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Computers helping people with special needs . Part I : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11-15, 2022, proceedings / / Klaus Miesenberger [and five others] (editors)
Computers helping people with special needs . Part I : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11-15, 2022, proceedings / / Klaus Miesenberger [and five others] (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (573 pages)
Disciplina 362.4048
Collana Lecture notes in computer science
Soggetto topico Computerized self-help devices for people with disabilities
Computers and people with disabilities
ISBN 3-031-08648-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Computers Helping People with Special Needs -- Preface -- Organization -- Contents - Part I -- Contents - Part II -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- 1 Accessing -- 2 Understanding -- 3 Doing -- 4 Graphical Content -- References -- Conversion of Multi-lingual STEM Documents in E-Born PDF into Various Accessible E-Formats -- 1 Introduction -- 2 Background -- 3 Method -- 4 Multilingual Support in GUI -- 5 Evaluation -- 6 Conclusion and Future Works -- References -- An Efficient Method to Produce Accessible Contents for Online STEM Education -- 1 Introduction -- 2 Method -- 3 Preliminary Evaluation Report -- 4 Conclusion and Future Tasks -- References -- Making Equations Accessible in Scientific Documents -- 1 Introduction -- 2 Previous Work -- 3 Methodology -- 3.1 Pipeline -- 3.2 Heuristics - Display and Inline Maths -- 4 Work Status and Results -- 5 Conclusion and Future Work -- References -- Towards Semantically Enhanced Audio Rendering of Equations -- 1 Introduction and Motivation -- 2 Contextual Semantic Analysis -- 3 Literature Review -- 4 Architecture -- 4.1 Definition Extractor -- 4.2 Classifier -- 4.3 Semantic Extractor -- 4.4 Scope Finder -- 5 Conclusion -- References -- Accessible Chemical Structural Formulas Through Interactive Document Labeling -- 1 Introduction -- 2 Related Work -- 2.1 Accessibility of Structural Formulas -- 2.2 Learning-Based Detection and Labeling of Structural Formulas -- 3 Interactive Labeling of Structural Formulas -- 4 Evaluation -- 5 Conclusions -- References -- Designing an Inclusive and Accessible Mathematical Learning Environment Based on a Theorem Prover -- 1 Introduction -- 2 A Vision for Educational Math Software -- 3 User Requirements -- 4 Case Study: Solving Complex Problems.
4.1 An Example from Electrical Engineering -- 4.2 From Text and Figure to Formulas -- 4.3 ``Next-Step Guidance'' by a Hidden Formalisation -- 4.4 Relate the Problem to Available Knowledge -- 4.5 Iterating through the Tasks -- 5 Conclusion -- References -- Developing a Corpus of Hierarchically Classified STEM Images for Accessibility Purposes -- 1 Introduction -- 2 Images' Selection State of the Art -- 3 Corpus Creation Methodology -- 4 Image Classification -- 4.1 Creation of Categories -- 4.2 Assigning Images to Categories -- 5 Conclusions -- References -- Effective Non-visual Access to Diagrams via an Augmented Natural Language Interface -- 1 Introduction -- 1.1 Diagram Accessibility -- 1.2 AUDiaL: A Natural Language Interface to Diagrams -- 2 Accessible NLI to Diagrams -- 2.1 HCI Techniques for NLI Accessibility -- 2.2 Validation -- 3 Conclusion -- References -- Interface for Automatic Tactile Display of Data Plots -- 1 Introduction -- 2 Related Work -- 3 Comparison of Different Computer Algebraic Systems -- 4 The Tactile Plot Application -- 4.1 Interaction Concept -- 5 User Study -- 5.1 Participants -- 5.2 The Tasks -- 6 Results -- 7 Conclusions and Future Work -- References -- Mobile e-Learning Platform for Audio-Tactile Graphics Presentation -- 1 Introduction -- 2 The State of the Art -- 3 Our Research -- 3.1 Developed Platform -- 3.2 Research Group -- 3.3 Materials -- 3.4 Research Methodology -- 4 The Research Results -- 5 Discussion and Conclusion -- References -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility -- 1 Introduction -- 2 Current Solutions to Improve Mobility -- 2.1 Information Needs -- 2.2 Orientation and Wayfinding -- 2.3 Tactile Maps.
2.4 Location-Based Services and Adaptive Routing -- 3 Conclusions -- References -- Split it Up: Allocentric Descriptions of Indoor Maps for People with Visual Impairments -- 1 Introduction -- 2 Related Work -- 3 A System for Modular Allocentric Descriptions -- 3.1 Design of the System -- 3.2 User Interface (UI) -- 4 User Study -- 4.1 Questionnaire and Procedure -- 4.2 Results -- 4.3 Discussion -- 5 Conclusions -- References -- Expert Study: Design and Use of Textures for Tactile Indoor Maps with Varying Elevation Levels -- 1 Introduction -- 2 Related Work -- 3 Use of Textures for Tactile Indoor Maps -- 4 Initial User Study on Tactile Indoor Map Design -- 4.1 Participants and Procedure -- 4.2 Results of the Initial User Study -- 5 Follow-up Study: Design of Textures in Tactile Indoor Maps -- 5.1 Materials and Procedure -- 5.2 Results and Observations of the Follow-Up Study -- 5.3 Summary of the Results -- 6 Conclusion -- References -- ATIM: Automated Generation of Interactive, Audio-Tactile Indoor Maps by Means of a Digital Pen -- 1 Introduction -- 2 Interactive Tactile Maps -- 3 Creating and Designing Audio-Tactile Indoor Maps -- 3.1 Producing Audio-Tactile Indoor Maps with a Digital Pen -- 3.2 Prototype for Audio-Tactile Indoor Maps -- 3.3 Pilot Study -- 4 Discussion and Outlook -- References -- An Audio-Tactile System for Visually Impaired People to Explore Indoor Maps -- 1 Introduction -- 2 Related Work -- 3 Creating New Features for TPad -- 4 Indoor Map Interaction Using TPad -- 5 User Study -- 5.1 Participants -- 5.2 Method -- 6 Results -- 7 Conclusions and Future Work -- References -- Supporting Independent Travelling for People with Visual Impairments in Buildings by Harmonizing Maps on Embossed Paper and Pin-Matrix Devices for Accessible Info-Points -- 1 Introduction -- 2 State of the Art -- 3 Concepts for Exploring Indoor Maps.
