Human Aspects of IT for the Aged Population [[electronic resource] ] : 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (685 pages) |
Disciplina | 004.019 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Computer networks Artificial intelligence Computers, Special purpose User Interfaces and Human Computer Interaction Computer Communication Networks Artificial Intelligence Special Purpose and Application-Based Systems |
ISBN | 3-031-34866-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing and Assessing the Older Users' Experience -- Designing for Self-directed Learning: Co-creating a Demokit with Older Adults -- Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color -- Human Factors Based New Media Design: Methodology and Assessment -- Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People -- Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials -- Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services -- Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention -- The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving -- The After Effect of COVID-19 on Colour Perception in the Elderly -- QR Codes as a Method for Older Adults to Access a Mobile Survey -- The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life -- College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments -- Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation -- Aging and Social Media -- Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation -- Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos -- Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible? -- Older Persons Media Usage during a One Month Election Campaign: a Bulgarian Case Study -- Experimental Survey on Bridging the Digital Divide through Daily Text Chat Communication with Virtual Agents -- Credibility Judgment Against Online Health Misinformation Among Older Adults: Integrated View of Psychological Distance and Health Literacy -- Judging Online Health Misinformation: Effects of Cyberchondria and Age -- ICT Use and Loneliness during COVID-19 Pandemic: The Case of European Male and female Older Workers -- Voice Assistants and Chatbots -- Learnability Assessment of Speech-Based Intelligent Personal Assistants by Older Adults -- Voice Controlled Devices: A Comparative Study of Awareness, Ownership, Usage, and Reservations between Young and Older Adults -- LINE Chatbot for Recording Elderly Cognition to Screen Cognitive Impairmen -- “Hi, My Name is Robin” – Remotely Co-Designing an Embodied Conversational Agent for Empathy with Older Adults -- Learning with Pedagogical Agent: Effects of Transfer of Information Function -- Games and Exergames for Older People -- Develop Cognitive Games for Older People Based on Dynamic Difficulty Adjustment to Motivate Them to Train -- A Study of Interactive Design Games to Enhance the Fun of Muscle Strength Training for Older Adults -- From a Research Centre to a Mall: Bringing Virtual Reality and Digital Playing to a Living Lab for Community Dwelling Older Adults -- Research on the Design of Serious Games for the Elderly Cognitive Training based on Augmented Reality -- Development of Exergame-based Frailty Assessment and Management: An Older Adult-Centric Design -- “miPlay” as a Transmedia Strategy: Co-designing a Movie-based Digital Game for Older Adults -- Effects of Physical Functions on Mobile Casual Game Acceptance of Older Adults -- XR Experiences and Aging -- Detecting Stress in VR 360° Immersive Experiences for Older Adults through eye tracking and psychophysiological signals -- Immersive VR for Training Cognition in Seniors with Neurological Disorders -- A Framework to incentivize the Use of Augmented Reality in daily Lives of older Adults -- Development of the Train Therapy in a Nursing Home in Switzerland -- Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability -- Research on the Development of 3D Virtual Reality Fire Hazard Factor Identification Training System -- Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens -- The Use of Immersive Technologies while Ageing in the Digitally Mediated Society -- Habituation to Simulator Sickness in Older Adults during a Chronic Back Pain Therapy Investigating the Mental Workload of Experiencing Virtual Reality on people with Mild Cognitive Impairment -- A Study of Junior High School Students' Willingness to Learn Table Tennis Using VR technology. . |
Record Nr. | UNISA-996542668003316 |
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human Aspects of IT for the Aged Population : 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (685 pages) |
Disciplina | 004.019 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Computer networks Artificial intelligence Computers, Special purpose User Interfaces and Human Computer Interaction Computer Communication Networks Artificial Intelligence Special Purpose and Application-Based Systems |
ISBN | 3-031-34866-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing and Assessing the Older Users' Experience -- Designing for Self-directed Learning: Co-creating a Demokit with Older Adults -- Text Readability of Smartphone in Dark Mode: Effects of Font Type, Font Weight and Color -- Human Factors Based New Media Design: Methodology and Assessment -- Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People -- Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants: Benefits of Applying Consolidated Standards of Reporting Trials -- Older Adults’ Perceptions and Use of Digital Engagement Channels: In the Case of Automobile Insurance Services -- Promoting Positive Emotions in Older Adults: a Self-Help Relational Savoring e-Intervention -- The Relationship between Older Drivers’ Cognitive Ability and Takeover Performance in conditionally Automated Driving -- The After Effect of COVID-19 on Colour Perception in the Elderly -- QR Codes as a Method for Older Adults to Access a Mobile Survey -- The Effects of an Art Program on Older Adults’ Cognition and Satisfaction with Life -- College Students’ Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-Device Learning Environments -- Experimental Design and Design Methodology of Smart Screen Ageing based on Emotion Regulation -- Aging and Social Media -- Facebook Community Lurking and Non-participation: Sociotechnical Barriers among Older Adults in Online Participation -- Optimizing WeChat User Experience for Older Adults in China I Know How but I do not want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos -- Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible? -- Older Persons Media Usage during a One Month Election Campaign: a Bulgarian Case Study -- Experimental Survey on Bridging the Digital Divide through Daily Text Chat Communication with Virtual Agents -- Credibility Judgment Against Online Health Misinformation Among Older Adults: Integrated View of Psychological Distance and Health Literacy -- Judging Online Health Misinformation: Effects of Cyberchondria and Age -- ICT Use and Loneliness during COVID-19 Pandemic: The Case of European Male and female Older Workers -- Voice Assistants and Chatbots -- Learnability Assessment of Speech-Based Intelligent Personal Assistants by Older Adults -- Voice Controlled Devices: A Comparative Study of Awareness, Ownership, Usage, and Reservations between Young and Older Adults -- LINE Chatbot for Recording Elderly Cognition to Screen Cognitive Impairmen -- “Hi, My Name is Robin” – Remotely Co-Designing an Embodied Conversational Agent for Empathy with Older Adults -- Learning with Pedagogical Agent: Effects of Transfer of Information Function -- Games and Exergames for Older People -- Develop Cognitive Games for Older People Based on Dynamic Difficulty Adjustment to Motivate Them to Train -- A Study of Interactive Design Games to Enhance the Fun of Muscle Strength Training for Older Adults -- From a Research Centre to a Mall: Bringing Virtual Reality and Digital Playing to a Living Lab for Community Dwelling Older Adults -- Research on the Design of Serious Games for the Elderly Cognitive Training based on Augmented Reality -- Development of Exergame-based Frailty Assessment and Management: An Older Adult-Centric Design -- “miPlay” as a Transmedia Strategy: Co-designing a Movie-based Digital Game for Older Adults -- Effects of Physical Functions on Mobile Casual Game Acceptance of Older Adults -- XR Experiences and Aging -- Detecting Stress in VR 360° Immersive Experiences for Older Adults through eye tracking and psychophysiological signals -- Immersive VR for Training Cognition in Seniors with Neurological Disorders -- A Framework to incentivize the Use of Augmented Reality in daily Lives of older Adults -- Development of the Train Therapy in a Nursing Home in Switzerland -- Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability -- Research on the Development of 3D Virtual Reality Fire Hazard Factor Identification Training System -- Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens -- The Use of Immersive Technologies while Ageing in the Digitally Mediated Society -- Habituation to Simulator Sickness in Older Adults during a Chronic Back Pain Therapy Investigating the Mental Workload of Experiencing Virtual Reality on people with Mild Cognitive Impairment -- A Study of Junior High School Students' Willingness to Learn Table Tennis Using VR technology. . |
Record Nr. | UNINA-9910734851603321 |
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human aspects of IT for the aged population, technology in everyday living : 8th International Conference, ITAP 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings, part II / / edited by Qin Gao and Jia Zhou |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (464 pages) |
Disciplina | 005.437 |
Collana | Lecture Notes in Computer Science |
Soggetto topico | User interfaces (Computer systems) |
ISBN | 3-031-05654-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910574057303321 |
Cham, Switzerland : , : Springer, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human aspects of IT for the aged population, technology in everyday living : 8th International Conference, ITAP 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 - July 1, 2022, proceedings, part II / / edited by Qin Gao and Jia Zhou |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (464 pages) |
Disciplina | 005.437 |
Collana | Lecture Notes in Computer Science |
Soggetto topico | User interfaces (Computer systems) |
ISBN | 3-031-05654-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996475770603316 |
Cham, Switzerland : , : Springer, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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