3D multiscale physiological human / / Nadia Magnenat-Thalmann, Osman Ratib, Hon Fai Choi, editors |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | London : , : Springer, , 2014 |
Descrizione fisica | 1 online resource (xii, 316 pages) : illustrations (some color) |
Disciplina |
004
006.6 570285 612 |
Collana | Gale eBooks |
Soggetto topico |
Human physiology - Computer simulation
Three-dimensional imaging |
ISBN | 1-4471-6275-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface -- Part I – Introduction -- Towards Effective Diagnosis and Prediction via 3D Patient Model – A Complete Research Plan -- Part II – Cell and Tissue Engineering -- Tissue Engineering and Regenerative Medicine Strategies for the Treatment of Osteochondral Lesions -- Part III – Imaging and Visualization -- Hybrid Imaging: From Anatomy to Function -- Deformable Models in Medical Image Segmentation -- Visualization and User Interaction Methods for Multiscale Biomedical Data -- Part IV – Simulation and Articulations -- Modeling and Simulating Virtual Anatomical Humans -- Clinical Gait Analysis and Musculoskeletal Modeling -- Contact Modeling and Collision Detection in Human Joints -- Combined Motions of the Shoulder Joint Complex for Model-based Simulation: Modeling of the Shoulder Rhythm (ShRm) -- A Biomechanical Approach for Dynamic Hip Joint Analysis -- Coupled Biomechanical Modeling of the Face, Jaw, Skull, Tongue, and Hyoid Bone -- Part V – Medical Analysis -- Computer Aided Diagnosis (CAD): State of the Art and Application to Musculoskeletal Diseases -- Accessing and Representing Knowledge in the Medical Field: Visual and Lexical Modalities. |
Record Nr. | UNINA-9910298988703321 |
London : , : Springer, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Handbook of virtual humans [[electronic resource] /] / edited by N. Magnenat-Thalmann, D. Thalmann |
Pubbl/distr/stampa | Chichester, England ; ; Hoboken, NJ, : Wiley, c2004 |
Descrizione fisica | 1 online resource (469 p.) |
Disciplina |
006.3
629.892 |
Altri autori (Persone) |
Magnenat-ThalmannNadia <1946->
ThalmannDaniel |
Soggetto topico |
Robotics
Artificial intelligence Virtual reality |
ISBN |
1-280-24178-0
9786610241781 0-470-02319-8 0-470-02317-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Handbook of Virtual Humans; Contents; Preface; List of Contributors; List of Figures; List of Tables; 1 An Overview of Virtual Humans; 1.1 Why Virtual Humans?; 1.2 History of Virtual Humans; 1.2.1 Early Models; 1.2.2 Short Films and Demos; 1.2.3 The Evolution towards Real-Time; 1.3 The Applications of Virtual Humans; 1.3.1 Numerous Applications; 1.3.2 Virtual Presenters for TV and the Web; 1.3.3 Virtual Assistants for Training in Case of Emergency; 1.3.4 Virtual Ancient People in Inhabited Virtual Cultural Heritage; 1.3.5 Virtual Audience for Treatment of Social Phobia
1.3.6 Virtual Mannequins for Clothing1.3.7 Virtual Workers in Industrial Applications; 1.3.8 Virtual Actors in Computer-Generated Movies; 1.3.9 Virtual Characters in Video Games; 1.4 The Challenges in Virtual Humans; 1.4.1 A Good Representation of Faces and Bodies; 1.4.2 A Flexible Motion Control; 1.4.3 A High-Level Behavior; 1.4.4 Emotional Behavior; 1.4.5 A Realistic Appearance; 1.4.6 Interacting with the Virtual World; 1.4.7 Interacting with the Real World; 1.5 Conclusion; 2 Face Cloning and Face Motion Capture; 2.1 Introduction; 2.2 Feature-Based Facial Modeling 2.2.1 Facial Modeling Review and Analysis2.2.2 Generic Human Face Structure; 2.2.3 Photo-Cloning; 2.2.4 Feature Location and Shape Extraction; 2.2.5 Shape Modification; 2.2.6 Texture Mapping; 2.2.7 Face Cloning from Range Data; 2.2.8 Validation of the Face Cloning Results; 2.3 Facial Motion Capture; 2.3.1 Motion Capture for Facial Animation; 2.3.2 MPEG-4-Based Face Capture; 2.3.3 Generation of Static Expressions or Key-Frames; 2.3.4 Analysis of Facial Capture Data to Improve Facial Animation; 3 Body Cloning and Body Motion Capture; 3.1 Introduction; 3.2 Body Models for Fitting Purposes 3.2.1 Stick Figure3.2.2 Simple Volumetric Primitives; 3.2.3 Multi-Layered Models; 3.2.4 Anatomically Correct Models; 3.3 Static Shape Reconstruction; 3.3.1 3-D Scanners; 3.3.2 Finding Structure in Scattered 3-D Data; 3.3.3 Conforming Animatable Models to 3-D Scanned Data; 3.3.4 Photo-Based Shape Reconstruction; 3.3.5 Video-Based Shape Reconstruction; 3.4 Dynamic Motion Capture; 3.4.1 Early Motion Analysis; 3.4.2 Electro-Magnetic and Optical Motion Capture Systems; 3.4.3 Video-Based Motion Capture; 3.5 Articulated Soft Objects for Shape and Motion Estimation; 3.5.1 State Vector 3.5.2 Metaballs and Quadratic Distance Function3.5.3 Optimization Framework; 3.5.4 Implementation and Results; 3.6 Conclusion; 4 Anthropometric Body Modeling; 4.1 Introduction; 4.2 Background; 4.2.1 Anthropometry; 4.2.2 Anthropometric Human Models in CG; 4.2.3 Motivating Applications; 4.2.4 Challenging Problems; 4.3 Our Approaches to Anthropometric Models; 4.3.1 Overview; 4.3.2 Data Acquisition; 4.3.3 Pre-Processing; 4.3.4 Interpolator Construction; 4.3.5 Results and Implementation; 4.4 Conclusion; 5 Body Motion Control; 5.1 Introduction; 5.2 State of the Art in 3-D Character Animation 5.2.1 The Levels of Abstraction of the Musculo-Skeletal System |
Record Nr. | UNINA-9910143575903321 |
Chichester, England ; ; Hoboken, NJ, : Wiley, c2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Handbook of virtual humans [[electronic resource] /] / edited by N. Magnenat-Thalmann, D. Thalmann |
Pubbl/distr/stampa | Chichester, England ; ; Hoboken, NJ, : Wiley, c2004 |
Descrizione fisica | 1 online resource (469 p.) |
Disciplina |
006.3
629.892 |
Altri autori (Persone) |
Magnenat-ThalmannNadia <1946->
ThalmannDaniel |
Soggetto topico |
Robotics
Artificial intelligence Virtual reality |
ISBN |
1-280-24178-0
9786610241781 0-470-02319-8 0-470-02317-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Handbook of Virtual Humans; Contents; Preface; List of Contributors; List of Figures; List of Tables; 1 An Overview of Virtual Humans; 1.1 Why Virtual Humans?; 1.2 History of Virtual Humans; 1.2.1 Early Models; 1.2.2 Short Films and Demos; 1.2.3 The Evolution towards Real-Time; 1.3 The Applications of Virtual Humans; 1.3.1 Numerous Applications; 1.3.2 Virtual Presenters for TV and the Web; 1.3.3 Virtual Assistants for Training in Case of Emergency; 1.3.4 Virtual Ancient People in Inhabited Virtual Cultural Heritage; 1.3.5 Virtual Audience for Treatment of Social Phobia
1.3.6 Virtual Mannequins for Clothing1.3.7 Virtual Workers in Industrial Applications; 1.3.8 Virtual Actors in Computer-Generated Movies; 1.3.9 Virtual Characters in Video Games; 1.4 The Challenges in Virtual Humans; 1.4.1 A Good Representation of Faces and Bodies; 1.4.2 A Flexible Motion Control; 1.4.3 A High-Level Behavior; 1.4.4 Emotional Behavior; 1.4.5 A Realistic Appearance; 1.4.6 Interacting with the Virtual World; 1.4.7 Interacting with the Real World; 1.5 Conclusion; 2 Face Cloning and Face Motion Capture; 2.1 Introduction; 2.2 Feature-Based Facial Modeling 2.2.1 Facial Modeling Review and Analysis2.2.2 Generic Human Face Structure; 2.2.3 Photo-Cloning; 2.2.4 Feature Location and Shape Extraction; 2.2.5 Shape Modification; 2.2.6 Texture Mapping; 2.2.7 Face Cloning from Range Data; 2.2.8 Validation of the Face Cloning Results; 2.3 Facial Motion Capture; 2.3.1 Motion Capture for Facial Animation; 2.3.2 MPEG-4-Based Face Capture; 2.3.3 Generation of Static Expressions or Key-Frames; 2.3.4 Analysis of Facial Capture Data to Improve Facial Animation; 3 Body Cloning and Body Motion Capture; 3.1 Introduction; 3.2 Body Models for Fitting Purposes 3.2.1 Stick Figure3.2.2 Simple Volumetric Primitives; 3.2.3 Multi-Layered Models; 3.2.4 Anatomically Correct Models; 3.3 Static Shape Reconstruction; 3.3.1 3-D Scanners; 3.3.2 Finding Structure in Scattered 3-D Data; 3.3.3 Conforming Animatable Models to 3-D Scanned Data; 3.3.4 Photo-Based Shape Reconstruction; 3.3.5 Video-Based Shape Reconstruction; 3.4 Dynamic Motion Capture; 3.4.1 Early Motion Analysis; 3.4.2 Electro-Magnetic and Optical Motion Capture Systems; 3.4.3 Video-Based Motion Capture; 3.5 Articulated Soft Objects for Shape and Motion Estimation; 3.5.1 State Vector 3.5.2 Metaballs and Quadratic Distance Function3.5.3 Optimization Framework; 3.5.4 Implementation and Results; 3.6 Conclusion; 4 Anthropometric Body Modeling; 4.1 Introduction; 4.2 Background; 4.2.1 Anthropometry; 4.2.2 Anthropometric Human Models in CG; 4.2.3 Motivating Applications; 4.2.4 Challenging Problems; 4.3 Our Approaches to Anthropometric Models; 4.3.1 Overview; 4.3.2 Data Acquisition; 4.3.3 Pre-Processing; 4.3.4 Interpolator Construction; 4.3.5 Results and Implementation; 4.4 Conclusion; 5 Body Motion Control; 5.1 Introduction; 5.2 State of the Art in 3-D Character Animation 5.2.1 The Levels of Abstraction of the Musculo-Skeletal System |
Record Nr. | UNINA-9910831028403321 |
Chichester, England ; ; Hoboken, NJ, : Wiley, c2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Handbook of virtual humans / / edited by N. Magnenat-Thalmann, D. Thalmann |
Pubbl/distr/stampa | Chichester, England ; ; Hoboken, NJ, : Wiley, c2004 |
Descrizione fisica | 1 online resource (469 p.) |
Disciplina | 629.892 |
Altri autori (Persone) |
Magnenat-ThalmannNadia <1946->
ThalmannDaniel |
Soggetto topico |
Robotics
Artificial intelligence Virtual reality |
ISBN |
1-280-24178-0
9786610241781 0-470-02319-8 0-470-02317-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Handbook of Virtual Humans; Contents; Preface; List of Contributors; List of Figures; List of Tables; 1 An Overview of Virtual Humans; 1.1 Why Virtual Humans?; 1.2 History of Virtual Humans; 1.2.1 Early Models; 1.2.2 Short Films and Demos; 1.2.3 The Evolution towards Real-Time; 1.3 The Applications of Virtual Humans; 1.3.1 Numerous Applications; 1.3.2 Virtual Presenters for TV and the Web; 1.3.3 Virtual Assistants for Training in Case of Emergency; 1.3.4 Virtual Ancient People in Inhabited Virtual Cultural Heritage; 1.3.5 Virtual Audience for Treatment of Social Phobia
1.3.6 Virtual Mannequins for Clothing1.3.7 Virtual Workers in Industrial Applications; 1.3.8 Virtual Actors in Computer-Generated Movies; 1.3.9 Virtual Characters in Video Games; 1.4 The Challenges in Virtual Humans; 1.4.1 A Good Representation of Faces and Bodies; 1.4.2 A Flexible Motion Control; 1.4.3 A High-Level Behavior; 1.4.4 Emotional Behavior; 1.4.5 A Realistic Appearance; 1.4.6 Interacting with the Virtual World; 1.4.7 Interacting with the Real World; 1.5 Conclusion; 2 Face Cloning and Face Motion Capture; 2.1 Introduction; 2.2 Feature-Based Facial Modeling 2.2.1 Facial Modeling Review and Analysis2.2.2 Generic Human Face Structure; 2.2.3 Photo-Cloning; 2.2.4 Feature Location and Shape Extraction; 2.2.5 Shape Modification; 2.2.6 Texture Mapping; 2.2.7 Face Cloning from Range Data; 2.2.8 Validation of the Face Cloning Results; 2.3 Facial Motion Capture; 2.3.1 Motion Capture for Facial Animation; 2.3.2 MPEG-4-Based Face Capture; 2.3.3 Generation of Static Expressions or Key-Frames; 2.3.4 Analysis of Facial Capture Data to Improve Facial Animation; 3 Body Cloning and Body Motion Capture; 3.1 Introduction; 3.2 Body Models for Fitting Purposes 3.2.1 Stick Figure3.2.2 Simple Volumetric Primitives; 3.2.3 Multi-Layered Models; 3.2.4 Anatomically Correct Models; 3.3 Static Shape Reconstruction; 3.3.1 3-D Scanners; 3.3.2 Finding Structure in Scattered 3-D Data; 3.3.3 Conforming Animatable Models to 3-D Scanned Data; 3.3.4 Photo-Based Shape Reconstruction; 3.3.5 Video-Based Shape Reconstruction; 3.4 Dynamic Motion Capture; 3.4.1 Early Motion Analysis; 3.4.2 Electro-Magnetic and Optical Motion Capture Systems; 3.4.3 Video-Based Motion Capture; 3.5 Articulated Soft Objects for Shape and Motion Estimation; 3.5.1 State Vector 3.5.2 Metaballs and Quadratic Distance Function3.5.3 Optimization Framework; 3.5.4 Implementation and Results; 3.6 Conclusion; 4 Anthropometric Body Modeling; 4.1 Introduction; 4.2 Background; 4.2.1 Anthropometry; 4.2.2 Anthropometric Human Models in CG; 4.2.3 Motivating Applications; 4.2.4 Challenging Problems; 4.3 Our Approaches to Anthropometric Models; 4.3.1 Overview; 4.3.2 Data Acquisition; 4.3.3 Pre-Processing; 4.3.4 Interpolator Construction; 4.3.5 Results and Implementation; 4.4 Conclusion; 5 Body Motion Control; 5.1 Introduction; 5.2 State of the Art in 3-D Character Animation 5.2.1 The Levels of Abstraction of the Musculo-Skeletal System |
Record Nr. | UNINA-9910877989203321 |
Chichester, England ; ; Hoboken, NJ, : Wiley, c2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Modelling the physiological human : 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29-December 2, 2009 : proceedings / / Nadia Magnenat-Thalmann (ed.) |
Edizione | [1st ed. 2009.] |
Pubbl/distr/stampa | New York, : Springer, 2009 |
Descrizione fisica | 1 online resource (X, 229 p.) |
Disciplina | 004n/a |
Altri autori (Persone) | Magnenat-ThalmannNadia <1946-> |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics |
Soggetto topico |
Three-dimensional imaging in medicine
Diagnostic imaging Human-machine systems |
ISBN |
1-280-38328-3
9786613561206 3-642-10470-3 |
Classificazione |
DAT 757f
DAT 764f MED 230f SS 4800 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Segmentation -- Vessels-Cut: A Graph Based Approach to Patient-Specific Carotid Arteries Modeling -- Interactive Segmentation of Volumetric Medical Images for Collaborative Telemedicine -- Simultaneous Segmentation and Correspondence Establishment for Statistical Shape Models -- The Persistent Morse Complex Segmentation of a 3-Manifold -- Anatomical and Physiological Modeling -- Modelling Rod-Like Flexible Biological Tissues for Medical Training -- Using Musculoskeletal Modeling for Estimating the Most Important Muscular Output – Force -- Computer Assisted Estimation of Anthropometric Parameters from Whole Body Scanner Data -- Simulation Models -- A Physiological Torso Model for Realistic Breathing Simulation -- Evaluating the Impact of Shape on Finite Element Simulations in a Medical Context -- MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations -- Motion Analysis -- Predicting Missing Markers in Real-Time Optical Motion Capture -- Motion Analysis of the Arm Based on Functional Anatomy -- WAPA: A Wearable Framework for Aerobatic Pilot Aid -- Discriminative Human Full-Body Pose Estimation from Wearable Inertial Sensor Data -- Medical Visualization and Interaction -- A 3D Human Brain Atlas -- Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets -- Use of High Dynamic Range Images for Improved Medical Simulations -- Medical Ontology -- My Corporis Fabrica: A Unified Ontological, Geometrical and Mechanical View of Human Anatomy -- Formal Representation of Tissue Geometric Features by DOGMA Ontology. |
Record Nr. | UNINA-9910483911303321 |
New York, : Springer, 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|