Professional Android / / Reto Meier, Ian Lake |
Autore | Meier Reto |
Edizione | [Fourth edition.] |
Pubbl/distr/stampa | Indianapolis, IN : , : Wrox, a Wiley brand, , [2018] |
Descrizione fisica | 1 online resource (928 pages) |
Disciplina | 005.3 |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN |
1-118-94953-6
1-119-41938-7 1-118-94954-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910555107603321 |
Meier Reto | ||
Indianapolis, IN : , : Wrox, a Wiley brand, , [2018] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional Android / / Reto Meier, Ian Lake |
Autore | Meier Reto |
Edizione | [Fourth edition.] |
Pubbl/distr/stampa | Indianapolis, IN : , : Wrox, a Wiley brand, , [2018] |
Descrizione fisica | 1 online resource (928 pages) |
Disciplina | 005.3 |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN |
1-118-94953-6
1-119-41938-7 1-118-94954-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910830356503321 |
Meier Reto | ||
Indianapolis, IN : , : Wrox, a Wiley brand, , [2018] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional android 2 application development [[electronic resource] /] / Reto Meier |
Autore | Meier Reto |
Edizione | [2nd edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2010 |
Descrizione fisica | 1 online resource (580 pages) |
Disciplina |
005.1
005.268 |
Collana | Wrox professional guides |
Soggetto topico |
Application software - Development
Open source software Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-55062-4
9786612550621 0-470-63745-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?; WHY DEVELOP FOR MOBILE?; WHY DEVELOP FOR ANDROID?
INTRODUCING THE DEVELOPMENT FRAMEWORKSUMMARY; Chapter 2: Getting Started; DEVELOPING FOR ANDROID; DEVELOPING FOR MOBILE DEVICES; TO-DO LIST EXAMPLE; ANDROID DEVELOPMENT TOOLS; SUMMARY; Chapter 3: Creating Applications and Activities; WHAT MAKES AN ANDROID APPLICATION?; INTRODUCING THE APPLICATION MANIFEST; USING THE MANIFEST EDITOR; THE ANDROID APPLICATION LIFE CYCLE; UNDERSTANDING APPLICATION PRIORITY AND PROCESS STATES; EXTERNALIZING RESOURCES; INTRODUCING THE ANDROID APPLICATION CLASS; A CLOSER LOOK AT ANDROID ACTIVITIES; SUMMARY; Chapter 4: Creating User Interfaces FUNDAMENTAL ANDROID UI DESIGNINTRODUCING VIEWS; INTRODUCING LAYOUTS; CREATING NEW VIEWS; DRAWABLE RESOURCES; RESOLUTION AND DENSITY INDEPENDENCE; CREATING AND USING MENUS; SUMMARY; Chapter 5: Intents, Broadcast Receivers, Adapters, and the Internet; INTRODUCING INTENTS; INTRODUCING PENDING INTENTS; INTRODUCING ADAPTERS; USING INTERNET RESOURCES; INTRODUCING DIALOGS; CREATING AN EARTHQUAKE VIEWER; SUMMARY; Chapter 6: Files, Saving State, and Preferences; SAVING SIMPLE APPLICATION DATA; CREATING AND SAVING PREFERENCES; RETRIEVING SHARED PREFERENCES CREATING A SETTINGS ACTIVITY FOR THE EARTHQUAKE VIEWERINTRODUCING THE PREFERENCE ACTIVITY AND PREFERENCES FRAMEWORK; CREATING A STANDARD PREFERENCE ACTIVITY FOR THE EARTHQUAKE VIEWER; SAVING ACTIVITY STATE; SAVING AND LOADING FILES; INCLUDING STATIC FILES AS RESOURCES; FILE MANAGEMENT TOOLS; SUMMARY; Chapter 7: Databases and Content Providers; INTRODUCING ANDROID DATABASES; INTRODUCING SQLite; CURSORS AND CONTENT VALUES; WORKING WITH SQLite DATABASES; CREATING A NEW CONTENT PROVIDER; USING CONTENT PROVIDERS; CREATING AND USING AN EARTHQUAKE CONTENT PROVIDER; NATIVE ANDROID CONTENT PROVIDERS SUMMARYChapter 8: Geocoding, and Location-Based Services; USING LOCATION-BASED SERVICES; CONFIGURING THE EMULATOR TO TEST LOCATION-BASED SERVICES; UPDATING LOCATIONS IN EMULATOR LOCATION PROVIDERS; SELECTING A LOCATION PROVIDER; FINDING YOUR LOCATION; USING PROXIMITY ALERTS; USING THE GEOCODER; CREATING MAP-BASED ACTIVITIES; MAPPING EARTHQUAKES EXAMPLE; SUMMARY; Chapter 9: Working in the Background; INTRODUCING SERVICES; USING BACKGROUND THREADS; LET'S MAKE A TOAST; INTRODUCING NOTIFICATIONS; USING ALARMS; SUMMARY; Chapter 10: Invading the Phone-Top; INTRODUCING HOME-SCREEN WIDGETS CREATING APP WIDGETS |
Record Nr. | UNINA-9910456068603321 |
Meier Reto | ||
Indianapolis, IN, : Wiley, 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional android 2 application development [[electronic resource] /] / Reto Meier |
Autore | Meier Reto |
Edizione | [2nd edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2010 |
Descrizione fisica | 1 online resource (580 pages) |
Disciplina |
005.1
005.268 |
Altri autori (Persone) | MeierReto <1978-> |
Collana | Wrox professional guides |
Soggetto topico |
Application software - Development
Open source software Mobile computing |
ISBN |
1-282-55062-4
9786612550621 0-470-63745-5 |
Classificazione |
ST 230
ST 261 ZN 6560 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?; WHY DEVELOP FOR MOBILE?; WHY DEVELOP FOR ANDROID?
INTRODUCING THE DEVELOPMENT FRAMEWORKSUMMARY; Chapter 2: Getting Started; DEVELOPING FOR ANDROID; DEVELOPING FOR MOBILE DEVICES; TO-DO LIST EXAMPLE; ANDROID DEVELOPMENT TOOLS; SUMMARY; Chapter 3: Creating Applications and Activities; WHAT MAKES AN ANDROID APPLICATION?; INTRODUCING THE APPLICATION MANIFEST; USING THE MANIFEST EDITOR; THE ANDROID APPLICATION LIFE CYCLE; UNDERSTANDING APPLICATION PRIORITY AND PROCESS STATES; EXTERNALIZING RESOURCES; INTRODUCING THE ANDROID APPLICATION CLASS; A CLOSER LOOK AT ANDROID ACTIVITIES; SUMMARY; Chapter 4: Creating User Interfaces FUNDAMENTAL ANDROID UI DESIGNINTRODUCING VIEWS; INTRODUCING LAYOUTS; CREATING NEW VIEWS; DRAWABLE RESOURCES; RESOLUTION AND DENSITY INDEPENDENCE; CREATING AND USING MENUS; SUMMARY; Chapter 5: Intents, Broadcast Receivers, Adapters, and the Internet; INTRODUCING INTENTS; INTRODUCING PENDING INTENTS; INTRODUCING ADAPTERS; USING INTERNET RESOURCES; INTRODUCING DIALOGS; CREATING AN EARTHQUAKE VIEWER; SUMMARY; Chapter 6: Files, Saving State, and Preferences; SAVING SIMPLE APPLICATION DATA; CREATING AND SAVING PREFERENCES; RETRIEVING SHARED PREFERENCES CREATING A SETTINGS ACTIVITY FOR THE EARTHQUAKE VIEWERINTRODUCING THE PREFERENCE ACTIVITY AND PREFERENCES FRAMEWORK; CREATING A STANDARD PREFERENCE ACTIVITY FOR THE EARTHQUAKE VIEWER; SAVING ACTIVITY STATE; SAVING AND LOADING FILES; INCLUDING STATIC FILES AS RESOURCES; FILE MANAGEMENT TOOLS; SUMMARY; Chapter 7: Databases and Content Providers; INTRODUCING ANDROID DATABASES; INTRODUCING SQLite; CURSORS AND CONTENT VALUES; WORKING WITH SQLite DATABASES; CREATING A NEW CONTENT PROVIDER; USING CONTENT PROVIDERS; CREATING AND USING AN EARTHQUAKE CONTENT PROVIDER; NATIVE ANDROID CONTENT PROVIDERS SUMMARYChapter 8: Geocoding, and Location-Based Services; USING LOCATION-BASED SERVICES; CONFIGURING THE EMULATOR TO TEST LOCATION-BASED SERVICES; UPDATING LOCATIONS IN EMULATOR LOCATION PROVIDERS; SELECTING A LOCATION PROVIDER; FINDING YOUR LOCATION; USING PROXIMITY ALERTS; USING THE GEOCODER; CREATING MAP-BASED ACTIVITIES; MAPPING EARTHQUAKES EXAMPLE; SUMMARY; Chapter 9: Working in the Background; INTRODUCING SERVICES; USING BACKGROUND THREADS; LET'S MAKE A TOAST; INTRODUCING NOTIFICATIONS; USING ALARMS; SUMMARY; Chapter 10: Invading the Phone-Top; INTRODUCING HOME-SCREEN WIDGETS CREATING APP WIDGETS |
Record Nr. | UNINA-9910780875003321 |
Meier Reto | ||
Indianapolis, IN, : Wiley, 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional android 2 application development / / Reto Meier |
Autore | Meier Reto |
Edizione | [2nd edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2010 |
Descrizione fisica | 1 online resource (580 pages) |
Disciplina |
005.1
005.268 |
Collana | Wrox professional guides |
Soggetto topico |
Application software - Development
Open source software Mobile computing |
ISBN |
1-282-55062-4
9786612550621 0-470-63745-5 |
Classificazione |
ST 230
ST 261 ZN 6560 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional Android 2 Application Development; ABOUT THE AUTHOR; ABOUT THE TECHNICAL EDITOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; WHOM THIS BOOK IS FOR; WHAT THIS BOOK COVERS; HOW THIS BOOK IS STRUCTURED; WHAT YOU NEED TO USE THIS BOOK; CONVENTIONS; SOURCE CODE; ERRATA; P2P.WROX.COM; Chapter 1: Hello, Android; A LITTLE BACKGROUND; WHAT IT ISN'T; ANDROID: AN OPEN PLATFORM FOR MOBILE DEVELOPMENT; NATIVE ANDROID APPLICATIONS; ANDROID SDK FEATURES; INTRODUCING THE OPEN HANDSET ALLIANCE; WHAT DOES ANDROID RUN ON?; WHY DEVELOP FOR MOBILE?; WHY DEVELOP FOR ANDROID?
INTRODUCING THE DEVELOPMENT FRAMEWORKSUMMARY; Chapter 2: Getting Started; DEVELOPING FOR ANDROID; DEVELOPING FOR MOBILE DEVICES; TO-DO LIST EXAMPLE; ANDROID DEVELOPMENT TOOLS; SUMMARY; Chapter 3: Creating Applications and Activities; WHAT MAKES AN ANDROID APPLICATION?; INTRODUCING THE APPLICATION MANIFEST; USING THE MANIFEST EDITOR; THE ANDROID APPLICATION LIFE CYCLE; UNDERSTANDING APPLICATION PRIORITY AND PROCESS STATES; EXTERNALIZING RESOURCES; INTRODUCING THE ANDROID APPLICATION CLASS; A CLOSER LOOK AT ANDROID ACTIVITIES; SUMMARY; Chapter 4: Creating User Interfaces FUNDAMENTAL ANDROID UI DESIGNINTRODUCING VIEWS; INTRODUCING LAYOUTS; CREATING NEW VIEWS; DRAWABLE RESOURCES; RESOLUTION AND DENSITY INDEPENDENCE; CREATING AND USING MENUS; SUMMARY; Chapter 5: Intents, Broadcast Receivers, Adapters, and the Internet; INTRODUCING INTENTS; INTRODUCING PENDING INTENTS; INTRODUCING ADAPTERS; USING INTERNET RESOURCES; INTRODUCING DIALOGS; CREATING AN EARTHQUAKE VIEWER; SUMMARY; Chapter 6: Files, Saving State, and Preferences; SAVING SIMPLE APPLICATION DATA; CREATING AND SAVING PREFERENCES; RETRIEVING SHARED PREFERENCES CREATING A SETTINGS ACTIVITY FOR THE EARTHQUAKE VIEWERINTRODUCING THE PREFERENCE ACTIVITY AND PREFERENCES FRAMEWORK; CREATING A STANDARD PREFERENCE ACTIVITY FOR THE EARTHQUAKE VIEWER; SAVING ACTIVITY STATE; SAVING AND LOADING FILES; INCLUDING STATIC FILES AS RESOURCES; FILE MANAGEMENT TOOLS; SUMMARY; Chapter 7: Databases and Content Providers; INTRODUCING ANDROID DATABASES; INTRODUCING SQLite; CURSORS AND CONTENT VALUES; WORKING WITH SQLite DATABASES; CREATING A NEW CONTENT PROVIDER; USING CONTENT PROVIDERS; CREATING AND USING AN EARTHQUAKE CONTENT PROVIDER; NATIVE ANDROID CONTENT PROVIDERS SUMMARYChapter 8: Geocoding, and Location-Based Services; USING LOCATION-BASED SERVICES; CONFIGURING THE EMULATOR TO TEST LOCATION-BASED SERVICES; UPDATING LOCATIONS IN EMULATOR LOCATION PROVIDERS; SELECTING A LOCATION PROVIDER; FINDING YOUR LOCATION; USING PROXIMITY ALERTS; USING THE GEOCODER; CREATING MAP-BASED ACTIVITIES; MAPPING EARTHQUAKES EXAMPLE; SUMMARY; Chapter 9: Working in the Background; INTRODUCING SERVICES; USING BACKGROUND THREADS; LET'S MAKE A TOAST; INTRODUCING NOTIFICATIONS; USING ALARMS; SUMMARY; Chapter 10: Invading the Phone-Top; INTRODUCING HOME-SCREEN WIDGETS CREATING APP WIDGETS |
Record Nr. | UNINA-9910816900203321 |
Meier Reto | ||
Indianapolis, IN, : Wiley, 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|