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Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
Autore Markey Karen
Pubbl/distr/stampa Lanham, Maryland : , : Rowman & Littlefield, , 2014
Descrizione fisica 1 online resource (303 p.)
Disciplina 028.7071
Soggetto topico Information literacy - Study and teaching
Educational games - Design and construction
Educational games
Soggetto genere / forma Electronic books.
ISBN 0-8108-9143-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBouts
Ch12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library Liaisons
BibliographyIndex
Record Nr. UNINA-9910463907803321
Markey Karen  
Lanham, Maryland : , : Rowman & Littlefield, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
Autore Markey Karen
Pubbl/distr/stampa Lanham, Maryland : , : Rowman & Littlefield, , 2014
Descrizione fisica 1 online resource (303 p.)
Disciplina 028.7071
Soggetto topico Information literacy - Study and teaching
Educational games - Design and construction
Educational games
ISBN 0-8108-9143-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBouts
Ch12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library Liaisons
BibliographyIndex
Record Nr. UNINA-9910787991803321
Markey Karen  
Lanham, Maryland : , : Rowman & Littlefield, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
Autore Markey Karen
Pubbl/distr/stampa Lanham, Maryland : , : Rowman & Littlefield, , 2014
Descrizione fisica 1 online resource (303 p.)
Disciplina 028.7071
Soggetto topico Information literacy - Study and teaching
Educational games - Design and construction
Educational games
ISBN 0-8108-9143-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBouts
Ch12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library Liaisons
BibliographyIndex
Record Nr. UNINA-9910824489803321
Markey Karen  
Lanham, Maryland : , : Rowman & Littlefield, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui