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Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life [[electronic resource] /] / edited by Troy McDaniel, Sethuraman Panchanathan
Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life [[electronic resource] /] / edited by Troy McDaniel, Sethuraman Panchanathan
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (298 pages)
Disciplina 004.77
Soggetto topico User interfaces (Computer systems)
Multimedia information systems
Robotics
Control engineering
Mechatronics
People with disabilities
User Interfaces and Human Computer Interaction
Multimedia Information Systems
Control, Robotics, Mechatronics
Disability Studies
ISBN 3-030-34230-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Haptics for Sensory Impairments -- Chapter 1: Enabling Learning Experiences for Visually Impaired Children by Interaction Design -- Chapter 2: Haptically-Assisted Interfaces for Persons with Visual Impairments -- Chapter 3: Maps as Ability Amplifiers: Using Graphical Tactile Displays to Enhance Spatial Skills in People Who Are Visually Impaired -- Chapter 4: Haptics for Sensory Substitution -- Part II: Haptics for Health and Wellbeing -- Chapter 5: Haptics in Rehabilitation, Exergames and Health -- Chapter 6: Therapeutic Haptics for Mental Health and Wellbeing -- Chapter 7: Applications of Haptics in Medicine -- Part III: Haptics for Physical Impairments -- Chapter 8: Assistive Soft Exoskeletons with Pneumatic Artificial Muscles -- Chapter 9: Haptics for Accessibility in Hardware for Rehabilitation -- Chapter 10: Intelligent Robotics and Immersive Displays for Enhancing Haptic Interaction in Physical Rehabilitation Environments.
Record Nr. UNISA-996465445303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life / / edited by Troy McDaniel, Sethuraman Panchanathan
Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life / / edited by Troy McDaniel, Sethuraman Panchanathan
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (298 pages)
Disciplina 004.77
Soggetto topico User interfaces (Computer systems)
Multimedia systems
Robotics
Automatic control
Mechatronics
People with disabilities
User Interfaces and Human Computer Interaction
Multimedia Information Systems
Control, Robotics, Mechatronics
Disability Studies
ISBN 3-030-34230-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Haptics for Sensory Impairments -- Chapter 1: Enabling Learning Experiences for Visually Impaired Children by Interaction Design -- Chapter 2: Haptically-Assisted Interfaces for Persons with Visual Impairments -- Chapter 3: Maps as Ability Amplifiers: Using Graphical Tactile Displays to Enhance Spatial Skills in People Who Are Visually Impaired -- Chapter 4: Haptics for Sensory Substitution -- Part II: Haptics for Health and Wellbeing -- Chapter 5: Haptics in Rehabilitation, Exergames and Health -- Chapter 6: Therapeutic Haptics for Mental Health and Wellbeing -- Chapter 7: Applications of Haptics in Medicine -- Part III: Haptics for Physical Impairments -- Chapter 8: Assistive Soft Exoskeletons with Pneumatic Artificial Muscles -- Chapter 9: Haptics for Accessibility in Hardware for Rehabilitation -- Chapter 10: Intelligent Robotics and Immersive Displays for Enhancing Haptic Interaction in Physical Rehabilitation Environments.
Record Nr. UNINA-9910366658803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Multimedia for accessible human computer interfaces / / Troy McDaniel, Xueliang Liu, editors
Multimedia for accessible human computer interfaces / / Troy McDaniel, Xueliang Liu, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (310 pages)
Disciplina 006.7
Soggetto topico Multimedia systems
ISBN 3-030-70716-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- Preface -- Contents -- About the Editors -- Part I Vision-Based Technologies for Accessible Human Computer Interfaces -- A Framework for Gaze-Contingent Interfaces -- 1 Introduction -- 1.1 Gaze-Contingent Interface -- 1.2 Eye Tracking and Gaze Detection -- 1.3 Gaze-Contingent Interface Based on Near Infrared Camera of Mobile Device -- 2 Methods -- 2.1 Framework -- 2.2 Calibration and Standard Acquisition -- 2.3 Determination of Sagittal Plane -- 2.4 Calculation of POG with Head Adjustment -- 2.5 Gaze Prediction by LSTM -- 2.6 Measurement of Head and Eye Movements -- 3 Use Cases -- 3.1 Use Case #1: Select an Option on Screen -- 3.2 Use Case #2: Auto Screen Scrolling -- 4 Future Work -- References -- Sign Language Recognition -- 1 Online Early-Late Fusion Based on Adaptive HMM for Sign Language Recognition -- 1.1 Introduction -- 1.2 Adaptive HMMs -- 1.3 Early-Late Fusion -- 1.3.1 Feature Selection -- 1.3.2 Query-Adaptive Weighting -- 1.3.3 Score Fusion -- 1.4 Experiments -- 1.4.1 Experiments Setup -- 1.4.2 Experiment with HMM-States Adaptation -- 1.4.3 Comparison on Different Fusion Steps -- 1.4.4 Comparison on Different Dataset Sizes -- 1.4.5 Comparison on Different SLR Models -- 2 Hierarchical LSTM for Sign Language Translation -- 2.1 Introduction -- 2.2 Online Key Clip Mining -- 2.3 Hierarchical LSTM Encoder -- 2.3.1 Hierarchical Encoder -- 2.3.2 Pooling Strategy -- 2.3.3 Attention-Based Weighting -- 2.4 Sentence Generation -- 2.5 Experiment -- 2.5.1 Experiment Setup -- 2.5.2 Model Validation -- 2.5.3 Comparison to Existing Methods -- 3 Dense Temporal Convolution Network for Sign Language Translation -- 3.1 Introduction -- 3.2 DenseTCN -- 3.3 Sentence Learning -- 3.3.1 CTC Decoder -- 3.3.2 Score Fusion and Translation -- 3.4 Experiments -- 3.4.1 Datasets -- 3.4.2 Evaluation Metrics -- 3.4.3 Implementation Details.
