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Cooperative design, visualization and engineering : 5th international conference, CDVE 2008, Calvia, Mallorca, September 21-25, 2008 ; proceedings / / Yuhua Luo
Cooperative design, visualization and engineering : 5th international conference, CDVE 2008, Calvia, Mallorca, September 21-25, 2008 ; proceedings / / Yuhua Luo
Autore Luo Yuhua
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin : , : Springer, , [2008]
Descrizione fisica 1 online resource (X, 312 p.)
Disciplina 720.2840285536
Altri autori (Persone) LuoYuhua
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Architectural design - Data processing
Computer-aided design
ISBN 3-540-88011-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Synthetic Environments for Cooperative Product Design -- Cooperative Design Using Haptic Interaction and 3D Visualization -- “SketSha” – The Sketch Power to Support Collaborative Design -- Application of Parallel Programming in Collaborative Design -- Collaborative Explorative Data Analysis Applied in HTML -- Cooperative Visualization of Privacy Risks -- An Ontology–Based Semantic Cooperation Framework for Business Processes -- A Framework for Tolerance Analysis in Collaborative Engineering Mechanical Design -- Peer-to-peer collaboration over XML documents -- Cooperative Scenario Building in Environmental Planning: Agents, Roles, Architectures -- Towards a Platform for Cooperative Creation of Scientific Publications -- A Cooperative Simulation Framework for Traffic and Transportation Engineering -- XWiki Concerto: A P2P Wiki System Supporting Disconnected Work -- A Collaborative Model for Wireless Sensor Networks Applied to Museums’ Environmental Monitoring -- Mixed Reality-Mediated Collaborative Design System: Concept, Prototype, and Experimentation -- Decomposition of Information for Plant Collaborative Design and Set-Up -- ActivePlace, a Unified Collaboration Environment -- Private Data Discovery for Privacy Compliance in Collaborative Environments -- Reference Architecture for Modeling Collaborative Engineering Processes -- Cooperative Multisite Production Re-scheduling -- Visualizing HLA-Based Collaborative Simulation System Modeling with a UML Profile -- 3D Reconstruction of Large Scale City Models as a Support to Sustainable Development -- Co-operative Animation: Beyond Creative Visualization in Automotive Design -- Visualization of Cooperative Options for Small Maritime Companies -- The Application of Stochastic Dominance to Sensitivity Analysis in Quantitative Multiple Criteria Decision Making (MCDM-1) -- On Improving Quality of the Decision Making Process in a Federated Learning System -- Workspace Environment for Collaboration in Small Software Development Organization -- Using CIAN for Specifying Collaborative Scripts in Learning Design -- International Collaborative Learning Experience through Global Engineering Design Projects: A Case Study -- Cooperative, Cross-Discipline Teaching and Learning -- UCD/SW: A Distributed System to Promote Cooperative Learning Using Semantic Web and Ubiquitous Computing -- Applying Web 2.0 Design Principles in the Design of Cooperative Applications -- A Grid Based Collaborative Design System -- Collaboration Model for Ship Design -- Ship Collaborative Design Based on Multi-agent and Ontology -- A Cognitive Study on the Effectiveness of an Augmented Virtuality-Based Collaborative Design Space -- A Collaborative Tool for Capturing, Sharing and Connecting User Research Study in Design -- Cooperative Internet-Based Experimentation on Semi-industrial Pilot Plants -- Cooperative User-Centric Digital Identity Management Framework for Public Web Portals -- Architecture Modelling of Large Cooperative Environments -- Cooperative Design Workflows for Multiphysics Applications -- Cooperative Security Schemes for Mobile Ad-Hoc Networks -- Social Networking System for Academic Collaboration -- Towards a Cooperative Visual Authoring Environment for Storytelling -- Cluster Computing in Drug Logistic Monitoring and Management.
Record Nr. UNINA-9910484490403321
Luo Yuhua  
Berlin : , : Springer, , [2008]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cooperative design, visualization and engineering : 5th international conference, CDVE 2008, Calvia, Mallorca, September 21-25, 2008 ; proceedings / / Yuhua Luo
Cooperative design, visualization and engineering : 5th international conference, CDVE 2008, Calvia, Mallorca, September 21-25, 2008 ; proceedings / / Yuhua Luo
Autore Luo Yuhua
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin : , : Springer, , [2008]
Descrizione fisica 1 online resource (X, 312 p.)
Disciplina 720.2840285536
Altri autori (Persone) LuoYuhua
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Architectural design - Data processing
Computer-aided design
ISBN 3-540-88011-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Synthetic Environments for Cooperative Product Design -- Cooperative Design Using Haptic Interaction and 3D Visualization -- “SketSha” – The Sketch Power to Support Collaborative Design -- Application of Parallel Programming in Collaborative Design -- Collaborative Explorative Data Analysis Applied in HTML -- Cooperative Visualization of Privacy Risks -- An Ontology–Based Semantic Cooperation Framework for Business Processes -- A Framework for Tolerance Analysis in Collaborative Engineering Mechanical Design -- Peer-to-peer collaboration over XML documents -- Cooperative Scenario Building in Environmental Planning: Agents, Roles, Architectures -- Towards a Platform for Cooperative Creation of Scientific Publications -- A Cooperative Simulation Framework for Traffic and Transportation Engineering -- XWiki Concerto: A P2P Wiki System Supporting Disconnected Work -- A Collaborative Model for Wireless Sensor Networks Applied to Museums’ Environmental Monitoring -- Mixed Reality-Mediated Collaborative Design System: Concept, Prototype, and Experimentation -- Decomposition of Information for Plant Collaborative Design and Set-Up -- ActivePlace, a Unified Collaboration Environment -- Private Data Discovery for Privacy Compliance in Collaborative Environments -- Reference Architecture for Modeling Collaborative Engineering Processes -- Cooperative Multisite Production Re-scheduling -- Visualizing HLA-Based Collaborative Simulation System Modeling with a UML Profile -- 3D Reconstruction of Large Scale City Models as a Support to Sustainable Development -- Co-operative Animation: Beyond Creative Visualization in Automotive Design -- Visualization of Cooperative Options for Small Maritime Companies -- The Application of Stochastic Dominance to Sensitivity Analysis in Quantitative Multiple Criteria Decision Making (MCDM-1) -- On Improving Quality of the Decision Making Process in a Federated Learning System -- Workspace Environment for Collaboration in Small Software Development Organization -- Using CIAN for Specifying Collaborative Scripts in Learning Design -- International Collaborative Learning Experience through Global Engineering Design Projects: A Case Study -- Cooperative, Cross-Discipline Teaching and Learning -- UCD/SW: A Distributed System to Promote Cooperative Learning Using Semantic Web and Ubiquitous Computing -- Applying Web 2.0 Design Principles in the Design of Cooperative Applications -- A Grid Based Collaborative Design System -- Collaboration Model for Ship Design -- Ship Collaborative Design Based on Multi-agent and Ontology -- A Cognitive Study on the Effectiveness of an Augmented Virtuality-Based Collaborative Design Space -- A Collaborative Tool for Capturing, Sharing and Connecting User Research Study in Design -- Cooperative Internet-Based Experimentation on Semi-industrial Pilot Plants -- Cooperative User-Centric Digital Identity Management Framework for Public Web Portals -- Architecture Modelling of Large Cooperative Environments -- Cooperative Design Workflows for Multiphysics Applications -- Cooperative Security Schemes for Mobile Ad-Hoc Networks -- Social Networking System for Academic Collaboration -- Towards a Cooperative Visual Authoring Environment for Storytelling -- Cluster Computing in Drug Logistic Monitoring and Management.
Record Nr. UNISA-996465979903316
Luo Yuhua  
Berlin : , : Springer, , [2008]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cooperative Design, Visualization, and Engineering : 20th International Conference on Cooperative Design, Visualization and Engineering, CDVE 2023, Mallorca, Spain, October 1-4, 2023, Proceedings / / Yuhua Luo, editors
Cooperative Design, Visualization, and Engineering : 20th International Conference on Cooperative Design, Visualization and Engineering, CDVE 2023, Mallorca, Spain, October 1-4, 2023, Proceedings / / Yuhua Luo, editors
Edizione [First edition.]
Pubbl/distr/stampa Singapore : , : Springer, , [2023]
Descrizione fisica 1 online resource (282 pages)
Disciplina 620.00420285
Collana Lecture Notes in Computer Science Series
Soggetto topico Computer-aided design
Electronic data processing - Distributed processing
Engineering design - Data processing
ISBN 3-031-43815-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Proposal and Evaluation of Collaborative Event-Triggered Algorithms in Ultra-Dense Wireless Sensor Network -- 1 Introduction -- 2 Related Work -- 3 Proposal -- 3.1 Ultra-Dense WSN -- 3.2 Collaborative Event-Triggered Algorithms -- 4 Simulation Details -- 4.1 General Assumptions -- 4.2 Description of Simulated Scenarios -- 4.3 Performance Metrics -- 5 Results -- 5.1 Calculated GESs -- 5.2 Calculated AIEs and MIEs -- 6 Conclusions -- References -- A Cooperative Protocol for Wireless Energy Networks -- 1 Introduction -- 2 System Model and Assumptions -- 3 Cooperative Protocol -- 4 Conclusions -- References -- Dynamic Secure Mesh for Collaborative Nodes of IoT Devices -- 1 Introduction -- 2 IoT Architecture -- 3 Mesh Network -- 4 Implementation -- 4.1 Device -- 4.2 Communication -- 4.3 Security -- 4.4 Application -- 4.5 Cloud/Server -- 5 Conclusion -- References -- Art in the Machine: Value Misalignment and AI "Art" -- 1 Introduction -- 1.1 Positionality -- 2 Background -- 2.1 Online Artist Communities and Digital Counterculture -- 2.2 Online Artist Communities and Transformative Fandom -- 3 Community Values -- 3.1 Diversity, Inclusion, and Accessibility -- 3.2 Informal Learning and Mentorship -- 3.3 Gift Economy -- 3.4 Authenticity -- 4 Art in the Machine -- 5 Resistance -- 6 Conclusion -- References -- Exploring the Usability of the LCH Color Model for Web Designers -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Use Case 1: Color Harmony -- 3.2 Use Case 2: Color Contrast -- 3.3 Procedure -- 4 Results -- 4.1 Hue Discrepancies -- 4.2 Color Harmony Discrepancies -- 4.3 Accessibility Through Color Contrast -- 5 Discussion -- 5.1 Color Model Discrepancies -- 5.2 Color Harmonies -- 5.3 Color Contrast -- 5.4 Color Tools -- 6 Conclusions -- References.
Modeling and Visualization of Complex Systems with the Use of GraphTool -- 1 Introduction -- 2 State of the Art -- 3 Notes About the GraphTool -- 4 Modeling of the Design Structure and Generative Procedure Using Graphs -- 5 System of Graphs -- 6 Example of an N-Layer System of Graphs -- 7 Conclusion -- References -- Pruning CapsNet for Hand Gesture Recognition with sEMG Signal Based on Two-Dimensional Transformation -- 1 Introduction -- 2 Related Works -- 2.1 Existing Two-Dimensional Transformation Methods to Transform sEMG -- 2.2 Capsule Network -- 3 The Proposed Method -- 3.1 Two-Dimensional Transformation Method -- 3.2 The Structure of Capsule Network -- 3.3 Dynamic Routing with Pruning Mechanism -- 4 Experiments -- 4.1 Dataset -- 4.2 Implementation Details -- 4.3 The Experiments -- 4.4 Validation for Pruning Mechanism -- 4.5 Threshold Analysis for Pruning Mechanism -- 5 Conclusion -- References -- Tool for Game Plot Line Visualization for Designers, Testers and Players -- 1 Introduction -- 2 Testing Plot Lines in Video Games -- 2.1 Problem of Testing Nonlinear Plot -- 2.2 Visualization of the Plot Lines in Testing Process -- 2.3 Function of Testing Module -- 3 Conclusion and Future Works -- References -- A BIM-Based XR Solution for Cooperative Infrastructure Design -- 1 Introduction -- 2 Proposal -- 3 Evaluation -- 3.1 Preparation -- 3.2 Results -- 4 Conclusion -- References -- Novice Behavior Analysis in Business Training by Using Tobii Eye Tracking Technology -- 1 Introduction -- 1.1 Objectives -- 1.2 Target Group: Novices in Digital Marketing -- 2 Literature Review -- 2.1 Business Domain of Research -- 2.2 Human Behavior Analysis -- 2.3 Data-Driven Organizations -- 2.4 Current Situation -- 2.5 Tobii Technologies -- 3 Research Design -- 3.1 Research Setup -- 3.2 Analysis Methods -- 4 Results and Analysis -- 4.1 Results -- 4.2 Key Findings.
5 Discussion and Conclusions -- References -- A Multilevel Industrial Internet Value Co-creation System Structure and Mechanism -- 1 Introduction -- 2 Related Research -- 2.1 Service Ecosystem Theory -- 2.2 Value Co-creation Theory -- 3 Multilevel Architecture of Value Co-creation System -- 3.1 Value Co-creation Mechanism Analysis at the Micro Level -- 3.2 Value Co-creation Mechanism Analysis at the Meso Level -- 3.3 Value Co-creation Mechanism Analysis at the Macro Level -- 4 Decision of Value Co-creation System in Industrial Internet -- 4.1 Decision and Strategy at the Macro Level -- 4.2 Decision and Strategy at the Meso Level -- 4.3 Decision-Making at the Macro Level -- 5 Conclusion -- References -- Cooperative Development of a Technical, Entrepreneurial Mindset in Manufacturing -- 1 Introduction -- 2 Education for Entrepreneurship and Innovational Competencies -- 3 Industry Impact -- 4 Educational Solution Space -- 5 Discussion and Conclusion -- References -- A Comparative Study on Manipulator Development in Multi-robotic Systems -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Experiment Setup -- 4 Case Study -- 4.1 Experiment 1 -- 4.2 Experiment 2 -- 4.3 Results and Discussion -- 5 Conclusion -- References -- Evaluation System and Efficient Improvement of Reverse Logistics for Shared Bicycle -- 1 Introduction -- 2 Establishment of the Evaluation System for Shared Bicycle's Reverse Logistics -- 2.1 Recovery Mode of Fault Sharing Bicycles -- 2.2 Evaluation System Model Building Based on ANP -- 2.3 Evaluation System Model Application by Super Decisions -- 3 Calculation of Shared Bicycles' Recycling Cost -- 3.1 Establishment of Recycling Cost Optimal Model -- 3.2 Analysis of Recycling Cost -- 4 Conclusion -- References -- Skeleton-Based Fall Detection Using Computer Vision -- 1 Introduction -- 2 Methodology -- 3 Experiments and Results.
3.1 Data Collection -- 3.2 Experiments -- 3.3 Result and Analysis -- 4 Conclusion and Future Works -- References -- Deep Regression Learning for Collaborative Electronically Assisted Astronomy -- 1 Introduction -- 2 Related Works -- 3 Approach -- 4 Preliminary Experiments -- 5 Conclusion and Perspectives -- References -- A Deeping Learning Based Framework and System for Effective Land Use Mapping -- 1 Introduction -- 2 Design of the Framework -- 2.1 Design Requirements -- 2.2 Design of the Framework -- 2.3 Input Data -- 3 Applied Algorithms -- 3.1 CNN -- 3.2 CapsNet -- 3.3 Federated Learning -- 4 Visualisation -- 5 Experimental Evaluation -- 6 Conclusion -- References -- Video and Audio Linkage in Recommender System -- 1 Introduction -- 2 Methodology -- 2.1 Dataset -- 2.2 Workflow -- 3 Implementation -- 4 Experiment and Result -- 5 Conclusion -- References -- Visual Design with Representation of Patterns Using Composition Graphs -- 1 Introduction -- 2 Architectural Objects and Composition Graphs (CP-Graphs) -- 2.1 Volumetric Representation of Architectural Objects -- 2.2 Composition Graphs (CP-graphs) -- 2.3 Patterns and Hierarchical CP-Graph Nodes -- 3 Generative Procedures -- 4 Conclusion -- References -- Group-Based Collaborative Environments for Coastal Areas Monitoring -- 1 Introduction -- 2 Related Work -- 3 Proposed Group-Based Collaborative Environments -- 3.1 Environments in Coastal Areas Scenarios -- 3.2 Group-Based Collaborative Environments -- 4 Proposal of the Energy Efficient Model for a Group-Based Collaborative Environment -- 4.1 Energy Consumption in the Network -- 4.2 Simulation Results -- 5 Conclusion and Future Work -- References -- Turning Human into 2D Virtual Character Using Real-Time Motion Capture -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Collecting Two-Dimensional Data.
3.2 Constructing Tracking and Detecting Systems -- 4 Experimental Results -- 5 Conclusion and Future Work -- References -- Partnerships as a Means to Improve the Conditions for Achieving Sustainability in SMEs -- 1 Introduction -- 2 Partnerships as a Means for Improving the Conditions for Sustainability -- 3 Establishing a Partnership: A Single Case Study -- 4 Summary -- References -- SmartOTP Solution for Small and Medium-Sized Businesses -- 1 Introduction -- 2 System Architecture and Requirements -- 2.1 Architecture Overview -- 2.2 System Actors -- 3 Secret Exchange and OTP Calculation Mechanism -- 3.1 Partner Registration Flow -- 3.2 User Registration Flow -- 3.3 Basic Authentication Flow -- 3.4 Advanced Authentication Flow -- 4 System Design and Implementation -- 5 Sample Deployment and Results -- 6 Conclusion and Future Work -- References -- Championing Electromobility with Co-engineered Services Based on Artificial Intelligence and Interdisciplinarity -- 1 Introduction -- 2 State-of-the-Art and Challenges -- 3 Testing Facility -- 4 Conclusion -- References -- Exploring the Potential of Smart Streetlighting for Energy Efficiency and Cost Reduction on a Greener Campus -- 1 Introduction -- 2 Methods and Tools -- 2.1 Hardware -- 2.2 Software -- 3 Results and Discussion -- 3.1 Data Visualization, or the Dashboard -- 4 Conclusions and Further Work -- References -- The New Paradigm of Work from Home: An Exploratory Study in Thailand -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Population and Sampling -- 3.2 Research Tools -- 3.3 Data Analysis -- 4 Results and Discussion -- 4.1 Description of the Sample -- 4.2 Challenges of Work from Home -- 4.3 Relationship of Challenges of Work from Home to Age and Gender of Respondents -- 5 Conclusion -- 6 Limitations of the Study -- References -- Author Index.
Record Nr. UNISA-996550555103316
Singapore : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cooperative Design, Visualization, and Engineering : 20th International Conference on Cooperative Design, Visualization and Engineering, CDVE 2023, Mallorca, Spain, October 1-4, 2023, Proceedings / / Yuhua Luo, editors
Cooperative Design, Visualization, and Engineering : 20th International Conference on Cooperative Design, Visualization and Engineering, CDVE 2023, Mallorca, Spain, October 1-4, 2023, Proceedings / / Yuhua Luo, editors
Edizione [First edition.]
Pubbl/distr/stampa Singapore : , : Springer, , [2023]
Descrizione fisica 1 online resource (282 pages)
Disciplina 620.00420285
Collana Lecture Notes in Computer Science Series
Soggetto topico Computer-aided design
Electronic data processing - Distributed processing
Engineering design - Data processing
ISBN 3-031-43815-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Proposal and Evaluation of Collaborative Event-Triggered Algorithms in Ultra-Dense Wireless Sensor Network -- 1 Introduction -- 2 Related Work -- 3 Proposal -- 3.1 Ultra-Dense WSN -- 3.2 Collaborative Event-Triggered Algorithms -- 4 Simulation Details -- 4.1 General Assumptions -- 4.2 Description of Simulated Scenarios -- 4.3 Performance Metrics -- 5 Results -- 5.1 Calculated GESs -- 5.2 Calculated AIEs and MIEs -- 6 Conclusions -- References -- A Cooperative Protocol for Wireless Energy Networks -- 1 Introduction -- 2 System Model and Assumptions -- 3 Cooperative Protocol -- 4 Conclusions -- References -- Dynamic Secure Mesh for Collaborative Nodes of IoT Devices -- 1 Introduction -- 2 IoT Architecture -- 3 Mesh Network -- 4 Implementation -- 4.1 Device -- 4.2 Communication -- 4.3 Security -- 4.4 Application -- 4.5 Cloud/Server -- 5 Conclusion -- References -- Art in the Machine: Value Misalignment and AI "Art" -- 1 Introduction -- 1.1 Positionality -- 2 Background -- 2.1 Online Artist Communities and Digital Counterculture -- 2.2 Online Artist Communities and Transformative Fandom -- 3 Community Values -- 3.1 Diversity, Inclusion, and Accessibility -- 3.2 Informal Learning and Mentorship -- 3.3 Gift Economy -- 3.4 Authenticity -- 4 Art in the Machine -- 5 Resistance -- 6 Conclusion -- References -- Exploring the Usability of the LCH Color Model for Web Designers -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Use Case 1: Color Harmony -- 3.2 Use Case 2: Color Contrast -- 3.3 Procedure -- 4 Results -- 4.1 Hue Discrepancies -- 4.2 Color Harmony Discrepancies -- 4.3 Accessibility Through Color Contrast -- 5 Discussion -- 5.1 Color Model Discrepancies -- 5.2 Color Harmonies -- 5.3 Color Contrast -- 5.4 Color Tools -- 6 Conclusions -- References.
Modeling and Visualization of Complex Systems with the Use of GraphTool -- 1 Introduction -- 2 State of the Art -- 3 Notes About the GraphTool -- 4 Modeling of the Design Structure and Generative Procedure Using Graphs -- 5 System of Graphs -- 6 Example of an N-Layer System of Graphs -- 7 Conclusion -- References -- Pruning CapsNet for Hand Gesture Recognition with sEMG Signal Based on Two-Dimensional Transformation -- 1 Introduction -- 2 Related Works -- 2.1 Existing Two-Dimensional Transformation Methods to Transform sEMG -- 2.2 Capsule Network -- 3 The Proposed Method -- 3.1 Two-Dimensional Transformation Method -- 3.2 The Structure of Capsule Network -- 3.3 Dynamic Routing with Pruning Mechanism -- 4 Experiments -- 4.1 Dataset -- 4.2 Implementation Details -- 4.3 The Experiments -- 4.4 Validation for Pruning Mechanism -- 4.5 Threshold Analysis for Pruning Mechanism -- 5 Conclusion -- References -- Tool for Game Plot Line Visualization for Designers, Testers and Players -- 1 Introduction -- 2 Testing Plot Lines in Video Games -- 2.1 Problem of Testing Nonlinear Plot -- 2.2 Visualization of the Plot Lines in Testing Process -- 2.3 Function of Testing Module -- 3 Conclusion and Future Works -- References -- A BIM-Based XR Solution for Cooperative Infrastructure Design -- 1 Introduction -- 2 Proposal -- 3 Evaluation -- 3.1 Preparation -- 3.2 Results -- 4 Conclusion -- References -- Novice Behavior Analysis in Business Training by Using Tobii Eye Tracking Technology -- 1 Introduction -- 1.1 Objectives -- 1.2 Target Group: Novices in Digital Marketing -- 2 Literature Review -- 2.1 Business Domain of Research -- 2.2 Human Behavior Analysis -- 2.3 Data-Driven Organizations -- 2.4 Current Situation -- 2.5 Tobii Technologies -- 3 Research Design -- 3.1 Research Setup -- 3.2 Analysis Methods -- 4 Results and Analysis -- 4.1 Results -- 4.2 Key Findings.
5 Discussion and Conclusions -- References -- A Multilevel Industrial Internet Value Co-creation System Structure and Mechanism -- 1 Introduction -- 2 Related Research -- 2.1 Service Ecosystem Theory -- 2.2 Value Co-creation Theory -- 3 Multilevel Architecture of Value Co-creation System -- 3.1 Value Co-creation Mechanism Analysis at the Micro Level -- 3.2 Value Co-creation Mechanism Analysis at the Meso Level -- 3.3 Value Co-creation Mechanism Analysis at the Macro Level -- 4 Decision of Value Co-creation System in Industrial Internet -- 4.1 Decision and Strategy at the Macro Level -- 4.2 Decision and Strategy at the Meso Level -- 4.3 Decision-Making at the Macro Level -- 5 Conclusion -- References -- Cooperative Development of a Technical, Entrepreneurial Mindset in Manufacturing -- 1 Introduction -- 2 Education for Entrepreneurship and Innovational Competencies -- 3 Industry Impact -- 4 Educational Solution Space -- 5 Discussion and Conclusion -- References -- A Comparative Study on Manipulator Development in Multi-robotic Systems -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Experiment Setup -- 4 Case Study -- 4.1 Experiment 1 -- 4.2 Experiment 2 -- 4.3 Results and Discussion -- 5 Conclusion -- References -- Evaluation System and Efficient Improvement of Reverse Logistics for Shared Bicycle -- 1 Introduction -- 2 Establishment of the Evaluation System for Shared Bicycle's Reverse Logistics -- 2.1 Recovery Mode of Fault Sharing Bicycles -- 2.2 Evaluation System Model Building Based on ANP -- 2.3 Evaluation System Model Application by Super Decisions -- 3 Calculation of Shared Bicycles' Recycling Cost -- 3.1 Establishment of Recycling Cost Optimal Model -- 3.2 Analysis of Recycling Cost -- 4 Conclusion -- References -- Skeleton-Based Fall Detection Using Computer Vision -- 1 Introduction -- 2 Methodology -- 3 Experiments and Results.
3.1 Data Collection -- 3.2 Experiments -- 3.3 Result and Analysis -- 4 Conclusion and Future Works -- References -- Deep Regression Learning for Collaborative Electronically Assisted Astronomy -- 1 Introduction -- 2 Related Works -- 3 Approach -- 4 Preliminary Experiments -- 5 Conclusion and Perspectives -- References -- A Deeping Learning Based Framework and System for Effective Land Use Mapping -- 1 Introduction -- 2 Design of the Framework -- 2.1 Design Requirements -- 2.2 Design of the Framework -- 2.3 Input Data -- 3 Applied Algorithms -- 3.1 CNN -- 3.2 CapsNet -- 3.3 Federated Learning -- 4 Visualisation -- 5 Experimental Evaluation -- 6 Conclusion -- References -- Video and Audio Linkage in Recommender System -- 1 Introduction -- 2 Methodology -- 2.1 Dataset -- 2.2 Workflow -- 3 Implementation -- 4 Experiment and Result -- 5 Conclusion -- References -- Visual Design with Representation of Patterns Using Composition Graphs -- 1 Introduction -- 2 Architectural Objects and Composition Graphs (CP-Graphs) -- 2.1 Volumetric Representation of Architectural Objects -- 2.2 Composition Graphs (CP-graphs) -- 2.3 Patterns and Hierarchical CP-Graph Nodes -- 3 Generative Procedures -- 4 Conclusion -- References -- Group-Based Collaborative Environments for Coastal Areas Monitoring -- 1 Introduction -- 2 Related Work -- 3 Proposed Group-Based Collaborative Environments -- 3.1 Environments in Coastal Areas Scenarios -- 3.2 Group-Based Collaborative Environments -- 4 Proposal of the Energy Efficient Model for a Group-Based Collaborative Environment -- 4.1 Energy Consumption in the Network -- 4.2 Simulation Results -- 5 Conclusion and Future Work -- References -- Turning Human into 2D Virtual Character Using Real-Time Motion Capture -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Collecting Two-Dimensional Data.
3.2 Constructing Tracking and Detecting Systems -- 4 Experimental Results -- 5 Conclusion and Future Work -- References -- Partnerships as a Means to Improve the Conditions for Achieving Sustainability in SMEs -- 1 Introduction -- 2 Partnerships as a Means for Improving the Conditions for Sustainability -- 3 Establishing a Partnership: A Single Case Study -- 4 Summary -- References -- SmartOTP Solution for Small and Medium-Sized Businesses -- 1 Introduction -- 2 System Architecture and Requirements -- 2.1 Architecture Overview -- 2.2 System Actors -- 3 Secret Exchange and OTP Calculation Mechanism -- 3.1 Partner Registration Flow -- 3.2 User Registration Flow -- 3.3 Basic Authentication Flow -- 3.4 Advanced Authentication Flow -- 4 System Design and Implementation -- 5 Sample Deployment and Results -- 6 Conclusion and Future Work -- References -- Championing Electromobility with Co-engineered Services Based on Artificial Intelligence and Interdisciplinarity -- 1 Introduction -- 2 State-of-the-Art and Challenges -- 3 Testing Facility -- 4 Conclusion -- References -- Exploring the Potential of Smart Streetlighting for Energy Efficiency and Cost Reduction on a Greener Campus -- 1 Introduction -- 2 Methods and Tools -- 2.1 Hardware -- 2.2 Software -- 3 Results and Discussion -- 3.1 Data Visualization, or the Dashboard -- 4 Conclusions and Further Work -- References -- The New Paradigm of Work from Home: An Exploratory Study in Thailand -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Population and Sampling -- 3.2 Research Tools -- 3.3 Data Analysis -- 4 Results and Discussion -- 4.1 Description of the Sample -- 4.2 Challenges of Work from Home -- 4.3 Relationship of Challenges of Work from Home to Age and Gender of Respondents -- 5 Conclusion -- 6 Limitations of the Study -- References -- Author Index.
Record Nr. UNINA-9910746297803321
Singapore : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cooperative design, visualization, and engineering : 19th International Conference, CDVE 2022, virtual event, October 25-28, 2022, proceedings / / edited by Yuhua Luo
Cooperative design, visualization, and engineering : 19th International Conference, CDVE 2022, virtual event, October 25-28, 2022, proceedings / / edited by Yuhua Luo
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (361 pages)
Disciplina 929.605
Collana Lecture Notes in Computer Science
Soggetto topico Computer-aided design
ISBN 9783031165382
9783031165375
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910595047803321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cooperative design, visualization, and engineering : 19th International Conference, CDVE 2022, virtual event, October 25-28, 2022, proceedings / / edited by Yuhua Luo
Cooperative design, visualization, and engineering : 19th International Conference, CDVE 2022, virtual event, October 25-28, 2022, proceedings / / edited by Yuhua Luo
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (361 pages)
Disciplina 929.605
Collana Lecture Notes in Computer Science
Soggetto topico Computer-aided design
ISBN 9783031165382
9783031165375
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996490360603316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cooperative design, visualization, and engineering : 18th International Conference, CDVE 2021, Virtual event, October 24-27, 2021, Proceedings / / Yuhua Luo (editor)
Cooperative design, visualization, and engineering : 18th International Conference, CDVE 2021, Virtual event, October 24-27, 2021, Proceedings / / Yuhua Luo (editor)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (361 pages)
Disciplina 620.00420285
Collana Lecture notes in computer science
Soggetto topico Computer-aided design
ISBN 3-030-88207-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Gamification and Application Features for Collaborative Environments -- 1 Introduction -- 2 Gamification and Teams -- 3 Design Prototype -- 3.1 Design Principles -- 3.2 Platform and Technology -- 3.3 Design of Collaborative and Gamification-Based Features -- 3.4 Implementation of the Design Prototype -- 4 Gamified Collaborative Features for Team Management -- 4.1 Team Management -- 4.2 Team Interaction -- 4.3 Team Competition -- 4.4 Reward System -- 5 Conclusion -- References -- Questions of Sincerity in Cooperative Polls -- 1 Introduction -- 2 Research Methods -- 3 Results from Participants at One College -- 4 Discussion -- References -- Crowd Cognitive Modeling as a Vital Process for Collaborative Disaster Management -- 1 Introduction -- 2 Emotions and Personality -- 2.1 Agents -- 2.2 Simulation -- 3 Behaviors -- 4 Discussion and Contribution -- 5 Conclusion and Recommendations -- References -- Animated Transitions for Multi-user Shared Large Displays -- 1 Introduction -- 2 Related Work -- 2.1 Computer-Supported Cooperative Work -- 2.2 Animated Transitions -- 3 Pilot Study -- 4 User Study -- 4.1 Participants and Apparatus -- 4.2 Procedure -- 5 Results -- 5.1 Comparison Between Normal Sized PC and Large Displays -- 5.2 Comparison Among Different Animation Duration -- 5.3 Comparison Between Zooming and Panning -- 5.4 Subjective Preferences -- 6 Discussion -- 7 Conclusion -- References -- A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame -- 1 Purpose -- 2 Background -- 3 Mechanism for Generating 360-Degree Videos Using the DHI Method -- 4 Dual Hemisphere Integration and Video Composition Application -- 4.1 Application Design Overview -- 4.2 The Development Process of the Application -- 5 Execution Example -- 6 Conclusion and Future Work -- References.
Cooperative Digital Humanities: A Methodology -- 1 Introduction and Motivation -- 2 Related Work -- 3 Collaborative Workflow -- 3.1 Three Spaces and Three Channels -- 3.2 Quality Criteria -- 4 Conclusion -- References -- GBMVis: Visual Analytics for Interpreting Gradient Boosting Machine -- 1 Introduction -- 2 Related Work -- 2.1 Visualization of Tree-Based Model -- 2.2 Visualization for Model Prediction -- 3 Design Goals -- 4 Analytical Tasks -- 5 Visual Design -- 5.1 Data Overview -- 5.2 Feature View -- 5.3 Data Flow View -- 6 Case Study -- 7 Conclusion -- References -- Improvement for Time Series Clustering with the Deep Learning Approach -- 1 Introduction -- 2 Data Description -- 3 Methodology -- 3.1 Proposed Method -- 3.2 Cluster Filtering -- 4 Experiments -- 4.1 Auto Encoder Training -- 4.2 Clustering -- 4.3 Cluster Filtering and Analysis -- 5 Conclusion and Perspectives -- References -- Practitioner Experiences and Requirements for Rule Translation Used for Building Information Model-Based Model Checking -- 1 Introduction -- 1.1 Existing Methods for Translating Rules -- 1.2 Normative and Deterministic Rule Translation -- 1.3 Aim of This Paper -- 2 Methodology -- 2.1 The Danish and Singaporean Rule Environments -- 2.2 Semi-structured Interviews -- 2.3 Interviewee Selection -- 2.4 Activity Theory Checklist -- 3 Results -- 3.1 Results from the Traditional Danish Sustainability Assessment Practice -- 3.2 Results from the BMC-Supported Assessment Practice -- 4 Discussion and Conclusion -- References -- Automatic Data Sheet Information Extraction for Supporting Model-Based Systems Engineering -- 1 Introduction -- 2 Related Work -- 3 System Overview -- 4 Conclusion and Future Work -- References -- Integrating 4D Simulations and Virtual Reality Environments: An Innovative Prototype -- 1 Introduction -- 2 Related Work.
2.1 4D BIM Models in Construction -- 2.2 Virtual Reality (VR) Systems in the Construction Industry -- 2.3 Linking 4D Simulation and Virtual Reality -- 3 Research Methodology -- 4 Development of a Prototype to Foster the Integration of 4D Simulations in Virtual Reality Environments -- 4.1 The Prototype -- 4.2 The Validation -- 5 Conclusion -- References -- Collective Knowledge Management in City Planning: Building Spatial-Cognition Ontologies from Literary Works -- 1 Introduction -- 2 A Background of Complex Knowledge and Ontology in Planning -- 3 Ontological Support to Decision from a Literary-Based Case Study -- 4 Conclusions -- References -- Cooperative Dynamic Programmable Devices Using Actor Model for Embedded Systems of Microcontrollers -- 1 Introduction -- 1.1 IoT and Programmable Devices -- 1.2 Microcontrollers in Embedded Systems -- 2 Concurrency -- 2.1 MicroPython -- 2.2 Multitasking -- 2.3 Actor Model -- 2.4 The Act Module Implementation -- 3 Use Cases -- 3.1 Simple Examples -- 3.2 WebCam Server -- 3.3 Dynamic Scripting Over UART -- 4 Conclusion -- References -- SMC: A New Strategy Based on Software-Defined Networking to Mitigate the Impact of Anomalies on Cooperative Cloud -- 1 Introduction -- 2 Related Work -- 3 SMC Approach -- 3.1 Detection of Distributed Denial of Service Attacks -- 3.2 Mitigation of Distributed Denial of Service Attacks -- 4 Experiments and Analysis -- 5 Conclusion -- References -- Graph Attention Network Based Object Detection and Classification in Crowded Scenario -- 1 Introduction -- 2 Related Work -- 2.1 Object Detection and NMS -- 2.2 Improvements for NMS -- 2.3 Graph Neural Network -- 3 A Novel NMS Based on Graph Attention Network -- 3.1 Discussion of NMS -- 3.2 Our Overall Framework -- 3.3 GAT-NMS -- 4 Experiment -- 4.1 Object Detection on VOC -- 4.2 Analysis of Experiment -- References.
