.2 Recommendations for Dissemination and Adoption -- References.
Advancing Inclusive Mentoring Through an Online Mentor Training Program and Coordinated Discussion Group -- 1 Introduction -- 1.1 Impact of Mentoring -- 1.2 Mentor Training Programs -- 1.3 Development of the Advancing Inclusive Mentoring (AIM) Program -- 2 Implementation of the AIM Program Pilots -- 2.1 Participants -- 2.2 Training Activities -- 2.3 Data Sources and Statistical Analysis -- 3 Results -- 3.1 Participants' Viewing Behaviors and Module Quiz Scores -- 3.2 Participant Subjective Feedback -- 3.3 Additional Questions from the Fall 2020 Cohort Survey -- 3.4 Comments from Spring 2020 Cohort Survey -- 3.5 Comments from Fall 2020 Cohort Survey -- 4 Discussion -- 4.1 Effectiveness of the Pilot Modules -- 4.2 Lessons Learned and Recommendations for Future Implementations -- 5 Conclusion -- References -- Supporting Work, Collaboration and Design -- Information Technology Creative Discussion Method for Collective Wellbeing -- 1 Introduction -- 2 Workshop: Creative Discussion Method for Collective Wellbeing -- 2.1 Task1: Heartbeat Picnic -- 2.2 Task2: Partiality Map and Pain Map -- 2.3 Task3: 3 Factors of Well-Being -- 2.4 Task4: Vision Boot Camp -- 2.5 Task5: 4-Frame Storyboard -- 2.6 Task6: Future World Chowder -- 2.7 Prototyping -- 3 Workshop "well-being dojo" -- 4 Conclusion -- References -- Development of a Survey Instrument to Explore Telehealth Adoption in the Healthcare Domain -- 1 Introduction -- 2 First Stage: Literature Review -- 3 Second Stage: Qualitative Data Collection and Analysis -- 4 Third Stage: Survey Instrument Development -- 5 Findings and Discussion -- 6 Discussion -- 7 Limitations -- 8 Conclusion -- Appendix A -- Appendix B -- References -- Structural Changes in Discussions Using Design Thinking and Their Effect on Creativity -- 1 Introduction -- 2 Method -- 2.1 Research Target.
2.2 Design Thinking Introduction: Class Design and Contents.
Record Nr. UNISA-996464408103316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human interface and the management of information, information-rich and intelligent environments : thematic area, HIMI 2021, held as part of the 23rd HCI international conference, HCII 2021 virtual event, July 24-29, 2021, proceedings, part II. / / Sakae Yamamoto and Hirohiko Mori (editors)
Human interface and the management of information, information-rich and intelligent environments : thematic area, HIMI 2021, held as part of the 23rd HCI international conference, HCII 2021 virtual event, July 24-29, 2021, proceedings, part II. / / Sakae Yamamoto and Hirohiko Mori (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (511 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
User interfaces (Computer systems)
ISBN 3-030-78361-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Contents - Part I -- Learning in Information-Rich Environments -- Characterization of Auxiliary Problems for Automated Generation in Error-Based Simulation -- 1 Introduction -- 2 Support by Error-Based Simulation -- 2.1 Physics Error-Based Simulation System -- 2.2 Problems in EBS -- 2.3 Support Using Auxiliary Problems -- 3 Automated Generation of Auxiliary Problems -- 3.1 Characterization Using Causal Reasoning -- 3.2 Automated Generation Rule of Auxiliary Problems -- 3.3 How to Use Automated Generation of Auxiliary Problems -- 4 Discussion -- 4.1 Auxiliary Problems -- 4.2 Problem Sequence -- 5 Conclusion -- References -- Development of Collaborative Chemistry Experiment Environment Using VR -- 1 Introduction -- 1.1 Background -- 1.2 Purpose of This Paper -- 2 HMD-Based VR and Collaborative Learning -- 2.1 Trends in HMD-Based VR -- 2.2 Example of Using HMD-Based VR for Education -- 2.3 Collaborative Learning -- 3 System Overview -- 3.1 Learning Content -- 4 Evaluation Experiment -- 4.1 Evaluation Index -- 4.2 Results and Discussion -- 5 Conclusion -- 5.1 Summary -- 5.2 Future Issues -- References -- Enhancing Preparedness for Emergency Alternative Modes of Instruction: Construction and Evaluation of a Remote Teaching Curriculum -- 1 Introduction -- 2 Curriculum Modules -- 2.1 Communication with Students -- 2.2 Recording Lectures -- 2.3 Videoconferencing Software -- 2.4 Increasing Participation -- 2.5 Assessments for Online Classes -- 2.6 Online Exams -- 2.7 Written Assignments and Dropbox -- 2.8 Soliciting Informal Feedback -- 3 Results -- 4 Conclusions -- References -- Design of Learning by Logical Empathic Understanding in Technology Enhanced Learning -- 1 Introduction -- 2 Explicit Knowledge Empathic Understanding -- 2.1 Overview.
2.2 Categorization of Empathic Understanding -- 2.3 A Model of Logical EU -- 3 Explicit Knowledge Empathic Understanding -- 3.1 EKEU as a Learner Task -- 3.2 EKEU as Re-composition -- 4 Examples of EKEU by Learner as Re-composition -- 4.1 Empathic Problem-Posing in Mathematic Word Problems -- 4.2 Complement "Missing Premise" in Triangle Logic -- 4.3 Reciprocal Kit-Building of Concept Map -- 5 Conclusion Remarks -- References -- From On-Campus to Online Undergraduate Research Experience in Psychology: Transition During the COVID-19 Pandemic -- 1 Introduction -- 1.1 Global Pandemic -- 1.2 Purdue University's Research Experience in Psychology Course -- 2 Faculty Survey of the Research Experience Course -- 2.1 Method -- 2.2 Closed-Ended Responses: Results and Discussion -- 2.3 Open-Ended Responses: Results and Discussion -- 3 Conclusion -- 3.1 Lessons Learned -- 3.2 Final Remarks -- References -- Learner Model for Adaptive Scaffolding in Intelligent Tutoring Systems for Organizing Programming Knowledge -- 1 Introduction -- 2 ITS for Organizing Programming Knowledge -- 2.1 BROCs Approach -- 2.2 Original ITS -- 3 Learner Model for Adaptive Scaffolding -- 3.1 Modelization -- 3.2 Implementation -- 4 Evaluation -- 4.1 Method -- 4.2 Results: Learning Gains -- 4.3 Results: Number of Received Feedbacks -- 4.4 Consideration -- 5 Conclusion -- References -- Exploring Human-Computer Interaction in Mathematics: From Voevodsky's Univalent Foundations of Mathematics to Mochizuki's IUT-Theoretic Proof of the ABC Conjecture -- 1 Introduction -- 2 Voevodsky's Univalent Foundations and Homotopy Type Theory -- 3 Shinichi Mochizuki's Interuniversal Teichimüller Theoretic Proof of the ABC Conjecture -- 4 Concluding Remarks: The Human-in-the-Loop View of the Mathematical Landscape -- References -- Generalization Training Support System Promoting Focusing Target Changes.
1 Introduction -- 2 Approach for Supporting Generalization -- 2.1 Generalization Difficulties and Method to Overcome These Difficulties -- 2.2 Overview of Generalization Training Support System -- 3 Generalization Training Support System -- 3.1 Correct Answer -- 3.2 Generalization Graph -- 3.3 Learner Model -- 3.4 Mechanism for Generating Hints -- 4 Prototype System -- 5 Evaluation Experiment -- 5.1 Overview -- 5.2 Results -- 6 Conclusion -- References -- Proposal of Learning Support System for Improving Skills in Inferring Background Knowledge in Conversation -- 1 Introduction -- 2 Cause of Miscommunication and How to Resolve It -- 2.1 Triangular Model of Conversation -- 2.2 Miscommunication and Background Knowledge -- 2.3 How to Solve Miscommunication -- 3 Learning Activity for Resolving Miscommunication -- 3.1 Proposed Method -- 3.2 Proposed System -- 4 Discussion and Future Prospects -- 4.1 Empathic Understanding and Triangular Model -- 4.2 Consideration of the Triangular Model -- 4.3 Consideration of the Proposed System -- 4.4 Relation to Our Ongoing Study -- 5 Conclusion -- References -- Development of a Learning Support System for Electromagnetics Using Haptic Devices -- 1 Introduction -- 1.1 Current State of Electromagnetics Education -- 1.2 Related Research -- 1.3 Purpose of This Research -- 1.4 Structure of This Paper -- 2 Development of Systems -- 2.1 Haptic Devices -- 2.2 First System: Ampere's Force and Magnetic Flux Density -- 2.3 Second System: Magnetic Field and Vector Potential -- 3 Evaluation Experiments -- 3.1 Experimental Setup -- 3.2 Experimental Results -- 4 Conclusion -- 4.1 Summary -- 4.2 Future Work -- References -- Features Analysis of a Patent Act Based on Legal Condition-Effect Structure: Conversion of Law Texts into Logical Formulas for a Learning Support System -- 1 Background.
1.1 Importance of Intellectual Property Law Education -- 1.2 Intellectual Property Education in Faculties of Engineering -- 2 Previous Research -- 3 Purpose -- 4 Analysis Method -- 4.1 Acquisition and Preprocessing of Text Data -- 4.2 Selection of Target Texts and Manual Conversion of Logical Formulas -- 4.3 Analysis of Articles and Examination of Constituent Identification Patterns -- 5 Results and Discussion -- 5.1 Result of Constituent Identification -- 5.2 Integration with Learning Support System -- 6 Conclusion -- References -- Using User-Guided Development to Teach Complex Scientific Tasks Through a Graphical User Interface -- 1 Introduction -- 2 Background and Related Works -- 3 Photometry+ Design -- 3.1 System Design -- 3.2 User Interface Design -- 4 Methodology -- 4.1 Participants -- 4.2 Apparatus -- 4.3 Procedure -- 4.4 Experimental Design -- 5 Experimental Results -- 6 Discussion -- 7 Conclusion -- References -- Preparing Undergraduate Students for Summer Research Experiences and Graduate School Applications in a Pandemic Environment: Development and Implementation of Online Modules -- 1 Professional Development for Undergraduate Students -- 1.1 The CSULB BUILD Program and Background -- 1.2 Topics for the Online Modules in Support of Applications for SREs and Graduate Schools -- 2 Method -- 2.1 Subject Matter Experts -- 2.2 Module Creation and Editing -- 2.3 Implementation in Course Management System -- 3 Implementation -- 3.1 2019 Pilot Testing of Beta Versions -- 3.2 2020 Implementation of the Full Set of Online Modules During Remote Learning Instruction Period -- 4 Evaluation of 2020 Virtual Module Implementations -- 4.1 Data Source -- 4.2 Instructor Feedback -- 4.3 Student Usage and Feedback -- 5 Discussion -- 5.1 Lessons Learned -- 5.2 Recommendations for Dissemination and Adoption -- References.
Advancing Inclusive Mentoring Through an Online Mentor Training Program and Coordinated Discussion Group -- 1 Introduction -- 1.1 Impact of Mentoring -- 1.2 Mentor Training Programs -- 1.3 Development of the Advancing Inclusive Mentoring (AIM) Program -- 2 Implementation of the AIM Program Pilots -- 2.1 Participants -- 2.2 Training Activities -- 2.3 Data Sources and Statistical Analysis -- 3 Results -- 3.1 Participants' Viewing Behaviors and Module Quiz Scores -- 3.2 Participant Subjective Feedback -- 3.3 Additional Questions from the Fall 2020 Cohort Survey -- 3.4 Comments from Spring 2020 Cohort Survey -- 3.5 Comments from Fall 2020 Cohort Survey -- 4 Discussion -- 4.1 Effectiveness of the Pilot Modules -- 4.2 Lessons Learned and Recommendations for Future Implementations -- 5 Conclusion -- References -- Supporting Work, Collaboration and Design -- Information Technology Creative Discussion Method for Collective Wellbeing -- 1 Introduction -- 2 Workshop: Creative Discussion Method for Collective Wellbeing -- 2.1 Task1: Heartbeat Picnic -- 2.2 Task2: Partiality Map and Pain Map -- 2.3 Task3: 3 Factors of Well-Being -- 2.4 Task4: Vision Boot Camp -- 2.5 Task5: 4-Frame Storyboard -- 2.6 Task6: Future World Chowder -- 2.7 Prototyping -- 3 Workshop "well-being dojo" -- 4 Conclusion -- References -- Development of a Survey Instrument to Explore Telehealth Adoption in the Healthcare Domain -- 1 Introduction -- 2 First Stage: Literature Review -- 3 Second Stage: Qualitative Data Collection and Analysis -- 4 Third Stage: Survey Instrument Development -- 5 Findings and Discussion -- 6 Discussion -- 7 Limitations -- 8 Conclusion -- Appendix A -- Appendix B -- References -- Structural Changes in Discussions Using Design Thinking and Their Effect on Creativity -- 1 Introduction -- 2 Method -- 2.1 Research Target.
2.2 Design Thinking Introduction: Class Design and Contents.
Record Nr. UNINA-9910488726803321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui