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Augmented and Virtual Reality [[electronic resource] ] : Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented and Virtual Reality [[electronic resource] ] : Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XXIII, 516 p. 281 illus.)
Disciplina 006.6
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-22888-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Tutorials -- Research, Prototyping, and Product Development of Medical Simulation Applications Using the SOFA Framework.-Cultural Heritage Innovation Design: what Caught my Eye -- Keynote Speeches -- How Touch and Smell Enhance the Realism of our Virtual Experiences -- Collaborative Interactions within Immersive Environments: Advantages, Drawbacks and Current Research Issues on Multi-Stereoscopic CAVE-like Setups -- Touchless Interaction in Surgery: the Medical Imaging Toolkit Experience -- Virtual Museums Interacting and Augmenting Cultural Heritage: an European Perspective -- Applications in Cultural Heritage -- Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project -- “Social Heritage” Augmented Reality Application to Heritage Education -- Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites -- Advanced interaction with Paintings by Augmented Reality and High Resolution Visualization. A real Case Exhibition -- Cloud Computing and Augmented Realty for Cultural Heritage -- Augmented and Mixed Reality -- Accurate on Site Georeferenced Subsurface Utility Model Visualisation -- The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends -- ARBS: An Interactive and Collaborative System for Augmented Reality Books -- Robust Model Based Tracking using Edge Mapping and Refinement -- Augmented Reality, Embodied Cognition and Learning -- OscARsWelt: A Collaborative Augmented Reality Game -- Device Registration for 3D Geometry-based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality -- Creativity Support in Projection-based Augmented Environments -- IMU Drift reduction for Augmented Reality Applications -- Applications in Medicine -- Serious games for rehabilitation using head-mounted display and haptic devices -- VR-based Serious Game Designed for Medical Ethics Training -- Scalable Medical Viewer for Virtual Reality Environments -- A Pre-Operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery -- Augmented Reality Assisted Brain Tumor Extraction in Mice -- Applications in Industry and Robotics -- A Virtual Prototyping Platform to Improve CAE Analysis Workflow -- A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications -- Using Haptic Forces Feedback for immersive and interactive simulation in industrial context -- A Flexible AR-based Training System for Industrial Maintenance -- Training in VR: a preliminary study on learning Assembly/Disassembly sequences -- Applying Aesthetic Rules in Virtual Environments by means of Semantic Web Technologies -- Bilateral Control of a Robotic Arm Through Brain Signals -- Interfaces -- Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds -- ARTworks: an Augmented Reality Interface as an aid for Restoration Professionals -- Design and preliminary evaluation of free-hand travel techniques for wearable immersive virtual reality systems with egocentric sensing -- Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars -- Bridging Offline and Online World through Augmentable Smart Glass Interfaces -- Touchless Interaction for Command and Control in Military Operations -- Short Papers -- Development of a framework to support Virtual Review within complex-product lifecycle management. 3D Physics Virtual Laboratory as a Teaching Platform -- Experiences in Development of an Augmented Reality Dressing Room -- Development of a Virtual laboratory for investigating the interaction of materials with plasma -- Aspects Concerning Algorithms of VRML Surfaces’ Generation -- Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks -- A dynamic-oriented Decision Support System for group Interview Knapsack Problem -- Virtual Reality as Cross-Domain Language in Collaborative Environments.
Record Nr. UNISA-996200367603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented and Virtual Reality : Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented and Virtual Reality : Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XXIII, 516 p. 281 illus.)
Disciplina 006.6
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-22888-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Tutorials -- Research, Prototyping, and Product Development of Medical Simulation Applications Using the SOFA Framework.-Cultural Heritage Innovation Design: what Caught my Eye -- Keynote Speeches -- How Touch and Smell Enhance the Realism of our Virtual Experiences -- Collaborative Interactions within Immersive Environments: Advantages, Drawbacks and Current Research Issues on Multi-Stereoscopic CAVE-like Setups -- Touchless Interaction in Surgery: the Medical Imaging Toolkit Experience -- Virtual Museums Interacting and Augmenting Cultural Heritage: an European Perspective -- Applications in Cultural Heritage -- Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project -- “Social Heritage” Augmented Reality Application to Heritage Education -- Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites -- Advanced interaction with Paintings by Augmented Reality and High Resolution Visualization. A real Case Exhibition -- Cloud Computing and Augmented Realty for Cultural Heritage -- Augmented and Mixed Reality -- Accurate on Site Georeferenced Subsurface Utility Model Visualisation -- The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends -- ARBS: An Interactive and Collaborative System for Augmented Reality Books -- Robust Model Based Tracking using Edge Mapping and Refinement -- Augmented Reality, Embodied Cognition and Learning -- OscARsWelt: A Collaborative Augmented Reality Game -- Device Registration for 3D Geometry-based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality -- Creativity Support in Projection-based Augmented Environments -- IMU Drift reduction for Augmented Reality Applications -- Applications in Medicine -- Serious games for rehabilitation using head-mounted display and haptic devices -- VR-based Serious Game Designed for Medical Ethics Training -- Scalable Medical Viewer for Virtual Reality Environments -- A Pre-Operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery -- Augmented Reality Assisted Brain Tumor Extraction in Mice -- Applications in Industry and Robotics -- A Virtual Prototyping Platform to Improve CAE Analysis Workflow -- A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications -- Using Haptic Forces Feedback for immersive and interactive simulation in industrial context -- A Flexible AR-based Training System for Industrial Maintenance -- Training in VR: a preliminary study on learning Assembly/Disassembly sequences -- Applying Aesthetic Rules in Virtual Environments by means of Semantic Web Technologies -- Bilateral Control of a Robotic Arm Through Brain Signals -- Interfaces -- Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds -- ARTworks: an Augmented Reality Interface as an aid for Restoration Professionals -- Design and preliminary evaluation of free-hand travel techniques for wearable immersive virtual reality systems with egocentric sensing -- Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars -- Bridging Offline and Online World through Augmentable Smart Glass Interfaces -- Touchless Interaction for Command and Control in Military Operations -- Short Papers -- Development of a framework to support Virtual Review within complex-product lifecycle management. 3D Physics Virtual Laboratory as a Teaching Platform -- Experiences in Development of an Augmented Reality Dressing Room -- Development of a Virtual laboratory for investigating the interaction of materials with plasma -- Aspects Concerning Algorithms of VRML Surfaces’ Generation -- Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks -- A dynamic-oriented Decision Support System for group Interview Knapsack Problem -- Virtual Reality as Cross-Domain Language in Collaborative Environments.
Record Nr. UNINA-9910484622803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented and Virtual Reality [[electronic resource] ] : First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented and Virtual Reality [[electronic resource] ] : First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XXIV, 466 p. 247 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-13969-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual/augmented/mixed reality -- 3D user interfaces -- Applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).
Record Nr. UNISA-996211264603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented and Virtual Reality : First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented and Virtual Reality : First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XXIV, 466 p. 247 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-13969-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual/augmented/mixed reality -- 3D user interfaces -- Applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).
Record Nr. UNINA-9910484494303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XXVI, 476 p. 268 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Artificial intelligence
Computer communication systems
Software engineering
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Communication Networks
Software Engineering
ISBN 3-319-60922-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996466460903316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XXVI, 514 p. 312 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Artificial intelligence
Computer communication systems
Software engineering
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Communication Networks
Software Engineering
ISBN 3-319-60928-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- An Introduction to Unity3D, a Game Engine with AR and VR Capabilities (Tutorial) -- Keynote Abstracts -- The Future Fabrics of Reality: Socio-psychological Aspects of Human Interaction in Advanced Mixed Reality Environments -- Potentialities of AR in Medicine and Surgery -- Phygital Play: Where Gaming Intersects Mixed Reality, Robotics and Human-Machine Interaction -- VR/AR: Success Stories and Opportunities in Cultural Heritage and Digital Humanities -- Populating Virtual Worlds: Practical Solutions for the Generation of Interactive Virtual Characters -- Contents -- Part II -- Contents -- Part I -- Application of VR/AR in Medicine -- Augmented Reality to Enhance the Clinician's Observation During Assessment of Daily Living Activities -- Abstract -- 1 Introduction -- 2 Target Observations -- 3 Possible Means to Provide AR to the Clinician -- 4 The Proposed Measurement Framework -- 5 Preliminary Exploitation in the Clinical Setting -- 6 Conclusions -- Acknowledgement -- References -- Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment -- Abstract -- 1 Introduction -- 2 System Architecture -- 2.1 Augmented Robotic Wheelchair -- 2.2 Virtual Reality Architecture -- 3 Experimental Testing -- 4 Conclusions -- References -- Semi-automatic Initial Registration for the iRay System: A User Study -- Abstract -- 1 Introduction -- 2 System Overview -- 2.1 The iRay System -- 2.2 Factors of Instability -- 2.2.1 Orientation of Patient's Head -- 2.2.2 Size of Scanning Area -- 2.2.3 Horizontal and Vertical Displacement -- 3 User Study -- 3.1 Selection Quality -- 3.2 Experimental Design -- 3.3 Results -- 4 Conclusion -- Acknowledgements -- References -- Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope -- Abstract -- 1 Introduction.
2 Teaching Materials to Learn the Principle of Oscilloscope -- 2.1 Teaching Material Using VR to Learn the Principle of Oscilloscope -- 2.2 Teaching Material Using AR with a Tablet -- 2.3 Teaching Material Using AR with Goggles -- 3 Questionnaire Results and Discussion -- 4 Conclusion -- Acknowledgement -- References -- An Augmented Reality System for Maxillo-Facial Surgery -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Technological Platform -- 4 Surgical Planning Module -- 5 Surgical Navigation and Augmented Reality Modules -- 6 System Tests -- 7 Conclusions -- References -- Augmented Reality and MYO for a Touchless Interaction with Virtual Organs -- 1 Introduction -- 1.1 Motivation -- 2 Developed Application -- 2.1 Preliminary Work -- 3 Design and Implementation -- 3.1 3D Models Rendering -- 3.2 Touchless Interaction -- 4 Conclusion and Future Work -- References -- Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users -- Abstract -- 1 Introduction -- 2 Aims of the Framework -- 3 The Integrated Framework Architecture -- 3.1 The Virtual Environments for Training -- 4 Semantic Models -- 5 System Setup and Software Technologies -- 6 Conclusions -- References -- Virtual Environments for Cognitive and Physical Training in Elderly with Mild Cognitive Impairment: A Pilot Study -- Abstract -- 1 Introduction -- 2 Aim of the Study -- 3 The Training System -- 3.1 The Park Scenario -- 3.2 The Road Crossing Scenario -- 3.3 The Shopping Scenario -- 4 Participants and Methods -- 4.1 Participants -- 4.2 Intervention -- 4.3 Outcomes -- 5 Results -- 5.1 Acceptability and Usability -- 5.2 Evaluation of the Difficulty -- 6 Discussion -- 7 Limitations and Future Work -- References -- Virtual System for Upper Limbs Rehabilitation in Children -- Abstract -- 1 Introduction -- 2 Methodology for System Development.
2.1 Signals Acquisition from Input Peripherals -- 2.2 Script Development -- 2.3 Unity3D Environment Design -- 3 Description of 3D System Use -- 4 Tests and Results -- 4.1 Test -- 4.2 Results -- 5 Conclusions and Future Work -- Acknowledgements -- References -- 3D Virtual System Trough 3 Space Mocap Sensors for Lower Limb Rehabilitation -- Abstract -- 1 Introduction -- 2 Methodology for System Development -- 2.1 Signal Acquisition from the Input Peripheral -- 2.2 Script Development -- 2.3 Design of Virtual Environment -- 3 Utilization Mode of the Virtual Reality System -- 4 Test and Results -- 4.1 Test -- 4.2 Results -- 5 Conclusions and Future Work -- Acknowledgements -- References -- Robust Laparoscopic Instruments Tracking Using Colored Strips -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 Experimental Set-up and Camera Calibration -- 2.2 Image Processing -- 2.3 Tracking of the Tip of the Surgical Instrument -- 2.4 Accuracy Evaluation -- 2.5 Robustness Evaluation -- 3 Results -- 3.1 Accuracy -- 3.2 Robustness -- 4 Conclusions -- Acknowledgement -- References -- Natural User Interface to Assess Social Skills in Autistic Population -- 1 Introduction -- 1.1 State of the Art -- 2 The Project -- 2.1 Theoretical Assumption and Experimental Questions -- 2.2 Technological Set-Up -- 2.3 Selection of ASD Sample -- 2.4 Storyboard -- 2.5 Evaluation Method -- 3 Discussion and Future Works -- References -- RRT-Based Path Planning for Virtual Bronchoscopy Simulator -- Abstract -- 1 Introduction -- 2 Kinematic Modeling -- 2.1 Bronchoscope Model -- 2.2 Constrained Kinematic Model -- 3 Path Planning -- 3.1 Proposed RRT for Bronchoscopy Exploration -- 3.2 RRT-Connect -- 3.3 Dynamic-Domain RRT -- 4 Results and Discussion -- 5 Conclusions and Future Work -- Acknowledgement -- References.
Assistance System for Rehabilitation and Valuation of Motor Skills -- Abstract -- 1 Introduction -- 2 System Rehabilitation -- 2.1 Virtual Environment -- 3 Results -- 4 Conclusions -- References -- Robotic Applications in Virtual Environments for Children with Autism -- Abstract -- 1 Introduction -- 2 System Structure -- 3 Operating Scheme -- 4 Virtualization -- 5 Experimental Results -- 6 Conclusions -- References -- Realism in Audiovisual Stimuli for Phobias Treatments Through Virtual Environments -- Abstract -- 1 Introduction -- 2 System Structure -- 3 Graphic Environment -- 4 Multi-layer Development Scheme -- 5 Results -- 6 Conclusions -- References -- Virtual Out-of-Body Experience as a Potential Therapeutic Tool After Kidney Transplantation -- 1 Introduction -- 2 Physiological Background -- 3 System Design Goals and Implementation -- 4 Evaluation Method -- 5 Conclusions -- References -- Patient Specific Virtual and Physical Simulation Platform for Surgical Robot Movability Evaluation in Single-Access Robot-Assisted Minimally-Invasive Cardiothoracic Surgery -- 1 Introduction -- 2 Modeling of the Patient Anatomy -- 3 Development of the Virtual Simulator -- 3.1 Modeling of the Virtual Surgical Robot -- 3.2 Interactive Simulation of the Surgical Robot Movability -- 4 Development of the Physical Simulator -- 5 Preliminary Results and Future Work -- References -- Using of 3D Virtual Reality Electromagnetic Navigation for Challenging Cannulation in FEVAR Procedure -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 3D Electromagnetic Navigation System -- 2.2 In Vitro Experimental Set-up -- 2.3 Study Protocol -- 3 Results -- 4 Conclusion -- Acknowledgments -- References -- A Tailored Serious Game for Preventing Falls of the Elderly -- 1 Introduction -- 2 Fall Prevention and Rehabilitation Game -- 2.1 Context -- 2.2 Exergame Creation.
2.3 Exergame Program -- 3 Experimentation -- 3.1 Pilot Description and Setup -- 3.2 Evaluation -- 4 Conclusions -- References -- Application of VR/AR in Cultural Heritage -- Finger Recognition as Interaction Media in Augmented Reality for Historical Buildings in Matsum and Kesawan Regions of Medan City -- Abstract -- 1 Introduction -- 2 Methodology -- 2.1 Image Pre-processing -- 2.2 Image Enhancement -- 2.3 Contour -- 2.4 Convex Hull -- 2.5 Convexity Defects -- 3 Experiment and Results -- 3.1 Brightness Level and Distance Level Experiments -- 3.2 Implementations -- 4 Conclusion -- References -- An Innovative Real-Time Mobile Augmented Reality Application in Arts -- Abstract -- 1 Background -- 2 Hybrid System Overview -- 3 Conclusions -- Acknowledgments -- References -- Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application -- 1 Introduction -- 2 Previous Works -- 3 Work Hypothesis -- 4 DJIARcheoDrone Project -- 4.1 Integration Between Wikitude SDK and DJI Mobile SDK -- 4.2 Augmented Reality Experience -- 5 Conclusions and Future Work -- References -- Photogrammetric Approaches for the Virtual Reconstruction of Damaged Historical Remains -- Abstract -- 1 Historical Notes -- 2 Structure Condition -- 3 Survey Project for Restoration -- 4 Reconstruction of 3d Models -- 5 Result Comparison Post Restoration -- 6 Conclusions -- References -- Web Tool as a Virtual Museum of Ancient Archaeological Ruins in Peru -- 1 Introduction -- 2 Operative Background -- 2.1 Related Work -- 2.2 The Case Study: Chan Chan and the Huacas -- 3 Workflow -- 3.1 3D Models: Huaca Esmeralda 3D Reconstruction -- 3.2 Optimisation for the Web -- 3.3 Features Development -- 4 Result and Discussion -- 5 Conclusion and Outlook -- References -- Virtual Reality Meets Intelligence in Large Scale Architecture -- 1 Introduction -- 2 System Design.
2.1 Modelling and Texturing.
Record Nr. UNISA-996466460103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XXVI, 476 p. 268 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Artificial intelligence
Computer communication systems
Software engineering
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Communication Networks
Software Engineering
ISBN 3-319-60922-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910484384203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XXVI, 514 p. 312 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Artificial intelligence
Computer communication systems
Software engineering
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Communication Networks
Software Engineering
ISBN 3-319-60928-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- An Introduction to Unity3D, a Game Engine with AR and VR Capabilities (Tutorial) -- Keynote Abstracts -- The Future Fabrics of Reality: Socio-psychological Aspects of Human Interaction in Advanced Mixed Reality Environments -- Potentialities of AR in Medicine and Surgery -- Phygital Play: Where Gaming Intersects Mixed Reality, Robotics and Human-Machine Interaction -- VR/AR: Success Stories and Opportunities in Cultural Heritage and Digital Humanities -- Populating Virtual Worlds: Practical Solutions for the Generation of Interactive Virtual Characters -- Contents -- Part II -- Contents -- Part I -- Application of VR/AR in Medicine -- Augmented Reality to Enhance the Clinician's Observation During Assessment of Daily Living Activities -- Abstract -- 1 Introduction -- 2 Target Observations -- 3 Possible Means to Provide AR to the Clinician -- 4 The Proposed Measurement Framework -- 5 Preliminary Exploitation in the Clinical Setting -- 6 Conclusions -- Acknowledgement -- References -- Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment -- Abstract -- 1 Introduction -- 2 System Architecture -- 2.1 Augmented Robotic Wheelchair -- 2.2 Virtual Reality Architecture -- 3 Experimental Testing -- 4 Conclusions -- References -- Semi-automatic Initial Registration for the iRay System: A User Study -- Abstract -- 1 Introduction -- 2 System Overview -- 2.1 The iRay System -- 2.2 Factors of Instability -- 2.2.1 Orientation of Patient's Head -- 2.2.2 Size of Scanning Area -- 2.2.3 Horizontal and Vertical Displacement -- 3 User Study -- 3.1 Selection Quality -- 3.2 Experimental Design -- 3.3 Results -- 4 Conclusion -- Acknowledgements -- References -- Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope -- Abstract -- 1 Introduction.
2 Teaching Materials to Learn the Principle of Oscilloscope -- 2.1 Teaching Material Using VR to Learn the Principle of Oscilloscope -- 2.2 Teaching Material Using AR with a Tablet -- 2.3 Teaching Material Using AR with Goggles -- 3 Questionnaire Results and Discussion -- 4 Conclusion -- Acknowledgement -- References -- An Augmented Reality System for Maxillo-Facial Surgery -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Technological Platform -- 4 Surgical Planning Module -- 5 Surgical Navigation and Augmented Reality Modules -- 6 System Tests -- 7 Conclusions -- References -- Augmented Reality and MYO for a Touchless Interaction with Virtual Organs -- 1 Introduction -- 1.1 Motivation -- 2 Developed Application -- 2.1 Preliminary Work -- 3 Design and Implementation -- 3.1 3D Models Rendering -- 3.2 Touchless Interaction -- 4 Conclusion and Future Work -- References -- Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users -- Abstract -- 1 Introduction -- 2 Aims of the Framework -- 3 The Integrated Framework Architecture -- 3.1 The Virtual Environments for Training -- 4 Semantic Models -- 5 System Setup and Software Technologies -- 6 Conclusions -- References -- Virtual Environments for Cognitive and Physical Training in Elderly with Mild Cognitive Impairment: A Pilot Study -- Abstract -- 1 Introduction -- 2 Aim of the Study -- 3 The Training System -- 3.1 The Park Scenario -- 3.2 The Road Crossing Scenario -- 3.3 The Shopping Scenario -- 4 Participants and Methods -- 4.1 Participants -- 4.2 Intervention -- 4.3 Outcomes -- 5 Results -- 5.1 Acceptability and Usability -- 5.2 Evaluation of the Difficulty -- 6 Discussion -- 7 Limitations and Future Work -- References -- Virtual System for Upper Limbs Rehabilitation in Children -- Abstract -- 1 Introduction -- 2 Methodology for System Development.
2.1 Signals Acquisition from Input Peripherals -- 2.2 Script Development -- 2.3 Unity3D Environment Design -- 3 Description of 3D System Use -- 4 Tests and Results -- 4.1 Test -- 4.2 Results -- 5 Conclusions and Future Work -- Acknowledgements -- References -- 3D Virtual System Trough 3 Space Mocap Sensors for Lower Limb Rehabilitation -- Abstract -- 1 Introduction -- 2 Methodology for System Development -- 2.1 Signal Acquisition from the Input Peripheral -- 2.2 Script Development -- 2.3 Design of Virtual Environment -- 3 Utilization Mode of the Virtual Reality System -- 4 Test and Results -- 4.1 Test -- 4.2 Results -- 5 Conclusions and Future Work -- Acknowledgements -- References -- Robust Laparoscopic Instruments Tracking Using Colored Strips -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 Experimental Set-up and Camera Calibration -- 2.2 Image Processing -- 2.3 Tracking of the Tip of the Surgical Instrument -- 2.4 Accuracy Evaluation -- 2.5 Robustness Evaluation -- 3 Results -- 3.1 Accuracy -- 3.2 Robustness -- 4 Conclusions -- Acknowledgement -- References -- Natural User Interface to Assess Social Skills in Autistic Population -- 1 Introduction -- 1.1 State of the Art -- 2 The Project -- 2.1 Theoretical Assumption and Experimental Questions -- 2.2 Technological Set-Up -- 2.3 Selection of ASD Sample -- 2.4 Storyboard -- 2.5 Evaluation Method -- 3 Discussion and Future Works -- References -- RRT-Based Path Planning for Virtual Bronchoscopy Simulator -- Abstract -- 1 Introduction -- 2 Kinematic Modeling -- 2.1 Bronchoscope Model -- 2.2 Constrained Kinematic Model -- 3 Path Planning -- 3.1 Proposed RRT for Bronchoscopy Exploration -- 3.2 RRT-Connect -- 3.3 Dynamic-Domain RRT -- 4 Results and Discussion -- 5 Conclusions and Future Work -- Acknowledgement -- References.
Assistance System for Rehabilitation and Valuation of Motor Skills -- Abstract -- 1 Introduction -- 2 System Rehabilitation -- 2.1 Virtual Environment -- 3 Results -- 4 Conclusions -- References -- Robotic Applications in Virtual Environments for Children with Autism -- Abstract -- 1 Introduction -- 2 System Structure -- 3 Operating Scheme -- 4 Virtualization -- 5 Experimental Results -- 6 Conclusions -- References -- Realism in Audiovisual Stimuli for Phobias Treatments Through Virtual Environments -- Abstract -- 1 Introduction -- 2 System Structure -- 3 Graphic Environment -- 4 Multi-layer Development Scheme -- 5 Results -- 6 Conclusions -- References -- Virtual Out-of-Body Experience as a Potential Therapeutic Tool After Kidney Transplantation -- 1 Introduction -- 2 Physiological Background -- 3 System Design Goals and Implementation -- 4 Evaluation Method -- 5 Conclusions -- References -- Patient Specific Virtual and Physical Simulation Platform for Surgical Robot Movability Evaluation in Single-Access Robot-Assisted Minimally-Invasive Cardiothoracic Surgery -- 1 Introduction -- 2 Modeling of the Patient Anatomy -- 3 Development of the Virtual Simulator -- 3.1 Modeling of the Virtual Surgical Robot -- 3.2 Interactive Simulation of the Surgical Robot Movability -- 4 Development of the Physical Simulator -- 5 Preliminary Results and Future Work -- References -- Using of 3D Virtual Reality Electromagnetic Navigation for Challenging Cannulation in FEVAR Procedure -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 3D Electromagnetic Navigation System -- 2.2 In Vitro Experimental Set-up -- 2.3 Study Protocol -- 3 Results -- 4 Conclusion -- Acknowledgments -- References -- A Tailored Serious Game for Preventing Falls of the Elderly -- 1 Introduction -- 2 Fall Prevention and Rehabilitation Game -- 2.1 Context -- 2.2 Exergame Creation.
2.3 Exergame Program -- 3 Experimentation -- 3.1 Pilot Description and Setup -- 3.2 Evaluation -- 4 Conclusions -- References -- Application of VR/AR in Cultural Heritage -- Finger Recognition as Interaction Media in Augmented Reality for Historical Buildings in Matsum and Kesawan Regions of Medan City -- Abstract -- 1 Introduction -- 2 Methodology -- 2.1 Image Pre-processing -- 2.2 Image Enhancement -- 2.3 Contour -- 2.4 Convex Hull -- 2.5 Convexity Defects -- 3 Experiment and Results -- 3.1 Brightness Level and Distance Level Experiments -- 3.2 Implementations -- 4 Conclusion -- References -- An Innovative Real-Time Mobile Augmented Reality Application in Arts -- Abstract -- 1 Background -- 2 Hybrid System Overview -- 3 Conclusions -- Acknowledgments -- References -- Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application -- 1 Introduction -- 2 Previous Works -- 3 Work Hypothesis -- 4 DJIARcheoDrone Project -- 4.1 Integration Between Wikitude SDK and DJI Mobile SDK -- 4.2 Augmented Reality Experience -- 5 Conclusions and Future Work -- References -- Photogrammetric Approaches for the Virtual Reconstruction of Damaged Historical Remains -- Abstract -- 1 Historical Notes -- 2 Structure Condition -- 3 Survey Project for Restoration -- 4 Reconstruction of 3d Models -- 5 Result Comparison Post Restoration -- 6 Conclusions -- References -- Web Tool as a Virtual Museum of Ancient Archaeological Ruins in Peru -- 1 Introduction -- 2 Operative Background -- 2.1 Related Work -- 2.2 The Case Study: Chan Chan and the Huacas -- 3 Workflow -- 3.1 3D Models: Huaca Esmeralda 3D Reconstruction -- 3.2 Optimisation for the Web -- 3.3 Features Development -- 4 Result and Discussion -- 5 Conclusion and Outlook -- References -- Virtual Reality Meets Intelligence in Large Scale Architecture -- 1 Introduction -- 2 System Design.
2.1 Modelling and Texturing.
Record Nr. UNINA-9910483071303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
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Lo trovi qui: Univ. Federico II
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Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVIII, 517 p. 261 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-40621-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Part I -- Contents -- Part II -- Virtual Reality -- Simulation of Tsunami Impact upon Coastline -- 1 Introduction -- 2 Related Work -- 3 Proposed Framework -- 3.1 SPH Method -- 3.2 Implementation -- 4 Results -- 5 Conclusions -- References -- Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive -- Abstract -- 1 Introduction -- 2 Design -- 2.1 Egocentric Viewpoint -- 2.2 Immersion -- 2.3 Sense of Presence -- 2.4 Representative Design -- 2.5 Perception and Action -- 2.6 Functional Fidelity -- 2.7 System Design -- 3 User Testing -- 3.1 Motion Perception Using Parallax Motion -- 3.2 Sufficiently Accurate Body Segment Detection -- 3.3 Unexpected Actions -- 3.4 User Experience of Virtual Tackle -- 3.5 Level of Difficulty -- 3.6 Understanding Usability -- 3.7 System Robustness -- 3.8 User Engagement and Enjoyment -- 4 Discussion -- Acknowledgements -- References -- Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications -- 1 Introduction -- 2 Related Work -- 3 Technologies -- 3.1 Unity -- 3.2 Oculus Rift DK2 -- 3.3 Microsoft Kinect -- 3.4 DualShock3 Controller -- 3.5 Virgil -- 4 Simulation Framework -- 5 The Virtual Environment -- 5.1 Modeling -- 5.2 Programming -- 6 User Interfaces -- 6.1 AR Interface -- 6.2 NAR Interface -- 7 Experimental Results -- 8 Conclusions and Future Work -- References -- Multi-Resolution Visualisation of Geographic Network Traffic -- 1 Introduction -- 2 Exposition -- 2.1 Dense Texture-Based Flow Visualization -- 2.2 Level of Detail -- 3 Flow Visualization for Geographic Networks -- 3.1 Line Integral Convolution -- 3.2 Unsteady Flow Line Integral Convolution - UFLIC -- 3.3 Path Generation -- 3.4 Value Scattering Process -- 3.5 Convolution Process.
4 Level of Detail for Geographic Networks -- 5 Usability Study -- 5.1 Legibility of the Flow Visualization Technique -- 5.2 Identification of Locations with High Traffic Density -- 5.3 Recognition of Global Trends -- 5.4 Subjective Comments -- 6 Discussion and Results -- 7 Conclusions -- References -- Methodology for Efficiency Analysis of VR Environments for Industrial Applications -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Efficiency Analysis of VR Environments for Industrial Applications -- 3.1 General Approach of the WAVE Methodology -- 4 Validation of the WAVE Methodology -- 5 Conclusion and Further Work -- References -- Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling 3D, CAD -- 4 Export the 3D Model to Unity3D -- 5 Simulation Experimental Results -- 5.1 Environment 3D Simulation -- 6 Conclusions -- Acknowledgment -- References -- A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments -- 1 Introduction -- 2 Related Work -- 2.1 WireGL -- 2.2 Chromium -- 3 System Description -- 3.1 Network Driver -- 3.2 Slave Programs -- 3.3 Network Protocol -- 3.4 Per-Frame Synchronization -- 3.5 Cluster Configuration -- 3.6 Additional Features -- 3.7 Integration with XVR -- 4 Parallelism -- 4.1 Test-Bed IVE Setup -- 4.2 Test-Bed Applications -- 4.3 Method -- 4.4 Impact of the Architecture -- 5 Conclusion and Future Work -- References -- The Effect of Emotional Narrative Virtual Environments on User Experience -- 1 Introduction -- 2 Emotional Narrative Virtual Environment -- 2.1 Scenario -- 2.2 Social Narratives -- 3 Experimental Design -- 3.1 Apparatus for ENVE and Technological Set up -- 3.2 Participants -- 3.3 Measures -- 3.4 Procedure -- 4 Data Analysis and Results -- 5 Discussion -- 6 Conclusion and Future Work -- References.
User Based Intelligent Adaptation of Five in a Row Game for Android Based on the Data from the Front Camera -- Abstract -- 1 Introduction -- 2 Problem Definition -- 2.1 Opponent Algorithm in the Game Five in a Row -- 2.2 Customization of the Game According to the Shots from the Front Camera -- 3 New Solution -- 3.1 Realized Tournament Selection -- 3.2 Tournament Results -- 4 Implementation -- 4.1 Implementation of the Five in a Row Algorithm -- 4.2 Implementation of the Technologies for the Face Recognition -- 4.3 The Implementation of the Game Five in a Row on the Android Platform -- 5 Testing of Developed Solution -- 5.1 Testing of the Newly Designed Algorithm -- 5.2 Comparison of the Technologies for the Face Detection in the Image -- 6 Discussion -- 7 Conclusions -- Acknowledgement -- References -- Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Modeling of Complex Taxonomy -- 4 Framework Development for Effective Building of Exploratory Portal -- 4.1 Framework Architecture -- 4.2 Implementation -- 5 Validation and Test -- 6 Conclusions -- Acknowledgements -- References -- Audio-Visual Perception - The Perception of Object Material in a Virtual Environment -- Abstract -- 1 Introduction -- 2 Background Work -- 3 Experiment Design -- 3.1 Methods -- 3.2 Selection of Materials, Audio and Shape -- 3.3 Virtual Environment -- 3.4 Procedure -- 4 Results -- 5 Discussion and Conclusion -- Acknowledgments -- References -- Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review -- Abstract -- 1 Introduction -- 2 Applications -- 3 Landmark Allocation -- 4 Outcomes -- 5 Conclusion -- References -- Virtual Reality Applications with Oculus Rift and 3D Sensors -- 1 Project Goals -- 2 Choice and Configuration of the 3D Sensor.
3 Choice and Configuration of the Game Engine -- 4 Implementing the Shared Memory Solution -- 5 Displaying the Kinect Data in the Engine -- 6 Oculus Rift Adaptation -- 7 3D Projector Adaptation -- 8 Making the Virtual Arms Scalable -- 9 Discussion and Future Work -- The Virtual Experiences Portals --- A Reconfigurable Platform for Immersive Visualization -- 1 Introduction -- 2 Design and Implementation -- 2.1 Hardware -- 2.2 Software and Services (SAGE2) -- 3 SmartSpace 3D -- 4 Other Applications -- 5 Related Work, Evaluation and Future Work -- 6 Conclusions -- References -- Virtual Reality for Product Development in Manufacturing Industries -- Abstract -- 1 Introduction -- 2 Background -- 3 Research Approach -- 4 Emerging Scenarios -- 4.1 Product Lifecycle Management (PLM) and Virtual Reality -- 4.2 Immersive Virtual Testing -- 4.3 Virtual Training for Maintenance -- 4.4 Collaborative Virtual Review in the Design Chain -- 4.5 Virtual Manufacturing Process Review -- 5 Conclusions -- References -- Virtual Reality Pave the Way for Better Understand Untouchable Research Results -- Abstract -- 1 Introduction -- 2 Virtual Reality Tool -- 2.1 Reading Data and Converting to the Uniform Format -- 2.2 Sorting Module -- 2.3 Scenes Module -- 2.4 Composing Module -- 2.5 Synchronization All Components -- 2.6 Final VR Scenes -- 3 Evaluation of Protoplanetary Disk - VR -- 4 VR Tool for Visualization Research Results from Underground Water Management -- 5 Conclusion -- Acknowledgements -- References -- Visualization of the Renewable Energy Resources -- Abstract -- 1 Introduction -- 2 Renewable Energy Sources and Their Visualization -- 3 Data Sources -- 4 System Architecture -- 5 Conclusion -- Acknowledgment -- References -- Transparency of a Bilateral Tele-Operation Scheme of a Mobile Manipulator Robot -- Abstract -- 1 Introduction -- 2 Modeling and Control Scheme.
3 Transparency's Local Site -- 3.1 Assembly Robot -- 3.2 Virtual Environment -- 4 Simulation Experimental Results -- 4.1 Virtual Reality 3D -- 4.2 Augmented Reality -- 5 Conclusions -- Acknowledgment -- References -- Unity3D-MatLab Simulator in Real Time for Robotics Applications -- Abstract -- 1 Introduction -- 2 Problem Formulation -- 3 Modeling and Control -- 4 Bilateral Communication MATLAB-Unity3D -- 4.1 Windows Inter-process Communication (IPC) -- 4.2 MATLAB - Unity Communication -- 4.3 Interaction MATLAB-Unity3D -- 5 Simulation Experimental Results -- 5.1 Autonomous Control -- 5.2 Tele-Operated Control -- 6 Conclusions -- Acknowledgment -- References -- Augmented and Mixed Reality -- Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System -- 1 Introduction -- 2 Problem Statement -- 3 Related Work -- 4 Sticky Annotation System -- 5 Simulation Setup and Recorded Mesh -- 6 Simulation Results -- 7 User Interface Design -- 8 Limitations and Future Work -- 9 Conclusion -- References -- A Framework for Outdoor Mobile Augmented Reality and Its Application to Mountain Peak Detection -- 1 Introduction -- 2 Related Work -- 3 A Framework for Mobile Outdoor AR Applications -- 3.1 Sensor Manager -- 3.2 Data Manager -- 3.3 Position Alignment Manager -- 3.4 Capture and Replay Testing Framework -- 4 SnowWatch: An Outdoor AR Application for Mountain Image Enrichment -- 4.1 Offline Peak Detection for the Web -- 4.2 Mobile Peak Detection for AR Apps -- 4.3 Pattern-Based Object Identifier -- 4.4 Experiments -- 5 Conclusions and Future Work -- References -- Augmented Industrial Maintenance (AIM): A Case Study for Evaluating and Comparing with Paper and Video Media Supports -- Abstract -- 1 Introduction -- 2 From Application Authoring to Maintenance Operation -- 2.1 Workflow from Paper to Augmented Reality Procedures -- 2.2 AR Display Devices.
2.3 mProd: Maintenance Production Application Developed.
Record Nr. UNISA-996466005303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Augmented Reality, Virtual Reality, and Computer Graphics [[electronic resource] ] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II / / edited by Lucio Tommaso De Paolis, Antonio Mongelli
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVIII, 403 p. 222 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Application software
Computer simulation
Education—Data processing
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Computer Applications
Simulation and Modeling
Computers and Education
ISBN 3-319-40651-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Applications of VR/ AR in Medicine -- Applications of VR/ AR in Cultural Heritage -- Human-Computer Interaction.
Record Nr. UNISA-996466004303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui