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The Game Designer's Workbook : Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers



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Autore: Lockhart Bobby Visualizza persona
Titolo: The Game Designer's Workbook : Hands-On Tools, Exercises, Walkthroughs, and Resources for New Game Designers Visualizza cluster
Pubblicazione: Newark : , : John Wiley & Sons, Incorporated, , 2025
©2026
Edizione: 1st ed.
Descrizione fisica: 1 online resource (211 pages)
Disciplina: 794.8/3
Soggetto topico: Video games - Design
Altri autori: LangEric  
Nota di contenuto: Cover -- Title Page -- Copyright Page -- About the Authors -- Acknowledgments -- Contents -- How to Use This Book -- Types of Exercises -- Additional Resources -- Chapter One Setting the Stage -- Reflection: Who Is the Game Designer You? -- What Is...a GDD? -- Remix: Tic-Tac-Toe (Naughts & -- Crosses) -- Level Design: Mazes -- What a Concept: Accessibility -- Think Like a Game Designer -- Cross-Training: Schematic Drawing -- Breaking It Down: Capturing the Feeling -- Randomized Game Idea: Pencil-and-Paper Games -- Chapter Two Abstract Strategy -- Reflection: A Gameplay Memory -- Remix: Connect Four -- What a Concept: Forks -- Level Design: Dots and Boxes -- Think Like a Game Designer -- What Is...MDA? -- Narrative Design: Abstract Strategy -- Breaking It Down: Discretizing Time and Space -- Narrative Design: Theming -- Randomized Game Idea: Abstract Strategy -- Chapter Three Story -- Cross-Training: Storyboarding -- What a Concept: Story Flow -- Narrative Design: Roll and Move -- Randomized Game Idea: Hidden Role -- Breaking It Down: Anatomy of a Story -- Chapter Four Sport -- Reflection: Rules Heavy and Light -- Level Design: Soccer/Football -- Remix: Basketball -- Randomized Game Idea: Sport -- Breaking It Down: Playground Games -- Cross-Training: Toy Design -- Chapter Five Word Games -- Reflection: Serious Games -- Remix: Word Scramble -- Level Design: Crossword Puzzle -- Randomized Game Idea: Word Game -- Remix: Hangman -- Level Design: Word Find -- What a Concept: Chain Reactions -- Chapter Six Quantitative -- Reflection: Player Feedback -- Cross-Training: Probability -- What a Concept: Emergence -- Breaking It Down: Balance -- What a Concept: Randomness -- Narrative Design: Variables -- Level Design: Race Track -- Remix: Battling Ships -- What a Concept: Randomness 2 -- Chapter Seven Outside the Box -- Reflection: Player Creativity.
Cross-Training: Theme Park Design -- Breaking It Down: Bodies -- Narrative Design: Micro-RPG -- Characters -- Randomized Game Idea: Roll and Move -- Cross-Training: Pub Trivia -- Chapter Eight Bonus Round -- Reflection: Sources of Value in Games -- Cross-Training: Wireframes -- Breaking It Down: Drawing Games -- Level Design: Sokoban -- Reflection: Continuing to Grow -- Further Reading -- Appendix A: Random Dice, Cards, Letters -- Appendix B: Additional Workspaces and Grids -- EULA.
Sommario/riassunto: Hands-on tools, exercises, walkthroughs, and resources for new game designers.All you need is a pencil!In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level.
Titolo autorizzato: The Game Designer's Workbook  Visualizza cluster
ISBN: 1-394-27395-9
1-394-40666-5
1-394-27394-0
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9911031642103321
Lo trovi qui: Univ. Federico II
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