Computational Intelligence in Music, Sound, Art and Design [[electronic resource] ] : 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24–26, 2019, Proceedings / / edited by Anikó Ekárt, Antonios Liapis, María Luz Castro Pena |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (X, 249 p. 113 illus., 78 illus. in color.) |
Disciplina | 005.11 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Artificial intelligence Data mining Computer arithmetic and logic units Artificial Intelligence Data Mining and Knowledge Discovery Arithmetic and Logic Structures |
ISBN | 3-030-16667-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Deep Learning Concepts for Evolutionary Art -- Adversarial Evolution and Deep Learning – How Does An Artist Play with Our Visual System -- Autonomy, Authenticity, Authorship and Intention in Computer Generated Art -- Camera Obscurer: Generative Art for Design Inspiration -- Swarm-Based Identification of Animation Key Points from 2D-medialness Maps -- Paintings, Polygons and Plant Propagation -- Evolutionary Games for Audiovisual Works: Exploring the Demographic Prisoner's Dilemma -- Emojinating: Evolving Emoji Blends -- Automatically Generating Engaging Presentation Slide Decks -- Tired of choosing? Just Add Structure and Virtual Reality -- EvoChef: Show Me What to Cook! Artificial Evolution of Culinary Arts -- Comparing Models for Harmony Prediction in An Interactive Audio Looper -- Stochastic Synthesizer Patch Exploration in Edisyn -- Evolutionary Multi-Objective Training Set Selection of Data Instances and Augmentations for Vocal Detection -- Automatic Jazz Melody Composition Through a Learning-Based Genetic Algorithm -- Exploring Transfer Functions in Evolved CTRNNs for Music Generation. . |
Record Nr. | UNISA-996466274903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Computational Intelligence in Music, Sound, Art and Design : 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Leipzig, Germany, April 24–26, 2019, Proceedings / / edited by Anikó Ekárt, Antonios Liapis, María Luz Castro Pena |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (X, 249 p. 113 illus., 78 illus. in color.) |
Disciplina | 005.11 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Artificial intelligence Data mining Computer arithmetic and logic units Artificial Intelligence Data Mining and Knowledge Discovery Arithmetic and Logic Structures |
ISBN | 3-030-16667-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Deep Learning Concepts for Evolutionary Art -- Adversarial Evolution and Deep Learning – How Does An Artist Play with Our Visual System -- Autonomy, Authenticity, Authorship and Intention in Computer Generated Art -- Camera Obscurer: Generative Art for Design Inspiration -- Swarm-Based Identification of Animation Key Points from 2D-medialness Maps -- Paintings, Polygons and Plant Propagation -- Evolutionary Games for Audiovisual Works: Exploring the Demographic Prisoner's Dilemma -- Emojinating: Evolving Emoji Blends -- Automatically Generating Engaging Presentation Slide Decks -- Tired of choosing? Just Add Structure and Virtual Reality -- EvoChef: Show Me What to Cook! Artificial Evolution of Culinary Arts -- Comparing Models for Harmony Prediction in An Interactive Audio Looper -- Stochastic Synthesizer Patch Exploration in Edisyn -- Evolutionary Multi-Objective Training Set Selection of Data Instances and Augmentations for Vocal Detection -- Automatic Jazz Melody Composition Through a Learning-Based Genetic Algorithm -- Exploring Transfer Functions in Evolved CTRNNs for Music Generation. . |
Record Nr. | UNINA-9910337850703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Computational Intelligence in Music, Sound, Art and Design [[electronic resource] ] : 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings / / edited by Antonios Liapis, Juan Jesús Romero Cardalda, Anikó Ekárt |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (X, 315 p. 124 illus.) |
Disciplina | 006.3 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Artificial intelligence Computer graphics User interfaces (Computer systems) Human-computer interaction Artificial Intelligence Computer Graphics User Interfaces and Human Computer Interaction |
ISBN | 3-319-77583-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Visual art inspired by the collective feeding behavior of sand-bubbler crabs -- Dynamical Music with Musical Boolean Networks -- Non-photorealistic Rendering with Cartesian Genetic Programming using Graphics Processing Units -- Construction of a Repertoire of Analog Form-finding Techniques as a Basis for Computational Morphological Exploration in Design and Architecture -- Medical art therapy of the future: building an interactive virtual underwater world in a children's hospital -- Expressive Piano Music Playing Using a Kalman Filter -- Generative Solid Modelling Employing Natural Language Understanding and 3D Data -- evoExplore: Multiscale Visualization of Evolutionary Histories in Virtual Reality -- Musical Organisms: A generative approach to growing musical scores -- Generating Drum Rhythms Through Data-Driven Conceptual Blending of Features and Genetic Algorithms -- RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction -- Towards a General Framework for Artistic Style Transfer -- Adaptive interface for mapping body movements to sounds -- On Collaborator Selection in Creative Agent Societies: An Evolutionary Art Case Study -- Towards Partially Automatic Search of Edge Bundling Parameters -- Co-Evolving Melodies and Harmonization in Evolutionary Music Composition -- Jewellery Design Optimisation using Genetic Algorithm: An Industrial Case Study of Halo Setting -- Learning as Performance: Autoencoding and Generating Dance Movements in Real Time -- Deep Interactive Evolution -- The Light Show: Flashing Fireflies Gathering and Flying over Digital Images -- Evotype: Towards the Evolution of Type Stencils. |
Record Nr. | UNISA-996465754703316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Computational Intelligence in Music, Sound, Art and Design : 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings / / edited by Antonios Liapis, Juan Jesús Romero Cardalda, Anikó Ekárt |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (X, 315 p. 124 illus.) |
Disciplina | 006.3 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Artificial intelligence Computer graphics User interfaces (Computer systems) Human-computer interaction Artificial Intelligence Computer Graphics User Interfaces and Human Computer Interaction |
ISBN | 3-319-77583-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Visual art inspired by the collective feeding behavior of sand-bubbler crabs -- Dynamical Music with Musical Boolean Networks -- Non-photorealistic Rendering with Cartesian Genetic Programming using Graphics Processing Units -- Construction of a Repertoire of Analog Form-finding Techniques as a Basis for Computational Morphological Exploration in Design and Architecture -- Medical art therapy of the future: building an interactive virtual underwater world in a children's hospital -- Expressive Piano Music Playing Using a Kalman Filter -- Generative Solid Modelling Employing Natural Language Understanding and 3D Data -- evoExplore: Multiscale Visualization of Evolutionary Histories in Virtual Reality -- Musical Organisms: A generative approach to growing musical scores -- Generating Drum Rhythms Through Data-Driven Conceptual Blending of Features and Genetic Algorithms -- RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction -- Towards a General Framework for Artistic Style Transfer -- Adaptive interface for mapping body movements to sounds -- On Collaborator Selection in Creative Agent Societies: An Evolutionary Art Case Study -- Towards Partially Automatic Search of Edge Bundling Parameters -- Co-Evolving Melodies and Harmonization in Evolutionary Music Composition -- Jewellery Design Optimisation using Genetic Algorithm: An Industrial Case Study of Halo Setting -- Learning as Performance: Autoencoding and Generating Dance Movements in Real Time -- Deep Interactive Evolution -- The Light Show: Flashing Fireflies Gathering and Flying over Digital Images -- Evotype: Towards the Evolution of Type Stencils. |
Record Nr. | UNINA-9910349457503321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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Computational Intelligence in Music, Sound, Art and Design [[electronic resource] ] : 6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings / / edited by João Correia, Vic Ciesielski, Antonios Liapis |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (X, 371 p. 169 illus.) |
Disciplina | 005.11 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Data mining Artificial intelligence Computer vision Computer science—Mathematics Mathematical statistics Digital humanities Data Mining and Knowledge Discovery Artificial Intelligence Computer Vision Probability and Statistics in Computer Science Digital Humanities |
ISBN | 3-319-55750-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Algorithmic Songwriting with ALYSIA -- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity -- Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment -- Melody Retrieval and Classification Using Biologically-Inspired Techniques -- Evolved Aesthetic Analogies to Improve Artistic Experience -- Deep Artificial Composer: A Creative Neural Network Model for Automated Melody Generation -- A Kind of Bio-inspired Learning of mUsic stylE -- Using Autonomous Agents to Improvise Music Compositions in Real-time -- Generating Polyphonic Music Using Tied Parallel Networks -- Mixed-initiative Creative Drawing with webIconoscope -- Clustering Agents for the Evolution of Autonomous Musical Fitness -- EvoFashion: Customising Fashion Through Evolution -- A Swarm Environment for Experimental Performance and Improvisation -- Niche Constructing Drawing Robots -- Automated Shape Design by Grammatical Evolution -- Evolutionary Image Transition Using Random Walks -- Evaluation Rules for Evolutionary Generation of Drum Patterns in Jazz Solos -- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test -- Play It again: Evolved Audio Effects and Synthesizer Programming -- Fashion Design Aid System with Application of Interactive Genetic Algorithms -- Generalization Performance of Western Instrument Recognition Models in Polyphonic Mixtures with Ethnic Samples -- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines -- Evolving Mondrian-Style Artworks -- Predicting Expressive Bow Controls for Violin and Viola. . |
Record Nr. | UNISA-996466202903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Computational Intelligence in Music, Sound, Art and Design : 6th International Conference, EvoMUSART 2017, Amsterdam, The Netherlands, April 19–21, 2017, Proceedings / / edited by João Correia, Vic Ciesielski, Antonios Liapis |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (X, 371 p. 169 illus.) |
Disciplina | 005.11 |
Collana | Theoretical Computer Science and General Issues |
Soggetto topico |
Algorithms
Data mining Artificial intelligence Computer vision Computer science—Mathematics Mathematical statistics Digital humanities Data Mining and Knowledge Discovery Artificial Intelligence Computer Vision Probability and Statistics in Computer Science Digital Humanities |
ISBN | 3-319-55750-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Algorithmic Songwriting with ALYSIA -- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity -- Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment -- Melody Retrieval and Classification Using Biologically-Inspired Techniques -- Evolved Aesthetic Analogies to Improve Artistic Experience -- Deep Artificial Composer: A Creative Neural Network Model for Automated Melody Generation -- A Kind of Bio-inspired Learning of mUsic stylE -- Using Autonomous Agents to Improvise Music Compositions in Real-time -- Generating Polyphonic Music Using Tied Parallel Networks -- Mixed-initiative Creative Drawing with webIconoscope -- Clustering Agents for the Evolution of Autonomous Musical Fitness -- EvoFashion: Customising Fashion Through Evolution -- A Swarm Environment for Experimental Performance and Improvisation -- Niche Constructing Drawing Robots -- Automated Shape Design by Grammatical Evolution -- Evolutionary Image Transition Using Random Walks -- Evaluation Rules for Evolutionary Generation of Drum Patterns in Jazz Solos -- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test -- Play It again: Evolved Audio Effects and Synthesizer Programming -- Fashion Design Aid System with Application of Interactive Genetic Algorithms -- Generalization Performance of Western Instrument Recognition Models in Polyphonic Mixtures with Ethnic Samples -- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines -- Evolving Mondrian-Style Artworks -- Predicting Expressive Bow Controls for Violin and Viola. . |
Record Nr. | UNINA-9910484653603321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Games and Learning Alliance [[electronic resource] ] : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / / edited by Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XVI, 607 p. 187 illus., 157 illus. in color.) |
Disciplina | 371.337 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
User interfaces (Computer systems) Optical data processing Education—Data processing Application software Computer communication systems Personal Computing User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computers and Education Computer Appl. in Social and Behavioral Sciences Computer Communication Networks |
ISBN | 3-030-34350-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students’ information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- ‘Museum Escape’: a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: “The Stolen Painting” Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating the Effect of Personality Traits on Performance under Frustration. |
Record Nr. | UNISA-996466439503316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Games and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings / / edited by Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XVI, 607 p. 187 illus., 157 illus. in color.) |
Disciplina |
371.337
371.334 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
User interfaces (Computer systems) Optical data processing Education—Data processing Application software Computer communication systems Personal Computing User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computers and Education Computer Appl. in Social and Behavioral Sciences Computer Communication Networks |
ISBN | 3-030-34350-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Serious Game design and pedagogical foundations -- Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis -- A Participatory Approach to Redesigning Games for Educational Purposes -- Requirements Analysis of a Serious Game for Deaf Players -- Debriefing and Knowledge Processing: An Empirical Study about Game-Based learning for Computer Education -- Designing a 2D Platform Game with Mathematics Curriculum -- Planet Dewey: Designing a hybrid game to boost students’ information literacy -- Designing Serious Games for People with Special Needs: Implications from a Survey -- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools -- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions -- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation -- Teaching educational game design: Expanding the game design mindset with instructional aspects -- AI and Technology for SG -- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate -- Modelling the Quality of Visual Creations in Iconoscope -- Andromeda: a Personalised Crisis Management Training Toolkit -- Towards an Operational Definition of Procedural Rhetoric -- A Study on enhancing learnability of a serious game by implementing a pedagogical agent -- Scaffolding open text input in a scripted communication skills learning environment -- Loud and Clear: The VR game without visuals -- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners -- Lessons Learned from the Development of a Mobile Learning Game Authoring Tool -- Bolstering Stealth Assessment in Serious Games -- Cyber Chronix, participatory research approach to develop and evaluate a storytelling game on personal data protection rights and privacy risks -- Some notes on the possibile role of cognitive architectures in serious games -- Gamification -- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild -- Gamifire - A scalable, platform-independent Infrastructure for Meaningful Gamification of MOOC -- A data-driven approach to analyze user behavior on a personalized gamification platform -- Tower of Questions (TOQ): A Serious Game for Peer Learning -- Albiziapp: a Web, Collaborative and Gamified Tool Dedicated to Tree mapping and learning -- Applications and case studies -- Lifelong learning with a digital math game: performance and basic experience differences across age -- Learning geothermal energy basics with the serious game HotPipe -- Evaluation of interventions in blended learning using a communication skills serious game -- Effects of Game Based Learning on Academic Performance and Student Interest -- ‘Museum Escape’: a game to increase museum visibility -- HealthyLunch: A serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children -- Serious Business Game on Digitalization -- Understanding Attitude Towards Emergency Training Modes: Regular Drills And Serious Games -- Quantum physics vs. classical physics: introducing the basics with a virtual reality game -- A Serious Game to Inform Young Citizens on Canal Water Maintenance -- Posters -- A Framework for the Development of Serious Games for Assessment -- How to design and measure a serious game aiming at emotional engagement of social anxiety -- On the design of gamification elements in Moodle courses -- A serious game design and evaluation approach to enhance Cultural Heritage Understanding -- A Focused Conversational Model for Game Design and Play-Tests -- Alternative teaching of History Subject in Primary School: The case of the 3D HIT playful activity -- A serious logistical game of paediatric emergency medicine: proposed scoring mechanism and pilot test -- Economic Evaluation of Business Models in Video Gaming Industry from Publisher Perspective -- Cultural Heritage, Serious Games and User Personas based on Gardner's Theory of Multiple Intelligences: “The Stolen Painting” Game -- Effect of whole-body movement on performance and efficiency: A comparison of three controlling methods for a math game -- Reinforcing Stealth Assessment in Serious Games -- Exploring a mixed method approach: Simulation Games and Q methodology -- Creating Serious Games with the Game Design Matrix (GDM) -- Digital Games in Non-formal and Informal Learning Practices for Science Learning: a Case Study -- Oppidum - A Serious-AR-Game about Celtic Life and History -- A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment -- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges -- Interactive Spatial Storytelling for Location-Based Games: A Case Study -- Investigating the Effect of Personality Traits on Performance under Frustration. |
Record Nr. | UNINA-9910357848403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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