3.1 Concept of Splitting for Printable Tactile Maps -- 3.2 Concepts of Exploring with Braille Tactile Maps -- 4 Conclusion and Future Work -- References -- The Accessible Tactile Indoor Maps (ATIM) Symbol Set: A Common Symbol Set for Different Printing Methods -- 1 Introduction -- 2 Related Work -- 3 Creation of a Tactile Symbol Set for Indoor Maps -- 3.1 Selection Criteria -- 3.2 Transfer to a Lower Resolution Printing Technique -- 3.3 Testing and Adaption of the Symbols -- 4 The ATIM Symbol Set -- 4.1 Tactile Indoor Symbols with Distinct Semantics -- 5 Recommendations to Use the Symbols -- 6 Conclusion -- References -- Indoor Navigation Assistance for Visually Impaired People via Dynamic SLAM and Panoptic Segmentation with an RGB-D Sensor -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Preprocessing -- 3.2 Identifying Dynamic Objects -- 3.3 Ego-motion Estimation -- 3.4 Dynamic Objects Pose and Speed Estimation -- 4 Evaluation -- 5 Conclusion -- References -- Accessible Adaptable Indoor Routing for People with Disabilities -- 1 Introduction -- 2 State of the Art -- 3 Adaptable Indoor Routing for People with Disabilities -- 4 Evaluation Through a Pilot Study -- 5 Conclusion -- References -- Monocular Localization Using Invariant Image Feature Matching to Assist Navigation -- 1 Introduction -- 2 Related Work -- 3 Creating Path Feature Graph Object -- 4 Current Limitations and Future Work -- 5 Conclusion -- References -- Can Route Previews Amplify Building Orientation for People with Visual Impairment? -- 1 Introduction -- 2 Related Work -- 3 Transferring Real-World into Cognitive Maps -- 4 Evaluation Study, Results and Discussion -- 5 Conclusion -- References -- Implementation and Innovation in the Area of Independent Mobility Through Digital Technologies.
Implementation and Innovation in the Area of Independent Mobility Through Digital Technologies -- 1 Introduction -- 1.1 Co-design and Innovation in Mobility -- 1.2 Adoption of Innovation -- 1.3 Accessibility Standards and Legislation for Communicating Information -- 1.4 Routing and Journey Planning -- 1.5 The Final Leg of the Journey - Within Buildings -- 1.6 Transference -- 1.7 Summary -- References -- The Impact of Subjective Technology Adaptivity on the Willingness of Persons with Disabilities to Use Emerging Assistive Technologies: A European Perspective -- 1 Introduction -- 2 Methodology -- 2.1 Online Survey -- 2.2 Study Participants -- 3 Results -- 3.1 Subjective Technology Adaptivity -- 3.2 Use Intention for Emerging Technologies -- 4 Discussion -- References -- Towards Personalized Accessible Routing for People with Mobility Impairments -- 1 Introduction -- 2 State of the Art in Accessible Routing -- 3 Vision of Personalized Accessible Routing -- 4 Case Study Zurich -- 5 Conclusion -- References -- Traveling to Unknown Buildings: Accessibility Features for Indoor Maps -- 1 Introduction -- 2 Previous Work -- 3 Literature Review on Accessibility Features -- 4 Database of Accessibility Features for Maps -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Acquiring Surrounding Visual Information Without Actively Taking Photos for People with Visual Impairment -- 1 Introduction -- 2 Related Work -- 3 User Study -- 3.1 Voice Guidance System -- 3.2 Results and Discussion -- 4 Conclusions -- References -- Listening First: Egocentric Textual Descriptions of Indoor Spaces for People with Blindness -- 1 Introduction -- 2 Related Work -- 3 Design of an Egocentric Description Component -- 3.1 Analysis of Literature and Existing Solutions -- 3.2 Specification of the Grammar -- 4 User Study -- 5 Results -- 6 Conclusion -- References.
Haptic and Digital Access to Art and Artefacts.
Record Nr. UNINA-9910580153803321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computers Helping People with Special Needs [[electronic resource] ] : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part II / / edited by Klaus Miesenberger, Georgios Kouroupetroglou, Katerina Mavrou, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Penáz
Computers Helping People with Special Needs [[electronic resource] ] : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part II / / edited by Klaus Miesenberger, Georgios Kouroupetroglou, Katerina Mavrou, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Penáz
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (561 pages)
Disciplina 362.4048
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer networks
Computers, Special purpose
Application software
User Interfaces and Human Computer Interaction
Computer Communication Networks
Special Purpose and Application-Based Systems
Computer and Information Systems Applications
ISBN 3-031-08645-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Digital Accessibility: Readability and Understandability -- Digital Accessibility: Readability and Understandability -- Overlay Tools as a Support for Accessible Websites - Possibilities and Limitations -- Digital Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia People -- Rethinking Alt Text to Improve its Effectiveness -- Password Challenges for Older People in China and the United Kingdom -- Digital Authentication for Visually Disabled People: Initial Results of an Online Survey -- Layered Audio Descriptions for Videos -- Serious and Fun Games -- Serious and Fun Games - Introduction to the Special Thematic Session -- Accessibility Improvement of Leisure Sports “M¨olkky” for Visually Impaired Players Using AI Vision -- GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions -- Comparison of Guidelines for the Accessible Design of Augmented Reality Applications -- Internet of Things: Services and Applications for People with Disabilities and Elderly Persons -- Internet of Things – Services and Applications for People with Disabilities and Elderly Persons - Introduction to the Special Thematic Session -- Home Automation System Controlled through Brain Activity -- BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly People -- Hands-free Interaction Methods for Smart Home Control with Google Glass -- Ontenna: Design and Social Implementation of Auditory Information Transmission Devices Using Tactile and Visual Senses -- Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls -- Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT -- Technologies for Inclusion and Participation at Work and in Everyday Activities -- Technologies for Inclusion and Participation at Work and in Everyday Activities - Introduction to the Special Thematic Session -- A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing -- Testing an Augmented Reality Learning App for People with Learning Difficulties in Vocational Training in Home Economics – Central Results of the Project LernBAR (Learning based on Augmented Reality) -- Working from Home in the COVID-19 Pandemic - Which Technological and Social Factors Influence the Working Conditions and Job Satisfaction of People with Disabilities -- Remote Working: A Way to Foster Greater Inclusion and Accessibility -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults - Introduction to the Special Thematic Session -- Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder -- A Wizaed of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and its Usability Evaluation -- POWERUP: A 3D-printed Exoskeleton and Serius Games for the Rehabilitation of Children with Motor Disabiilities -- Visual Impairment Sensitization: Co-designing a Virtual Reality Tool with Sensitization Instructors -- Assessing Professional Caregivers’ Intention to Use and Relatives’ Support of Use for a Mobile Service Robot in Group Therapy for Institutionalized People with Dementia – a Standardized Assessment Using an Adapted Version of UTAUT -- Development, Evaluation and Assessment of Assistive Technologies -- Development, Evaluation and Assessment of Assistive Technologies - Introduction to the Special Thematic Session -- A Model to Represent Knowledge about Assistive Products -- Buddy – a Personal Companion to Match People with Cognitive Disabilities and AT -- Towards an Inclusive Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders -- Evaluating a Visual Mobile Banking App for Users with Low Subjective Numeracy -- How to Ensure Continuity of AT Assessment Services for Frail People in Times of Pandemics: an Italian Experience -- Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting - A Conversation Analysis -- ICT to Support Inclusive Education – Universal Learning Design (ULD) -- ICT to Support Inclusive Education - Universal Learning Design (ULD) - Introduction to the Special Thematic Session -- Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions -- Gauging Awareness of Accessibility in Open Educational Resources -- Usability of an Accessible Learning Platform - Lessons Learned -- Assessment Requirements of Disabled Students in Higher Education -- Video Screen Commentary System Supporting Online Learning of Visually Impaired Students -- Inclusive Education Going Digital: The Education of ,,Digital Scouts” -- Design for Assistive Technologies and Rehabilitation -- A Multidisciplinary Approach for the Designing and Realization of Customized High Performance Prostheses by Continuous Fiber Additive Manufacturing -- Mechanical Arm for Soft Exoskeleton Testing -- Hybrid Manufacturing of Upper-Limb Prosthesis Sockets with Improved Material Properties -- Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton -- Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices -- Design and Administration of a Questionnaire for the User-centered Design of a Novel Upper-limb Assistive Device for Brachial Plexus Injury and Post-stroke Patients -- Multimodal Wearable System for Motor Rehabilitation: Usability and Acceptability -- Training with a Mobile FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to Investigate Performances Optimization -- Towards an Ontology-based Decision Support System to Support Car-reconfiguration for Novice Wheelchair Users -- A Model-based Framework for the Selection of Mechatronic Components of Wearable Robots: Preliminary Design of an Active Ankle-foot Prosthesis -- Pointing Gestures for Human-robot Interaction in Service Robotics: A Feasibility Study -- Assessment of the Usability of an Innovative Assistive Swimsuit -- Design of a Car Simulator to Assess Driving Capabilities in People with Disability -- Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision -- Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a 3D Printed Continuous Fiberglass Reinforced Composite for Biomedical Applications -- Assistive Technologies and Inclusion for Older People -- Assistive Technologies and Inclusion for Older People - Introduction to the Special Thematic Session -- Ageism and Sexism amongst Young Technicians and Older People in China -- Ageism in Design: Accessibility without User Experience -- Addressing Privacy Concerns in Depth Sensors -- Assessing the Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary Results in an Italian Sample. .
Record Nr. UNISA-996478862003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Computers helping people with special needs . Part I : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11-15, 2022, proceedings / / Klaus Miesenberger [and five others] (editors)
Computers helping people with special needs . Part I : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11-15, 2022, proceedings / / Klaus Miesenberger [and five others] (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (573 pages)
Disciplina 362.4048
Collana Lecture notes in computer science
Soggetto topico Computerized self-help devices for people with disabilities
Computers and people with disabilities
ISBN 3-031-08648-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Computers Helping People with Special Needs -- Preface -- Organization -- Contents - Part I -- Contents - Part II -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- 1 Accessing -- 2 Understanding -- 3 Doing -- 4 Graphical Content -- References -- Conversion of Multi-lingual STEM Documents in E-Born PDF into Various Accessible E-Formats -- 1 Introduction -- 2 Background -- 3 Method -- 4 Multilingual Support in GUI -- 5 Evaluation -- 6 Conclusion and Future Works -- References -- An Efficient Method to Produce Accessible Contents for Online STEM Education -- 1 Introduction -- 2 Method -- 3 Preliminary Evaluation Report -- 4 Conclusion and Future Tasks -- References -- Making Equations Accessible in Scientific Documents -- 1 Introduction -- 2 Previous Work -- 3 Methodology -- 3.1 Pipeline -- 3.2 Heuristics - Display and Inline Maths -- 4 Work Status and Results -- 5 Conclusion and Future Work -- References -- Towards Semantically Enhanced Audio Rendering of Equations -- 1 Introduction and Motivation -- 2 Contextual Semantic Analysis -- 3 Literature Review -- 4 Architecture -- 4.1 Definition Extractor -- 4.2 Classifier -- 4.3 Semantic Extractor -- 4.4 Scope Finder -- 5 Conclusion -- References -- Accessible Chemical Structural Formulas Through Interactive Document Labeling -- 1 Introduction -- 2 Related Work -- 2.1 Accessibility of Structural Formulas -- 2.2 Learning-Based Detection and Labeling of Structural Formulas -- 3 Interactive Labeling of Structural Formulas -- 4 Evaluation -- 5 Conclusions -- References -- Designing an Inclusive and Accessible Mathematical Learning Environment Based on a Theorem Prover -- 1 Introduction -- 2 A Vision for Educational Math Software -- 3 User Requirements -- 4 Case Study: Solving Complex Problems.
4.1 An Example from Electrical Engineering -- 4.2 From Text and Figure to Formulas -- 4.3 ``Next-Step Guidance'' by a Hidden Formalisation -- 4.4 Relate the Problem to Available Knowledge -- 4.5 Iterating through the Tasks -- 5 Conclusion -- References -- Developing a Corpus of Hierarchically Classified STEM Images for Accessibility Purposes -- 1 Introduction -- 2 Images' Selection State of the Art -- 3 Corpus Creation Methodology -- 4 Image Classification -- 4.1 Creation of Categories -- 4.2 Assigning Images to Categories -- 5 Conclusions -- References -- Effective Non-visual Access to Diagrams via an Augmented Natural Language Interface -- 1 Introduction -- 1.1 Diagram Accessibility -- 1.2 AUDiaL: A Natural Language Interface to Diagrams -- 2 Accessible NLI to Diagrams -- 2.1 HCI Techniques for NLI Accessibility -- 2.2 Validation -- 3 Conclusion -- References -- Interface for Automatic Tactile Display of Data Plots -- 1 Introduction -- 2 Related Work -- 3 Comparison of Different Computer Algebraic Systems -- 4 The Tactile Plot Application -- 4.1 Interaction Concept -- 5 User Study -- 5.1 Participants -- 5.2 The Tasks -- 6 Results -- 7 Conclusions and Future Work -- References -- Mobile e-Learning Platform for Audio-Tactile Graphics Presentation -- 1 Introduction -- 2 The State of the Art -- 3 Our Research -- 3.1 Developed Platform -- 3.2 Research Group -- 3.3 Materials -- 3.4 Research Methodology -- 4 The Research Results -- 5 Discussion and Conclusion -- References -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility -- 1 Introduction -- 2 Current Solutions to Improve Mobility -- 2.1 Information Needs -- 2.2 Orientation and Wayfinding -- 2.3 Tactile Maps.
2.4 Location-Based Services and Adaptive Routing -- 3 Conclusions -- References -- Split it Up: Allocentric Descriptions of Indoor Maps for People with Visual Impairments -- 1 Introduction -- 2 Related Work -- 3 A System for Modular Allocentric Descriptions -- 3.1 Design of the System -- 3.2 User Interface (UI) -- 4 User Study -- 4.1 Questionnaire and Procedure -- 4.2 Results -- 4.3 Discussion -- 5 Conclusions -- References -- Expert Study: Design and Use of Textures for Tactile Indoor Maps with Varying Elevation Levels -- 1 Introduction -- 2 Related Work -- 3 Use of Textures for Tactile Indoor Maps -- 4 Initial User Study on Tactile Indoor Map Design -- 4.1 Participants and Procedure -- 4.2 Results of the Initial User Study -- 5 Follow-up Study: Design of Textures in Tactile Indoor Maps -- 5.1 Materials and Procedure -- 5.2 Results and Observations of the Follow-Up Study -- 5.3 Summary of the Results -- 6 Conclusion -- References -- ATIM: Automated Generation of Interactive, Audio-Tactile Indoor Maps by Means of a Digital Pen -- 1 Introduction -- 2 Interactive Tactile Maps -- 3 Creating and Designing Audio-Tactile Indoor Maps -- 3.1 Producing Audio-Tactile Indoor Maps with a Digital Pen -- 3.2 Prototype for Audio-Tactile Indoor Maps -- 3.3 Pilot Study -- 4 Discussion and Outlook -- References -- An Audio-Tactile System for Visually Impaired People to Explore Indoor Maps -- 1 Introduction -- 2 Related Work -- 3 Creating New Features for TPad -- 4 Indoor Map Interaction Using TPad -- 5 User Study -- 5.1 Participants -- 5.2 Method -- 6 Results -- 7 Conclusions and Future Work -- References -- Supporting Independent Travelling for People with Visual Impairments in Buildings by Harmonizing Maps on Embossed Paper and Pin-Matrix Devices for Accessible Info-Points -- 1 Introduction -- 2 State of the Art -- 3 Concepts for Exploring Indoor Maps.
3.1 Concept of Splitting for Printable Tactile Maps -- 3.2 Concepts of Exploring with Braille Tactile Maps -- 4 Conclusion and Future Work -- References -- The Accessible Tactile Indoor Maps (ATIM) Symbol Set: A Common Symbol Set for Different Printing Methods -- 1 Introduction -- 2 Related Work -- 3 Creation of a Tactile Symbol Set for Indoor Maps -- 3.1 Selection Criteria -- 3.2 Transfer to a Lower Resolution Printing Technique -- 3.3 Testing and Adaption of the Symbols -- 4 The ATIM Symbol Set -- 4.1 Tactile Indoor Symbols with Distinct Semantics -- 5 Recommendations to Use the Symbols -- 6 Conclusion -- References -- Indoor Navigation Assistance for Visually Impaired People via Dynamic SLAM and Panoptic Segmentation with an RGB-D Sensor -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Preprocessing -- 3.2 Identifying Dynamic Objects -- 3.3 Ego-motion Estimation -- 3.4 Dynamic Objects Pose and Speed Estimation -- 4 Evaluation -- 5 Conclusion -- References -- Accessible Adaptable Indoor Routing for People with Disabilities -- 1 Introduction -- 2 State of the Art -- 3 Adaptable Indoor Routing for People with Disabilities -- 4 Evaluation Through a Pilot Study -- 5 Conclusion -- References -- Monocular Localization Using Invariant Image Feature Matching to Assist Navigation -- 1 Introduction -- 2 Related Work -- 3 Creating Path Feature Graph Object -- 4 Current Limitations and Future Work -- 5 Conclusion -- References -- Can Route Previews Amplify Building Orientation for People with Visual Impairment? -- 1 Introduction -- 2 Related Work -- 3 Transferring Real-World into Cognitive Maps -- 4 Evaluation Study, Results and Discussion -- 5 Conclusion -- References -- Implementation and Innovation in the Area of Independent Mobility Through Digital Technologies.
Implementation and Innovation in the Area of Independent Mobility Through Digital Technologies -- 1 Introduction -- 1.1 Co-design and Innovation in Mobility -- 1.2 Adoption of Innovation -- 1.3 Accessibility Standards and Legislation for Communicating Information -- 1.4 Routing and Journey Planning -- 1.5 The Final Leg of the Journey - Within Buildings -- 1.6 Transference -- 1.7 Summary -- References -- The Impact of Subjective Technology Adaptivity on the Willingness of Persons with Disabilities to Use Emerging Assistive Technologies: A European Perspective -- 1 Introduction -- 2 Methodology -- 2.1 Online Survey -- 2.2 Study Participants -- 3 Results -- 3.1 Subjective Technology Adaptivity -- 3.2 Use Intention for Emerging Technologies -- 4 Discussion -- References -- Towards Personalized Accessible Routing for People with Mobility Impairments -- 1 Introduction -- 2 State of the Art in Accessible Routing -- 3 Vision of Personalized Accessible Routing -- 4 Case Study Zurich -- 5 Conclusion -- References -- Traveling to Unknown Buildings: Accessibility Features for Indoor Maps -- 1 Introduction -- 2 Previous Work -- 3 Literature Review on Accessibility Features -- 4 Database of Accessibility Features for Maps -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Acquiring Surrounding Visual Information Without Actively Taking Photos for People with Visual Impairment -- 1 Introduction -- 2 Related Work -- 3 User Study -- 3.1 Voice Guidance System -- 3.2 Results and Discussion -- 4 Conclusions -- References -- Listening First: Egocentric Textual Descriptions of Indoor Spaces for People with Blindness -- 1 Introduction -- 2 Related Work -- 3 Design of an Egocentric Description Component -- 3.1 Analysis of Literature and Existing Solutions -- 3.2 Specification of the Grammar -- 4 User Study -- 5 Results -- 6 Conclusion -- References.
Haptic and Digital Access to Art and Artefacts.
Record Nr. UNISA-996478862103316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Computers Helping People with Special Needs : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part II / / edited by Klaus Miesenberger, Georgios Kouroupetroglou, Katerina Mavrou, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Penáz
Computers Helping People with Special Needs : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11–15, 2022, Proceedings, Part II / / edited by Klaus Miesenberger, Georgios Kouroupetroglou, Katerina Mavrou, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Penáz
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (561 pages)
Disciplina 362.4048
362.40480285
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer networks
Computers, Special purpose
Application software
User Interfaces and Human Computer Interaction
Computer Communication Networks
Special Purpose and Application-Based Systems
Computer and Information Systems Applications
ISBN 3-031-08645-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Digital Accessibility: Readability and Understandability -- Digital Accessibility: Readability and Understandability -- Overlay Tools as a Support for Accessible Websites - Possibilities and Limitations -- Digital Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia People -- Rethinking Alt Text to Improve its Effectiveness -- Password Challenges for Older People in China and the United Kingdom -- Digital Authentication for Visually Disabled People: Initial Results of an Online Survey -- Layered Audio Descriptions for Videos -- Serious and Fun Games -- Serious and Fun Games - Introduction to the Special Thematic Session -- Accessibility Improvement of Leisure Sports “M¨olkky” for Visually Impaired Players Using AI Vision -- GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions -- Comparison of Guidelines for the Accessible Design of Augmented Reality Applications -- Internet of Things: Services and Applications for People with Disabilities and Elderly Persons -- Internet of Things – Services and Applications for People with Disabilities and Elderly Persons - Introduction to the Special Thematic Session -- Home Automation System Controlled through Brain Activity -- BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly People -- Hands-free Interaction Methods for Smart Home Control with Google Glass -- Ontenna: Design and Social Implementation of Auditory Information Transmission Devices Using Tactile and Visual Senses -- Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls -- Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT -- Technologies for Inclusion and Participation at Work and in Everyday Activities -- Technologies for Inclusion and Participation at Work and in Everyday Activities - Introduction to the Special Thematic Session -- A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing -- Testing an Augmented Reality Learning App for People with Learning Difficulties in Vocational Training in Home Economics – Central Results of the Project LernBAR (Learning based on Augmented Reality) -- Working from Home in the COVID-19 Pandemic - Which Technological and Social Factors Influence the Working Conditions and Job Satisfaction of People with Disabilities -- Remote Working: A Way to Foster Greater Inclusion and Accessibility -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults -- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults - Introduction to the Special Thematic Session -- Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder -- A Wizaed of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and its Usability Evaluation -- POWERUP: A 3D-printed Exoskeleton and Serius Games for the Rehabilitation of Children with Motor Disabiilities -- Visual Impairment Sensitization: Co-designing a Virtual Reality Tool with Sensitization Instructors -- Assessing Professional Caregivers’ Intention to Use and Relatives’ Support of Use for a Mobile Service Robot in Group Therapy for Institutionalized People with Dementia – a Standardized Assessment Using an Adapted Version of UTAUT -- Development, Evaluation and Assessment of Assistive Technologies -- Development, Evaluation and Assessment of Assistive Technologies - Introduction to the Special Thematic Session -- A Model to Represent Knowledge about Assistive Products -- Buddy – a Personal Companion to Match People with Cognitive Disabilities and AT -- Towards an Inclusive Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders -- Evaluating a Visual Mobile Banking App for Users with Low Subjective Numeracy -- How to Ensure Continuity of AT Assessment Services for Frail People in Times of Pandemics: an Italian Experience -- Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting - A Conversation Analysis -- ICT to Support Inclusive Education – Universal Learning Design (ULD) -- ICT to Support Inclusive Education - Universal Learning Design (ULD) - Introduction to the Special Thematic Session -- Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions -- Gauging Awareness of Accessibility in Open Educational Resources -- Usability of an Accessible Learning Platform - Lessons Learned -- Assessment Requirements of Disabled Students in Higher Education -- Video Screen Commentary System Supporting Online Learning of Visually Impaired Students -- Inclusive Education Going Digital: The Education of ,,Digital Scouts” -- Design for Assistive Technologies and Rehabilitation -- A Multidisciplinary Approach for the Designing and Realization of Customized High Performance Prostheses by Continuous Fiber Additive Manufacturing -- Mechanical Arm for Soft Exoskeleton Testing -- Hybrid Manufacturing of Upper-Limb Prosthesis Sockets with Improved Material Properties -- Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton -- Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices -- Design and Administration of a Questionnaire for the User-centered Design of a Novel Upper-limb Assistive Device for Brachial Plexus Injury and Post-stroke Patients -- Multimodal Wearable System for Motor Rehabilitation: Usability and Acceptability -- Training with a Mobile FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to Investigate Performances Optimization -- Towards an Ontology-based Decision Support System to Support Car-reconfiguration for Novice Wheelchair Users -- A Model-based Framework for the Selection of Mechatronic Components of Wearable Robots: Preliminary Design of an Active Ankle-foot Prosthesis -- Pointing Gestures for Human-robot Interaction in Service Robotics: A Feasibility Study -- Assessment of the Usability of an Innovative Assistive Swimsuit -- Design of a Car Simulator to Assess Driving Capabilities in People with Disability -- Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision -- Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a 3D Printed Continuous Fiberglass Reinforced Composite for Biomedical Applications -- Assistive Technologies and Inclusion for Older People -- Assistive Technologies and Inclusion for Older People - Introduction to the Special Thematic Session -- Ageism and Sexism amongst Young Technicians and Older People in China -- Ageism in Design: Accessibility without User Experience -- Addressing Privacy Concerns in Depth Sensors -- Assessing the Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary Results in an Italian Sample. .
Record Nr. UNINA-9910580177803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computers helping people with special needs . Part 1 : 17th international conference, ICCHP 2020 Lecco, Italy, September 9-11, 2020 : proceedings / / Klaus Miesenberger [and three others] editors
Computers helping people with special needs . Part 1 : 17th international conference, ICCHP 2020 Lecco, Italy, September 9-11, 2020 : proceedings / / Klaus Miesenberger [and three others] editors
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XXVII, 539 p. 175 illus., 144 illus. in color.)
Disciplina 362.40480285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Computers and people with disabilities
ISBN 3-030-58796-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User Centred Design and User Participation in Inclusive R&D -- User Centered Design and User Participation in Inclusive R&D: Introduction to the Special Thematic Session -- My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments -- What do Older People Actually Want from Their Robots? -- Accessibility of Block-based Introductory Programming Languages and a Tangible Programming Tool Prototype -- Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities -- IPAR-UCD { Inclusive Participation of Users with Cognitive Disabilities in Software Development -- Artificial Intelligence, Accessible and Assistive Technologies -- Artificial Intelligence, Accessible and Assistive Technologies: Introduction to the Special Thematic Session -- AI and Global AAC Symbol Communication -- Can a Web Accessibility Checker be Enhanced by the Use of AI? -- Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques -- Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention -- Karaton: An Example of AI Integration Within a Literacy App -- Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People -- IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding -- XR Accessibility – Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments -- XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments: Introduction to the Special Thematic Session -- Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities -- Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System -- An Immersive Virtual Reality Exergame for People with Parkinson's Disease -- Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information -- Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and their Activities -- Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-Stroke Hemiparetic Patients -- Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients -- Serious and Fun Games -- Serious and Fun Games: Introduction to the Special Thematic Session -- A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People -- Accessibility of Mobile Card Games -- Developing a Serious Game for Children with Diabetes -- An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home -- Large-Scale Web Accessibility Observatories -- Large Scale Web Accessibility Observatories: Introduction to the Special Thematic Session -- Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs -- Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages -- Towards Cross Assessment of Physical and Digital Accessibility -- Requirements for Large Scale Web Accessibility Evaluation -- Accessible and Inclusive Digital Publishing -- STS on Accessible and Inclusive Digital Publishing: Introduction to the Special Thematic Session -- How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities -- Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging -- A Series of Simple Processing Tools for PDF Files for People with Print Disabilities -- Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks -- A Multi-site Collaborative Sampling for Web Accessibility Evaluation -- AT and Accessibility for Blind and Low Vision Users -- An Overview of the New 8-Dots Arabic Braille Coding System -- Image-Based Recognition of Braille Using Neural Networks on Mobile Devices -- Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision -- Numeric Key Programming: Programmable Robot Kit for Both Visually Impaired and Sighted Elementary School Students -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- AUDiaL: a Natural Language Interface to Make Statistical Charts Accessible to Blind Persons -- EuroMath: A Web-based Platform for Teaching of Accessible Mathematics -- Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School -- Rainbow Math: A Case Study of Using Colors in Math for Students with Moderate to Severe Dyslexia -- On Automatic Conversion from e-Born PDF into Accessible EPUB3 and Audio-Embedded HTML5 -- Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch -- Development of Tactile Globe by Additive Manufacturing -- Touch Explorer: Exploring Digital Maps for Visually Impaired People -- Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired -- TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens -- Environmental Sensing Technologies for Visual Impairment -- A Multi-Scale Embossed Map Authoring Tool for Indoor Environments -- A Real-Time Indoor Localization Method With Low-Cost Microwave Doppler Radar Sensors and Particle Filter -- An Audio-Based 3D Spatial Guidance AR System for Blind Users -- An Indoor Navigation App Using Computer Vision and Sign Recognition -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique -- Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired -- Indoor Query System For The Visually Impaired -- SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items.
Record Nr. UNINA-9910427718203321
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computers helping people with special needs . Part 1 : 17th international conference, ICCHP 2020 Lecco, Italy, September 9-11, 2020 : proceedings / / Klaus Miesenberger [and three others] editors
Computers helping people with special needs . Part 1 : 17th international conference, ICCHP 2020 Lecco, Italy, September 9-11, 2020 : proceedings / / Klaus Miesenberger [and three others] editors
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XXVII, 539 p. 175 illus., 144 illus. in color.)
Disciplina 362.40480285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Computers and people with disabilities
ISBN 3-030-58796-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User Centred Design and User Participation in Inclusive R&D -- User Centered Design and User Participation in Inclusive R&D: Introduction to the Special Thematic Session -- My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments -- What do Older People Actually Want from Their Robots? -- Accessibility of Block-based Introductory Programming Languages and a Tangible Programming Tool Prototype -- Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities -- IPAR-UCD { Inclusive Participation of Users with Cognitive Disabilities in Software Development -- Artificial Intelligence, Accessible and Assistive Technologies -- Artificial Intelligence, Accessible and Assistive Technologies: Introduction to the Special Thematic Session -- AI and Global AAC Symbol Communication -- Can a Web Accessibility Checker be Enhanced by the Use of AI? -- Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques -- Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention -- Karaton: An Example of AI Integration Within a Literacy App -- Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People -- IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding -- XR Accessibility – Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments -- XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments: Introduction to the Special Thematic Session -- Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities -- Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System -- An Immersive Virtual Reality Exergame for People with Parkinson's Disease -- Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information -- Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and their Activities -- Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-Stroke Hemiparetic Patients -- Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients -- Serious and Fun Games -- Serious and Fun Games: Introduction to the Special Thematic Session -- A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People -- Accessibility of Mobile Card Games -- Developing a Serious Game for Children with Diabetes -- An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home -- Large-Scale Web Accessibility Observatories -- Large Scale Web Accessibility Observatories: Introduction to the Special Thematic Session -- Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs -- Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages -- Towards Cross Assessment of Physical and Digital Accessibility -- Requirements for Large Scale Web Accessibility Evaluation -- Accessible and Inclusive Digital Publishing -- STS on Accessible and Inclusive Digital Publishing: Introduction to the Special Thematic Session -- How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities -- Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging -- A Series of Simple Processing Tools for PDF Files for People with Print Disabilities -- Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks -- A Multi-site Collaborative Sampling for Web Accessibility Evaluation -- AT and Accessibility for Blind and Low Vision Users -- An Overview of the New 8-Dots Arabic Braille Coding System -- Image-Based Recognition of Braille Using Neural Networks on Mobile Devices -- Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision -- Numeric Key Programming: Programmable Robot Kit for Both Visually Impaired and Sighted Elementary School Students -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- AUDiaL: a Natural Language Interface to Make Statistical Charts Accessible to Blind Persons -- EuroMath: A Web-based Platform for Teaching of Accessible Mathematics -- Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School -- Rainbow Math: A Case Study of Using Colors in Math for Students with Moderate to Severe Dyslexia -- On Automatic Conversion from e-Born PDF into Accessible EPUB3 and Audio-Embedded HTML5 -- Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch -- Development of Tactile Globe by Additive Manufacturing -- Touch Explorer: Exploring Digital Maps for Visually Impaired People -- Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired -- TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens -- Environmental Sensing Technologies for Visual Impairment -- A Multi-Scale Embossed Map Authoring Tool for Indoor Environments -- A Real-Time Indoor Localization Method With Low-Cost Microwave Doppler Radar Sensors and Particle Filter -- An Audio-Based 3D Spatial Guidance AR System for Blind Users -- An Indoor Navigation App Using Computer Vision and Sign Recognition -- Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique -- Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired -- Indoor Query System For The Visually Impaired -- SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items.
Record Nr. UNISA-996418298403316
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Computers helping people with special needs : 11th international conference, ICCHP 2008, Linz, Austria, July 9-11, 2008 : proceedings / / edited by Klaus Miesenberger [and three others]
Computers helping people with special needs : 11th international conference, ICCHP 2008, Linz, Austria, July 9-11, 2008 : proceedings / / edited by Klaus Miesenberger [and three others]
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin, Germany : , : Springer, , [2008]
Descrizione fisica 1 online resource (XXVIII, 1350 p.)
Disciplina 617.0330285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Databases
Soggetto genere / forma Kongress2008.Linz
Conference papers and proceedings.
Kongress.
Linz (2008)
ISBN 3-540-70540-6
Classificazione SS 4800
004
610
DAT 301f
DAT 120f
MED 230f
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynote -- Human-Computer Interaction and Usability for Elderly (HCI4AGING) -- Design for All: From Idea to Practice -- (Users Need Standards)2 – Users Need Standards Need Users -- Accessibility: Education for Web Design and eLearning -- ACP – Accessible Content Processing -- Web Accessibility – Automatic/Manual Evaluation and Authoring Tools -- Web Accessibility – Quality Control and Best Practice -- People with Disabilities: Software Accessibility -- Entertainment Software Accessibility -- Hearing Impaired, Deaf and DeafBlind People: HCI and Communication -- People with Specific Learning Dificulties – Easy to Read and HCI -- Blind and Visually Impaired People: Human-Computer Interaction and Access to Graphics -- Access to Mathematics and Science -- Accessible Tourism -- Smart Environments -- Portable and Mobile Systems in Assistive Technology -- Skills vs. Abilities: Alternative Input and Communication Systems -- People with Disabilities: Speech Therapy and Sound Applications -- People with Disabilities: Mobility and Care -- People with Disabilities: Service Provision.
Record Nr. UNINA-9910483215703321
Berlin, Germany : , : Springer, , [2008]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computers helping people with special needs : 11th international conference, ICCHP 2008, Linz, Austria, July 9-11, 2008 : proceedings / / edited by Klaus Miesenberger [and three others]
Computers helping people with special needs : 11th international conference, ICCHP 2008, Linz, Austria, July 9-11, 2008 : proceedings / / edited by Klaus Miesenberger [and three others]
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin, Germany : , : Springer, , [2008]
Descrizione fisica 1 online resource (XXVIII, 1350 p.)
Disciplina 617.0330285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Databases
Soggetto genere / forma Kongress2008.Linz
Conference papers and proceedings.
Kongress.
Linz (2008)
ISBN 3-540-70540-6
Classificazione SS 4800
004
610
DAT 301f
DAT 120f
MED 230f
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynote -- Human-Computer Interaction and Usability for Elderly (HCI4AGING) -- Design for All: From Idea to Practice -- (Users Need Standards)2 – Users Need Standards Need Users -- Accessibility: Education for Web Design and eLearning -- ACP – Accessible Content Processing -- Web Accessibility – Automatic/Manual Evaluation and Authoring Tools -- Web Accessibility – Quality Control and Best Practice -- People with Disabilities: Software Accessibility -- Entertainment Software Accessibility -- Hearing Impaired, Deaf and DeafBlind People: HCI and Communication -- People with Specific Learning Dificulties – Easy to Read and HCI -- Blind and Visually Impaired People: Human-Computer Interaction and Access to Graphics -- Access to Mathematics and Science -- Accessible Tourism -- Smart Environments -- Portable and Mobile Systems in Assistive Technology -- Skills vs. Abilities: Alternative Input and Communication Systems -- People with Disabilities: Speech Therapy and Sound Applications -- People with Disabilities: Mobility and Care -- People with Disabilities: Service Provision.
Record Nr. UNISA-996465992603316
Berlin, Germany : , : Springer, , [2008]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui