Software development rhythms [[electronic resource] ] : harmonizing agile practices for synergy / / Kim Man Lui and Keith C.C. Chan
| Software development rhythms [[electronic resource] ] : harmonizing agile practices for synergy / / Kim Man Lui and Keith C.C. Chan |
| Autore | Lui Kim Man |
| Pubbl/distr/stampa | Hoboken, N.J., : Wiley-Interscience, c2008 |
| Descrizione fisica | 1 online resource (325 p.) |
| Disciplina | 005.1 |
| Altri autori (Persone) | ChanKeith C. C |
| Soggetto topico | Computer software - Development |
| ISBN |
1-281-37390-7
9786611373900 0-470-19267-4 0-470-19266-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
SOFTWARE DEVELOPMENT RHYTHMS; CONTENTS; PREFACE; Special Acknowledgment; Part I: Essentials; 1 NO PROGRAMMER DIES; 1.1 Developing Software versus Building a Tunnel; 1.1.1 The Good Old Days?; 1.1.2 The More Things Change, the More They Stay the Same?; 1.1.3 Behind Software Products; 1.1.4 Deal or No Deal; 1.2 Do-Re-Mi Do-Re-Mi; 1.2.1 Iterative Models; 1.2.2 Code and Fix; 1.2.3 Chaos; 1.2.4 Methodology that Matters; 1.3 Software Development Rhythms; 1.3.1 Stave Chart by Example; 1.3.2 Game Theory; 1.3.3 In-Out Diagram; 1.3.4 Master-Coach Diagram; 1.3.5 No Mathematics
1.3.6 Where to Explore RhythmsReferences; 2 UNDERSTANDING PROGRAMMERS; 2.1 Personality and Intelligence; 2.1.1 Virtuosi; 2.1.2 Meeting Your Team; 2.1.3 Recruiting Programmers; 2.2 Outsourced Programmers; 2.2.1 Programmers in Their Environments; 2.2.2 Programmers, Cultures, and Teams; 2.3 Experienced Management; 2.3.1 Being Casual about Causal Relationships; 2.3.2 Not Learning from Experience; 2.3.3 Doing Things Right Right Now; References; 3 START WITH OPEN SOURCE; 3.1 Process and Practice; 3.1.1 The Four Ps of Projects; 3.1.2 Agile Values; 3.1.3 Zero-Point Collaboration 3.2 Open-Source Software (OSS) Development3.2.1 Software Cloning; 3.2.2 Software Quality; 3.2.3 Starting Processes; 3.2.4 Open-Source Development Community; 3.2.5 Ugrammers; 3.2.6 Participant Roles; 3.2.7 Rapid Release; 3.2.8 Blackbox Programming; 3.2.9 OSS Practices; 3.3 OSS-Like Development; 3.3.1 Agile Practices; 3.3.2 Communication Proximity; 3.3.3 Loose and Tight Couples; 3.3.4 Collocated Software Development; 3.4 Conclusion; References; Part II: Rhythms; 4 PLAGIARISM PROGRAMMING; 4.1 Plagiarism; 4.1.1 Existing Code; 4.1.2 Social Network Analysis; 4.1.3 Being Plagiarized 4.1.4 Turn Everyone into a Programmer4.1.5 Pattern Language; 4.1.6 Software Team Capability; 4.1.7 Rough-Cut Design; 4.1.8 Training Is Not a Solution; 4.2 Nothing Faster than Plagiarism; 4.2.1 Immorality; 4.2.2 Unprecedented Code; 4.2.3 People Network; 4.2.4 Rhythm for Plagiarism; 4.2.5 Plagiarism at Work; 4.3 Business and Rhythm for Plagiarism; 4.3.1 15-Minute Business Presentation; 4.3.2 Marketing Research; 4.3.3 Chatting Robot; 4.3.4 Old Song, New Singer; References; 5 PAIR PROGRAMMING; 5.1 Art and Science; 5.1.1 The Right Partner; 5.1.2 Noisy Programming; 5.1.3 Just Training 5.1.4 Pay to Watch5.2 Two Worlds; 5.2.1 Moneyless World; 5.2.2 Money-Led World; 5.2.3 Economics; 5.2.4 Mythical Quality-Time; 5.2.5 Elapsed Time Accelerated; 5.2.6 Critical Path Method; 5.2.7 Why Two, Not Three: The Antigroup Phenomenon; 5.2.8 Software Requirements Are Puzzles; 5.3 Programming Task Demands; 5.3.1 2 and 4 Is 6; 5.3.2 2 and 4 Is 4; 5.3.3 2 and 4 Is 3; 5.3.4 2 and 4 2; 5.3.5 2 and 4 is Unknown; 5.4 Pair Programming Is More than Programming; 5.4.1 Design by Code; 5.4.2 Pair Design; 5.4.3 Rhythmic Pair Programming; 5.5 Pair Programming Team Coached; References 6 REPEAT PROGRAMMING |
| Record Nr. | UNINA-9910145295903321 |
Lui Kim Man
|
||
| Hoboken, N.J., : Wiley-Interscience, c2008 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Software development rhythms : harmonizing agile practices for synergy / / Kim Man Lui and Keith C.C. Chan
| Software development rhythms : harmonizing agile practices for synergy / / Kim Man Lui and Keith C.C. Chan |
| Autore | Lui Kim Man |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Hoboken, N.J., : Wiley-Interscience, c2008 |
| Descrizione fisica | 1 online resource (325 p.) |
| Disciplina | 005.1 |
| Altri autori (Persone) | ChanKeith C. C |
| Soggetto topico | Computer software - Development |
| ISBN |
9786611373900
9781281373908 1281373907 9780470192672 0470192674 9780470192665 0470192666 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
SOFTWARE DEVELOPMENT RHYTHMS; CONTENTS; PREFACE; Special Acknowledgment; Part I: Essentials; 1 NO PROGRAMMER DIES; 1.1 Developing Software versus Building a Tunnel; 1.1.1 The Good Old Days?; 1.1.2 The More Things Change, the More They Stay the Same?; 1.1.3 Behind Software Products; 1.1.4 Deal or No Deal; 1.2 Do-Re-Mi Do-Re-Mi; 1.2.1 Iterative Models; 1.2.2 Code and Fix; 1.2.3 Chaos; 1.2.4 Methodology that Matters; 1.3 Software Development Rhythms; 1.3.1 Stave Chart by Example; 1.3.2 Game Theory; 1.3.3 In-Out Diagram; 1.3.4 Master-Coach Diagram; 1.3.5 No Mathematics
1.3.6 Where to Explore RhythmsReferences; 2 UNDERSTANDING PROGRAMMERS; 2.1 Personality and Intelligence; 2.1.1 Virtuosi; 2.1.2 Meeting Your Team; 2.1.3 Recruiting Programmers; 2.2 Outsourced Programmers; 2.2.1 Programmers in Their Environments; 2.2.2 Programmers, Cultures, and Teams; 2.3 Experienced Management; 2.3.1 Being Casual about Causal Relationships; 2.3.2 Not Learning from Experience; 2.3.3 Doing Things Right Right Now; References; 3 START WITH OPEN SOURCE; 3.1 Process and Practice; 3.1.1 The Four Ps of Projects; 3.1.2 Agile Values; 3.1.3 Zero-Point Collaboration 3.2 Open-Source Software (OSS) Development3.2.1 Software Cloning; 3.2.2 Software Quality; 3.2.3 Starting Processes; 3.2.4 Open-Source Development Community; 3.2.5 Ugrammers; 3.2.6 Participant Roles; 3.2.7 Rapid Release; 3.2.8 Blackbox Programming; 3.2.9 OSS Practices; 3.3 OSS-Like Development; 3.3.1 Agile Practices; 3.3.2 Communication Proximity; 3.3.3 Loose and Tight Couples; 3.3.4 Collocated Software Development; 3.4 Conclusion; References; Part II: Rhythms; 4 PLAGIARISM PROGRAMMING; 4.1 Plagiarism; 4.1.1 Existing Code; 4.1.2 Social Network Analysis; 4.1.3 Being Plagiarized 4.1.4 Turn Everyone into a Programmer4.1.5 Pattern Language; 4.1.6 Software Team Capability; 4.1.7 Rough-Cut Design; 4.1.8 Training Is Not a Solution; 4.2 Nothing Faster than Plagiarism; 4.2.1 Immorality; 4.2.2 Unprecedented Code; 4.2.3 People Network; 4.2.4 Rhythm for Plagiarism; 4.2.5 Plagiarism at Work; 4.3 Business and Rhythm for Plagiarism; 4.3.1 15-Minute Business Presentation; 4.3.2 Marketing Research; 4.3.3 Chatting Robot; 4.3.4 Old Song, New Singer; References; 5 PAIR PROGRAMMING; 5.1 Art and Science; 5.1.1 The Right Partner; 5.1.2 Noisy Programming; 5.1.3 Just Training 5.1.4 Pay to Watch5.2 Two Worlds; 5.2.1 Moneyless World; 5.2.2 Money-Led World; 5.2.3 Economics; 5.2.4 Mythical Quality-Time; 5.2.5 Elapsed Time Accelerated; 5.2.6 Critical Path Method; 5.2.7 Why Two, Not Three: The Antigroup Phenomenon; 5.2.8 Software Requirements Are Puzzles; 5.3 Programming Task Demands; 5.3.1 2 and 4 Is 6; 5.3.2 2 and 4 Is 4; 5.3.3 2 and 4 Is 3; 5.3.4 2 and 4 2; 5.3.5 2 and 4 is Unknown; 5.4 Pair Programming Is More than Programming; 5.4.1 Design by Code; 5.4.2 Pair Design; 5.4.3 Rhythmic Pair Programming; 5.5 Pair Programming Team Coached; References 6 REPEAT PROGRAMMING |
| Record Nr. | UNINA-9910814546703321 |
Lui Kim Man
|
||
| Hoboken, N.J., : Wiley-Interscience, c2008 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||