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Games and Virtual Worlds for Serious Applications, Proceedings
Games and Virtual Worlds for Serious Applications, Proceedings
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society Press, 2009
Descrizione fisica 1 online resource (xiii, 236 pages) : illustrations
Disciplina 006.7
Soggetto topico Interactive multimedia
ISBN 1-5090-7181-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996218397803316
[Place of publication not identified], : IEEE Computer Society Press, 2009
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Games and Virtual Worlds for Serious Applications, Proceedings
Games and Virtual Worlds for Serious Applications, Proceedings
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society Press, 2009
Descrizione fisica 1 online resource (xiii, 236 pages) : illustrations
Disciplina 006.7
Soggetto topico Interactive multimedia
ISBN 1-5090-7181-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910140016603321
[Place of publication not identified], : IEEE Computer Society Press, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Transactions on Edutainment IX [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
Transactions on Edutainment IX [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 297 p. 142 illus.)
Disciplina 004.16
Collana Transactions on Edutainment
Soggetto topico Personal computers
Computers and civilization
Education—Data processing
User interfaces (Computer systems)
Personal Computing
Computers and Society
Computers and Education
User Interfaces and Human Computer Interaction
ISBN 3-642-37042-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae” -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players’ Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games.
Record Nr. UNISA-996465598203316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Transactions on Edutainment IX / / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
Transactions on Edutainment IX / / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 297 p. 142 illus.)
Disciplina 004.16
Collana Transactions on Edutainment
Soggetto topico Personal computers
Computers and civilization
Education—Data processing
User interfaces (Computer systems)
Personal Computing
Computers and Society
Computers and Education
User Interfaces and Human Computer Interaction
ISBN 3-642-37042-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae” -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players’ Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games.
Record Nr. UNINA-9910741161603321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Visual Computing for Cultural Heritage [[electronic resource] /] / edited by Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
Visual Computing for Cultural Heritage [[electronic resource] /] / edited by Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (IX, 444 p. 137 illus., 121 illus. in color.)
Disciplina 363.69
Collana Springer Series on Cultural Computing
Soggetto topico Computer graphics
User interfaces (Computer systems)
Cultural heritage
Computer games—Programming
Computer Graphics
User Interfaces and Human Computer Interaction
Cultural Heritage
Game Development
ISBN 3-030-37191-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Computer Graphics -- Computer Graphics for Archaeology -- Studying Illumination and Cultural Heritage -- High Dynamic Range in Cultural Heritage Applications -- Procedural Modeling for Cultural Heritage -- Part II: Computer Vision and Photogrammetry -- Providing Access to Old Greek Documents Using Keyword Spotting Techniques -- Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis -- Classification and Detection of Symbols in Ancient Papyri -- Image-based Underwater 3D Reconstruction for Cultural Heritage: from Image Collection to 3D Critical Steps and Considerations -- Part III: Extended Reality -- Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments -- Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-Design Local Cultural Heritage Experiences -- Tackling Problems of Marker-based Augmented Reality Under Water -- A True AR Authoring Tool for Interactive Virtual Museums -- Part IV: Serious Games -- Transforming Heritage Crafts to Engaging Digital Experiences -- Everyone is Not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences -- Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences -- Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification -- Part V: Storytelling -- Exploring the Potential of Visually-rich Animated Digital Storytelling for Cultural Heritage. The Mobile Experience of the Athens University History Museum -- Digital Storytelling -- Storytelling in Virtual Museums: Engaging a Multitude of Voices -- Part VI: Preservation and Reconstruction -- Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications -- Relict – Interpolated – Extrapolated – Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction -- Preserving and Presenting Cultural Heritage using Off-the-Shelf Software.
Record Nr. UNISA-996465454003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Visual Computing for Cultural Heritage / / edited by Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
Visual Computing for Cultural Heritage / / edited by Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (IX, 444 p. 137 illus., 121 illus. in color.)
Disciplina 363.69
Collana Springer Series on Cultural Computing
Soggetto topico Computer graphics
User interfaces (Computer systems)
Cultural heritage
Computer games—Programming
Computer Graphics
User Interfaces and Human Computer Interaction
Cultural Heritage
Game Development
ISBN 3-030-37191-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Computer Graphics -- Computer Graphics for Archaeology -- Studying Illumination and Cultural Heritage -- High Dynamic Range in Cultural Heritage Applications -- Procedural Modeling for Cultural Heritage -- Part II: Computer Vision and Photogrammetry -- Providing Access to Old Greek Documents Using Keyword Spotting Techniques -- Machine Learning for Intangible Cultural Heritage: A Review of Techniques on Dance Analysis -- Classification and Detection of Symbols in Ancient Papyri -- Image-based Underwater 3D Reconstruction for Cultural Heritage: from Image Collection to 3D Critical Steps and Considerations -- Part III: Extended Reality -- Virtual Reality Reconstruction Applications Standards for Maps, Artefacts, Archaeological Sites and Monuments -- Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-Design Local Cultural Heritage Experiences -- Tackling Problems of Marker-based Augmented Reality Under Water -- A True AR Authoring Tool for Interactive Virtual Museums -- Part IV: Serious Games -- Transforming Heritage Crafts to Engaging Digital Experiences -- Everyone is Not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences -- Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences -- Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification -- Part V: Storytelling -- Exploring the Potential of Visually-rich Animated Digital Storytelling for Cultural Heritage. The Mobile Experience of the Athens University History Museum -- Digital Storytelling -- Storytelling in Virtual Museums: Engaging a Multitude of Voices -- Part VI: Preservation and Reconstruction -- Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications -- Relict – Interpolated – Extrapolated – Speculative: An Approach to Degrees of Accuracy in Virtual Heritage Reconstruction -- Preserving and Presenting Cultural Heritage using Off-the-Shelf Software.
Record Nr. UNINA-9910410047903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui