HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / / edited by Adela Coman, Simona Vasilache, Fiona Fui-Hoon Nah, Keng Leng Siau, June Wei, George Margetis
| HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / / edited by Adela Coman, Simona Vasilache, Fiona Fui-Hoon Nah, Keng Leng Siau, June Wei, George Margetis |
| Autore | Coman Adela |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (405 pages) |
| Disciplina |
005.437
004.019 |
| Altri autori (Persone) |
VasilacheSimona
Fui-Hoon NahFiona SiauKeng Leng WeiJune MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction User Interfaces and Human Computer Interaction |
| ISBN |
9783031768064
303176806X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Interacting with Chatbots and Generative AI: Exploring the Dynamics of ChatGPT Adoption Among College Students: A Comprehensive Analysis -- Optimizing Style Guide Prompts for Enhanced ChatGPT-4 Performance in Translation and Summarization Tasks -- Use of ChatGPT in the Classrooms of a Junior Highschool Science to Invoke Ability of Questioning -- The Influencing Factors of Young Designers' Intentions to Continue using Artificial Intelligence Generated Content Platforms -- .e Effects of Conversation Initiation Strategies in Human-aided Service Bots: The Role of Perceived Flexibility -- Chatbot User Experience: Design and Evaluation -- SARD: A Human-AI Collaborative Story Generation -- Cross-Cultural Implications of Large Language Models: An Extended Comparative Analysis -- Research on the Influence of the Artificial Intelligence Chatbots’ Service Quality on the Consumers’ Purchase Intention -- Designing XAI Chatbots to Enhance Learner Self-Efficacy in Education -- Improving Knowledge Asymmetry in Group Discussions with Smart Assistants. Interacting in Social Media: In the Wake of the Woke: Reinvigorating Brand Conversation at the Crossroads of Policy and Politics M&M's Superbowl 2023 Campaign -- Dynamic Transformation of Online Community Support Behavior Before and After Covid-19 -- Emoji Retrieval from Gibberish or Garbled Social Media Text: A Novel Methodology and a Case Study -- SerendipitySeeker: A Novel SNS Viewer Designed to Broaden Perspectives by Encountering Diverse Information -- Gaming Privacy Concerns in an Online Social Networking Environment from a User Perspective -- A Labelled Dataset for Sentiment Analysis of Videos on YouTube, TikTok, and other Sources about the 2024 Outbreak of Measles -- Evaluating Real-time Emotional Responses Using Bullet Screen Sentiment Analysis: Evidence from Electrodermal Activity -- Can Identity Information Really Promote Social Support in Internet Communities? Fintech, Consumer Behavior and the Business Environment: Consumer Behavior in Electronic Word of Mouth: A Bibliometric Approach -- A Hybrid Multi-Criteria Decision-making Model for Supplier Selection based on Secure International Commerce: A Case Study of the Lithography Industry -- Fast Food Affinity among the Tertiary Students of Bangladesh: A Case Study -- Innovation in Neuromarketing for the Implementation of Consumer Purchase Decisions -- A Systematic Literature Review of User Interface Personalization: Findings from Automated Teller Machines (ATM) and Related Domains -- Video Banking Adoption and Challenges: A Focus on the Austrian Market -- Financial Literacy Through Design Lens: A Scoping Review -- Enhanced User Interaction in Mobility Decision Support using Explainable Artificial Intelligence. |
| Record Nr. | UNINA-9910983058603321 |
Coman Adela
|
||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / / edited by Adela Coman, Simona Vasilache, Fiona Fui-Hoon Nah, Keng Leng Siau, June Wei, George Margetis
| HCI International 2024 – Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / / edited by Adela Coman, Simona Vasilache, Fiona Fui-Hoon Nah, Keng Leng Siau, June Wei, George Margetis |
| Autore | Coman Adela |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (405 pages) |
| Disciplina |
005.437
004.019 |
| Altri autori (Persone) |
VasilacheSimona
Fui-Hoon NahFiona SiauKeng Leng WeiJune MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction User Interfaces and Human Computer Interaction |
| ISBN |
9783031768064
303176806X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Interacting with Chatbots and Generative AI: Exploring the Dynamics of ChatGPT Adoption Among College Students: A Comprehensive Analysis -- Optimizing Style Guide Prompts for Enhanced ChatGPT-4 Performance in Translation and Summarization Tasks -- Use of ChatGPT in the Classrooms of a Junior Highschool Science to Invoke Ability of Questioning -- The Influencing Factors of Young Designers' Intentions to Continue using Artificial Intelligence Generated Content Platforms -- .e Effects of Conversation Initiation Strategies in Human-aided Service Bots: The Role of Perceived Flexibility -- Chatbot User Experience: Design and Evaluation -- SARD: A Human-AI Collaborative Story Generation -- Cross-Cultural Implications of Large Language Models: An Extended Comparative Analysis -- Research on the Influence of the Artificial Intelligence Chatbots’ Service Quality on the Consumers’ Purchase Intention -- Designing XAI Chatbots to Enhance Learner Self-Efficacy in Education -- Improving Knowledge Asymmetry in Group Discussions with Smart Assistants. Interacting in Social Media: In the Wake of the Woke: Reinvigorating Brand Conversation at the Crossroads of Policy and Politics M&M's Superbowl 2023 Campaign -- Dynamic Transformation of Online Community Support Behavior Before and After Covid-19 -- Emoji Retrieval from Gibberish or Garbled Social Media Text: A Novel Methodology and a Case Study -- SerendipitySeeker: A Novel SNS Viewer Designed to Broaden Perspectives by Encountering Diverse Information -- Gaming Privacy Concerns in an Online Social Networking Environment from a User Perspective -- A Labelled Dataset for Sentiment Analysis of Videos on YouTube, TikTok, and other Sources about the 2024 Outbreak of Measles -- Evaluating Real-time Emotional Responses Using Bullet Screen Sentiment Analysis: Evidence from Electrodermal Activity -- Can Identity Information Really Promote Social Support in Internet Communities? Fintech, Consumer Behavior and the Business Environment: Consumer Behavior in Electronic Word of Mouth: A Bibliometric Approach -- A Hybrid Multi-Criteria Decision-making Model for Supplier Selection based on Secure International Commerce: A Case Study of the Lithography Industry -- Fast Food Affinity among the Tertiary Students of Bangladesh: A Case Study -- Innovation in Neuromarketing for the Implementation of Consumer Purchase Decisions -- A Systematic Literature Review of User Interface Personalization: Findings from Automated Teller Machines (ATM) and Related Domains -- Video Banking Adoption and Challenges: A Focus on the Austrian Market -- Financial Literacy Through Design Lens: A Scoping Review -- Enhanced User Interaction in Mobility Decision Support using Explainable Artificial Intelligence. |
| Record Nr. | UNISA-996635667303316 |
Coman Adela
|
||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by June Wei, George Margetis
| Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by June Wei, George Margetis |
| Autore | Wei June |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (495 pages) |
| Disciplina |
005.437
004.019 |
| Altri autori (Persone) | MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Coding theory Information theory Computer engineering Computer networks Social sciences - Data processing User Interfaces and Human Computer Interaction Coding and Information Theory Computer Engineering and Networks Computer Application in Social and Behavioral Sciences |
| ISBN | 3-031-93061-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Mobile Usability, Experience and Personalization Aurélis: A Wearable Device for Emotional Externalization -- Enhancing Visual Search Performance in Cell Phone Interfaces: A Comparative Analysis into Color’s Role in the Stationary and Walking States -- Haptic Feedback Support for Mental Mapping of Spaces -- A Self-Determination Theory Approach Using BP Artificial Neural Network to Predict College Students’ AI Learning Behavior -- The Impact of a Customizable Payment Limit Interface on Impulsive Buying Behavior -- Applying Experience Sampling in Family Contexts – Literature Review and Recommendations for Mobile Diary Studies -- Evaluating Debate Persuasiveness Through Audio Analysis and Regression Techniques -- HaptiVerse - A System for Haptic Communication -- Design and Usability Evaluation of ShuttleNav: A Smart Shuttle App with Real-Time GPS Tracking -- The Development of an Interactive IoT Cross-Media Survey System and Real-time Re-presentation of Mass Learning -- Planning and Management of Fiber Optic Networks Based on a Geographic Information System: A Case in Ecuador -- An Empirical Study on University Students' Satisfaction with Online Learning: A General Perspective -- Mobile Health, Inclusivity and Well-Being Comparing Instruction Methods for DailyBuddy: A Mobile App for Improving Daily Living Skills for Adults with Autism -- A Research on the Usability Evaluation of Health Literacy for eHealth Applications -- Initial Design of a Serious Game for Reducing Risks of Prenatal Excessive Gestational Weight Gain in Bangla -- Empathy and Communication: Developing a Mobile Game to Enhance Social Support for Young Adult Cancer Patients -- Less is more: Designing Wearable Vibrotactile Wristbands for Blind and Visual Impaired Creatives -- VR Pet Therapy for Improving the Well-Being of Adults with Autism: A Pilot Study -- Designing the HepCare App: Promoting Hepatitis Prevention and Awareness in Bangladesh -- Easy Focus: A Hybrid Solution Designed for Adult ADHD Community -- Designing a Mobile App for a National Liver Cancer Registry in Bangladesh -- Early-Stage Development of a Handwritten Prescription Interpretation App for Bangladeshi Citizens -- Banking Innovation vs. Elderly People: The Limits of Mobile Banking and Self-Service Stations An Empirical Report to Improve Inclusive Design. |
| Record Nr. | UNINA-9911009339503321 |
Wei June
|
||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by June Wei, George Margetis
| Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by June Wei, George Margetis |
| Autore | Wei June |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (494 pages) |
| Disciplina |
005.437
004.019 |
| Altri autori (Persone) | MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Coding theory Information theory Computer engineering Computer networks Social sciences - Data processing User Interfaces and Human Computer Interaction Coding and Information Theory Computer Engineering and Networks Computer Application in Social and Behavioral Sciences |
| ISBN | 3-031-93064-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Mobile Security, Protection and Risk Assessment Enhancing Mobile Security through Biometric Authentication and Variation Autoencoders for Zero-Day Attack Detection -- Hazard Analysis & Risk Assessment of Smartphone Navigation Apps for Visually Impaired & Blind People -- Clustering Method of IoT Terminals for Load Equalization to Realize Massive Machine Type Communications -- Listening to Users: Privacy and Security in Mobile Health Apps -- Integrating Wearable Technology for Enhanced Sun Protection -- Securing Corporate Data on Personal Devices Using Containerization and Other Security Techniques -- BehaveSec: A Mobile Behavioural Biometric Authentication System -- Integrating Lightweight Cryptography with Human-Computer Interaction Principles in Agricultural Wireless Sensor Networks -- Development of a Mobile Application Based on the Internet of Things (IOT) for the Creation of Closed Security Circuits in Small Localities -- Community-Driven Crowdsensing: Feasibility of Establishing a Validation Mechanism for Crowd-Sensed Street Elevation Data -- Taxation Challenges in China's Mobile Communications Industry in the Context of the Digital Economy -- Tax Risk Analysis and Response in China's Mobile Communications Industry. Mobile Applications for Culture, and Social Engagement Turning Paintings into Multimodal Digital Objects -- Democratizing Built Environment Design through Location-Based Augmented Reality with Data Sharing -- AI Interactive Role-Playing Game Design for Ink Digital Art Based on Knowledge Graphs -- Translation Design Strategy of Mobile Phone Patterns from the Perspective of Intangible Cultural Heritage Digitization -- Empowering Food Heritage and Culinary Tourism through the Development of a Mobile Application -- Facilitating the Digital Transformation of Traditional Tourism: Design of a VR Travel Guide App Based on AHP-QFD-GRA Integrated Theory -- A Knowledge Base for Arts and Inclusion - The Dataverse Data Archival Platform as a Knowledge Base Management System Enabling Multimodal Accessibility -- Factors Affecting Consumer Purchase Intention of the Cultural and Creative Products on the Digital Museums Platform: An Empirical Study Based on the UTAUT Model -- Application of Human-Centered Design in Citizen Engagement in Wildfire Management -- Interactive Gamification of Tea Culture: A Pet-Raising Approach for Digital Heritage. |
| Record Nr. | UNINA-9911009146003321 |
Wei June
|
||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by June Wei, George Margetis
| Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II / / edited by June Wei, George Margetis |
| Autore | Wei June |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (494 pages) |
| Disciplina |
005.437
004.019 |
| Altri autori (Persone) | MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Coding theory Information theory Computer engineering Computer networks Social sciences - Data processing User Interfaces and Human Computer Interaction Coding and Information Theory Computer Engineering and Networks Computer Application in Social and Behavioral Sciences |
| ISBN | 3-031-93064-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Mobile Security, Protection and Risk Assessment Enhancing Mobile Security through Biometric Authentication and Variation Autoencoders for Zero-Day Attack Detection -- Hazard Analysis & Risk Assessment of Smartphone Navigation Apps for Visually Impaired & Blind People -- Clustering Method of IoT Terminals for Load Equalization to Realize Massive Machine Type Communications -- Listening to Users: Privacy and Security in Mobile Health Apps -- Integrating Wearable Technology for Enhanced Sun Protection -- Securing Corporate Data on Personal Devices Using Containerization and Other Security Techniques -- BehaveSec: A Mobile Behavioural Biometric Authentication System -- Integrating Lightweight Cryptography with Human-Computer Interaction Principles in Agricultural Wireless Sensor Networks -- Development of a Mobile Application Based on the Internet of Things (IOT) for the Creation of Closed Security Circuits in Small Localities -- Community-Driven Crowdsensing: Feasibility of Establishing a Validation Mechanism for Crowd-Sensed Street Elevation Data -- Taxation Challenges in China's Mobile Communications Industry in the Context of the Digital Economy -- Tax Risk Analysis and Response in China's Mobile Communications Industry. Mobile Applications for Culture, and Social Engagement Turning Paintings into Multimodal Digital Objects -- Democratizing Built Environment Design through Location-Based Augmented Reality with Data Sharing -- AI Interactive Role-Playing Game Design for Ink Digital Art Based on Knowledge Graphs -- Translation Design Strategy of Mobile Phone Patterns from the Perspective of Intangible Cultural Heritage Digitization -- Empowering Food Heritage and Culinary Tourism through the Development of a Mobile Application -- Facilitating the Digital Transformation of Traditional Tourism: Design of a VR Travel Guide App Based on AHP-QFD-GRA Integrated Theory -- A Knowledge Base for Arts and Inclusion - The Dataverse Data Archival Platform as a Knowledge Base Management System Enabling Multimodal Accessibility -- Factors Affecting Consumer Purchase Intention of the Cultural and Creative Products on the Digital Museums Platform: An Empirical Study Based on the UTAUT Model -- Application of Human-Centered Design in Citizen Engagement in Wildfire Management -- Interactive Gamification of Tea Culture: A Pet-Raising Approach for Digital Heritage. |
| Record Nr. | UNISA-996664549303316 |
Wei June
|
||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by June Wei, George Margetis
| Human-Centered Design, Operation and Evaluation of Mobile Communications : 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / / edited by June Wei, George Margetis |
| Autore | Wei June |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (495 pages) |
| Disciplina |
005.437
004.019 |
| Altri autori (Persone) | MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Coding theory Information theory Computer engineering Computer networks Social sciences - Data processing User Interfaces and Human Computer Interaction Coding and Information Theory Computer Engineering and Networks Computer Application in Social and Behavioral Sciences |
| ISBN | 3-031-93061-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Mobile Usability, Experience and Personalization Aurélis: A Wearable Device for Emotional Externalization -- Enhancing Visual Search Performance in Cell Phone Interfaces: A Comparative Analysis into Color’s Role in the Stationary and Walking States -- Haptic Feedback Support for Mental Mapping of Spaces -- A Self-Determination Theory Approach Using BP Artificial Neural Network to Predict College Students’ AI Learning Behavior -- The Impact of a Customizable Payment Limit Interface on Impulsive Buying Behavior -- Applying Experience Sampling in Family Contexts – Literature Review and Recommendations for Mobile Diary Studies -- Evaluating Debate Persuasiveness Through Audio Analysis and Regression Techniques -- HaptiVerse - A System for Haptic Communication -- Design and Usability Evaluation of ShuttleNav: A Smart Shuttle App with Real-Time GPS Tracking -- The Development of an Interactive IoT Cross-Media Survey System and Real-time Re-presentation of Mass Learning -- Planning and Management of Fiber Optic Networks Based on a Geographic Information System: A Case in Ecuador -- An Empirical Study on University Students' Satisfaction with Online Learning: A General Perspective -- Mobile Health, Inclusivity and Well-Being Comparing Instruction Methods for DailyBuddy: A Mobile App for Improving Daily Living Skills for Adults with Autism -- A Research on the Usability Evaluation of Health Literacy for eHealth Applications -- Initial Design of a Serious Game for Reducing Risks of Prenatal Excessive Gestational Weight Gain in Bangla -- Empathy and Communication: Developing a Mobile Game to Enhance Social Support for Young Adult Cancer Patients -- Less is more: Designing Wearable Vibrotactile Wristbands for Blind and Visual Impaired Creatives -- VR Pet Therapy for Improving the Well-Being of Adults with Autism: A Pilot Study -- Designing the HepCare App: Promoting Hepatitis Prevention and Awareness in Bangladesh -- Easy Focus: A Hybrid Solution Designed for Adult ADHD Community -- Designing a Mobile App for a National Liver Cancer Registry in Bangladesh -- Early-Stage Development of a Handwritten Prescription Interpretation App for Bangladeshi Citizens -- Banking Innovation vs. Elderly People: The Limits of Mobile Banking and Self-Service Stations An Empirical Report to Improve Inclusive Design. |
| Record Nr. | UNISA-996664553303316 |
Wei June
|
||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Human-Centered Design, Operation and Evaluation of Mobile Communications : 5th International Conference, MOBILE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / / edited by June Wei, George Margetis
| Human-Centered Design, Operation and Evaluation of Mobile Communications : 5th International Conference, MOBILE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / / edited by June Wei, George Margetis |
| Autore | Wei June |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (333 pages) |
| Disciplina |
5,437
4,019 |
| Altri autori (Persone) | MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Coding theory Information theory Computer engineering Computer networks Social sciences - Data processing User Interfaces and Human Computer Interaction Coding and Information Theory Computer Engineering and Networks Computer Application in Social and Behavioral Sciences |
| ISBN |
9783031604874
9783031604867 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 5th International Conference on Human-Centered Design, Operation and Evaluation of Mobile Communications (MOBILE 2024) -- HCI International 2025 Conference -- Contents - Part II -- Contents - Part I -- Mobile Commerce, Marketing and Retail -- Online Commerce and Beehive Adoption Services Through User-Centred Design: The MyHive Platform for Direct Beekeeper-Consumer Interaction -- 1 Introduction -- 2 Related Work -- 3 The Beehive Adoption Marketing Strategy -- 3.1 Benefits for Local Beekeepers -- 4 MyHive -- 5 Methodology: Research, Design and Evaluation -- 5.1 Research Phase -- 5.2 Design Phase -- 5.3 Evaluation -- 6 Discussion and Results -- References -- Research on Individualized Design of Youth Clothing Based on QFD Method -- 1 Introduction -- 1.1 Background -- 1.2 Purpose -- 2 Methods -- 2.1 Data Sources -- 2.2 Research Methodology -- 3 Building the House of Quality -- 3.1 Customer Requirements Acquisition and Arrangement -- 3.2 Importance of Customer Needs -- 3.3 Customer Needs and Design Requirements -- 4 Results and Analysis -- 4.1 House of Quality (HoQ) -- 4.2 Product Competitive Analysis -- 4.3 Product Design Analysis -- 5 Summary -- 5.1 Research Conclusions -- 5.2 Shortcomings and Prospects -- References -- Augmented Reality Marketing: Factors that Affect the Intention to Use a Virtual Try-on Mobile Application -- 1 Introduction -- 2 Theoretical Background -- 2.1 Augmented Reality -- 2.2 Technology Acceptance Model (TAM) -- 3 Methodology -- 3.1 Design and Data -- 3.2 Measures -- 4 Results -- 4.1 Descriptive Characteristics -- 4.2 Measurement Model -- 4.3 Structural Model -- 4.4 Hypotheses Testing -- 4.5 Additional Findings -- 5 Discussion -- 6 Conclusion.
6.1 Implications -- 6.2 Limitations and Further Research -- References -- Branded App Usability Study Focuses on Beverage Apps -- 1 Introduction -- 2 Background -- 3 Development and Study Procedure -- 3.1 Case Study -- 3.2 Design the Brand Identity -- 3.3 Branded App Development -- 3.4 Prototype of Branded App -- 3.5 Usability Study -- 4 Results and Findings -- 4.1 Pilot Study -- 4.2 Usability Test 1 -- 4.3 Usability Test 2 -- 4.4 Different Factors Affect Users' Behavior -- 5 Discussion -- 6 Conclusion -- References -- A Market-Ready Ecosystem for Publishing and Reading Augmented Books -- 1 Introduction and Related Work -- 2 Platform and Media Design -- 2.1 The Ecosystem -- 2.2 The a-book File Format -- 2.3 The a-book Player App -- 2.4 Professional Authoring of a Guide Book -- 3 Evaluation -- 3.1 Lab Study -- 3.2 Field Trial -- 3.3 Interview Survey -- 4 Discussion -- References -- Research on Tax Collection and Administration of Mobile Commerce Under Smart Taxation -- 1 Introduction -- 2 Mobile Commerce -- 2.1 The Implications of Mobile Commerce -- 2.2 The Necessity of Mobile Commerce Taxation -- 2.3 Tax Collection and Administration of Mobile Commerce -- 3 Smart Taxation -- 3.1 The Historical Development of Smart Taxation -- 3.2 The Connotation of Smart Taxation -- 4 The Application of Smart Taxation in Mobile Commerce Taxation -- 4.1 The Application of Data Technology in Mobile Commerce -- 4.2 The Suitability of Smart Taxation and Mobile Commerce -- 5 Conclusion and Suggestion -- References -- Interactive Elements in E-commerce Live Streaming: Key Influencing Factors in Consumer Purchase Decisions -- 1 Introduction -- 2 Research Framework and Hypotheses -- 2.1 The Impact of Live Streaming Characteristics on Purchase Intentions -- 2.2 The Impact of Consumer Satisfaction on Purchase Intentions -- 2.3 The Mediating Role of Consumer Satisfaction. 2.4 Theoretical Model Building -- 3 Research Methodology -- 4 Reliability and Validity -- 4.1 Reliability and Validity -- 4.2 Hypothesis Testing -- 5 Discussion -- 6 Limitations -- References -- Prediction and Analysis of Mobile Phone Export Volume Based on SVR Model -- 1 Introduction -- 2 Literature Review -- 2.1 Support Vector Regression and Prediction -- 2.2 Export Forecast -- 2.3 Support Vector Regression and Export Forecast -- 3 Methodology -- 3.1 Support Vector Machine -- 3.2 Support Vector Regression -- 3.3 Kernel Function -- 3.4 Linear Control Model (ARIMA Model) and Prediction Ideas -- 3.5 Accuracy Test Method -- 4 Experimental Process -- 4.1 Data Acquisition -- 4.2 Data Pre-processing -- 4.3 Selection of Kernel Function -- 4.4 Parameter Optimization and Prediction -- 4.5 Precision Measurement -- 5 Results and Analysis -- 5.1 Outcome Evaluation -- 5.2 Accuracy Evaluation -- 6 Conclusion and Suggestion -- References -- Research on the Taxation of Mobile Commerce Digital Assets -- 1 Introduction -- 2 Overview of Digital Assets in the Context of Mobile Commerce -- 2.1 The Concept of Digital Assets -- 2.2 Composition of Mobile Commerce Digital Assets -- 2.3 Features of Mobile Commerce Digital Assets -- 3 Prerequisites for Taxation of Mobile Commerce Digital Assets -- 3.1 Definition of Mobile Commerce Digital Assets -- 3.2 Value-Based Data Elements of Mobile Commerce Based on Value Chain Theory -- 4 The Dilemma of Taxation of Mobile Commerce Digital Assets -- 4.1 Confirmation of Ownership of Mobile Commerce Digital Assets -- 4.2 Valuation of Mobile Commerce Digital Assets -- 5 Policy Recommendations -- 5.1 Suggestions for Confirming the Ownership of Mobile Commerce Digital Assets -- 5.2 Recommendations on Taxation of Mobile Commerce Digital Assets -- 6 Epilogue -- References. Analysis of Food Safety Issues in Cross-Border Mobile E-commerce Platforms Based on BTM-Taking Amazon US User Reviews as an Example -- 1 Introduction -- 2 Literature Review -- 2.1 Research on Thematic Modeling -- 2.2 Research on Cross-Border E-commerce Food Safety Issues -- 3 Research Design -- 3.1 Research Framework -- 3.2 Research Process -- 3.3 BTM Thematic Model Parameter Settings -- 4 Empirical Analysis and Discussion -- 4.1 Thematic Intensity Analysis -- 4.2 Thematic Area Analysis -- 4.3 Thematic Structure Analysis -- 4.4 Types and Regulatory Attribution of Food Safety Problems -- 4.5 Recommendations for Relevant Regulators -- 5 Conclusions and Outlook -- 5.1 Research Summary and Findings -- 5.2 Research Limitations and Directions for Improvement -- References -- Mobile Security, Privacy and Safety -- Voyager: Crowdsource Application for Safe Travelling Experience -- 1 Introduction -- 2 Background and Related Works -- 2.1 Related Research -- 2.2 Related Applications -- 3 Design -- 3.1 System Perspective -- 3.2 Use Case Diagram -- 3.3 Colour Theme -- 3.4 Design Rules -- 3.5 Hi-Fi Prototype -- 4 Implementation -- 4.1 System Overview -- 4.2 System Architecture -- 4.3 Search Implementation -- 4.4 Review -- 4.5 Recommendation Engine -- 5 Application Walkthrough -- 5.1 Main -- 6 Study on Intention to Use -- 6.1 TAM Model -- 6.2 ISSM Model -- 6.3 Questionnaire -- 6.4 Results and Analysis -- 6.5 Measures -- 7 Conclusion and Future Work -- References -- Cyber Risk Assessment Approach in Connected Autonomous Vehicles -- 1 Introduction -- 2 Literature Review -- 3 Research Model -- 4 Conclusion -- 5 Future Research Considerations -- References -- ChatAlone: An Anonymous Messaging Application for Enhanced Privacy and Open Communication -- 1 Introduction -- 1.1 Project Purpose -- 1.2 Project Scope -- 2 Related Works -- 2.1 Bridgefy -- 2.2 Briar. 2.3 FireChat -- 2.4 Comparison -- 3 Methodology -- 3.1 Bluetooth -- 3.2 Flutter -- 3.3 Hive -- 3.4 Message Packet -- 3.5 Image Byte Converter -- 4 ChatAlone: Anonymous Communication -- 4.1 Anonymous Communication -- 4.2 Platform of Possibilities -- 5 Design -- 5.1 Testing of Scenarios -- 6 Risk and Management -- 6.1 Power of Being Anonymous -- 6.2 Losing Credibility -- 6.3 Bluetooth Range -- 7 Conclusion -- 7.1 Future Works -- References -- Mobile User Experience and Design -- Automating Mobile App Review User Feedback with Aspect-Based Sentiment Analysis -- 1 Introduction -- 2 Previous Work -- 2.1 Sentiment Analysis -- 2.2 Aspect-Based Sentiment Analysis -- 3 Research Method -- 3.1 Triplet Definition -- 3.2 ABSA Model Selection -- 3.3 Data Sampling -- 3.4 Data Processing -- 3.5 Training and Testing -- 4 Results and Discussion -- 4.1 PyABSA Results -- 4.2 Discussion -- 5 Conclusion -- 5.1 Limitations -- 5.2 Future Work -- References -- The Differences of Choice Preference on WeChat Mini Program and Native Apps Between Utilitarian and Hedonic Programs -- 1 Introduction -- 2 Theorical Backgrounds -- 2.1 User Experience Theory -- 2.2 Hedonic vs. Utilitarian Product -- 2.3 Consumer Preference Theory -- 3 Research Methodology -- 3.1 Overview of Current Research -- 4 Results -- 4.1 Demographic Analysis Results -- 4.2 Reliability and Validity -- 4.3 Main Verification -- 5 Discussion -- 6 Limitations and Future Research Directions -- References -- Study on User Experience Evaluation and Enhancement of Library Mobile Information Services -- 1 Introduction -- 2 Construction of Evaluation Model Based on User Experience -- 2.1 Overview -- 2.2 Concept Definition -- 2.3 Model Construction -- 2.4 Questionnaire Survey -- 3 Date Analysis -- 3.1 Background Analysis -- 3.2 Reliability Analysis -- 3.3 Validity Analysis -- 3.4 Weight Analysis. 3.5 Classification of Experience Dimensions. |
| Record Nr. | UNINA-9910865263303321 |
Wei June
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Human-Centered Design, Operation and Evaluation of Mobile Communications : 5th International Conference, MOBILE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I / / edited by June Wei, George Margetis
| Human-Centered Design, Operation and Evaluation of Mobile Communications : 5th International Conference, MOBILE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I / / edited by June Wei, George Margetis |
| Autore | Wei June |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (301 pages) |
| Disciplina |
005.437
004.019 |
| Altri autori (Persone) | MargetisGeorge |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Coding theory Information theory Computer engineering Computer networks Social sciences - Data processing User Interfaces and Human Computer Interaction Coding and Information Theory Computer Engineering and Networks Computer Application in Social and Behavioral Sciences |
| ISBN |
9783031604584
9783031604577 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 5th International Conference on Human-Centered Design, Operation and Evaluation of Mobile Communications (MOBILE 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Mobile Health and Wellbeing -- Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game -- 1 Introduction -- 2 Objective of the Paper -- 3 Methods -- 3.1 FlavourGame: Short Description of the Game -- 3.2 Intervention -- 3.3 Control Group -- 4 Results -- 4.1 Characterization of Children in Intervention Group -- 4.2 Effect of the Intervention in Nutrition Knowledge -- 4.3 Effect of the Intervention in the Willingness to Test New Foods -- 5 Discussion -- References -- Exploring the Factors Influencing the Adoption of Wrist-Worn Wearable Devices for Well-Being Monitoring Among End Users -- 1 Introduction -- 2 Literature Review and Conceptual Model -- 2.1 Intention to Use (IU) -- 2.2 Perceived Usefulness (PU) -- 2.3 Perceived Value (PV) -- 2.4 Perceived Prestige (PP) -- 2.5 Social Image (SI) -- 2.6 Brand Name (BN) -- 2.7 Perceived Privacy Risk (PPR) -- 2.8 Health Information Sensitivity (HIS) -- 3 Methodology -- 4 Results -- 5 Discussion -- 6 Managerial Implications -- 7 Limitations and Future Research Avenues -- References -- Engagement of Electronic Word-of-Mouth on M-Health Platforms -- 1 Introduction -- 2 Conceptual Model and Hypotheses -- 2.1 Conceptual Model -- 2.2 Hypotheses -- 3 Data and Method -- 3.1 Data Collection -- 3.2 Measurement Tools and Pre-Test -- 4 Results -- 4.1 Demographic Statistics Analysis -- 4.2 Main Effect and the Mediating Effect -- 4.3 Moderating Effect -- 5 Discussion and Conclusion -- References.
Design Mobile Exergames to Large-Scalely Promote Adolescent Physical Activity Based on Interval Training Theory -- 1 Introduction -- 2 Related Work -- 2.1 Interval Training -- 2.2 Exergames -- 3 Method -- 3.1 Design and Development of the Exergame -- 3.2 System Design -- 3.3 System Implementation -- 4 System Testing and Evaluation -- 4.1 Methodology -- 4.2 Results -- 5 Discussion -- 6 Conclusion -- References -- Unlocking the Potential of mHealth for Smoking Cessation: An Expert Viewpoint -- 1 Introduction -- 2 Literature Review -- 2.1 Rising Popularity of mHealth Applications -- 2.2 Bridging Behaviour Change Theory and HCI -- 3 Methodology -- 3.1 Expert Selection and Data Collection -- 3.2 Interview Guide and Data Analysis -- 4 Findings and Discussion -- 5 Limitations and Future Research -- 6 Conclusion -- References -- Mental Health Mobile Applications: Opportunities and Challenges -- 1 Introduction -- 2 Background -- 2.1 Mental Health Mobile Applications -- 2.2 AI-Driven Mental Health Mobile Applications -- 3 Identifying Mental Health Mobile Applications -- 4 Discussion -- 5 Conclusion and Future Research -- References -- Design and Evaluation of an Intelligent Rehabilitation System for Children with Asthma -- 1 Introduction -- 1.1 Children's Asthma Rehabilitation Products -- 1.2 Asthma Rehabilitation System -- 2 Methodology -- 2.1 KJ Method Analysis Requirements -- 2.2 Analysis of Functional Requirements Elements -- 3 Proposed Concept -- 4 Conclusion and Discussion -- References -- Wearable Wellness: Exploring User Experiences with Fitness Systems on Smartwatches -- 1 Introduction -- 2 User-Centered Design: Diary Studies and Co-creation -- 3 Methodology -- 3.1 Phase One: Diary Study -- 3.2 Phase Two: Co-creation Collaboration -- 4 Discussion -- 5 Conclusion -- References. Young Consumers' Discontinuance Intention to Use Smartphone Fitness Applications - A Study of Generation Z Consumers in Bangkok -- 1 Introduction -- 2 Literature Review -- 2.1 Technology Readiness (TR) Model -- 2.2 Technology Acceptance Model (TAM) -- 2.3 Discontinuance Intention -- 3 Research Design -- 4 Findings -- 4.1 Respondent Profile -- 4.2 Common Method Bias -- 4.3 Evaluation of Measurement Model -- 4.4 Evaluation of Structural Equation Model -- 4.5 Mediation Analysis -- 5 Discussion and Conclusion -- 6 Implications -- 6.1 Theoretical Implication -- 6.2 Managerial Implications -- 7 Limitations -- References -- Mobile Applications, Serious Games and Advanced Interfaces -- Development of Scenario-Based Approach for Interface Design Aided by Key PSFs and Its Application to Design of New Autonomous Vehicles Monitoring System -- 1 Introduction -- 2 Improved Scenario-Based Design Using PSFs List -- 2.1 Original Version of Scenario-Based Design for Future System -- 2.2 Underlying Ideas to Support Creation of Scenario -- 2.3 Supporting Tool for Initial Scenario Creation -- 3 Case Study: Application to Interface Design of New Autonomous Vehicles Monitoring System -- 3.1 Outline of Design Project -- 3.2 Scenario Creation Processes -- 3.3 Example of Specifications Elicitation -- 4 Discussion -- 4.1 Feasibility of the Proposed Approach in Business Context -- 4.2 Managerial Implications -- 4.3 Limitations and Future Work -- 5 Conclusion -- References -- Iterative Design of an Interactive Augmented Reality Board Game: A Playful Approach to Recruiting Prospective Students -- 1 Introduction -- 2 Related Work -- 2.1 College Recruitment Strategies -- 2.2 AR Tangible Games -- 3 Research Approach -- 3.1 Focus Group and Interviews -- 3.2 Focus Group and Interview Learnings -- 3.3 Emerging Design Considerations -- 4 Iterative Design Process. 4.1 Initial Design Ideation -- 4.2 Refining Design Through Iterating Personas -- 4.3 Refining Game Components, Objectives, and Rules -- 5 Design Prototype -- 5.1 Game Components -- 5.2 Gameplay -- 5.3 Prototype Fabrication -- 6 Preliminary Evaluation -- 6.1 Evaluation Process -- 6.2 Evaluation Learnings -- 7 Reflections and Future Work -- 8 Conclusion -- References -- Mobile Application for Identifying Anomalous Behavior and Conducting Time Series Analysis Using Heterogeneous Data -- 1 Introduction -- 2 Related Work -- 3 Heterogeneous Data and System Architecture -- 4 Time Series Analysis Implementation -- 5 Anomaly Detection and Time Series Analysis -- 5.1 Anomaly Detection -- 5.2 Time Series Analysis -- 6 Conclusions -- References -- Exploring Player Experience in Mobile Learning Through Location-Based Games -- 1 Introduction -- 2 Problem and Objective -- 3 Literature Reviews -- 3.1 Location-Based Game -- 3.2 Playability -- 3.3 Player Experience and Its Evaluation Methods -- 4 Methodology and Steps -- 4.1 System Implementation Method -- 4.2 Quasi-Experimental Design -- 5 Research Results -- 6 Conclusion -- References -- "Furnish Your Reality" - Intelligent Mobile AR Application for Personalized Furniture -- 1 Introduction -- 2 General Concept -- 2.1 Start -- 2.2 Spatial Surveys via LiDAR -- 2.3 Generation of Product Suggestions via Generative AI -- 2.4 Selection of Suitable Product Suggestions -- 2.5 Triggering Ordering Process -- 3 Integrated Technologies -- 3.1 LiDAR Based AR -- 3.2 Generative AI -- 3.3 Intelligent Recommender System -- 4 Discussion -- 5 Conclusion and Future Research Perspectives -- References -- UXAR-CT - An Approach for Measuring UX for Mobile Augmented Reality Applications in Corporate Training -- 1 Introduction -- 2 Theoretical Foundation and Related Work -- 2.1 Concept of User Experience. 2.2 Importance of UX Quality Aspects -- 2.3 Measuring User Experience via Standardized Questionnaires -- 2.4 Augmented Reality UX Questionnaires -- 2.5 Research Objective and Methodological Approach -- 3 Quantitative Study 1: Determination of Important UX Quality Aspects -- 3.1 Study Approach -- 3.2 Results -- 4 Quantitative Study 2: Development and Evaluation of the UXAR-CT Questionnaire -- 4.1 Questionnaire Development -- 4.2 Data Collection -- 5 Conclusion -- 5.1 Implications -- 5.2 Discussion and Limitations -- 5.3 Outlook and Future Research -- A Exemplarily description of the UX quality aspect Efficiency translated in English -- B Statements of the UX Quality Aspects from the Quantitative Study -- References -- Augmented Astronomy for Science Teaching and Learning -- 1 Introduction -- 2 Related Work -- 2.1 Alternative Conceptions in Astronomy Education -- 2.2 Extended Reality for Teaching and Learning -- 2.3 Extended Reality for Astronomy Education -- 3 Method -- 3.1 Design-Based Educational Research -- 4 Results -- 4.1 Augmented Reality Astronomy Resources -- 4.2 Activities for Educational Environments -- 5 Conclusions -- 5.1 Limitations -- 5.2 Future Work -- References -- Self-location and Reorientation of Individuals Without Reading Maps: Increased Spatial Memory During GPS Navigation Using AR City Walls -- 1 Introduction -- 2 Design Prototyping -- 2.1 Generation Logic -- 2.2 Design Elements -- 3 Experiment -- 3.1 Participants -- 3.2 Navigation Environment -- 3.3 Conditions -- 3.4 Procedure -- 4 Results and Discussion -- 4.1 Spatial Memory -- 4.2 Workload -- 4.3 Limitations and Future Work -- 5 Conclusions -- References -- Research on the Impact of Mobile Terminal Information Layout on Visual Search-Taking Bookkeeping Application as an Example -- 1 Introduction -- 2 Related Work -- 3 Research Questions -- 3.1 Research Focus. 3.2 Research Material. |
| Record Nr. | UNINA-9910865254003321 |
Wei June
|
||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||