Collaborative Filmmaking: Extending the Modes of Working Together by a Digital Platform -- 1 Introduction -- 2 Research Framing "Frontier Zones" -- 3 Analyzing the Work Process -- 4 The Collaborative Platform -- 5 Case Studies -- 5.1 Case Study I: Spring School Tunis -- 5.2 Case Study II: Online Courses -- 6 Use Cases -- 7 Reflection on the Results -- 8 Conclusion -- References -- Building a Big Data Oriented Architecture for Enterprise Integration -- 1 Introduction -- 2 System Architecture and Requirements -- 2.1 Architecture Overview -- 2.2 System Requirements -- 3 System Design and Implementation -- 3.1 Servers -- 3.2 Microservice Applications -- 3.3 Object Storage -- 3.4 Data Ingestion and Data Center -- 3.5 Front-End Applications -- 4 Conclusion and Perspectives -- References -- Integrating Chatbot and RPA into Enterprise Applications Based on Open, Flexible and Extensible Platforms -- 1 Introduction -- 2 System Architecture and Extensibility -- 2.1 Architecture Overview -- 2.2 System Extensibility Analysis According to Source Code Architecture -- 3 Case Study -- 3.1 Problem Introduction -- 3.2 Test Cases -- 4 Conclusion and Perspectives -- References -- Supporting Undo and Redo for Replicated Registers in Collaborative Applications -- 1 Introduction -- 2 Technical Issues -- 3 Requirements -- 4 Ordering Normal, Undo and Redo Updates -- 4.1 Normal Write Updates -- 4.2 Undo and Redo Updates -- 5 Undo Lengths -- 6 High-Level Algorithms -- 7 A Work-In-Progress Implementation -- 8 Related Work -- 9 Conclusion -- References -- Collaborative Design of a Synchrotron Ontology -- 1 Introduction -- 2 Ontology Building Process -- 2.1 Synchrotron - A Collaborative Environment -- 2.2 Collaborative Ontology Analysis - Competency Questions and Use Cases -- 2.3 Defining Implementation Phases -- 3 Analysis of Synchrotron Ontology.
3.1 Characteristics of the Subject of Conceptualization -- 3.2 Requirements Specification - Grouping Competency Questions and Define Iterations -- 4 Conclusions -- References -- Designing Plots for Multiplayer Games with the Use of Graph Transformation Rules -- 1 Introduction -- 1.1 Exploration of the Multiplayer Case -- 2 Graph Model of an RPG World -- 3 Graph Rules Representing RPG Actions -- 4 Property Graphs and Cypher Queries -- 5 Rule Adaptations for the Multiplayer Case -- 6 An Example Game -- 7 Conclusion -- References -- Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation -- 1 Introduction -- 2 From Game Mechanics to Graph Productions -- 2.1 Event Design -- 3 Hierarchical Structure of Graph Rules -- 3.1 Application Production Order -- 4 The Modularity of Godot Implementation -- 5 Conclusion -- References -- Calligraphic Drawing for Collaborative Virtual Whiteboard Systems -- 1 Introduction -- 2 Related Work and Background -- 3 Implementation -- 4 Results -- 5 Discussion -- References -- Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 1 Introduction -- 2 Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 3 Preliminary Evaluation -- 4 Conclusion -- References -- The Potential of Campus Business and Estimated Cost of In-Class Advertising -- 1 Background -- 2 Purpose -- 3 Examples of Existing In-School Advertising -- 3.1 Digital Signage -- 3.2 Tadakopi -- 3.3 Cafeteria Lunch Trays -- 3.4 Eco Chopsticks -- 3.5 On-Campus Posters -- 4 Calculating the Cost of In-Class Advertising -- 5 Expected Incentives for Schools and Professors and Reduced Tuition -- 6 Discussion -- 7 Conclusion -- References -- Loan Default Prediction Using Artificial Intelligence for the Borrow - Lend Collaboration -- 1 Introduction -- 2 Data Collection and Preparation -- 3 Mothodology.
3.1 Evaluation Metrics.
Record Nr. UNINA-9910502978203321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cooperative design, visualization, and engineering : 18th International Conference, CDVE 2021, Virtual event, October 24-27, 2021, Proceedings / / Yuhua Luo (editor)
Cooperative design, visualization, and engineering : 18th International Conference, CDVE 2021, Virtual event, October 24-27, 2021, Proceedings / / Yuhua Luo (editor)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (361 pages)
Disciplina 620.00420285
Collana Lecture notes in computer science
Soggetto topico Computer-aided design
ISBN 3-030-88207-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Gamification and Application Features for Collaborative Environments -- 1 Introduction -- 2 Gamification and Teams -- 3 Design Prototype -- 3.1 Design Principles -- 3.2 Platform and Technology -- 3.3 Design of Collaborative and Gamification-Based Features -- 3.4 Implementation of the Design Prototype -- 4 Gamified Collaborative Features for Team Management -- 4.1 Team Management -- 4.2 Team Interaction -- 4.3 Team Competition -- 4.4 Reward System -- 5 Conclusion -- References -- Questions of Sincerity in Cooperative Polls -- 1 Introduction -- 2 Research Methods -- 3 Results from Participants at One College -- 4 Discussion -- References -- Crowd Cognitive Modeling as a Vital Process for Collaborative Disaster Management -- 1 Introduction -- 2 Emotions and Personality -- 2.1 Agents -- 2.2 Simulation -- 3 Behaviors -- 4 Discussion and Contribution -- 5 Conclusion and Recommendations -- References -- Animated Transitions for Multi-user Shared Large Displays -- 1 Introduction -- 2 Related Work -- 2.1 Computer-Supported Cooperative Work -- 2.2 Animated Transitions -- 3 Pilot Study -- 4 User Study -- 4.1 Participants and Apparatus -- 4.2 Procedure -- 5 Results -- 5.1 Comparison Between Normal Sized PC and Large Displays -- 5.2 Comparison Among Different Animation Duration -- 5.3 Comparison Between Zooming and Panning -- 5.4 Subjective Preferences -- 6 Discussion -- 7 Conclusion -- References -- A 360-Degree Video Shooting Technique that Can Avoid Capturing the Camera Operator in Frame -- 1 Purpose -- 2 Background -- 3 Mechanism for Generating 360-Degree Videos Using the DHI Method -- 4 Dual Hemisphere Integration and Video Composition Application -- 4.1 Application Design Overview -- 4.2 The Development Process of the Application -- 5 Execution Example -- 6 Conclusion and Future Work -- References.
Cooperative Digital Humanities: A Methodology -- 1 Introduction and Motivation -- 2 Related Work -- 3 Collaborative Workflow -- 3.1 Three Spaces and Three Channels -- 3.2 Quality Criteria -- 4 Conclusion -- References -- GBMVis: Visual Analytics for Interpreting Gradient Boosting Machine -- 1 Introduction -- 2 Related Work -- 2.1 Visualization of Tree-Based Model -- 2.2 Visualization for Model Prediction -- 3 Design Goals -- 4 Analytical Tasks -- 5 Visual Design -- 5.1 Data Overview -- 5.2 Feature View -- 5.3 Data Flow View -- 6 Case Study -- 7 Conclusion -- References -- Improvement for Time Series Clustering with the Deep Learning Approach -- 1 Introduction -- 2 Data Description -- 3 Methodology -- 3.1 Proposed Method -- 3.2 Cluster Filtering -- 4 Experiments -- 4.1 Auto Encoder Training -- 4.2 Clustering -- 4.3 Cluster Filtering and Analysis -- 5 Conclusion and Perspectives -- References -- Practitioner Experiences and Requirements for Rule Translation Used for Building Information Model-Based Model Checking -- 1 Introduction -- 1.1 Existing Methods for Translating Rules -- 1.2 Normative and Deterministic Rule Translation -- 1.3 Aim of This Paper -- 2 Methodology -- 2.1 The Danish and Singaporean Rule Environments -- 2.2 Semi-structured Interviews -- 2.3 Interviewee Selection -- 2.4 Activity Theory Checklist -- 3 Results -- 3.1 Results from the Traditional Danish Sustainability Assessment Practice -- 3.2 Results from the BMC-Supported Assessment Practice -- 4 Discussion and Conclusion -- References -- Automatic Data Sheet Information Extraction for Supporting Model-Based Systems Engineering -- 1 Introduction -- 2 Related Work -- 3 System Overview -- 4 Conclusion and Future Work -- References -- Integrating 4D Simulations and Virtual Reality Environments: An Innovative Prototype -- 1 Introduction -- 2 Related Work.
2.1 4D BIM Models in Construction -- 2.2 Virtual Reality (VR) Systems in the Construction Industry -- 2.3 Linking 4D Simulation and Virtual Reality -- 3 Research Methodology -- 4 Development of a Prototype to Foster the Integration of 4D Simulations in Virtual Reality Environments -- 4.1 The Prototype -- 4.2 The Validation -- 5 Conclusion -- References -- Collective Knowledge Management in City Planning: Building Spatial-Cognition Ontologies from Literary Works -- 1 Introduction -- 2 A Background of Complex Knowledge and Ontology in Planning -- 3 Ontological Support to Decision from a Literary-Based Case Study -- 4 Conclusions -- References -- Cooperative Dynamic Programmable Devices Using Actor Model for Embedded Systems of Microcontrollers -- 1 Introduction -- 1.1 IoT and Programmable Devices -- 1.2 Microcontrollers in Embedded Systems -- 2 Concurrency -- 2.1 MicroPython -- 2.2 Multitasking -- 2.3 Actor Model -- 2.4 The Act Module Implementation -- 3 Use Cases -- 3.1 Simple Examples -- 3.2 WebCam Server -- 3.3 Dynamic Scripting Over UART -- 4 Conclusion -- References -- SMC: A New Strategy Based on Software-Defined Networking to Mitigate the Impact of Anomalies on Cooperative Cloud -- 1 Introduction -- 2 Related Work -- 3 SMC Approach -- 3.1 Detection of Distributed Denial of Service Attacks -- 3.2 Mitigation of Distributed Denial of Service Attacks -- 4 Experiments and Analysis -- 5 Conclusion -- References -- Graph Attention Network Based Object Detection and Classification in Crowded Scenario -- 1 Introduction -- 2 Related Work -- 2.1 Object Detection and NMS -- 2.2 Improvements for NMS -- 2.3 Graph Neural Network -- 3 A Novel NMS Based on Graph Attention Network -- 3.1 Discussion of NMS -- 3.2 Our Overall Framework -- 3.3 GAT-NMS -- 4 Experiment -- 4.1 Object Detection on VOC -- 4.2 Analysis of Experiment -- References.
Collaborative Filmmaking: Extending the Modes of Working Together by a Digital Platform -- 1 Introduction -- 2 Research Framing "Frontier Zones" -- 3 Analyzing the Work Process -- 4 The Collaborative Platform -- 5 Case Studies -- 5.1 Case Study I: Spring School Tunis -- 5.2 Case Study II: Online Courses -- 6 Use Cases -- 7 Reflection on the Results -- 8 Conclusion -- References -- Building a Big Data Oriented Architecture for Enterprise Integration -- 1 Introduction -- 2 System Architecture and Requirements -- 2.1 Architecture Overview -- 2.2 System Requirements -- 3 System Design and Implementation -- 3.1 Servers -- 3.2 Microservice Applications -- 3.3 Object Storage -- 3.4 Data Ingestion and Data Center -- 3.5 Front-End Applications -- 4 Conclusion and Perspectives -- References -- Integrating Chatbot and RPA into Enterprise Applications Based on Open, Flexible and Extensible Platforms -- 1 Introduction -- 2 System Architecture and Extensibility -- 2.1 Architecture Overview -- 2.2 System Extensibility Analysis According to Source Code Architecture -- 3 Case Study -- 3.1 Problem Introduction -- 3.2 Test Cases -- 4 Conclusion and Perspectives -- References -- Supporting Undo and Redo for Replicated Registers in Collaborative Applications -- 1 Introduction -- 2 Technical Issues -- 3 Requirements -- 4 Ordering Normal, Undo and Redo Updates -- 4.1 Normal Write Updates -- 4.2 Undo and Redo Updates -- 5 Undo Lengths -- 6 High-Level Algorithms -- 7 A Work-In-Progress Implementation -- 8 Related Work -- 9 Conclusion -- References -- Collaborative Design of a Synchrotron Ontology -- 1 Introduction -- 2 Ontology Building Process -- 2.1 Synchrotron - A Collaborative Environment -- 2.2 Collaborative Ontology Analysis - Competency Questions and Use Cases -- 2.3 Defining Implementation Phases -- 3 Analysis of Synchrotron Ontology.
3.1 Characteristics of the Subject of Conceptualization -- 3.2 Requirements Specification - Grouping Competency Questions and Define Iterations -- 4 Conclusions -- References -- Designing Plots for Multiplayer Games with the Use of Graph Transformation Rules -- 1 Introduction -- 1.1 Exploration of the Multiplayer Case -- 2 Graph Model of an RPG World -- 3 Graph Rules Representing RPG Actions -- 4 Property Graphs and Cypher Queries -- 5 Rule Adaptations for the Multiplayer Case -- 6 An Example Game -- 7 Conclusion -- References -- Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation -- 1 Introduction -- 2 From Game Mechanics to Graph Productions -- 2.1 Event Design -- 3 Hierarchical Structure of Graph Rules -- 3.1 Application Production Order -- 4 The Modularity of Godot Implementation -- 5 Conclusion -- References -- Calligraphic Drawing for Collaborative Virtual Whiteboard Systems -- 1 Introduction -- 2 Related Work and Background -- 3 Implementation -- 4 Results -- 5 Discussion -- References -- Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 1 Introduction -- 2 Large-Sized Tablet-Based Live Mobile Learning System with a Large Whiteboard Area -- 3 Preliminary Evaluation -- 4 Conclusion -- References -- The Potential of Campus Business and Estimated Cost of In-Class Advertising -- 1 Background -- 2 Purpose -- 3 Examples of Existing In-School Advertising -- 3.1 Digital Signage -- 3.2 Tadakopi -- 3.3 Cafeteria Lunch Trays -- 3.4 Eco Chopsticks -- 3.5 On-Campus Posters -- 4 Calculating the Cost of In-Class Advertising -- 5 Expected Incentives for Schools and Professors and Reduced Tuition -- 6 Discussion -- 7 Conclusion -- References -- Loan Default Prediction Using Artificial Intelligence for the Borrow - Lend Collaboration -- 1 Introduction -- 2 Data Collection and Preparation -- 3 Mothodology.
3.1 Evaluation Metrics.
Record Nr. UNISA-996464514203316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cooperative design, visualization, and engineering : 17th international conference, CDVE 2020, Bangkok, Thailand, October 25-28, 2020, proceedings / / Yuhua Luo (editor)
Cooperative design, visualization, and engineering : 17th international conference, CDVE 2020, Bangkok, Thailand, October 25-28, 2020, proceedings / / Yuhua Luo (editor)
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XII, 382 p. 201 illus., 151 illus. in color.)
Disciplina 006.3
Collana Lecture Notes in Computer Science
Soggetto topico User Interfaces and Human Computer Interaction
Artificial intelligence
Computer Applications
ISBN 3-030-60816-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Home-based Adaptive Collaborative System for Stroke Patient Rehabilitation -- User Comfort Achievement by Fuzzy Preferences through an Emotion Communication System -- A Personalized Food Recommendation Chatbot System for Diabetes Patients -- Collaborative Design Automation Toolkit for Power Controllers in Aerospace Applications -- Collaborative Product Design for Product Customization: An Industrial Case of Fashion Product -- Towards Automatic Generation of Storyline Aided by Collaborative Creative Design for Educational Purpose -- Cooperative Design of an Interactive Museum Guide -- A Hybrid Architecture for Tiered Storage with Fuzzy Logic and AutoML -- Textual Representation of Pushout Transformation Rules -- Blockchain Vs GDPR in Collaborative Data Governance -- Cooperative Decision Making in Crowdfunding - Applying Theory of Behavior and Exemplary Empirical Validation -- FireBird: A Fire Alert and Live Fire Monitoring System based on Social Media Contribution -- Clustering of Time-Series Balance History Data Streams using Apache Spark -- Integrated Evolution Model of Service Internet Based on an Improved Logistic Growth Model -- A Data-driven Platform for Predicting the Position of Future Wind Turbines -- Cooperative Designing of Machine Layout Using Teaching Learning Based Optimisation and its Modifications -- Making Sociological Theories Come Alive – a Cooperative Work on Collective Memories regarding Frontier Zones -- Designing a Culturally Inspired Mobile Application for Cooperative Learning -- CLASS-O, a Cooperative Language Assessment System with Ontology -- Comparing Machine Learning Algorithms to Predict Topic keywords of Student Comments -- Logging and Monitoring System for Streaming Data -- Active Learning with Crowdsourcing for the Cold Start of Imbalanced Classifiers -- A Dynamic Visualization Platform For Operational Maritime Cybersecurity -- Collaborative Visual Analytics Using Blockchain -- The Development of an Asynchronous Web Application for Family Social Media Communication -- Analysis of Scholarship Consideration using J48 Decision Tree Algorithm for Data Mining -- Centralized Access Point for Information System Integration Problems in Large Enterprises -- Cooperation between Performance and Innovation Engine: An Exploratory Study of Digital Innovation Labs in Family Business -- Dynamic Network Visualization of Space Use Patterns to Support Agent-Based Modelling for Spatial Design -- Challenges related to 4D BIM Simulation in the Construction Industry -- The Cooperative Management of Complex Knowledge in Planning: Building a Semantic-based Model for Hydrological Issues -- A Collaborative Web Application based on Incident Management Framework for Financial System -- Early Warning System for Shock Points on the Road Surface -- Vehicle Motion Simulation Method in Urban Traffic Scene -- Collaborative Application for Rapid Design of Paintings in Vector Format -- Implementation of Cooperative Sub-Systems for Mobile Robot Navigation -- Searching for Extreme Portions in Distributions: A Comparison of Pie and Bar Charts -- Visualizing Features on Classified Fauna Images using Class Activation Maps -- Social Media Analytics in Comments of Multiple Vehicle Brands on Social Networking Sites in Thailand -- Static and Dynamic Parameter Settings of Accelerated Particle Swarm Optimisation for Solving Course Scheduling Problem.
Record Nr. UNINA-9910427706803321
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cooperative design, visualization, and engineering : 17th international conference, CDVE 2020, Bangkok, Thailand, October 25-28, 2020, proceedings / / Yuhua Luo (editor)
Cooperative design, visualization, and engineering : 17th international conference, CDVE 2020, Bangkok, Thailand, October 25-28, 2020, proceedings / / Yuhua Luo (editor)
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XII, 382 p. 201 illus., 151 illus. in color.)
Disciplina 006.3
Collana Lecture Notes in Computer Science
Soggetto topico User Interfaces and Human Computer Interaction
Artificial intelligence
Computer Applications
ISBN 3-030-60816-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Home-based Adaptive Collaborative System for Stroke Patient Rehabilitation -- User Comfort Achievement by Fuzzy Preferences through an Emotion Communication System -- A Personalized Food Recommendation Chatbot System for Diabetes Patients -- Collaborative Design Automation Toolkit for Power Controllers in Aerospace Applications -- Collaborative Product Design for Product Customization: An Industrial Case of Fashion Product -- Towards Automatic Generation of Storyline Aided by Collaborative Creative Design for Educational Purpose -- Cooperative Design of an Interactive Museum Guide -- A Hybrid Architecture for Tiered Storage with Fuzzy Logic and AutoML -- Textual Representation of Pushout Transformation Rules -- Blockchain Vs GDPR in Collaborative Data Governance -- Cooperative Decision Making in Crowdfunding - Applying Theory of Behavior and Exemplary Empirical Validation -- FireBird: A Fire Alert and Live Fire Monitoring System based on Social Media Contribution -- Clustering of Time-Series Balance History Data Streams using Apache Spark -- Integrated Evolution Model of Service Internet Based on an Improved Logistic Growth Model -- A Data-driven Platform for Predicting the Position of Future Wind Turbines -- Cooperative Designing of Machine Layout Using Teaching Learning Based Optimisation and its Modifications -- Making Sociological Theories Come Alive – a Cooperative Work on Collective Memories regarding Frontier Zones -- Designing a Culturally Inspired Mobile Application for Cooperative Learning -- CLASS-O, a Cooperative Language Assessment System with Ontology -- Comparing Machine Learning Algorithms to Predict Topic keywords of Student Comments -- Logging and Monitoring System for Streaming Data -- Active Learning with Crowdsourcing for the Cold Start of Imbalanced Classifiers -- A Dynamic Visualization Platform For Operational Maritime Cybersecurity -- Collaborative Visual Analytics Using Blockchain -- The Development of an Asynchronous Web Application for Family Social Media Communication -- Analysis of Scholarship Consideration using J48 Decision Tree Algorithm for Data Mining -- Centralized Access Point for Information System Integration Problems in Large Enterprises -- Cooperation between Performance and Innovation Engine: An Exploratory Study of Digital Innovation Labs in Family Business -- Dynamic Network Visualization of Space Use Patterns to Support Agent-Based Modelling for Spatial Design -- Challenges related to 4D BIM Simulation in the Construction Industry -- The Cooperative Management of Complex Knowledge in Planning: Building a Semantic-based Model for Hydrological Issues -- A Collaborative Web Application based on Incident Management Framework for Financial System -- Early Warning System for Shock Points on the Road Surface -- Vehicle Motion Simulation Method in Urban Traffic Scene -- Collaborative Application for Rapid Design of Paintings in Vector Format -- Implementation of Cooperative Sub-Systems for Mobile Robot Navigation -- Searching for Extreme Portions in Distributions: A Comparison of Pie and Bar Charts -- Visualizing Features on Classified Fauna Images using Class Activation Maps -- Social Media Analytics in Comments of Multiple Vehicle Brands on Social Networking Sites in Thailand -- Static and Dynamic Parameter Settings of Accelerated Particle Swarm Optimisation for Solving Course Scheduling Problem.
Record Nr. UNISA-996418287503316
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui