Professional Android 4 application development [[electronic resource] /] / Reto Meier |
Autore | Meier Reto <1978-> |
Edizione | [[3rd ed.].] |
Pubbl/distr/stampa | Indianapolis, IN., : Wiley/[Wrox], 2012 |
Descrizione fisica | 1 online resource (868 p.) |
Disciplina | 005.368 |
Soggetto topico |
Application software - Development
Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-67201-3
9786613648945 1-118-22385-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional AndroidTM 4 Application Development; Contents; Chapter 1: Hello, Android; A Little Background; The Not-So-Distant Past; Living in the Future; What Android Isn't; Android: An Open Platform for Mobile Development; Native Android Applications; Android SDK Features; Access to Hardware, Including Camera, GPS, and Sensors; Data Transfers Using Wi-Fi, Bluetooth, and NFC; Maps, Geocoding, and Location-Based Services; Background Services; SQLite Database for Data Storage and Retrieval; Shared Data and Inter-Application Communication
Using Widgets and Live Wallpaper to Enhance the Home ScreenExtensive Media Support and 2D/3D Graphics; Cloud to Device Messaging; Optimized Memory and Process Management; Introducing the Open Handset Alliance; What Does Android Run On?; Why Develop for Mobile?; Why Develop for Android?; Factors Driving Android's Adoption; What Android Has That Other Platforms Don't Have; The Changing Mobile Development Landscape; Introducing the Development Framework; What Comes in the Box; Understanding the Android Software Stack; The Dalvik Virtual Machine; Android Application Architecture Android LibrariesChapter 2: Getting Started; Developing for Android; What You Need to Begin; Downloading and Installing the Android SDK; Downloading and Installing Updates to the SDK; Developing with Eclipse; Using the Android Developer Tools Plug-In for Eclipse; Using the Support Package; Creating Your First Android Application; Creating a New Android Project; Creating an Android Virtual Device; Creating Launch Configurations; Running and Debugging Your Android Application; Understanding Hello World; Types of Android Applications; Foreground Applications; Background Applications Intermittent ApplicationsWidgets and Live Wallpapers; Developing for Mobile and Embedded Devices; Hardware-Imposed Design Considerations; Be Efficient; Expect Limited Capacity; Design for Different Screens; Expect Low Speeds, High Latency; At What Cost?; Considering the User's Environment; Developing for Android; Being Fast and Efficient; Being Responsive; Ensuring Data Freshness; Developing Secure Applications; Ensuring a Seamless User Experience; Providing Accessibility; Android Development Tools; The Android Virtual Device Manager; Android SDK Manager; The Android Emulator The Dalvik Debug Monitor ServiceThe Android Debug Bridge; The Hierarchy Viewer and Lint Tool; Monkey and Monkey Runner; Chapter 3: Creating Applications and Activities; What Makes an Android Application?; Introducing the Application Manifest File; A Closer Look at the Application Manifest; Using the Manifest Editor; Externalizing Resources; Creating Resources; Simple Values; Styles and Themes; Drawables; Layouts; Animations; Menus; Using Resources; Using Resources in Code; Referencing Resources Within Resources; Using System Resources; Referring to Styles in the Current Theme Creating Resources for Different Languages and Hardware |
Record Nr. | UNINA-9910461588103321 |
Meier Reto <1978-> | ||
Indianapolis, IN., : Wiley/[Wrox], 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional Android 4 application development [[electronic resource] /] / Reto Meier |
Autore | Meier Reto <1978-> |
Edizione | [[3rd ed.].] |
Pubbl/distr/stampa | Indianapolis, IN., : Wiley/[Wrox], 2012 |
Descrizione fisica | 1 online resource (868 p.) |
Disciplina | 005.368 |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN |
1-280-67201-3
9786613648945 1-118-22385-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional AndroidTM 4 Application Development; Contents; Chapter 1: Hello, Android; A Little Background; The Not-So-Distant Past; Living in the Future; What Android Isn't; Android: An Open Platform for Mobile Development; Native Android Applications; Android SDK Features; Access to Hardware, Including Camera, GPS, and Sensors; Data Transfers Using Wi-Fi, Bluetooth, and NFC; Maps, Geocoding, and Location-Based Services; Background Services; SQLite Database for Data Storage and Retrieval; Shared Data and Inter-Application Communication
Using Widgets and Live Wallpaper to Enhance the Home ScreenExtensive Media Support and 2D/3D Graphics; Cloud to Device Messaging; Optimized Memory and Process Management; Introducing the Open Handset Alliance; What Does Android Run On?; Why Develop for Mobile?; Why Develop for Android?; Factors Driving Android's Adoption; What Android Has That Other Platforms Don't Have; The Changing Mobile Development Landscape; Introducing the Development Framework; What Comes in the Box; Understanding the Android Software Stack; The Dalvik Virtual Machine; Android Application Architecture Android LibrariesChapter 2: Getting Started; Developing for Android; What You Need to Begin; Downloading and Installing the Android SDK; Downloading and Installing Updates to the SDK; Developing with Eclipse; Using the Android Developer Tools Plug-In for Eclipse; Using the Support Package; Creating Your First Android Application; Creating a New Android Project; Creating an Android Virtual Device; Creating Launch Configurations; Running and Debugging Your Android Application; Understanding Hello World; Types of Android Applications; Foreground Applications; Background Applications Intermittent ApplicationsWidgets and Live Wallpapers; Developing for Mobile and Embedded Devices; Hardware-Imposed Design Considerations; Be Efficient; Expect Limited Capacity; Design for Different Screens; Expect Low Speeds, High Latency; At What Cost?; Considering the User's Environment; Developing for Android; Being Fast and Efficient; Being Responsive; Ensuring Data Freshness; Developing Secure Applications; Ensuring a Seamless User Experience; Providing Accessibility; Android Development Tools; The Android Virtual Device Manager; Android SDK Manager; The Android Emulator The Dalvik Debug Monitor ServiceThe Android Debug Bridge; The Hierarchy Viewer and Lint Tool; Monkey and Monkey Runner; Chapter 3: Creating Applications and Activities; What Makes an Android Application?; Introducing the Application Manifest File; A Closer Look at the Application Manifest; Using the Manifest Editor; Externalizing Resources; Creating Resources; Simple Values; Styles and Themes; Drawables; Layouts; Animations; Menus; Using Resources; Using Resources in Code; Referencing Resources Within Resources; Using System Resources; Referring to Styles in the Current Theme Creating Resources for Different Languages and Hardware |
Record Nr. | UNINA-9910790275703321 |
Meier Reto <1978-> | ||
Indianapolis, IN., : Wiley/[Wrox], 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional Android 4 application development / / Reto Meier |
Autore | Meier Reto <1978-> |
Edizione | [[3rd ed.].] |
Pubbl/distr/stampa | Indianapolis, IN., : Wiley/[Wrox], 2012 |
Descrizione fisica | 1 online resource (868 p.) |
Disciplina | 005.368 |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN |
1-280-67201-3
9786613648945 1-118-22385-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional AndroidTM 4 Application Development; Contents; Chapter 1: Hello, Android; A Little Background; The Not-So-Distant Past; Living in the Future; What Android Isn't; Android: An Open Platform for Mobile Development; Native Android Applications; Android SDK Features; Access to Hardware, Including Camera, GPS, and Sensors; Data Transfers Using Wi-Fi, Bluetooth, and NFC; Maps, Geocoding, and Location-Based Services; Background Services; SQLite Database for Data Storage and Retrieval; Shared Data and Inter-Application Communication
Using Widgets and Live Wallpaper to Enhance the Home ScreenExtensive Media Support and 2D/3D Graphics; Cloud to Device Messaging; Optimized Memory and Process Management; Introducing the Open Handset Alliance; What Does Android Run On?; Why Develop for Mobile?; Why Develop for Android?; Factors Driving Android's Adoption; What Android Has That Other Platforms Don't Have; The Changing Mobile Development Landscape; Introducing the Development Framework; What Comes in the Box; Understanding the Android Software Stack; The Dalvik Virtual Machine; Android Application Architecture Android LibrariesChapter 2: Getting Started; Developing for Android; What You Need to Begin; Downloading and Installing the Android SDK; Downloading and Installing Updates to the SDK; Developing with Eclipse; Using the Android Developer Tools Plug-In for Eclipse; Using the Support Package; Creating Your First Android Application; Creating a New Android Project; Creating an Android Virtual Device; Creating Launch Configurations; Running and Debugging Your Android Application; Understanding Hello World; Types of Android Applications; Foreground Applications; Background Applications Intermittent ApplicationsWidgets and Live Wallpapers; Developing for Mobile and Embedded Devices; Hardware-Imposed Design Considerations; Be Efficient; Expect Limited Capacity; Design for Different Screens; Expect Low Speeds, High Latency; At What Cost?; Considering the User's Environment; Developing for Android; Being Fast and Efficient; Being Responsive; Ensuring Data Freshness; Developing Secure Applications; Ensuring a Seamless User Experience; Providing Accessibility; Android Development Tools; The Android Virtual Device Manager; Android SDK Manager; The Android Emulator The Dalvik Debug Monitor ServiceThe Android Debug Bridge; The Hierarchy Viewer and Lint Tool; Monkey and Monkey Runner; Chapter 3: Creating Applications and Activities; What Makes an Android Application?; Introducing the Application Manifest File; A Closer Look at the Application Manifest; Using the Manifest Editor; Externalizing Resources; Creating Resources; Simple Values; Styles and Themes; Drawables; Layouts; Animations; Menus; Using Resources; Using Resources in Code; Referencing Resources Within Resources; Using System Resources; Referring to Styles in the Current Theme Creating Resources for Different Languages and Hardware |
Record Nr. | UNINA-9910826772803321 |
Meier Reto <1978-> | ||
Indianapolis, IN., : Wiley/[Wrox], 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|