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The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer
The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer
Autore Meyer Jeanine
Edizione [3rd ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (501 pages)
Disciplina 005.72
Soggetto topico Internet programming
Software engineering
Web Development
Software Engineering
ISBN 9781484287224
1484287223
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: The Basics -- Chapter 2: Dice Game -- Chapter 3: Bouncing Things: Ball, Image, Video -- Chapter 4: Cannonball and Slingshot.-Chapter 5: Memory Game (aka Concentration): Polygons or Photos -- Chapter 6: Quiz, with audio and video reward -- Chapter 7: Mazes, including making and storing a maze using localStorage.-Chapter 8: Rock, Paper, Scissors, with sound effects -- Chapter 9: Guess a Word -- Chapter 10: Blackjack -- Appendix: Making a path with Eyes following -- Moving connected circles -- Determining if Line Crossed -- Demonstration of Scalar Vector Graphics -- Index.
Record Nr. UNINA-9910627264103321
Meyer Jeanine  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer
The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer
Autore Meyer Jeanine
Edizione [2nd ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (429 pages)
Disciplina 005.72
Soggetto topico Computer programming
Software engineering
Web Development
Software Engineering/Programming and Operating Systems
ISBN 9781484241554
148424155X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. The Basics -- 2. Dice Game -- 3. Bouncing Ball -- 4. Cannonball and Slingshot -- 5. The Memory (aka Concentration) Game -- 6. Quiz -- 7. Mazes -- 8. Rock, Paper, Scissors -- 9. Hangman -- 10. Blackjack.
Altri titoli varianti Essential guide to HyperText Markup Language five
Record Nr. UNINA-9910300751003321
Meyer Jeanine  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 and JavaScript Projects : Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications / / by Jeanine Meyer
HTML5 and JavaScript Projects : Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications / / by Jeanine Meyer
Autore Meyer Jeanine
Edizione [2nd ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (432 pages)
Disciplina 005.72
Soggetto topico Computer programming
Software engineering
Web Development
Software Engineering/Programming and Operating Systems
ISBN 9781484238646
1484238648
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Building the HTML5 Logo — Drawing on Canvas, with Scaling, and Semantic Tags -- 2. Family Collage: Manipulating Programmer-Defined Objects on a Canvas -- 3. Bouncing Video: Animating and Masking HTML5 Video -- 4. Map Maker: Combining Google Maps and the Canvas -- 5. Map Portal: Using Google Maps to Access Your Media -- 6. Add to 15 Game -- 7. Origami Directions: Using Math-Based Line Drawings, Photographs, and Videos -- 8. Jigsaw Video -- 9. US States Game: Building a Multiactivity Game -- 10. Responsive Design and Accessibility.
Altri titoli varianti HTML five and JavaScript projects
Record Nr. UNINA-9910300362203321
Meyer Jeanine  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Programming 101 : learn to code with the processing language using a visual approach / / Jeanine Meyer
Programming 101 : learn to code with the processing language using a visual approach / / Jeanine Meyer
Autore Meyer Jeanine
Edizione [2nd ed. 2022.]
Pubbl/distr/stampa New York, New York : , : Apress, , [2022]
Descrizione fisica 1 online resource (xxiii, 348 pages) : illustrations (some color), charts
Disciplina 005.1
Collana ITpro collection
Soggetto topico Processing (Computer program language)
Computer programming
Programming languages (Electronic computers)
ISBN 1-4842-8194-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images and Graphics -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Word Guessing Game -- 10. 3D -- Appendix A: Introduction to p5.js.
Record Nr. UNINA-9910595038903321
Meyer Jeanine  
New York, New York : , : Apress, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Programming 101 : The How and Why of Programming Revealed Using the Processing Programming Language / / by Jeanine Meyer
Programming 101 : The How and Why of Programming Revealed Using the Processing Programming Language / / by Jeanine Meyer
Autore Meyer Jeanine
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Descrizione fisica 1 online resource (XXI, 319 p. 89 illus., 45 illus. in color.)
Disciplina 005.13
Soggetto topico Open source software
Computer programming
Open Source
ISBN 9781484236970
1484236971
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images, Graphics, and Building on Prior Work -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Hangman -- 10. 3D -- Appendix A: Publishing on the Web.
Altri titoli varianti Programming one hundred and one
How and why of programming revealed using the Processing programming language
Record Nr. UNINA-9910300760503321
Meyer Jeanine  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui