The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer
| The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer |
| Autore | Meyer Jeanine |
| Edizione | [3rd ed. 2023.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
| Descrizione fisica | 1 online resource (501 pages) |
| Disciplina | 005.72 |
| Soggetto topico |
Internet programming
Software engineering Web Development Software Engineering |
| ISBN |
9781484287224
1484287223 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: The Basics -- Chapter 2: Dice Game -- Chapter 3: Bouncing Things: Ball, Image, Video -- Chapter 4: Cannonball and Slingshot.-Chapter 5: Memory Game (aka Concentration): Polygons or Photos -- Chapter 6: Quiz, with audio and video reward -- Chapter 7: Mazes, including making and storing a maze using localStorage.-Chapter 8: Rock, Paper, Scissors, with sound effects -- Chapter 9: Guess a Word -- Chapter 10: Blackjack -- Appendix: Making a path with Eyes following -- Moving connected circles -- Determining if Line Crossed -- Demonstration of Scalar Vector Graphics -- Index. |
| Record Nr. | UNINA-9910627264103321 |
Meyer Jeanine
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer
| The Essential Guide to HTML5 : Using Games to Learn HTML5 and JavaScript / / by Jeanine Meyer |
| Autore | Meyer Jeanine |
| Edizione | [2nd ed. 2018.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
| Descrizione fisica | 1 online resource (429 pages) |
| Disciplina | 005.72 |
| Soggetto topico |
Computer programming
Software engineering Web Development Software Engineering/Programming and Operating Systems |
| ISBN |
9781484241554
148424155X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. The Basics -- 2. Dice Game -- 3. Bouncing Ball -- 4. Cannonball and Slingshot -- 5. The Memory (aka Concentration) Game -- 6. Quiz -- 7. Mazes -- 8. Rock, Paper, Scissors -- 9. Hangman -- 10. Blackjack. |
| Altri titoli varianti | Essential guide to HyperText Markup Language five |
| Record Nr. | UNINA-9910300751003321 |
Meyer Jeanine
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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HTML5 and JavaScript Projects : Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications / / by Jeanine Meyer
| HTML5 and JavaScript Projects : Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications / / by Jeanine Meyer |
| Autore | Meyer Jeanine |
| Edizione | [2nd ed. 2018.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
| Descrizione fisica | 1 online resource (432 pages) |
| Disciplina | 005.72 |
| Soggetto topico |
Computer programming
Software engineering Web Development Software Engineering/Programming and Operating Systems |
| ISBN |
9781484238646
1484238648 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Building the HTML5 Logo — Drawing on Canvas, with Scaling, and Semantic Tags -- 2. Family Collage: Manipulating Programmer-Defined Objects on a Canvas -- 3. Bouncing Video: Animating and Masking HTML5 Video -- 4. Map Maker: Combining Google Maps and the Canvas -- 5. Map Portal: Using Google Maps to Access Your Media -- 6. Add to 15 Game -- 7. Origami Directions: Using Math-Based Line Drawings, Photographs, and Videos -- 8. Jigsaw Video -- 9. US States Game: Building a Multiactivity Game -- 10. Responsive Design and Accessibility. |
| Altri titoli varianti | HTML five and JavaScript projects |
| Record Nr. | UNINA-9910300362203321 |
Meyer Jeanine
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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Programming 101 : learn to code with the processing language using a visual approach / / Jeanine Meyer
| Programming 101 : learn to code with the processing language using a visual approach / / Jeanine Meyer |
| Autore | Meyer Jeanine |
| Edizione | [2nd ed. 2022.] |
| Pubbl/distr/stampa | New York, New York : , : Apress, , [2022] |
| Descrizione fisica | 1 online resource (xxiii, 348 pages) : illustrations (some color), charts |
| Disciplina | 005.1 |
| Collana | ITpro collection |
| Soggetto topico |
Processing (Computer program language)
Computer programming Programming languages (Electronic computers) |
| ISBN | 1-4842-8194-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images and Graphics -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Word Guessing Game -- 10. 3D -- Appendix A: Introduction to p5.js. |
| Record Nr. | UNINA-9910595038903321 |
Meyer Jeanine
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| New York, New York : , : Apress, , [2022] | ||
| Lo trovi qui: Univ. Federico II | ||
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Programming 101 : The How and Why of Programming Revealed Using the Processing Programming Language / / by Jeanine Meyer
| Programming 101 : The How and Why of Programming Revealed Using the Processing Programming Language / / by Jeanine Meyer |
| Autore | Meyer Jeanine |
| Edizione | [1st ed. 2018.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 |
| Descrizione fisica | 1 online resource (XXI, 319 p. 89 illus., 45 illus. in color.) |
| Disciplina | 005.13 |
| Soggetto topico |
Open source software
Computer programming Open Source |
| ISBN |
9781484236970
1484236971 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images, Graphics, and Building on Prior Work -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Hangman -- 10. 3D -- Appendix A: Publishing on the Web. |
| Altri titoli varianti |
Programming one hundred and one
How and why of programming revealed using the Processing programming language |
| Record Nr. | UNINA-9910300760503321 |
Meyer Jeanine
|
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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