Blender 2.5 materials and textures cookbook [[electronic resource] ] : over 80 great recipes to create life-like Blender objects / / Colin Litster |
Autore | Litster Colin |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub. Ltd., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 006.693 |
Soggetto topico |
Computer animation
Three-dimensional display systems Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-99122-1
9786612991226 1-84951-289-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Creating Natural Materials in Blender; Introduction; Creating a realistic pebble material using procedural textures; Creating a gray limestone pebble; Creating the quartz pebble material; Creating an opalescent quartz material; Creating a mask to represent the quartz veins; Combining two materials, to make a third, using Nodes; Creating a large rock material using procedural, and node textures; Creating a sea rock material; Creating a texture node to simulate seaweed at the base of a rock
Creating a large rock face using photo reference; Chapter 2: Creating Man-made Materials; Introduction; Creating a slate roof node material that; repeats but with ultimate variety; Using a tileable texture to add complexity; to a surface; Warping a texture to disguise seams in a; repeated texture; Adding weathering by copying and reusing; textures; Combining materials using nodes; Creating metals; Using specular maps to add age and; variety to man-made surface materials; Adding oxidization weathering to our; copper material; Adding grime and artistic interest to our; copper material Creating a path or road material that never repeats; Repeating a tiled texture to duplicated objects; Deforming materials and textures in Blender; Chapter 3: Creating Animated Materials; Introduction; How to move textures and create animation; without moving a mesh; Manipulating the F-Curves of texture; movement; Using an Empty as a dummy object to; control texture movement over time; A barber pole with no moving parts; How to alter the color of materials and; textures over time; Creating a red hot iron bar; How to animate transparency in a texture; Creating a burning sheet of paper How to change textures during an animation How to texture with movies creating; a TV screen; Chapter 4: Managing Blender Materials; Introduction; Setting a default scene for; materials creation; Additional settings for default scene; Creating an ideal Blender interface; for material creation; Creating an ideal texture animation setup; Naming materials and textures; Appending materials; Linking materials; Making blend files stand alone; Chapter 5: Creating More Difficult Man-made Materials; Introduction; Creating rust on iron-based metals; Creating a mesh object to provide good reflective surfaces Using environment map textures to; simulate reflection; Varying environment map reflections; to simulate corrosion or wear; Using raytrace reflections; to simulate polished metals; Varying raytrace reflections to simulate; dirt and grime; Chapter 6: Creating More Difficult Natural Materials; Introduction; Creating realistic large-scale water in; Blender 2.5; Setting up an ocean vista environment; Creating a wave surface using textures; Creating an ocean surface material; Creating wake around objects in water; Creating a non-repeating leaf material Creating image and bump maps, |
Record Nr. | UNINA-9910458120303321 |
Litster Colin
![]() |
||
Olton, Birmingham, : Packt Pub. Ltd., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender 2.5 materials and textures cookbook [[electronic resource] ] : over 80 great recipes to create life-like Blender objects / / Colin Litster |
Autore | Litster Colin |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub. Ltd., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 006.693 |
Soggetto topico |
Computer animation
Three-dimensional display systems Computer graphics |
ISBN |
1-282-99122-1
9786612991226 1-84951-289-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Creating Natural Materials in Blender; Introduction; Creating a realistic pebble material using procedural textures; Creating a gray limestone pebble; Creating the quartz pebble material; Creating an opalescent quartz material; Creating a mask to represent the quartz veins; Combining two materials, to make a third, using Nodes; Creating a large rock material using procedural, and node textures; Creating a sea rock material; Creating a texture node to simulate seaweed at the base of a rock
Creating a large rock face using photo reference; Chapter 2: Creating Man-made Materials; Introduction; Creating a slate roof node material that; repeats but with ultimate variety; Using a tileable texture to add complexity; to a surface; Warping a texture to disguise seams in a; repeated texture; Adding weathering by copying and reusing; textures; Combining materials using nodes; Creating metals; Using specular maps to add age and; variety to man-made surface materials; Adding oxidization weathering to our; copper material; Adding grime and artistic interest to our; copper material Creating a path or road material that never repeats; Repeating a tiled texture to duplicated objects; Deforming materials and textures in Blender; Chapter 3: Creating Animated Materials; Introduction; How to move textures and create animation; without moving a mesh; Manipulating the F-Curves of texture; movement; Using an Empty as a dummy object to; control texture movement over time; A barber pole with no moving parts; How to alter the color of materials and; textures over time; Creating a red hot iron bar; How to animate transparency in a texture; Creating a burning sheet of paper How to change textures during an animation How to texture with movies creating; a TV screen; Chapter 4: Managing Blender Materials; Introduction; Setting a default scene for; materials creation; Additional settings for default scene; Creating an ideal Blender interface; for material creation; Creating an ideal texture animation setup; Naming materials and textures; Appending materials; Linking materials; Making blend files stand alone; Chapter 5: Creating More Difficult Man-made Materials; Introduction; Creating rust on iron-based metals; Creating a mesh object to provide good reflective surfaces Using environment map textures to; simulate reflection; Varying environment map reflections; to simulate corrosion or wear; Using raytrace reflections; to simulate polished metals; Varying raytrace reflections to simulate; dirt and grime; Chapter 6: Creating More Difficult Natural Materials; Introduction; Creating realistic large-scale water in; Blender 2.5; Setting up an ocean vista environment; Creating a wave surface using textures; Creating an ocean surface material; Creating wake around objects in water; Creating a non-repeating leaf material Creating image and bump maps, |
Record Nr. | UNINA-9910791414403321 |
Litster Colin
![]() |
||
Olton, Birmingham, : Packt Pub. Ltd., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender 2.5 materials and textures cookbook : over 80 great recipes to create life-like Blender objects / / Colin Litster |
Autore | Litster Colin |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub. Ltd., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 006.693 |
Soggetto topico |
Computer animation
Three-dimensional display systems Computer graphics |
ISBN |
1-282-99122-1
9786612991226 1-84951-289-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Creating Natural Materials in Blender; Introduction; Creating a realistic pebble material using procedural textures; Creating a gray limestone pebble; Creating the quartz pebble material; Creating an opalescent quartz material; Creating a mask to represent the quartz veins; Combining two materials, to make a third, using Nodes; Creating a large rock material using procedural, and node textures; Creating a sea rock material; Creating a texture node to simulate seaweed at the base of a rock
Creating a large rock face using photo reference; Chapter 2: Creating Man-made Materials; Introduction; Creating a slate roof node material that; repeats but with ultimate variety; Using a tileable texture to add complexity; to a surface; Warping a texture to disguise seams in a; repeated texture; Adding weathering by copying and reusing; textures; Combining materials using nodes; Creating metals; Using specular maps to add age and; variety to man-made surface materials; Adding oxidization weathering to our; copper material; Adding grime and artistic interest to our; copper material Creating a path or road material that never repeats; Repeating a tiled texture to duplicated objects; Deforming materials and textures in Blender; Chapter 3: Creating Animated Materials; Introduction; How to move textures and create animation; without moving a mesh; Manipulating the F-Curves of texture; movement; Using an Empty as a dummy object to; control texture movement over time; A barber pole with no moving parts; How to alter the color of materials and; textures over time; Creating a red hot iron bar; How to animate transparency in a texture; Creating a burning sheet of paper How to change textures during an animation How to texture with movies creating; a TV screen; Chapter 4: Managing Blender Materials; Introduction; Setting a default scene for; materials creation; Additional settings for default scene; Creating an ideal Blender interface; for material creation; Creating an ideal texture animation setup; Naming materials and textures; Appending materials; Linking materials; Making blend files stand alone; Chapter 5: Creating More Difficult Man-made Materials; Introduction; Creating rust on iron-based metals; Creating a mesh object to provide good reflective surfaces Using environment map textures to; simulate reflection; Varying environment map reflections; to simulate corrosion or wear; Using raytrace reflections; to simulate polished metals; Varying raytrace reflections to simulate; dirt and grime; Chapter 6: Creating More Difficult Natural Materials; Introduction; Creating realistic large-scale water in; Blender 2.5; Setting up an ocean vista environment; Creating a wave surface using textures; Creating an ocean surface material; Creating wake around objects in water; Creating a non-repeating leaf material Creating image and bump maps, |
Record Nr. | UNINA-9910825315603321 |
Litster Colin
![]() |
||
Olton, Birmingham, : Packt Pub. Ltd., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|