Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
Descrizione fisica | 1 online resource (284 p.) |
Disciplina | 794.8 |
Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukácsAndrás |
Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-66632-3
9786613643254 0-7391-3862-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
Record Nr. | UNINA-9910451696403321 |
Lanham, MD, : Lexington Books, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
Descrizione fisica | 1 online resource (284 p.) |
Disciplina | 794.8 |
Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukácsAndrás |
Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
ISBN |
1-280-66632-3
9786613643254 0-7391-3862-6 |
Classificazione | SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
Record Nr. | UNINA-9910779043503321 |
Lanham, MD, : Lexington Books, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács |
Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
Descrizione fisica | 1 online resource (424 p.) |
Disciplina | 794.8 |
Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukácsAndrás |
Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-92187-8
9786612921872 0-7391-4702-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
Record Nr. | UNINA-9910459479003321 |
Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács |
Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
Descrizione fisica | 1 online resource (424 p.) |
Disciplina | 794.8 |
Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukácsAndrás |
Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
ISBN |
1-282-92187-8
9786612921872 0-7391-4702-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
Record Nr. | UNINA-9910785341303321 |
Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|