3.4.4 Depth Discussion -- 3.4.5 Comparison -- 4 Joint Optimization for Translation and Sign Labeling -- 4.1 Introduction -- 4.2 Clip Feature Learning in Videos -- 4.3 Joint Loss Optimization -- 4.3.1 CTC Loss for CTTR Module -- 4.3.2 Cross-Entropy Loss for FCLS Module -- 4.3.3 Triplet Loss for FCOR Module -- 4.4 Experiment -- 4.4.1 Experiment Setup -- 4.4.2 Model Validation -- 4.4.3 Main Comparison -- References -- Fusion-Based Image Enhancement and Its Applicationsin Mobile Devices -- 1 Introduction -- 2 Related Works -- 3 Fusion-Based Enhancement Models -- 3.1 A General Framework of Linear Fusion -- 3.2 Naturalness-Preserving Low-Light Enhancement -- 3.3 Mixed Pencil Drawing Generation -- 4 Applications in Mobile Devices -- 4.1 FFT Acceleration -- 4.2 Interactive Segmentation -- 4.3 Experimental Results -- 5 Conclusion and Discussion -- References -- Open-Domain Textual Question Answering Systems -- 1 Introduction -- 2 Overview of Open-Domain Question Answering Systems -- 3 Paragraph Ranking -- 3.1 Multi-Level Fused Sequence Matching Model -- 3.1.1 Multi-Level Fused Encoding -- 3.1.2 Attention Model with Alignment and Comparison -- 3.1.3 Aggregation and Prediction -- 3.2 Evaluation -- 4 Candidate Answer Extraction -- 4.1 Dynamic Semantic Discard Reader -- 4.1.1 Feature Encoding -- 4.1.2 Attention Matching -- 4.1.3 Dynamic Discard -- 4.1.4 Information Aggregation -- 4.1.5 Prediction -- 4.2 Reinforced Mnemonic Reader -- 4.2.1 RC with Reattention -- 4.2.2 Dynamic-Critical Reinforcement Learning -- 4.2.3 End-to-End Architecture -- 4.3 Read and Verify System -- 4.3.1 Reader with Auxiliary Losses -- 4.3.2 Answer Verifier -- 4.4 Evaluations -- 5 Answer Selection Module -- 5.1 RE3QA: Retrieve, Read and Rerank -- 5.1.1 Answer Reranker -- 5.1.2 End-to-End Training -- 5.2 Multi-Type Multi-Span Network for DROP -- 5.2.1 Multi-Type Answer Predictor.
5.2.2 Multi-Span Extraction -- 5.2.3 Arithmetic Expression Reranking -- 5.3 Evaluations -- 6 Conclusion -- References -- Part II Auditory Technologies for Accessible Human Computer Interfaces -- Speech Recognition for Individuals with Voice Disorders -- 1 Motivation and Introduction -- 1.1 Voice Interaction Is Here to Stay -- 1.2 Accessibility Considerations in Voice Interaction -- 2 Definitions and Concepts -- 3 A Brief Introduction to Phonetics and Acoustics -- 3.1 Speech Production -- 3.1.1 Production of Disordered Speech -- 3.2 Speech Perception -- 3.3 Speech Parameterization Methods -- 3.4 Markers of Disordered Speech -- 4 Automatic Speech Recognition Overview -- 4.1 Characterization of ASR Systems -- 4.1.1 Speaker Dependence -- 4.1.2 Continuity -- 4.1.3 Vocabulary Size -- 4.2 Nomenclature of Disordered Speech Recognition -- 4.3 The Ideal System -- 4.4 Levels of Difficulty in ASR Tasks -- 4.4.1 Level 1 ASR -- 4.4.2 Level 2 ASR -- 4.4.3 Level 3 ASR -- 4.4.4 Level 4 ASR -- 5 A Level by Level Guide of ASR Modeling Approaches -- 5.1 Level 1 ASR: Clear and Clean Speech Recognition -- 5.1.1 Multimodels -- 5.1.2 End-to-End Models -- 5.2 Level 2 ASR: Noisy but Clear Speech Recognition -- 5.2.1 Data Augmentation -- 5.2.2 Transfer Learning -- 5.2.3 Multimodal ASR -- 5.3 Level 3 ASR: Clean but Unclear Speech Recognition -- 5.3.1 Data Augmentation -- 5.3.2 Multimodal Techniques -- 5.3.3 Voice Conversion and Speaker Normalization -- 5.4 Level 4 ASR -- 6 Disordered Speech Datasets -- 6.1 Acoustic Datasets -- 6.1.1 Dysarthric Speech Dataset for Universal Access (UASPEECH) -- 6.1.2 The TORGO Database -- 6.1.3 The Nemours Database of Dysarthric Speech -- 6.1.4 The HomeService Corpus -- 6.1.5 UncommonVoice -- 6.1.6 Parkinson's Disorder Speech Dataset -- 7 Utility and Applications of Disorder-Robust ASR -- 7.1 Clinical Metrics -- 7.2 Voice Assistive Technologies.
7.3 Improvement of Everyday Voice Interactions -- 8 Conclusions -- References -- Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place -- 1 Introduction -- 2 Technology to Assist with Aging in Place -- 2.1 Smart Homes and Safety -- 2.2 Technologies to Encourage Fitness -- 3 Technology for Communication -- 3.1 Robotic Pets -- 4 Socially Assistive Robots -- 4.1 Existing Technologies -- 4.2 How Robots Can Address Isolation -- References -- Part III Haptic Technologies for Accessible Human Computer Interfaces -- Accessible Smart Coaching Technologies Inspired by ElderlyRequisites -- 1 Introduction -- 2 A Review of Accessible Technology in Healthcare -- 3 Novel Wearable Healthcare Technologies Using Pneumatic Gel Muscle (PGM) -- 3.1 Pneumatic Gel Muscle (PGM) -- 3.1.1 Overview -- 3.1.2 Force Characteristics -- 3.2 A Soft Exoskeleton Jacket for Remote Human Interaction -- 3.2.1 Motivation -- 3.2.2 System Description -- 3.2.3 Measurement of Force During Shoulder Abduction and Elbow Flexion -- 3.2.4 Latency Measurement -- 3.3 A Soft Wearable Balance Exercise Device -- 3.3.1 Motivation -- 3.3.2 System Description -- 3.3.3 Evaluation of the Prototype Through a Single-Leg Stance Test -- 3.4 Swing Support System Using Wireless Actuation of PGMs -- 3.4.1 Motivation -- 3.4.2 System Description -- 3.4.3 Evaluation of the Prototype Through Measurement of Various Lower Limb Parameters -- 4 Stealth Adaptive Exergame Design Framework -- 4.1 Fruit Slicing Exergame Design -- 4.2 Ski Squat Exergame Design -- 4.2.1 System Description of Ski Exergame -- 4.2.2 sEMG Measurement to Detect the Effect of PGM Based Muscle Loading -- 5 An IMU-Based Assessment of Brushed Body Area -- 5.1 Motivation -- 5.2 System Description -- 5.3 Calculation of the Contact Area Between Brush and Body Based on Distance Metrics.
5.4 Comparison of Predicted and Actual Contact Area -- 6 Conclusion -- References -- Haptic Mediators for Remote Interpersonal Communication -- 1 Introduction -- 2 Social Touch -- 2.1 Hugging -- 2.2 Handshaking -- 2.3 Patting, Tapping, and Stroking -- 2.4 Massaging -- 3 Non-verbal Communication -- 3.1 Facial Features and Emotions -- 3.2 Body Movements and Gestures -- 4 Verbal Communication -- 4.1 Emphasis, Attention and Turn Taking -- 4.2 Haptic Messaging -- 5 Conclusions and Future Directions -- References -- Part IV Multimodal Technologies for Accessible Human Computer Interfaces -- Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities -- 1 Introduction -- 1.1 Smart Community -- 1.2 Smart Home -- 1.3 Socially Connected Products -- 1.4 Gamification -- 1.4.1 Energy Adapted Octalysis Framework -- 2 Multisystem: Data Fusion -- 2.1 ANFIS: Adaptive Neuro-Fuzzy Inference Systems -- 2.2 Topology Proposed: Detection of Gamified Motivation at Home for Saving Energy -- 2.3 Input 1: Level of Energy Consumption -- 2.4 Input 2: Type of Environmental Home -- 2.5 Output: Gamified Motivation (Local Point of View) -- 2.5.1 Community Gamified motivation's Detection (Global Point of View) -- 3 Proposal -- 3.1 Input 1: Level of Energy Consumption -- 3.2 Input 2: Type of Environmental Home -- 3.3 Output: Gamified Motivation (Local Point of View) -- 4 Results -- 5 HMI to Improve the Quality of Life of Older People Using the Proposed Structure -- 6 From Citizen to Smart City: A Future Vision -- 6.1 Smart City Vision in a COVID-19 Context -- 7 Discussion -- 8 Conclusion -- References -- Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies -- 1 Intraoperative Situational Awareness -- 1.1 Visual Guidance -- 1.2 Haptic Guidance.
1.3 Applications of Visual and Haptic Guidance in Surgery.
Record Nr. UNINA-9910495164503321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Multimedia for accessible human computer interfaces / / Troy McDaniel, Xueliang Liu, editors
Multimedia for accessible human computer interfaces / / Troy McDaniel, Xueliang Liu, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (310 pages)
Disciplina 006.7
Soggetto topico Multimedia systems
ISBN 3-030-70716-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- Preface -- Contents -- About the Editors -- Part I Vision-Based Technologies for Accessible Human Computer Interfaces -- A Framework for Gaze-Contingent Interfaces -- 1 Introduction -- 1.1 Gaze-Contingent Interface -- 1.2 Eye Tracking and Gaze Detection -- 1.3 Gaze-Contingent Interface Based on Near Infrared Camera of Mobile Device -- 2 Methods -- 2.1 Framework -- 2.2 Calibration and Standard Acquisition -- 2.3 Determination of Sagittal Plane -- 2.4 Calculation of POG with Head Adjustment -- 2.5 Gaze Prediction by LSTM -- 2.6 Measurement of Head and Eye Movements -- 3 Use Cases -- 3.1 Use Case #1: Select an Option on Screen -- 3.2 Use Case #2: Auto Screen Scrolling -- 4 Future Work -- References -- Sign Language Recognition -- 1 Online Early-Late Fusion Based on Adaptive HMM for Sign Language Recognition -- 1.1 Introduction -- 1.2 Adaptive HMMs -- 1.3 Early-Late Fusion -- 1.3.1 Feature Selection -- 1.3.2 Query-Adaptive Weighting -- 1.3.3 Score Fusion -- 1.4 Experiments -- 1.4.1 Experiments Setup -- 1.4.2 Experiment with HMM-States Adaptation -- 1.4.3 Comparison on Different Fusion Steps -- 1.4.4 Comparison on Different Dataset Sizes -- 1.4.5 Comparison on Different SLR Models -- 2 Hierarchical LSTM for Sign Language Translation -- 2.1 Introduction -- 2.2 Online Key Clip Mining -- 2.3 Hierarchical LSTM Encoder -- 2.3.1 Hierarchical Encoder -- 2.3.2 Pooling Strategy -- 2.3.3 Attention-Based Weighting -- 2.4 Sentence Generation -- 2.5 Experiment -- 2.5.1 Experiment Setup -- 2.5.2 Model Validation -- 2.5.3 Comparison to Existing Methods -- 3 Dense Temporal Convolution Network for Sign Language Translation -- 3.1 Introduction -- 3.2 DenseTCN -- 3.3 Sentence Learning -- 3.3.1 CTC Decoder -- 3.3.2 Score Fusion and Translation -- 3.4 Experiments -- 3.4.1 Datasets -- 3.4.2 Evaluation Metrics -- 3.4.3 Implementation Details.
3.4.4 Depth Discussion -- 3.4.5 Comparison -- 4 Joint Optimization for Translation and Sign Labeling -- 4.1 Introduction -- 4.2 Clip Feature Learning in Videos -- 4.3 Joint Loss Optimization -- 4.3.1 CTC Loss for CTTR Module -- 4.3.2 Cross-Entropy Loss for FCLS Module -- 4.3.3 Triplet Loss for FCOR Module -- 4.4 Experiment -- 4.4.1 Experiment Setup -- 4.4.2 Model Validation -- 4.4.3 Main Comparison -- References -- Fusion-Based Image Enhancement and Its Applicationsin Mobile Devices -- 1 Introduction -- 2 Related Works -- 3 Fusion-Based Enhancement Models -- 3.1 A General Framework of Linear Fusion -- 3.2 Naturalness-Preserving Low-Light Enhancement -- 3.3 Mixed Pencil Drawing Generation -- 4 Applications in Mobile Devices -- 4.1 FFT Acceleration -- 4.2 Interactive Segmentation -- 4.3 Experimental Results -- 5 Conclusion and Discussion -- References -- Open-Domain Textual Question Answering Systems -- 1 Introduction -- 2 Overview of Open-Domain Question Answering Systems -- 3 Paragraph Ranking -- 3.1 Multi-Level Fused Sequence Matching Model -- 3.1.1 Multi-Level Fused Encoding -- 3.1.2 Attention Model with Alignment and Comparison -- 3.1.3 Aggregation and Prediction -- 3.2 Evaluation -- 4 Candidate Answer Extraction -- 4.1 Dynamic Semantic Discard Reader -- 4.1.1 Feature Encoding -- 4.1.2 Attention Matching -- 4.1.3 Dynamic Discard -- 4.1.4 Information Aggregation -- 4.1.5 Prediction -- 4.2 Reinforced Mnemonic Reader -- 4.2.1 RC with Reattention -- 4.2.2 Dynamic-Critical Reinforcement Learning -- 4.2.3 End-to-End Architecture -- 4.3 Read and Verify System -- 4.3.1 Reader with Auxiliary Losses -- 4.3.2 Answer Verifier -- 4.4 Evaluations -- 5 Answer Selection Module -- 5.1 RE3QA: Retrieve, Read and Rerank -- 5.1.1 Answer Reranker -- 5.1.2 End-to-End Training -- 5.2 Multi-Type Multi-Span Network for DROP -- 5.2.1 Multi-Type Answer Predictor.
5.2.2 Multi-Span Extraction -- 5.2.3 Arithmetic Expression Reranking -- 5.3 Evaluations -- 6 Conclusion -- References -- Part II Auditory Technologies for Accessible Human Computer Interfaces -- Speech Recognition for Individuals with Voice Disorders -- 1 Motivation and Introduction -- 1.1 Voice Interaction Is Here to Stay -- 1.2 Accessibility Considerations in Voice Interaction -- 2 Definitions and Concepts -- 3 A Brief Introduction to Phonetics and Acoustics -- 3.1 Speech Production -- 3.1.1 Production of Disordered Speech -- 3.2 Speech Perception -- 3.3 Speech Parameterization Methods -- 3.4 Markers of Disordered Speech -- 4 Automatic Speech Recognition Overview -- 4.1 Characterization of ASR Systems -- 4.1.1 Speaker Dependence -- 4.1.2 Continuity -- 4.1.3 Vocabulary Size -- 4.2 Nomenclature of Disordered Speech Recognition -- 4.3 The Ideal System -- 4.4 Levels of Difficulty in ASR Tasks -- 4.4.1 Level 1 ASR -- 4.4.2 Level 2 ASR -- 4.4.3 Level 3 ASR -- 4.4.4 Level 4 ASR -- 5 A Level by Level Guide of ASR Modeling Approaches -- 5.1 Level 1 ASR: Clear and Clean Speech Recognition -- 5.1.1 Multimodels -- 5.1.2 End-to-End Models -- 5.2 Level 2 ASR: Noisy but Clear Speech Recognition -- 5.2.1 Data Augmentation -- 5.2.2 Transfer Learning -- 5.2.3 Multimodal ASR -- 5.3 Level 3 ASR: Clean but Unclear Speech Recognition -- 5.3.1 Data Augmentation -- 5.3.2 Multimodal Techniques -- 5.3.3 Voice Conversion and Speaker Normalization -- 5.4 Level 4 ASR -- 6 Disordered Speech Datasets -- 6.1 Acoustic Datasets -- 6.1.1 Dysarthric Speech Dataset for Universal Access (UASPEECH) -- 6.1.2 The TORGO Database -- 6.1.3 The Nemours Database of Dysarthric Speech -- 6.1.4 The HomeService Corpus -- 6.1.5 UncommonVoice -- 6.1.6 Parkinson's Disorder Speech Dataset -- 7 Utility and Applications of Disorder-Robust ASR -- 7.1 Clinical Metrics -- 7.2 Voice Assistive Technologies.
7.3 Improvement of Everyday Voice Interactions -- 8 Conclusions -- References -- Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place -- 1 Introduction -- 2 Technology to Assist with Aging in Place -- 2.1 Smart Homes and Safety -- 2.2 Technologies to Encourage Fitness -- 3 Technology for Communication -- 3.1 Robotic Pets -- 4 Socially Assistive Robots -- 4.1 Existing Technologies -- 4.2 How Robots Can Address Isolation -- References -- Part III Haptic Technologies for Accessible Human Computer Interfaces -- Accessible Smart Coaching Technologies Inspired by ElderlyRequisites -- 1 Introduction -- 2 A Review of Accessible Technology in Healthcare -- 3 Novel Wearable Healthcare Technologies Using Pneumatic Gel Muscle (PGM) -- 3.1 Pneumatic Gel Muscle (PGM) -- 3.1.1 Overview -- 3.1.2 Force Characteristics -- 3.2 A Soft Exoskeleton Jacket for Remote Human Interaction -- 3.2.1 Motivation -- 3.2.2 System Description -- 3.2.3 Measurement of Force During Shoulder Abduction and Elbow Flexion -- 3.2.4 Latency Measurement -- 3.3 A Soft Wearable Balance Exercise Device -- 3.3.1 Motivation -- 3.3.2 System Description -- 3.3.3 Evaluation of the Prototype Through a Single-Leg Stance Test -- 3.4 Swing Support System Using Wireless Actuation of PGMs -- 3.4.1 Motivation -- 3.4.2 System Description -- 3.4.3 Evaluation of the Prototype Through Measurement of Various Lower Limb Parameters -- 4 Stealth Adaptive Exergame Design Framework -- 4.1 Fruit Slicing Exergame Design -- 4.2 Ski Squat Exergame Design -- 4.2.1 System Description of Ski Exergame -- 4.2.2 sEMG Measurement to Detect the Effect of PGM Based Muscle Loading -- 5 An IMU-Based Assessment of Brushed Body Area -- 5.1 Motivation -- 5.2 System Description -- 5.3 Calculation of the Contact Area Between Brush and Body Based on Distance Metrics.
5.4 Comparison of Predicted and Actual Contact Area -- 6 Conclusion -- References -- Haptic Mediators for Remote Interpersonal Communication -- 1 Introduction -- 2 Social Touch -- 2.1 Hugging -- 2.2 Handshaking -- 2.3 Patting, Tapping, and Stroking -- 2.4 Massaging -- 3 Non-verbal Communication -- 3.1 Facial Features and Emotions -- 3.2 Body Movements and Gestures -- 4 Verbal Communication -- 4.1 Emphasis, Attention and Turn Taking -- 4.2 Haptic Messaging -- 5 Conclusions and Future Directions -- References -- Part IV Multimodal Technologies for Accessible Human Computer Interfaces -- Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities -- 1 Introduction -- 1.1 Smart Community -- 1.2 Smart Home -- 1.3 Socially Connected Products -- 1.4 Gamification -- 1.4.1 Energy Adapted Octalysis Framework -- 2 Multisystem: Data Fusion -- 2.1 ANFIS: Adaptive Neuro-Fuzzy Inference Systems -- 2.2 Topology Proposed: Detection of Gamified Motivation at Home for Saving Energy -- 2.3 Input 1: Level of Energy Consumption -- 2.4 Input 2: Type of Environmental Home -- 2.5 Output: Gamified Motivation (Local Point of View) -- 2.5.1 Community Gamified motivation's Detection (Global Point of View) -- 3 Proposal -- 3.1 Input 1: Level of Energy Consumption -- 3.2 Input 2: Type of Environmental Home -- 3.3 Output: Gamified Motivation (Local Point of View) -- 4 Results -- 5 HMI to Improve the Quality of Life of Older People Using the Proposed Structure -- 6 From Citizen to Smart City: A Future Vision -- 6.1 Smart City Vision in a COVID-19 Context -- 7 Discussion -- 8 Conclusion -- References -- Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies -- 1 Intraoperative Situational Awareness -- 1.1 Visual Guidance -- 1.2 Haptic Guidance.
1.3 Applications of Visual and Haptic Guidance in Surgery.
Record Nr. UNISA-996464513503316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Proceedings of the 2nd Workshop on Multimedia for Accessible Human Computer Interfaces / / Xueliang Liu, Rui Min, Troy McDaniel, editors
Proceedings of the 2nd Workshop on Multimedia for Accessible Human Computer Interfaces / / Xueliang Liu, Rui Min, Troy McDaniel, editors
Pubbl/distr/stampa New York, NY : , : Association for Computing Machinery, , 2019
Descrizione fisica 1 online resource (52 pages) : illustrations
Disciplina 004.019
Collana ACM international conference proceedings series
Soggetto topico Human-computer interaction
Interactive multimedia
Self-help devices for people with disabilities
User interfaces (Computer systems)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910412065503321
New York, NY : , : Association for Computing Machinery, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Smart Multimedia [[electronic resource] ] : Second International Conference, ICSM 2019, San Diego, CA, USA, December 16–18, 2019, Revised Selected Papers / / edited by Troy McDaniel, Stefano Berretti, Igor D. D. Curcio, Anup Basu
Smart Multimedia [[electronic resource] ] : Second International Conference, ICSM 2019, San Diego, CA, USA, December 16–18, 2019, Revised Selected Papers / / edited by Troy McDaniel, Stefano Berretti, Igor D. D. Curcio, Anup Basu
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XV, 540 p. 280 illus., 213 illus. in color.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Computers
Optical data processing
Artificial intelligence
Application software
Information Systems and Communication Service
Computer Imaging, Vision, Pattern Recognition and Graphics
Artificial Intelligence
Computer Applications
ISBN 3-030-54407-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3D mesh and Depth Image Processing -- Fused Geometry Augmented Images for Analyzing Textured Mesh -- Textureless Object Recognition Using an RGB-D Sensor -- An Ordered Structured Resampling of Mesh Surfaces -- Image Understanding -- Background Subtraction by Difference Clustering -- Semantic Learning for Image Compression (SLIC) -- Background Subtraction Based on Principal Motion for a Freely Moving Camera -- Miscellaneous -- Ontology Based Framework for Tactile Internet Applications -- Potential of Deep Features for Opinion-Unaware, Distortion-Unaware, No-Reference Image Quality Assessment -- Non-Invasive Lactate Threshold Estimation Using Machine Learning -- Smart Multimedia for Citizen-Centered Smart Living -- An Interdisciplinary Framework for Citizen-Centered Smart Cities and Smart Living -- Implementing Robotic Platforms For Therapies Using Qualitative Factors In Mexico -- Foveated Haptic Gaze -- 3D Perception and Applications -- Accurate Kidney Segmentation in CT Scans Using Deep Transfer Learning -- End to End Robust Point-Cloud Alignment Using Unsupervised Deep Learning -- Homography-Based Vehicle Pose Estimation from a Single Image by Using Machine-Learning for Wheel Region and Tire-Road Contact Point Detection -- Video Applications -- Using Participatory Design to Create a User Interface for Analyzing Pivotal Response Treatment Video Probes -- Robot-Assisted Composite Manufacturing Based on Machine Learning Applied to Multi-View Computer Vision -- Tile Priorities in Adaptive 360-Degree Video Streaming -- Improving Temporal Stability in Inverse Tone-Mapped High Dynamic Range Video -- Multimedia in Medicine -- Research on Low-Quality Finger Vein Image Recognition Algorithm -- Assessing the Capability of Deep-Learning Models in Parkinson's Disease Diagnosis -- Remote Photoplethysmography (rPPG) for Contactless Heart Rate Monitoring Using a Single Monochrome and Color Camera -- Haptics and Applications -- A Simulation Platform for Early Haptic Training in Surgical and Medical Education (Distinguished Presentation) -- Tissue Discrimination through Force-Feedback from Impedance Spectroscopy in Robot-Assisted Surgery -- Evaluation of Human Roughness Perception by Using Tactile MFCC -- Towards a Dual-User Haptic Training System User Feedback Setup -- Smart Multimedia Beyond the Visible Spectrum -- Cascaded Region Proposal Networks for Proposal-Based Tracking -- Low-rank & Sparse Matrix Decomposition and Support Vector Machine for Hyperspectral Anomaly Detection -- Infrared and Visual Image Fusion via Multi-Modal Decomposition and PCNN in Gradient Domain Fusion Measure -- RCA-NET: Image Recovery Network With Channel Attention Group for Image Dehazing -- Machine Learning for Multimedia -- Certain and Consistent Domain Adaptation -- Domain Adaptive Fusion for Adaptive Image Classification -- Human Body Fall Recognition System -- Image Segmentation and Processing -- Race Classification Based Iris Image Segmentation -- Level Sets Driven by Adaptive Hybrid Region-Based Energy for Medical Image Segmentation -- Traffic Image Dehazing Based on Wavelength Related Physical Imaging Model -- Biometrics -- Fingerprint Liveness Detection Based on Fine-Grained Feature Fusion -- Synthetic Aerial Image Generation and Runway Segmentation -- ProDeblurGAN Progressive Growing of GANs for Blind Motion Deblurring in Face Recognition -- 3D and Image Processing -- 3D Object Classification Using 2D Perspectives of Point Clouds -- Poisson Surface Reconstruction from LIDAR for Buttress Root Volume Estimation -- Fog Removal of Aerial Image Based on Gamma Correction and Guided Filtering -- Smart Social and Connected Household Products -- 3D Virtual Environments to Support New Product Development: A Mobile Platform Based on an Open Innovation Laboratory Applied in Higher Education -- Simulation Framework for Loads’ Management Analysis in Smart Homes and Behavioral Energy Efficiency -- S4 Product Design Framework: A Gamification Strategy based on Type 1 and 2 Fuzzy Logic -- Improving the Attention Span of Elementary School Children in Mexico through a S4 Technology Platform.
Record Nr. UNISA-996418304503316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
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Smart Multimedia : Second International Conference, ICSM 2019, San Diego, CA, USA, December 16–18, 2019, Revised Selected Papers / / edited by Troy McDaniel, Stefano Berretti, Igor D. D. Curcio, Anup Basu
Smart Multimedia : Second International Conference, ICSM 2019, San Diego, CA, USA, December 16–18, 2019, Revised Selected Papers / / edited by Troy McDaniel, Stefano Berretti, Igor D. D. Curcio, Anup Basu
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XV, 540 p. 280 illus., 213 illus. in color.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Computer networks
Image processing - Digital techniques
Computer vision
Artificial intelligence
Application software
Computer Communication Networks
Computer Imaging, Vision, Pattern Recognition and Graphics
Artificial Intelligence
Computer and Information Systems Applications
ISBN 3-030-54407-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 3D mesh and Depth Image Processing -- Fused Geometry Augmented Images for Analyzing Textured Mesh -- Textureless Object Recognition Using an RGB-D Sensor -- An Ordered Structured Resampling of Mesh Surfaces -- Image Understanding -- Background Subtraction by Difference Clustering -- Semantic Learning for Image Compression (SLIC) -- Background Subtraction Based on Principal Motion for a Freely Moving Camera -- Miscellaneous -- Ontology Based Framework for Tactile Internet Applications -- Potential of Deep Features for Opinion-Unaware, Distortion-Unaware, No-Reference Image Quality Assessment -- Non-Invasive Lactate Threshold Estimation Using Machine Learning -- Smart Multimedia for Citizen-Centered Smart Living -- An Interdisciplinary Framework for Citizen-Centered Smart Cities and Smart Living -- Implementing Robotic Platforms For Therapies Using Qualitative Factors In Mexico -- Foveated Haptic Gaze -- 3D Perception and Applications -- Accurate Kidney Segmentationin CT Scans Using Deep Transfer Learning -- End to End Robust Point-Cloud Alignment Using Unsupervised Deep Learning -- Homography-Based Vehicle Pose Estimation from a Single Image by Using Machine-Learning for Wheel Region and Tire-Road Contact Point Detection -- Video Applications -- Using Participatory Design to Create a User Interface for Analyzing Pivotal Response Treatment Video Probes -- Robot-Assisted Composite Manufacturing Based on Machine Learning Applied to Multi-View Computer Vision -- Tile Priorities in Adaptive 360-Degree Video Streaming -- Improving Temporal Stability in Inverse Tone-Mapped High Dynamic Range Video -- Multimedia in Medicine -- Research on Low-Quality Finger Vein Image Recognition Algorithm -- Assessing the Capability of Deep-Learning Models in Parkinson's Disease Diagnosis -- Remote Photoplethysmography (rPPG) for Contactless Heart Rate Monitoring Using a Single Monochrome and Color Camera -- Haptics and Applications -- A Simulation Platform forEarly Haptic Training in Surgical and Medical Education (Distinguished Presentation) -- Tissue Discrimination through Force-Feedback from Impedance Spectroscopy in Robot-Assisted Surgery -- Evaluation of Human Roughness Perception by Using Tactile MFCC -- Towards a Dual-User Haptic Training System User Feedback Setup -- Smart Multimedia Beyond the Visible Spectrum -- Cascaded Region Proposal Networks for Proposal-Based Tracking -- Low-rank & Sparse Matrix Decomposition and Support Vector Machine for Hyperspectral Anomaly Detection -- Infrared and Visual Image Fusion via Multi-Modal Decomposition and PCNN in Gradient Domain Fusion Measure -- RCA-NET: Image Recovery Network With Channel Attention Group for Image Dehazing -- Machine Learning for Multimedia -- Certain and Consistent Domain Adaptation -- Domain Adaptive Fusion for Adaptive Image Classification -- Human Body Fall Recognition System -- Image Segmentation and Processing -- Race Classification Based Iris Image Segmentation -- Level Sets Driven by Adaptive Hybrid Region-Based Energy for Medical Image Segmentation -- Traffic Image Dehazing Based on Wavelength Related Physical Imaging Model -- Biometrics -- Fingerprint Liveness Detection Based on Fine-Grained Feature Fusion -- Synthetic Aerial Image Generation and Runway Segmentation -- ProDeblurGAN Progressive Growing of GANs for Blind Motion Deblurring in Face Recognition -- 3D and Image Processing -- 3D Object Classification Using 2D Perspectives of Point Clouds -- Poisson Surface Reconstruction from LIDAR for Buttress Root Volume Estimation -- Fog Removal of Aerial Image Based on Gamma Correction and Guided Filtering -- Smart Social and Connected Household Products -- 3D Virtual Environments to Support New Product Development: A Mobile Platform Based on an Open Innovation Laboratory Applied in Higher Education -- Simulation Framework for Loads’ Management Analysis in Smart Homes and Behavioral Energy Efficiency -- S4 Product Design Framework: A Gamification Strategy based on Type 1 and 2 Fuzzy Logic -- Improving the Attention Span of Elementary School Children in Mexico through a S4 Technology Platform.
Record Nr. UNINA-9910413436603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
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