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HCI international 2022 - late breaking papers : interaction in new media, learning and games : 24th international conference on human-computer interaction, HCII 2022, Virtual Event, June 26-July 1, 2022, proceedings / / edited by Gabriele Meiselwitz [and six others]
HCI international 2022 - late breaking papers : interaction in new media, learning and games : 24th international conference on human-computer interaction, HCII 2022, Virtual Event, June 26-July 1, 2022, proceedings / / edited by Gabriele Meiselwitz [and six others]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (684 pages)
Disciplina 794.8
Collana Lecture Notes in Computer Science
Soggetto topico Video games
Human-computer interaction
ISBN 3-031-22131-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2022 Thematic Areas and Affiliated Conferences -- Conference Proceedings - Full List of Volumes -- 24th International Conference on Human-Computer Interaction (HCII 2022) -- HCI International 2023 -- Contents -- Interaction in New Media -- Hints of Advertising Digital Literacy: Fragments of Media Discourses -- 1 Introduction: Communication Studies Approaches to Advertising Digital Literacy -- 1.1 Defining Advertising Literacy -- 1.2 Pre-digital Advertising Literacy -- 2 An Advertising Digital Literacy -- 2.1 A History of Web Advertising -- 2.2 Fragments of an Advertising Digital Literacy? -- 3 Media Denunciations of Digital Advertising Manipulations -- 3.1 Inform and Explain/Alert and Denounce -- 3.2 Ordinary Manual of Digital Advertising: Cookies Instructions for Use -- 4 Conclusion: The web is not for free -- References -- Geolocation Detection Approaches for User Discussion Analysis in Twitter -- 1 Introduction -- 2 Related Works -- 2.1 Methods Based on the Text Content of the Message -- 2.2 Methods Based on Links in the Social Graph of Users -- 2.3 Methods Based on the Context of User Messages -- 2.4 Summary -- 3 Our Approach for User Geolocation Detection in Twitter Discussions -- 3.1 Discussion Processing -- 3.2 Datasets and Evaluation Measures -- 3.3 Evaluation Results -- 4 Geolocation Detection Results for Real Datasets -- 5 Conclusion -- References -- Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media -- 1 Introduction -- 2 Scientific Images -- 2.1 Instagram and Images: Collecting a Collection About Glioblastoma -- 2.2 The Medical Image, Portrait of the Glioblastoma? -- 3 Parents as Portraitists -- 3.1 Holding on to the Living -- 3.2 Touched for the Very Last Time -- 4 Remember the Dead -- 4.1 One-Self(ie) for Others -- 4.2 Obituary Portrait -- 5 Conclusion.
References -- The Research on User Use of Social Media in China Mobile Based on Self-image Construction -- 1 Introduction -- 1.1 Research Object -- 1.2 Research Method -- 2 Core Concepts -- 2.1 Self-image -- 2.2 Mobile Social Media -- 3 Research Results and Analysis -- 3.1 Analysis of Basic Usage of Mobile Social Media -- 3.2 Ways to Construct Users' Self-image on Mobil Social Media -- 4 Conclusion and Suggestions -- 4.1 Conclusion -- 4.2 Suggestions -- References -- Gender and Culture Differences in Perception of Deceptive Video Filter Use -- 1 Introduction -- 2 Literature Review -- 2.1 Augmented Reality Filters -- 2.2 Filters and Self-concept -- 2.3 Online Deception -- 2.4 Trust -- 3 Methods -- 3.1 Data Collection -- 3.2 Data Analysis -- 3.3 Research Questions -- 4 Findings -- 4.1 Beauty Filter Use -- 4.2 Responses to the Hypothetical Question -- 5 Discussion -- 6 Conclusion -- References -- Research on Experience Design of Social Reading Platforms Based on Social Presence Theory -- 1 Research Background -- 2 Social Presence and User Experience in Reading Communities -- 2.1 Social Presence Theory -- 2.2 User Experience -- 2.3 The Relationship Between Social Presence and Reading Community Experience -- 3 Read Community Experience Elements from the Perspective of Social Presence -- 3.1 Extraction of User Experience Elements of Social Reading -- 3.2 Conscious Social Presence and Reading Community Experience Elements -- 3.3 Emotional Social Presence and Reading Community Experience Elements -- 3.4 Cognitive Social Presence and Reading Community Experience Elements -- 4 The Construction of an Interaction Design Model -- 5 Design Strategies for Social Reading Platform -- 6 Conclusion and Prospect -- References -- e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, Russia -- 1 Introduction.
2 What Do We Know and What Don't About Mediated Participation? -- 2.1 The Media Ecology Dimension -- 2.2 e-Participation Dimension -- 3 Methodology -- 3.1 Underlying Research Assumptions -- 3.2 Case Study -- 3.3 e-Participation Services -- 3.4 Municipality Size -- 3.5 Research Questions -- 4 Results -- 4.1 e-Participation Media Resources by Type and Status -- 4.2 e-Participation Services by Media Status -- 4.3 E-Participation Services by Municipality Size -- 5 Discussion and Conclusions -- Appendices -- References -- Sports Journalism: Its Global Future in the Age of Digital Media -- 1 Introduction -- 1.1 World Wide Web Adaptation -- 1.2 Sports Journalism and Social Media -- 2 Methodology and Framework -- 2.1 Procedure -- 3 Results -- 4 Discussion -- 4.1 Limitations of This Study and Future Research -- 5 Conclusion -- References -- Antecedents and Consequences of Information Cocoon Awareness in Short-Form Video APPs: An Information Ecology Perspective -- 1 Introduction -- 2 Theoretical Background -- 3 Research Model and Hypotheses -- 3.1 Information People -- 3.2 Information -- 3.3 Information Technology -- 3.4 Information Environment -- 3.5 IC Awareness and Continuance Usage Intention -- 4 Research Methodology -- 4.1 Measurements -- 4.2 Data Analysis and Results -- 5 Conclusions -- References -- Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design Perspective -- 1 Introduction -- 1.1 Objectives, Justification and Structure of Research -- 1.2 Initial Hypotheses -- 2 Literature Review -- 2.1 Design, Functionality, and Limitations -- 2.2 Privacy and Data Protection -- 2.3 Adoption -- 3 Methods -- 3.1 Participants/Recruitment -- 3.2 Materials -- 4 Results -- 4.1 Demographic Factors -- 4.2 Likert Scale Data -- 4.3 Ranking Data -- 4.4 Qualitative Data -- 5 Discussion.
5.1 Privacy and Data Protection Concerns of the Public -- 5.2 Role of Privacy and Data Protection Concerns in Adoption -- 5.3 Limitations Due to Privacy and Data Protection Considerations -- 5.4 Socio-Technical Mechanisms Preserving Privacy and Data Protection -- 6 Conclusion -- References -- User Experience Design for Automatic Credibility Assessment of News Content About COVID-19 -- 1 Introduction -- 2 Related Work -- 2.1 Indicators of Credibility -- 2.2 COVID-19 as a Domain for Credibility Assessment -- 2.3 User Experience Design -- 2.4 Key Definitions -- 3 Methodology -- 4 Experiments -- 4.1 Moderated Remote User Experience Study (GUI Prototype 1) -- 4.2 Remote User Experience Survey (GUI Prototype 2) -- 5 Results and Discussion -- 5.1 Automatic Credibility Assessment -- 5.2 Algorithm Transparency, Understandability, and Relevance -- 5.3 Reflections on Methodology -- 6 Conclusion -- A Newspaper Article (Translation) -- B Questions from the Online Survey (Study 2) -- References -- Digital Τraces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone Publics -- 1 Introduction -- 2 Theoretical Framework -- 2.1 News Engagement with Multiple National Public Spheres -- 2.2 Digital Traces of News Exposure on Facebook -- 3 Methodology -- 4 Results -- 4.1 RQ1. News from Which Countries Are Covered on the FB Pages of Russian-Language News Media Outlets in Estonia and Latvia? -- 4.2 Does the Context of the News Piece Correlate with the Data About the User Engagement on Facebook? -- 4.3 Do Users Tend to Repost Posts They Like More Than Comment on Them? -- 4.4 Do the Users of Media Outlets Differ in the Manner They Engage with the News About Their Host Country? -- References -- Servants, Friends, or Parents? the Impact of Different Social Roles in the Social Web of Things on User Experience -- 1 Introduction -- 2 Literature Review.
2.1 Anthropomorphic Interaction Style with Smart Agent -- 2.2 Roles of SWoT -- 3 Methodology -- 3.1 Independent Variables and Dependent Variables -- 3.2 Participants -- 3.3 Procedure -- 4 Results -- 4.1 Descriptive Analysis -- 4.2 Interview Analysis and Results -- 5 Discussion -- 6 Conclusion -- References -- Online and Adaptive Learning -- Comparing the Effectiveness of Instructor-Led Versus Video-Based Learning Methods for Online Website Accessibility Training -- 1 Introduction and Literature Review -- 1.1 Cognitive Load -- 1.2 User Perceptions -- 1.3 Current Study -- 2 Methods -- 2.1 Participants -- 2.2 Materials -- 2.3 Design -- 2.4 Procedure -- 3 Results -- 3.1 Task Performance -- 3.2 Usability -- 3.3 Enjoyability, Perceived Usefulness, and Intention to Use -- 4 Discussion -- 5 Conclusion -- References -- Impact of the Implementation of Resources with Augmented Reality in Education -- 1 Introduction -- 1.1 Augmented Reality -- 1.2 AR Platforms and Applications -- 1.3 Application of Augmented Reality in Education -- 1.4 Benefits -- 1.5 Limitations for the Implementation of Augmented Reality -- 2 Investigation of Hypotheses -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence Integration -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 4 Data Collection and Analysis -- 4.1 Expressive Teaching Objectives that Enhance the TEacher's Accurate Assessment of Learning and the Experience Gained -- 4.2 Inspiring Problem Situations Give Learners Access to Authentic Problem Situations and Optimise the Sense of Authentic Experience of How Learners Think -- 4.3 Dynamic Learning Paths, Constructing Learning Path Networks with Knowledge Mapping Intelligent Guidance Technology.
4.4 Along with Teaching and Learning Assessments, Teachers Have Access to a Variety of Rich Teaching and Learning Outcomes Through Digital Intelligence Technology, Making the Whole Assessment Experience More Objective and Accurate.
Record Nr. UNINA-9910632489703321
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HCI international 2022 - late breaking papers : interaction in new media, learning and games : 24th international conference on human-computer interaction, HCII 2022, Virtual Event, June 26-July 1, 2022, proceedings / / edited by Gabriele Meiselwitz [and six others]
HCI international 2022 - late breaking papers : interaction in new media, learning and games : 24th international conference on human-computer interaction, HCII 2022, Virtual Event, June 26-July 1, 2022, proceedings / / edited by Gabriele Meiselwitz [and six others]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (684 pages)
Disciplina 794.8
Collana Lecture Notes in Computer Science
Soggetto topico Video games
Human-computer interaction
ISBN 3-031-22131-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2022 Thematic Areas and Affiliated Conferences -- Conference Proceedings - Full List of Volumes -- 24th International Conference on Human-Computer Interaction (HCII 2022) -- HCI International 2023 -- Contents -- Interaction in New Media -- Hints of Advertising Digital Literacy: Fragments of Media Discourses -- 1 Introduction: Communication Studies Approaches to Advertising Digital Literacy -- 1.1 Defining Advertising Literacy -- 1.2 Pre-digital Advertising Literacy -- 2 An Advertising Digital Literacy -- 2.1 A History of Web Advertising -- 2.2 Fragments of an Advertising Digital Literacy? -- 3 Media Denunciations of Digital Advertising Manipulations -- 3.1 Inform and Explain/Alert and Denounce -- 3.2 Ordinary Manual of Digital Advertising: Cookies Instructions for Use -- 4 Conclusion: The web is not for free -- References -- Geolocation Detection Approaches for User Discussion Analysis in Twitter -- 1 Introduction -- 2 Related Works -- 2.1 Methods Based on the Text Content of the Message -- 2.2 Methods Based on Links in the Social Graph of Users -- 2.3 Methods Based on the Context of User Messages -- 2.4 Summary -- 3 Our Approach for User Geolocation Detection in Twitter Discussions -- 3.1 Discussion Processing -- 3.2 Datasets and Evaluation Measures -- 3.3 Evaluation Results -- 4 Geolocation Detection Results for Real Datasets -- 5 Conclusion -- References -- Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media -- 1 Introduction -- 2 Scientific Images -- 2.1 Instagram and Images: Collecting a Collection About Glioblastoma -- 2.2 The Medical Image, Portrait of the Glioblastoma? -- 3 Parents as Portraitists -- 3.1 Holding on to the Living -- 3.2 Touched for the Very Last Time -- 4 Remember the Dead -- 4.1 One-Self(ie) for Others -- 4.2 Obituary Portrait -- 5 Conclusion.
References -- The Research on User Use of Social Media in China Mobile Based on Self-image Construction -- 1 Introduction -- 1.1 Research Object -- 1.2 Research Method -- 2 Core Concepts -- 2.1 Self-image -- 2.2 Mobile Social Media -- 3 Research Results and Analysis -- 3.1 Analysis of Basic Usage of Mobile Social Media -- 3.2 Ways to Construct Users' Self-image on Mobil Social Media -- 4 Conclusion and Suggestions -- 4.1 Conclusion -- 4.2 Suggestions -- References -- Gender and Culture Differences in Perception of Deceptive Video Filter Use -- 1 Introduction -- 2 Literature Review -- 2.1 Augmented Reality Filters -- 2.2 Filters and Self-concept -- 2.3 Online Deception -- 2.4 Trust -- 3 Methods -- 3.1 Data Collection -- 3.2 Data Analysis -- 3.3 Research Questions -- 4 Findings -- 4.1 Beauty Filter Use -- 4.2 Responses to the Hypothetical Question -- 5 Discussion -- 6 Conclusion -- References -- Research on Experience Design of Social Reading Platforms Based on Social Presence Theory -- 1 Research Background -- 2 Social Presence and User Experience in Reading Communities -- 2.1 Social Presence Theory -- 2.2 User Experience -- 2.3 The Relationship Between Social Presence and Reading Community Experience -- 3 Read Community Experience Elements from the Perspective of Social Presence -- 3.1 Extraction of User Experience Elements of Social Reading -- 3.2 Conscious Social Presence and Reading Community Experience Elements -- 3.3 Emotional Social Presence and Reading Community Experience Elements -- 3.4 Cognitive Social Presence and Reading Community Experience Elements -- 4 The Construction of an Interaction Design Model -- 5 Design Strategies for Social Reading Platform -- 6 Conclusion and Prospect -- References -- e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, Russia -- 1 Introduction.
2 What Do We Know and What Don't About Mediated Participation? -- 2.1 The Media Ecology Dimension -- 2.2 e-Participation Dimension -- 3 Methodology -- 3.1 Underlying Research Assumptions -- 3.2 Case Study -- 3.3 e-Participation Services -- 3.4 Municipality Size -- 3.5 Research Questions -- 4 Results -- 4.1 e-Participation Media Resources by Type and Status -- 4.2 e-Participation Services by Media Status -- 4.3 E-Participation Services by Municipality Size -- 5 Discussion and Conclusions -- Appendices -- References -- Sports Journalism: Its Global Future in the Age of Digital Media -- 1 Introduction -- 1.1 World Wide Web Adaptation -- 1.2 Sports Journalism and Social Media -- 2 Methodology and Framework -- 2.1 Procedure -- 3 Results -- 4 Discussion -- 4.1 Limitations of This Study and Future Research -- 5 Conclusion -- References -- Antecedents and Consequences of Information Cocoon Awareness in Short-Form Video APPs: An Information Ecology Perspective -- 1 Introduction -- 2 Theoretical Background -- 3 Research Model and Hypotheses -- 3.1 Information People -- 3.2 Information -- 3.3 Information Technology -- 3.4 Information Environment -- 3.5 IC Awareness and Continuance Usage Intention -- 4 Research Methodology -- 4.1 Measurements -- 4.2 Data Analysis and Results -- 5 Conclusions -- References -- Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design Perspective -- 1 Introduction -- 1.1 Objectives, Justification and Structure of Research -- 1.2 Initial Hypotheses -- 2 Literature Review -- 2.1 Design, Functionality, and Limitations -- 2.2 Privacy and Data Protection -- 2.3 Adoption -- 3 Methods -- 3.1 Participants/Recruitment -- 3.2 Materials -- 4 Results -- 4.1 Demographic Factors -- 4.2 Likert Scale Data -- 4.3 Ranking Data -- 4.4 Qualitative Data -- 5 Discussion.
5.1 Privacy and Data Protection Concerns of the Public -- 5.2 Role of Privacy and Data Protection Concerns in Adoption -- 5.3 Limitations Due to Privacy and Data Protection Considerations -- 5.4 Socio-Technical Mechanisms Preserving Privacy and Data Protection -- 6 Conclusion -- References -- User Experience Design for Automatic Credibility Assessment of News Content About COVID-19 -- 1 Introduction -- 2 Related Work -- 2.1 Indicators of Credibility -- 2.2 COVID-19 as a Domain for Credibility Assessment -- 2.3 User Experience Design -- 2.4 Key Definitions -- 3 Methodology -- 4 Experiments -- 4.1 Moderated Remote User Experience Study (GUI Prototype 1) -- 4.2 Remote User Experience Survey (GUI Prototype 2) -- 5 Results and Discussion -- 5.1 Automatic Credibility Assessment -- 5.2 Algorithm Transparency, Understandability, and Relevance -- 5.3 Reflections on Methodology -- 6 Conclusion -- A Newspaper Article (Translation) -- B Questions from the Online Survey (Study 2) -- References -- Digital Τraces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone Publics -- 1 Introduction -- 2 Theoretical Framework -- 2.1 News Engagement with Multiple National Public Spheres -- 2.2 Digital Traces of News Exposure on Facebook -- 3 Methodology -- 4 Results -- 4.1 RQ1. News from Which Countries Are Covered on the FB Pages of Russian-Language News Media Outlets in Estonia and Latvia? -- 4.2 Does the Context of the News Piece Correlate with the Data About the User Engagement on Facebook? -- 4.3 Do Users Tend to Repost Posts They Like More Than Comment on Them? -- 4.4 Do the Users of Media Outlets Differ in the Manner They Engage with the News About Their Host Country? -- References -- Servants, Friends, or Parents? the Impact of Different Social Roles in the Social Web of Things on User Experience -- 1 Introduction -- 2 Literature Review.
2.1 Anthropomorphic Interaction Style with Smart Agent -- 2.2 Roles of SWoT -- 3 Methodology -- 3.1 Independent Variables and Dependent Variables -- 3.2 Participants -- 3.3 Procedure -- 4 Results -- 4.1 Descriptive Analysis -- 4.2 Interview Analysis and Results -- 5 Discussion -- 6 Conclusion -- References -- Online and Adaptive Learning -- Comparing the Effectiveness of Instructor-Led Versus Video-Based Learning Methods for Online Website Accessibility Training -- 1 Introduction and Literature Review -- 1.1 Cognitive Load -- 1.2 User Perceptions -- 1.3 Current Study -- 2 Methods -- 2.1 Participants -- 2.2 Materials -- 2.3 Design -- 2.4 Procedure -- 3 Results -- 3.1 Task Performance -- 3.2 Usability -- 3.3 Enjoyability, Perceived Usefulness, and Intention to Use -- 4 Discussion -- 5 Conclusion -- References -- Impact of the Implementation of Resources with Augmented Reality in Education -- 1 Introduction -- 1.1 Augmented Reality -- 1.2 AR Platforms and Applications -- 1.3 Application of Augmented Reality in Education -- 1.4 Benefits -- 1.5 Limitations for the Implementation of Augmented Reality -- 2 Investigation of Hypotheses -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence Integration -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 4 Data Collection and Analysis -- 4.1 Expressive Teaching Objectives that Enhance the TEacher's Accurate Assessment of Learning and the Experience Gained -- 4.2 Inspiring Problem Situations Give Learners Access to Authentic Problem Situations and Optimise the Sense of Authentic Experience of How Learners Think -- 4.3 Dynamic Learning Paths, Constructing Learning Path Networks with Knowledge Mapping Intelligent Guidance Technology.
4.4 Along with Teaching and Learning Assessments, Teachers Have Access to a Variety of Rich Teaching and Learning Outcomes Through Digital Intelligence Technology, Making the Whole Assessment Experience More Objective and Accurate.
Record Nr. UNISA-996500061603316
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Social computing and social media . Part I : design, user experience and impact : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Social computing and social media . Part I : design, user experience and impact : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2022]
Descrizione fisica 1 online resource (694 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
Online social networks - Design
ISBN 9783031050619
9783031050602
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478869303316
Cham, Switzerland : , : Springer International Publishing, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Social computing and social media . Part II : applications in education and commerce : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26 - July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Social computing and social media . Part II : applications in education and commerce : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26 - July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2022]
Descrizione fisica 1 online resource (459 pages)
Disciplina 302.231
Collana Lecture Notes in Computer Science
Soggetto topico Online social networks
Human-computer interaction
ISBN 9783031050640
9783031050633
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910578687203321
Cham, Switzerland : , : Springer International Publishing, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Social computing and social media . Part II : applications in education and commerce : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26 - July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Social computing and social media . Part II : applications in education and commerce : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26 - July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2022]
Descrizione fisica 1 online resource (459 pages)
Disciplina 302.231
Collana Lecture Notes in Computer Science
Soggetto topico Online social networks
Human-computer interaction
ISBN 9783031050640
9783031050633
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478869403316
Cham, Switzerland : , : Springer International Publishing, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Social computing and social media . Part I : design, user experience and impact : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Social computing and social media . Part I : design, user experience and impact : 14th International Conference, SCSM 2022 held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022 proceedings / / Gabriele Meiselwitz, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2022]
Descrizione fisica 1 online resource (694 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
Online social networks - Design
ISBN 9783031050619
9783031050602
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910578696803321
Cham, Switzerland : , : Springer International Publishing, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Social computing and social media . Part II : applications in marketing, learning, and health : 13th International Conference, SCSM 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings. / / Gabriele Meiselwitz (editor)
Social computing and social media . Part II : applications in marketing, learning, and health : 13th International Conference, SCSM 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings. / / Gabriele Meiselwitz (editor)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (491 pages)
Disciplina 004.019
Collana Lecture notes in computer science
Soggetto topico Human-computer interaction
ISBN 3-030-77685-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents -- Part II -- Contents -- Part I -- SCSM in Marketing and Customer Behavior -- Influencer Engagement Rate Under Scalable Machine Learning Approaches -- 1 Introduction -- 2 Related Work -- 3 Influencer Engagement Rate -- 4 Scalable Machine Learning Approach -- 4.1 Multinomial Naive Bayes Classification Algorithm -- 4.2 Posts Classification -- 4.3 Comments Classification -- 5 System Architecture -- 6 System Implementation -- 7 Conclusion -- References -- Action-Aware Restricted Stream Influence Maximization Model to Identify Social Influencers -- 1 Introduction -- 2 Related Work -- 2.1 Influence Maximization Problem -- 2.2 Diffusion Models -- 2.3 Handling a Social Stream -- 3 Action-Aware Restricted Stream Influence Maximization Problem (AR-SIM) -- 3.1 Motivation for the Action-Aware Influence -- 3.2 AR-SIM Model Formalization -- 4 System Architecture -- 5 Experiment Results and Discussions -- 5.1 The Impact of Actions' Types -- 5.2 Implementing Restrictions -- 6 Conclusion -- References -- Multimodal Analysis of Client Persuasion in Consulting Interactions: Toward Understanding Successful Consulting -- 1 Introduction -- 2 Related Work -- 3 Data Corpus -- 3.1 Dyadic Consultant-Client Dialogue Setting -- 3.2 Annotation -- 4 Multimodal Feature Extraction -- 4.1 Acoustic Features -- 4.2 Linguistic Features -- 5 Experiment -- 5.1 Preprocessing and Evaluation -- 5.2 Machine Learning Models -- 6 Experiment Result -- 6.1 Classification Results -- 6.2 Comparison of Machine Learning Models -- 6.3 Linguistic Feature Analysis of Consultant -- 7 Conclusion -- References -- Advertising on the Web: Soft Narration or Hard Promotion -- 1 Introduction -- 2 A History of Brand Discourses on the Web a History of.
2.1 From Advertising Banners to Brand Conversations: New Advertising Formats on the Web -- 2.2 Soft Narrations: Brand Conversations and Advertising Show Between Unadvertising and Hyperadvertising -- 3 Advertising and Algorithm: The Return of the Repressed -- 3.1 Advertising Hyperadvertising: Paradox and Necessity -- 3.2 Online Advertising: Return of the Hype -- 3.3 Native Advertising: Is "Réclame" Back ? -- 4 Conclusion: The Age of Suspicion -- References -- The Impact of Social Media Marketing on Impulse Buying -- 1 Background -- 2 Literature Review Method -- 3 Factors Influencing Social Media Marketing Impulse Buying -- 3.1 Consumer Purchasing and Social Media Marketing -- 3.2 Impulse Buying and Social Media -- 3.3 Social Media Influencers (SMIs) -- 3.4 Brand Equity/Power -- 4 Technology Platforms and Impulse Buying -- 4.1 Social Media Technology -- 4.2 E-commerce Technology -- 5 Conclusion and Recommendations -- References -- Notes on Advertising Logic in Food Applications -- 1 Introduction -- 2 Materials and Methods -- 3 Functionalities, Strengths of Interactions and Advertising Logic in the Researched Apps -- 4 Some Processes to Highlight -- 5 Final Considerations -- References -- Studying the Influence of Social Media Use on Sales Performance: The Role of Relational Mediators -- 1 Introduction -- 2 Literature Review -- 2.1 Social Media in B2B Sales -- 2.2 Relationship Marketing and Relational Mediators -- 3 Conceptual Model and Hypotheses Development -- 3.1 Sales Performance and Social Media Use -- 3.2 Adaptive Selling Behavior and Social Media Use -- 3.3 Relationship Quality and Social Media Use -- 3.4 Relationship Between Relational Mediators -- 3.5 Relational Mediators and Sales Performance -- 3.6 The Mediating Effects of Relational Mediators -- 4 Methodology -- 4.1 Sample -- 4.2 Measurement Scales -- 4.3 Measurement Evaluation -- 5 Results.
5.1 Direct Effects Testing -- 5.2 Indirect Effects Testing -- 6 Discussion -- References -- Prediction for Private Brand Items Purchase Behavior of Hair Salons Using Bayesian Survival Analysis -- 1 Introduction -- 2 Datasets -- 3 Analysis -- 3.1 Explanatory Variables -- 3.2 Variables Selection -- 3.3 Proposed Model -- 4 Discussion -- 5 Conclusion -- References -- First Steps in the Entrepreneurial Practice of Marketing -- 1 Introduction -- 2 Description of the Entrepreneurial Problem -- 3 Detailing the Problems -- 4 Initial Dates of Entrepreneurial Errors -- 5 Conclusion -- References -- Customer Visit Prediction Using Purchase Behavior and Tendency -- 1 Introduction -- 2 Purpose of This Study -- 3 Datasets and Analysis Method -- 3.1 Extreme Gradient Boosting -- 3.2 Probabilistic Latent Semantic Analysis -- 4 Results -- 4.1 Latent Variable -- 4.2 Analysis Results -- 5 Discussion -- 6 Conclusion -- References -- Verification of Probabilistic Latent Semantic Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method -- 1 Introduction -- 1.1 Background -- 1.2 Purpose of This Study -- 2 Latent Class Analysis and pLSA -- 2.1 Latent Class Model -- 2.2 LSA -- 2.3 LDA -- 2.4 pLSA -- 2.5 Initial Values Dependence of pLSA -- 3 Proposed Methods -- 3.1 The Object of Creating Initial Values -- 3.2 The Method of Creating Initial Values -- 3.3 Matching the Cluster Number -- 3.4 The Performance Evaluation for pLSA -- 4 Experimental Analysis -- 4.1 The Summary of Data -- 4.2 The Flow of Experiment -- 4.3 Experimental Results -- 5 Conclusion -- References -- Consumer Attitude and Behavior During Black Friday and Cyber Monday -- 1 Introduction -- 2 Literature Review -- 2.1 Cyber Monday/Black Friday in Chile -- 2.2 New Technology Acceptance Models -- 2.3 Research Model and Hypothesis -- 3 Methodology -- 4 Results.
4.1 Technology Continuance Modeling -- 4.2 Construct Reliability -- 4.3 Results of the Structural Equations Model (SEM) -- 5 Conclusions -- References -- Social Computing in Learning and Education -- The Challenges and Policy Issues Faced by Saudi HEIs When Adopting or Formulating Social Media Policies -- 1 Introduction -- 2 Methodology -- 3 Findings -- 4 Discussion -- 5 Conclusion -- References -- Analyzing the Student eXperience Concept: A Literature Review -- 1 Introduction -- 2 Background -- 2.1 User eXperience -- 2.2 Customer eXperience -- 2.3 Student eXperience -- 3 Research Method -- 3.1 Research Questions -- 3.2 Literature Search -- 3.3 Studies Selection -- 4 Answering the Research Questions -- 4.1 RQ1: What is SX? -- 4.2 RQ2: What are the SX Dimensions? -- 4.3 RQ3: What Methods are Used to Evaluate SX? -- 5 Conclusions and Future Work -- References -- Exploring Factors of an Inclusive Textbook Access Program in Computer Technology Courses -- 1 Introduction -- 2 Background -- 3 Methods and Results -- 3.1 Research Design -- 3.2 Survey Results -- 4 Discussion -- 5 Future Work and Conclusion -- References -- Online Learning and Student Satisfaction in the Context of the COVID-19 Pandemic -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Use and Acceptance of ICT in Higher Education -- 2.2 Satisfaction with Online Education -- 2.3 Perception of Quality in Online Education -- 3 Methodology -- 3.1 Data Collection Instrument and Stimuli -- 3.2 Factor Analysis Through Structural Model -- 4 Results -- 4.1 Hypothesis Review -- 4.2 Review of Measures of Dispersion -- 5 Conclusions -- References -- Activity Comparison of the Participants Using Japanese as L2 and Their L1 in Group Discussion -- 1 Introduction -- 2 Related Works -- 3 Experiment Design -- 4 Experiment Procedures -- 5 Analyzed Dataset -- 6 Analysis Based on Dialogue Acts -- 7 Conclusions.
References -- Serious Games in STEM: Online Collaborative Design of a Lunar Simulator -- 1 Introduction -- 2 Background -- 3 ARGOS -- 3.1 Academic Context -- 3.2 Lunar Surface Navigation Simulator -- 4 Integrating Scientific Data into the Simulation -- 5 Collaborative Design Process -- 5.1 The Evolution -- 5.2 Streaming Events -- 6 Discussion -- 6.1 User Feedback -- 6.2 Students' Experience Report -- 7 Conclusions -- References -- Safeguarding Academic Integrity in Crisis Induced Environment: A Case Study of Emirati Engineering and IT Students in a Private University in the UAE -- 1 Introduction -- 2 Literature Review -- 2.1 Academic Writing and Emirati Students - Challenges of Linguistic and Societal Nature -- 2.2 Content Based Online Authentic Writing Assessment -- 2.3 Curbing Plagiarism in the Online Platform -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusion and Recommendations -- References -- Efficacy of Group Work in the Online Platform: An Exploration of Multicultural Undergraduates' Attitudes in Online Academic Writing Classes -- 1 Introduction -- 2 Literature Review -- 2.1 Psychological and Psycholinguistic Rationale for Group Work in the Online Platform -- 2.2 Perspectives of Multicultural Students on Online Learning and Group Work -- 2.3 Does Group Work Affect Multicultural Students? -- 3 Methodology -- 4 Results -- 4.1 Students' Survey -- 4.2 Psychological and Psycholinguistic Rationale for Group Work -- 4.3 Students' Interviews -- 5 Discussion -- 6 Conclusion and Recommendations -- References -- Design, Implementation and Evaluation of a Technical Platform that Supports Spanish Speaking Children with Intellectual Disabilities Learn English as a Second Language -- 1 Introduction -- 2 Related Work -- 3 Proposal -- 3.1 Activity Description -- 3.2 Software Description -- 4 Implementation and Evaluation -- 5 Results.
5.1 Learner Results.
Record Nr. UNINA-9910488698303321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Social computing and social media . Part II : applications in marketing, learning, and health : 13th International Conference, SCSM 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings. / / Gabriele Meiselwitz (editor)
Social computing and social media . Part II : applications in marketing, learning, and health : 13th International Conference, SCSM 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings. / / Gabriele Meiselwitz (editor)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (491 pages)
Disciplina 004.019
Collana Lecture notes in computer science
Soggetto topico Human-computer interaction
ISBN 3-030-77685-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents -- Part II -- Contents -- Part I -- SCSM in Marketing and Customer Behavior -- Influencer Engagement Rate Under Scalable Machine Learning Approaches -- 1 Introduction -- 2 Related Work -- 3 Influencer Engagement Rate -- 4 Scalable Machine Learning Approach -- 4.1 Multinomial Naive Bayes Classification Algorithm -- 4.2 Posts Classification -- 4.3 Comments Classification -- 5 System Architecture -- 6 System Implementation -- 7 Conclusion -- References -- Action-Aware Restricted Stream Influence Maximization Model to Identify Social Influencers -- 1 Introduction -- 2 Related Work -- 2.1 Influence Maximization Problem -- 2.2 Diffusion Models -- 2.3 Handling a Social Stream -- 3 Action-Aware Restricted Stream Influence Maximization Problem (AR-SIM) -- 3.1 Motivation for the Action-Aware Influence -- 3.2 AR-SIM Model Formalization -- 4 System Architecture -- 5 Experiment Results and Discussions -- 5.1 The Impact of Actions' Types -- 5.2 Implementing Restrictions -- 6 Conclusion -- References -- Multimodal Analysis of Client Persuasion in Consulting Interactions: Toward Understanding Successful Consulting -- 1 Introduction -- 2 Related Work -- 3 Data Corpus -- 3.1 Dyadic Consultant-Client Dialogue Setting -- 3.2 Annotation -- 4 Multimodal Feature Extraction -- 4.1 Acoustic Features -- 4.2 Linguistic Features -- 5 Experiment -- 5.1 Preprocessing and Evaluation -- 5.2 Machine Learning Models -- 6 Experiment Result -- 6.1 Classification Results -- 6.2 Comparison of Machine Learning Models -- 6.3 Linguistic Feature Analysis of Consultant -- 7 Conclusion -- References -- Advertising on the Web: Soft Narration or Hard Promotion -- 1 Introduction -- 2 A History of Brand Discourses on the Web a History of.
2.1 From Advertising Banners to Brand Conversations: New Advertising Formats on the Web -- 2.2 Soft Narrations: Brand Conversations and Advertising Show Between Unadvertising and Hyperadvertising -- 3 Advertising and Algorithm: The Return of the Repressed -- 3.1 Advertising Hyperadvertising: Paradox and Necessity -- 3.2 Online Advertising: Return of the Hype -- 3.3 Native Advertising: Is "Réclame" Back ? -- 4 Conclusion: The Age of Suspicion -- References -- The Impact of Social Media Marketing on Impulse Buying -- 1 Background -- 2 Literature Review Method -- 3 Factors Influencing Social Media Marketing Impulse Buying -- 3.1 Consumer Purchasing and Social Media Marketing -- 3.2 Impulse Buying and Social Media -- 3.3 Social Media Influencers (SMIs) -- 3.4 Brand Equity/Power -- 4 Technology Platforms and Impulse Buying -- 4.1 Social Media Technology -- 4.2 E-commerce Technology -- 5 Conclusion and Recommendations -- References -- Notes on Advertising Logic in Food Applications -- 1 Introduction -- 2 Materials and Methods -- 3 Functionalities, Strengths of Interactions and Advertising Logic in the Researched Apps -- 4 Some Processes to Highlight -- 5 Final Considerations -- References -- Studying the Influence of Social Media Use on Sales Performance: The Role of Relational Mediators -- 1 Introduction -- 2 Literature Review -- 2.1 Social Media in B2B Sales -- 2.2 Relationship Marketing and Relational Mediators -- 3 Conceptual Model and Hypotheses Development -- 3.1 Sales Performance and Social Media Use -- 3.2 Adaptive Selling Behavior and Social Media Use -- 3.3 Relationship Quality and Social Media Use -- 3.4 Relationship Between Relational Mediators -- 3.5 Relational Mediators and Sales Performance -- 3.6 The Mediating Effects of Relational Mediators -- 4 Methodology -- 4.1 Sample -- 4.2 Measurement Scales -- 4.3 Measurement Evaluation -- 5 Results.
5.1 Direct Effects Testing -- 5.2 Indirect Effects Testing -- 6 Discussion -- References -- Prediction for Private Brand Items Purchase Behavior of Hair Salons Using Bayesian Survival Analysis -- 1 Introduction -- 2 Datasets -- 3 Analysis -- 3.1 Explanatory Variables -- 3.2 Variables Selection -- 3.3 Proposed Model -- 4 Discussion -- 5 Conclusion -- References -- First Steps in the Entrepreneurial Practice of Marketing -- 1 Introduction -- 2 Description of the Entrepreneurial Problem -- 3 Detailing the Problems -- 4 Initial Dates of Entrepreneurial Errors -- 5 Conclusion -- References -- Customer Visit Prediction Using Purchase Behavior and Tendency -- 1 Introduction -- 2 Purpose of This Study -- 3 Datasets and Analysis Method -- 3.1 Extreme Gradient Boosting -- 3.2 Probabilistic Latent Semantic Analysis -- 4 Results -- 4.1 Latent Variable -- 4.2 Analysis Results -- 5 Discussion -- 6 Conclusion -- References -- Verification of Probabilistic Latent Semantic Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method -- 1 Introduction -- 1.1 Background -- 1.2 Purpose of This Study -- 2 Latent Class Analysis and pLSA -- 2.1 Latent Class Model -- 2.2 LSA -- 2.3 LDA -- 2.4 pLSA -- 2.5 Initial Values Dependence of pLSA -- 3 Proposed Methods -- 3.1 The Object of Creating Initial Values -- 3.2 The Method of Creating Initial Values -- 3.3 Matching the Cluster Number -- 3.4 The Performance Evaluation for pLSA -- 4 Experimental Analysis -- 4.1 The Summary of Data -- 4.2 The Flow of Experiment -- 4.3 Experimental Results -- 5 Conclusion -- References -- Consumer Attitude and Behavior During Black Friday and Cyber Monday -- 1 Introduction -- 2 Literature Review -- 2.1 Cyber Monday/Black Friday in Chile -- 2.2 New Technology Acceptance Models -- 2.3 Research Model and Hypothesis -- 3 Methodology -- 4 Results.
4.1 Technology Continuance Modeling -- 4.2 Construct Reliability -- 4.3 Results of the Structural Equations Model (SEM) -- 5 Conclusions -- References -- Social Computing in Learning and Education -- The Challenges and Policy Issues Faced by Saudi HEIs When Adopting or Formulating Social Media Policies -- 1 Introduction -- 2 Methodology -- 3 Findings -- 4 Discussion -- 5 Conclusion -- References -- Analyzing the Student eXperience Concept: A Literature Review -- 1 Introduction -- 2 Background -- 2.1 User eXperience -- 2.2 Customer eXperience -- 2.3 Student eXperience -- 3 Research Method -- 3.1 Research Questions -- 3.2 Literature Search -- 3.3 Studies Selection -- 4 Answering the Research Questions -- 4.1 RQ1: What is SX? -- 4.2 RQ2: What are the SX Dimensions? -- 4.3 RQ3: What Methods are Used to Evaluate SX? -- 5 Conclusions and Future Work -- References -- Exploring Factors of an Inclusive Textbook Access Program in Computer Technology Courses -- 1 Introduction -- 2 Background -- 3 Methods and Results -- 3.1 Research Design -- 3.2 Survey Results -- 4 Discussion -- 5 Future Work and Conclusion -- References -- Online Learning and Student Satisfaction in the Context of the COVID-19 Pandemic -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Use and Acceptance of ICT in Higher Education -- 2.2 Satisfaction with Online Education -- 2.3 Perception of Quality in Online Education -- 3 Methodology -- 3.1 Data Collection Instrument and Stimuli -- 3.2 Factor Analysis Through Structural Model -- 4 Results -- 4.1 Hypothesis Review -- 4.2 Review of Measures of Dispersion -- 5 Conclusions -- References -- Activity Comparison of the Participants Using Japanese as L2 and Their L1 in Group Discussion -- 1 Introduction -- 2 Related Works -- 3 Experiment Design -- 4 Experiment Procedures -- 5 Analyzed Dataset -- 6 Analysis Based on Dialogue Acts -- 7 Conclusions.
References -- Serious Games in STEM: Online Collaborative Design of a Lunar Simulator -- 1 Introduction -- 2 Background -- 3 ARGOS -- 3.1 Academic Context -- 3.2 Lunar Surface Navigation Simulator -- 4 Integrating Scientific Data into the Simulation -- 5 Collaborative Design Process -- 5.1 The Evolution -- 5.2 Streaming Events -- 6 Discussion -- 6.1 User Feedback -- 6.2 Students' Experience Report -- 7 Conclusions -- References -- Safeguarding Academic Integrity in Crisis Induced Environment: A Case Study of Emirati Engineering and IT Students in a Private University in the UAE -- 1 Introduction -- 2 Literature Review -- 2.1 Academic Writing and Emirati Students - Challenges of Linguistic and Societal Nature -- 2.2 Content Based Online Authentic Writing Assessment -- 2.3 Curbing Plagiarism in the Online Platform -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Conclusion and Recommendations -- References -- Efficacy of Group Work in the Online Platform: An Exploration of Multicultural Undergraduates' Attitudes in Online Academic Writing Classes -- 1 Introduction -- 2 Literature Review -- 2.1 Psychological and Psycholinguistic Rationale for Group Work in the Online Platform -- 2.2 Perspectives of Multicultural Students on Online Learning and Group Work -- 2.3 Does Group Work Affect Multicultural Students? -- 3 Methodology -- 4 Results -- 4.1 Students' Survey -- 4.2 Psychological and Psycholinguistic Rationale for Group Work -- 4.3 Students' Interviews -- 5 Discussion -- 6 Conclusion and Recommendations -- References -- Design, Implementation and Evaluation of a Technical Platform that Supports Spanish Speaking Children with Intellectual Disabilities Learn English as a Second Language -- 1 Introduction -- 2 Related Work -- 3 Proposal -- 3.1 Activity Description -- 3.2 Software Description -- 4 Implementation and Evaluation -- 5 Results.
5.1 Learner Results.
Record Nr. UNISA-996464411503316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Social Computing and Social Media [[electronic resource] ] : 8th International Conference, SCSM 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016. Proceedings / / edited by Gabriele Meiselwitz
Social Computing and Social Media [[electronic resource] ] : 8th International Conference, SCSM 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016. Proceedings / / edited by Gabriele Meiselwitz
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVII, 474 p. 128 illus.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Information storage and retrieval
Computer communication systems
Application software
User Interfaces and Human Computer Interaction
Information Storage and Retrieval
Computer Communication Networks
Information Systems Applications (incl. Internet)
ISBN 3-319-39910-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing and developing social media -- Users behaviour in social media -- Social Media, Policy, Politics and Engagement -- Social network analysis -- Social media in learning and collaboration -- Enterprise Social Media.
Record Nr. UNISA-996465428503316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Social Computing and Social Media : 8th International Conference, SCSM 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016. Proceedings / / edited by Gabriele Meiselwitz
Social Computing and Social Media : 8th International Conference, SCSM 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016. Proceedings / / edited by Gabriele Meiselwitz
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XVII, 474 p. 128 illus.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Information storage and retrieval
Computer communication systems
Application software
User Interfaces and Human Computer Interaction
Information Storage and Retrieval
Computer Communication Networks
Information Systems Applications (incl. Internet)
ISBN 3-319-39910-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing and developing social media -- Users behaviour in social media -- Social Media, Policy, Politics and Engagement -- Social network analysis -- Social media in learning and collaboration -- Enterprise Social Media.
Record Nr. UNINA-9910484514103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui