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Professional Android / / Reto Meier, Ian Lake
Professional Android / / Reto Meier, Ian Lake
Autore Meier Reto
Edizione [Fourth edition.]
Pubbl/distr/stampa Indianapolis, IN : , : Wrox, a Wiley brand, , [2018]
Descrizione fisica 1 online resource (928 pages)
Disciplina 005.3
Soggetto topico Application software - Development
Mobile computing
ISBN 1-118-94953-6
1-119-41938-7
1-118-94954-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910555107603321
Meier Reto  
Indianapolis, IN : , : Wrox, a Wiley brand, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Professional Android / / Reto Meier, Ian Lake
Professional Android / / Reto Meier, Ian Lake
Autore Meier Reto
Edizione [Fourth edition.]
Pubbl/distr/stampa Indianapolis, IN : , : Wrox, a Wiley brand, , [2018]
Descrizione fisica 1 online resource (928 pages)
Disciplina 005.3
Soggetto topico Application software - Development
Mobile computing
ISBN 1-118-94953-6
1-119-41938-7
1-118-94954-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910830356503321
Meier Reto  
Indianapolis, IN : , : Wrox, a Wiley brand, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Professional android 2 application development [[electronic resource] /] / Reto Meier
Professional android 2 application development [[electronic resource] /] / Reto Meier
Autore Meier Reto
Edizione [2nd edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2010
Descrizione fisica 1 online resource (580 pages)
Disciplina 005.1
005.268
Collana Wrox professional guides
Soggetto topico Application software - Development
Open source software
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-282-55062-4
9786612550621
0-470-63745-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?; WHY DEVELOP FOR MOBILE?; WHY DEVELOP FOR ANDROID?
INTRODUCING THE DEVELOPMENT FRAMEWORKSUMMARY; Chapter 2: Getting Started; DEVELOPING FOR ANDROID; DEVELOPING FOR MOBILE DEVICES; TO-DO LIST EXAMPLE; ANDROID DEVELOPMENT TOOLS; SUMMARY; Chapter 3: Creating Applications and Activities; WHAT MAKES AN ANDROID APPLICATION?; INTRODUCING THE APPLICATION MANIFEST; USING THE MANIFEST EDITOR; THE ANDROID APPLICATION LIFE CYCLE; UNDERSTANDING APPLICATION PRIORITY AND PROCESS STATES; EXTERNALIZING RESOURCES; INTRODUCING THE ANDROID APPLICATION CLASS; A CLOSER LOOK AT ANDROID ACTIVITIES; SUMMARY; Chapter 4: Creating User Interfaces
FUNDAMENTAL ANDROID UI DESIGNINTRODUCING VIEWS; INTRODUCING LAYOUTS; CREATING NEW VIEWS; DRAWABLE RESOURCES; RESOLUTION AND DENSITY INDEPENDENCE; CREATING AND USING MENUS; SUMMARY; Chapter 5: Intents, Broadcast Receivers, Adapters, and the Internet; INTRODUCING INTENTS; INTRODUCING PENDING INTENTS; INTRODUCING ADAPTERS; USING INTERNET RESOURCES; INTRODUCING DIALOGS; CREATING AN EARTHQUAKE VIEWER; SUMMARY; Chapter 6: Files, Saving State, and Preferences; SAVING SIMPLE APPLICATION DATA; CREATING AND SAVING PREFERENCES; RETRIEVING SHARED PREFERENCES
CREATING A SETTINGS ACTIVITY FOR THE EARTHQUAKE VIEWERINTRODUCING THE PREFERENCE ACTIVITY AND PREFERENCES FRAMEWORK; CREATING A STANDARD PREFERENCE ACTIVITY FOR THE EARTHQUAKE VIEWER; SAVING ACTIVITY STATE; SAVING AND LOADING FILES; INCLUDING STATIC FILES AS RESOURCES; FILE MANAGEMENT TOOLS; SUMMARY; Chapter 7: Databases and Content Providers; INTRODUCING ANDROID DATABASES; INTRODUCING SQLite; CURSORS AND CONTENT VALUES; WORKING WITH SQLite DATABASES; CREATING A NEW CONTENT PROVIDER; USING CONTENT PROVIDERS; CREATING AND USING AN EARTHQUAKE CONTENT PROVIDER; NATIVE ANDROID CONTENT PROVIDERS
SUMMARYChapter 8: Geocoding, and Location-Based Services; USING LOCATION-BASED SERVICES; CONFIGURING THE EMULATOR TO TEST LOCATION-BASED SERVICES; UPDATING LOCATIONS IN EMULATOR LOCATION PROVIDERS; SELECTING A LOCATION PROVIDER; FINDING YOUR LOCATION; USING PROXIMITY ALERTS; USING THE GEOCODER; CREATING MAP-BASED ACTIVITIES; MAPPING EARTHQUAKES EXAMPLE; SUMMARY; Chapter 9: Working in the Background; INTRODUCING SERVICES; USING BACKGROUND THREADS; LET'S MAKE A TOAST; INTRODUCING NOTIFICATIONS; USING ALARMS; SUMMARY; Chapter 10: Invading the Phone-Top; INTRODUCING HOME-SCREEN WIDGETS
CREATING APP WIDGETS
Record Nr. UNINA-9910456068603321
Meier Reto  
Indianapolis, IN, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Professional android 2 application development [[electronic resource] /] / Reto Meier
Professional android 2 application development [[electronic resource] /] / Reto Meier
Autore Meier Reto
Edizione [2nd edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2010
Descrizione fisica 1 online resource (580 pages)
Disciplina 005.1
005.268
Altri autori (Persone) MeierReto <1978->
Collana Wrox professional guides
Soggetto topico Application software - Development
Open source software
Mobile computing
ISBN 1-282-55062-4
9786612550621
0-470-63745-5
Classificazione ST 230
ST 261
ZN 6560
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?; WHY DEVELOP FOR MOBILE?; WHY DEVELOP FOR ANDROID?
INTRODUCING THE DEVELOPMENT FRAMEWORKSUMMARY; Chapter 2: Getting Started; DEVELOPING FOR ANDROID; DEVELOPING FOR MOBILE DEVICES; TO-DO LIST EXAMPLE; ANDROID DEVELOPMENT TOOLS; SUMMARY; Chapter 3: Creating Applications and Activities; WHAT MAKES AN ANDROID APPLICATION?; INTRODUCING THE APPLICATION MANIFEST; USING THE MANIFEST EDITOR; THE ANDROID APPLICATION LIFE CYCLE; UNDERSTANDING APPLICATION PRIORITY AND PROCESS STATES; EXTERNALIZING RESOURCES; INTRODUCING THE ANDROID APPLICATION CLASS; A CLOSER LOOK AT ANDROID ACTIVITIES; SUMMARY; Chapter 4: Creating User Interfaces
FUNDAMENTAL ANDROID UI DESIGNINTRODUCING VIEWS; INTRODUCING LAYOUTS; CREATING NEW VIEWS; DRAWABLE RESOURCES; RESOLUTION AND DENSITY INDEPENDENCE; CREATING AND USING MENUS; SUMMARY; Chapter 5: Intents, Broadcast Receivers, Adapters, and the Internet; INTRODUCING INTENTS; INTRODUCING PENDING INTENTS; INTRODUCING ADAPTERS; USING INTERNET RESOURCES; INTRODUCING DIALOGS; CREATING AN EARTHQUAKE VIEWER; SUMMARY; Chapter 6: Files, Saving State, and Preferences; SAVING SIMPLE APPLICATION DATA; CREATING AND SAVING PREFERENCES; RETRIEVING SHARED PREFERENCES
CREATING A SETTINGS ACTIVITY FOR THE EARTHQUAKE VIEWERINTRODUCING THE PREFERENCE ACTIVITY AND PREFERENCES FRAMEWORK; CREATING A STANDARD PREFERENCE ACTIVITY FOR THE EARTHQUAKE VIEWER; SAVING ACTIVITY STATE; SAVING AND LOADING FILES; INCLUDING STATIC FILES AS RESOURCES; FILE MANAGEMENT TOOLS; SUMMARY; Chapter 7: Databases and Content Providers; INTRODUCING ANDROID DATABASES; INTRODUCING SQLite; CURSORS AND CONTENT VALUES; WORKING WITH SQLite DATABASES; CREATING A NEW CONTENT PROVIDER; USING CONTENT PROVIDERS; CREATING AND USING AN EARTHQUAKE CONTENT PROVIDER; NATIVE ANDROID CONTENT PROVIDERS
SUMMARYChapter 8: Geocoding, and Location-Based Services; USING LOCATION-BASED SERVICES; CONFIGURING THE EMULATOR TO TEST LOCATION-BASED SERVICES; UPDATING LOCATIONS IN EMULATOR LOCATION PROVIDERS; SELECTING A LOCATION PROVIDER; FINDING YOUR LOCATION; USING PROXIMITY ALERTS; USING THE GEOCODER; CREATING MAP-BASED ACTIVITIES; MAPPING EARTHQUAKES EXAMPLE; SUMMARY; Chapter 9: Working in the Background; INTRODUCING SERVICES; USING BACKGROUND THREADS; LET'S MAKE A TOAST; INTRODUCING NOTIFICATIONS; USING ALARMS; SUMMARY; Chapter 10: Invading the Phone-Top; INTRODUCING HOME-SCREEN WIDGETS
CREATING APP WIDGETS
Record Nr. UNINA-9910780875003321
Meier Reto  
Indianapolis, IN, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Professional android 2 application development / / Reto Meier
Professional android 2 application development / / Reto Meier
Autore Meier Reto
Edizione [2nd edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2010
Descrizione fisica 1 online resource (580 pages)
Disciplina 005.1
005.268
Collana Wrox professional guides
Soggetto topico Application software - Development
Open source software
Mobile computing
ISBN 1-282-55062-4
9786612550621
0-470-63745-5
Classificazione ST 230
ST 261
ZN 6560
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?; WHY DEVELOP FOR MOBILE?; WHY DEVELOP FOR ANDROID?
INTRODUCING THE DEVELOPMENT FRAMEWORKSUMMARY; Chapter 2: Getting Started; DEVELOPING FOR ANDROID; DEVELOPING FOR MOBILE DEVICES; TO-DO LIST EXAMPLE; ANDROID DEVELOPMENT TOOLS; SUMMARY; Chapter 3: Creating Applications and Activities; WHAT MAKES AN ANDROID APPLICATION?; INTRODUCING THE APPLICATION MANIFEST; USING THE MANIFEST EDITOR; THE ANDROID APPLICATION LIFE CYCLE; UNDERSTANDING APPLICATION PRIORITY AND PROCESS STATES; EXTERNALIZING RESOURCES; INTRODUCING THE ANDROID APPLICATION CLASS; A CLOSER LOOK AT ANDROID ACTIVITIES; SUMMARY; Chapter 4: Creating User Interfaces
FUNDAMENTAL ANDROID UI DESIGNINTRODUCING VIEWS; INTRODUCING LAYOUTS; CREATING NEW VIEWS; DRAWABLE RESOURCES; RESOLUTION AND DENSITY INDEPENDENCE; CREATING AND USING MENUS; SUMMARY; Chapter 5: Intents, Broadcast Receivers, Adapters, and the Internet; INTRODUCING INTENTS; INTRODUCING PENDING INTENTS; INTRODUCING ADAPTERS; USING INTERNET RESOURCES; INTRODUCING DIALOGS; CREATING AN EARTHQUAKE VIEWER; SUMMARY; Chapter 6: Files, Saving State, and Preferences; SAVING SIMPLE APPLICATION DATA; CREATING AND SAVING PREFERENCES; RETRIEVING SHARED PREFERENCES
CREATING A SETTINGS ACTIVITY FOR THE EARTHQUAKE VIEWERINTRODUCING THE PREFERENCE ACTIVITY AND PREFERENCES FRAMEWORK; CREATING A STANDARD PREFERENCE ACTIVITY FOR THE EARTHQUAKE VIEWER; SAVING ACTIVITY STATE; SAVING AND LOADING FILES; INCLUDING STATIC FILES AS RESOURCES; FILE MANAGEMENT TOOLS; SUMMARY; Chapter 7: Databases and Content Providers; INTRODUCING ANDROID DATABASES; INTRODUCING SQLite; CURSORS AND CONTENT VALUES; WORKING WITH SQLite DATABASES; CREATING A NEW CONTENT PROVIDER; USING CONTENT PROVIDERS; CREATING AND USING AN EARTHQUAKE CONTENT PROVIDER; NATIVE ANDROID CONTENT PROVIDERS
SUMMARYChapter 8: Geocoding, and Location-Based Services; USING LOCATION-BASED SERVICES; CONFIGURING THE EMULATOR TO TEST LOCATION-BASED SERVICES; UPDATING LOCATIONS IN EMULATOR LOCATION PROVIDERS; SELECTING A LOCATION PROVIDER; FINDING YOUR LOCATION; USING PROXIMITY ALERTS; USING THE GEOCODER; CREATING MAP-BASED ACTIVITIES; MAPPING EARTHQUAKES EXAMPLE; SUMMARY; Chapter 9: Working in the Background; INTRODUCING SERVICES; USING BACKGROUND THREADS; LET'S MAKE A TOAST; INTRODUCING NOTIFICATIONS; USING ALARMS; SUMMARY; Chapter 10: Invading the Phone-Top; INTRODUCING HOME-SCREEN WIDGETS
CREATING APP WIDGETS
Record Nr. UNINA-9910816900203321
Meier Reto  
Indianapolis, IN, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui