Creating Google Chrome Extensions / / by Prateek Mehta |
Autore | Mehta Prateek |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XVII, 167 p. 113 illus. in color.) |
Disciplina | 005.11 |
Collana | The Expert's Voice in Web Development |
Soggetto topico |
Computer programming
Software engineering Web Development Programming Techniques Software Engineering |
ISBN |
9781484217757
1484217756 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to Google Chrome Extensions -- 2. Architecture Overview -- 3. API Availability and Messaging -- 4. More about Extensions. |
Record Nr. | UNINA-9910254751103321 |
Mehta Prateek | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Learn OpenGL ES : for mobile game and graphics development / / Prateek Mehta |
Autore | Mehta Prateek |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | New York : , : Apress, , 2013 |
Descrizione fisica | 1 online resource (xvii, 199 pages) : illustrations (some color) |
Disciplina |
004
794.8151 |
Collana | Gale eBooks |
Soggetto topico |
Computer graphics
Application software - Development Computer games - Programming |
ISBN | 1-4302-5054-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer ""; ""Acknowledgments""; ""Preface""; ""Chapter 1: Benefits of the New API""; ""Modern Graphic-rendering API""; ""Devices Love It""; ""Easy App Development: Let�s Create an OpenGL Surface View""; ""Determining OpenGL ES Version""; ""Creating the OpenGL Surface""; ""ES 2.0 Is for the Ambitious""; ""Where Are the Developers?""; ""Summary""; ""Chapter 2: Implementation Prerequisites""; ""Selecting a Development Device: Why Upgrade to Gingerbread?""; ""Choosing Inputs That Your Game Needs""
""Tank Fence""""Creating Menus for the Game""; ""Setting Views Using setContentView and addContentView""; ""Sleek Design of XML Views""; ""Working with Buttons and the Counter Class""; ""Using Touch for Rotation""; ""Rotation Using Android Sensors""; ""Summary""; ""Chapter 3: ES 2.0 Fundamentals""; ""EGL on Android""; ""The GLSurfaceView Class""; ""Setting up the Renderer""; ""Renderer Thread""; ""Decoupling for Dedicated Performance""; ""Thread Safety""; ""Implemented Methods""; ""Anatomy of a Renderer""; ""GL SURFACE CHANGED Application""; ""Framebuffer""; ""Double Buffering"" ""Clearing the Color Buffer""""Setting the Viewport""; ""GLSL""; ""Shader Program""; ""Vertex Shader Example""; ""Data Types""; ""Fragment Shader Example""; ""GL POINT BASIC Application""; ""Using the loadShader Method""; ""Attributes""; ""Drawing Line and Triangle Primitives""; ""Varyings""; ""Triangle Primitive""; ""Normalized Device Coordinate System""; ""3D-Transformation""; ""Types of Transformations""; ""The Matrix Class""; ""State Management""; ""Cull Face""; ""Depth Test""; ""Summary""; ""Chapter 4: 3D Modeling""; ""Drawing Shapes Using glDrawElements"" ""GL POINT ELEMENTS Application""""Drawing Line and Triangle Primitives""; ""Blender for Modeling""; ""Default Layout""; ""Using Object Mode""; ""Panels in 3D View""; ""Translating Objects""; ""Using the Lasso-Select Command""; ""Modeling Objects for the Game""; ""Creating an Equilateral Triangle""; ""tankFence Blender File""; ""Material Context""; ""Player Object""; ""Adding Plane Mesh""; ""Editing the Player Object""; ""Exporting Mesh Data""; ""Parsing Objects for OpenGL ES""; ""Installing Perl""; ""Downloading Parser""; ""Using the Parser""; ""Using the Mesh Data"" ""Adding the Player Object""""Basic Components in the Blender Interface: Screenshots""; ""Summary""; ""Chapter 5: Texturing and Shading""; ""Vertex Buffer Objects""; ""Types of Buffer Objects""; ""Using Buffer Objects""; ""Using Color Masks""; ""Textures""; ""2D Texture""; ""Loading the Image Data""; ""sampler2D Uniform Variable""; ""Using Texture and Color""; ""Cubemap Textures""; ""Loading Images for a Cubemap Texture""; ""samplerCube Uniform Variable""; ""Multi-Texturing""; ""Lighting Effects Using Shader Programs""; ""Illumination Models"" ""Diffuse Reflection: Equations for Illumination"" |
Record Nr. | UNINA-9910438104203321 |
Mehta Prateek | ||
New York : , : Apress, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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