Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee
| Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee |
| Autore | Lee Wei-Meng |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2012 |
| Descrizione fisica | 1 online resource (564 p.) |
| Disciplina |
005.258
621.38 621.38456 |
| Soggetto topico |
Mobile computing
Smartphones |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-280-67446-6
9786613651396 1-118-22824-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Beginning AndroidTM 4 Application Development; Contents; Introduction; Chapter 1: Getting Started with Android Programming; What Is Android?; Android Versions; Features of Android; Architecture of Android; Android Devices in the Market; The Android Market; The Android Developer Community; Obtaining the Required Tools; Android SDK; Installing the Android SDK Tools; Configuring the Android SDK Manager; Eclipse; Android Development Tools (ADT); Creating Android Virtual Devices (AVDs); Creating Your First Android Application; Anatomy of an Android Application; Summary
Chapter 2: Activities, Fragments, and IntentsUnderstanding Activities; Applying Styles and Themes to an Activity; Hiding the Activity Title; Displaying a Dialog Window; Displaying a Progress Dialog; Displaying a More Sophisticated Progress Dialog; Linking Activities Using Intents; Resolving Intent Filter Collision; Returning Results from an Intent; Passing Data Using an Intent Object; Fragments; Adding Fragments Dynamically; Life Cycle of a Fragment; Interactions between Fragments; Calling Built-In Applications Using Intents; Understanding the Intent Object; Using Intent Filters Adding CategoriesDisplaying Notifications; Summary; Chapter 3: Getting to Know the Android User Interface; Understanding the Components of a Screen; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Adapting to Display Orientation; Anchoring Views; Resizing and Repositioning; Managing Changes to Screen Orientation; Persisting State Information during Changes in Configuration; Detecting Orientation Changes; Controlling the Orientation of the Activity; Utilizing the Action Bar; Adding Action Items to the Action Bar Customizing the Action Items and Application IconCreating the User Interface Programmatically; Listening for UI Notifications; Overriding Methods Defined in an Activity; Registering Events for Views; Summary; Chapter 4: Designing Your User Interface with Views; Using Basic Views; TextView View; Button, ImageButton, EditText, CheckBox, ToggleButton, RadioButton, and RadioGroup Views; ProgressBar View; AutoCompleteTextView View; Using Picker Views; TimePicker View; DatePicker View; Using List Views to Display Long Lists; ListView View; Using the Spinner View; Understanding Specialized Fragments Using a ListFragmentUsing a DialogFragment; Using a PreferenceFragment; Summary; Chapter 5: Displaying Pictures and Menus with Views; Using Image Views to Display Pictures; Gallery and ImageView Views; ImageSwitcher; GridView; Using Menus with Views; Creating the Helper Methods; Options Menu; Context Menu; Some Additional Views; AnalogClock and DigitalClock Views; WebView; Summary; Chapter 6: Data Persistence; Saving and Loading User Preferences; Accessing Preferences Using an Activity; Programmatically Retrieving and Modifying the Preferences Values Changing the Default Name of the Preferences File |
| Record Nr. | UNINA-9910457417803321 |
Lee Wei-Meng
|
||
| Indianapolis, IN, : Wiley, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee
| Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee |
| Autore | Lee Wei-Meng |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, IN, : Wiley, 2012 |
| Descrizione fisica | 1 online resource (564 p.) |
| Disciplina |
005.258
621.38 621.38456 |
| Soggetto topico |
Mobile computing
Smartphones |
| ISBN |
1-280-67446-6
9786613651396 1-118-22824-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Beginning AndroidTM 4 Application Development; Contents; Introduction; Chapter 1: Getting Started with Android Programming; What Is Android?; Android Versions; Features of Android; Architecture of Android; Android Devices in the Market; The Android Market; The Android Developer Community; Obtaining the Required Tools; Android SDK; Installing the Android SDK Tools; Configuring the Android SDK Manager; Eclipse; Android Development Tools (ADT); Creating Android Virtual Devices (AVDs); Creating Your First Android Application; Anatomy of an Android Application; Summary
Chapter 2: Activities, Fragments, and IntentsUnderstanding Activities; Applying Styles and Themes to an Activity; Hiding the Activity Title; Displaying a Dialog Window; Displaying a Progress Dialog; Displaying a More Sophisticated Progress Dialog; Linking Activities Using Intents; Resolving Intent Filter Collision; Returning Results from an Intent; Passing Data Using an Intent Object; Fragments; Adding Fragments Dynamically; Life Cycle of a Fragment; Interactions between Fragments; Calling Built-In Applications Using Intents; Understanding the Intent Object; Using Intent Filters Adding CategoriesDisplaying Notifications; Summary; Chapter 3: Getting to Know the Android User Interface; Understanding the Components of a Screen; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Adapting to Display Orientation; Anchoring Views; Resizing and Repositioning; Managing Changes to Screen Orientation; Persisting State Information during Changes in Configuration; Detecting Orientation Changes; Controlling the Orientation of the Activity; Utilizing the Action Bar; Adding Action Items to the Action Bar Customizing the Action Items and Application IconCreating the User Interface Programmatically; Listening for UI Notifications; Overriding Methods Defined in an Activity; Registering Events for Views; Summary; Chapter 4: Designing Your User Interface with Views; Using Basic Views; TextView View; Button, ImageButton, EditText, CheckBox, ToggleButton, RadioButton, and RadioGroup Views; ProgressBar View; AutoCompleteTextView View; Using Picker Views; TimePicker View; DatePicker View; Using List Views to Display Long Lists; ListView View; Using the Spinner View; Understanding Specialized Fragments Using a ListFragmentUsing a DialogFragment; Using a PreferenceFragment; Summary; Chapter 5: Displaying Pictures and Menus with Views; Using Image Views to Display Pictures; Gallery and ImageView Views; ImageSwitcher; GridView; Using Menus with Views; Creating the Helper Methods; Options Menu; Context Menu; Some Additional Views; AnalogClock and DigitalClock Views; WebView; Summary; Chapter 6: Data Persistence; Saving and Loading User Preferences; Accessing Preferences Using an Activity; Programmatically Retrieving and Modifying the Preferences Values Changing the Default Name of the Preferences File |
| Record Nr. | UNINA-9910779096103321 |
Lee Wei-Meng
|
||
| Indianapolis, IN, : Wiley, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
| Beginning Android application development [[electronic resource] /] / Wei-Meng Lee |
| Autore | Lee Wei-Meng |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, c2011 |
| Descrizione fisica | 1 online resource (450 p.) |
| Disciplina | 005.1 |
| Collana | Wrox beginning guides. |
| Soggetto topico |
Application software - Development
Mobile computing Smartphones |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-39764-1
9786613397645 1-118-08729-1 1-118-08780-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises. |
| Altri titoli varianti | Android application development |
| Record Nr. | UNINA-9910461323203321 |
Lee Wei-Meng
|
||
| Indianapolis, Ind., : Wiley, c2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
| Beginning Android application development [[electronic resource] /] / Wei-Meng Lee |
| Autore | Lee Wei-Meng |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, c2011 |
| Descrizione fisica | 1 online resource (450 p.) |
| Disciplina | 005.1 |
| Collana | Wrox beginning guides. |
| Soggetto topico |
Application software - Development
Mobile computing Smartphones |
| ISBN |
1-283-39764-1
9786613397645 1-118-08729-1 1-118-08780-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises. |
| Altri titoli varianti | Android application development |
| Record Nr. | UNINA-9910790055103321 |
Lee Wei-Meng
|
||
| Indianapolis, Ind., : Wiley, c2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Android application development / / Wei-Meng Lee
| Beginning Android application development / / Wei-Meng Lee |
| Autore | Lee Wei-Meng |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, c2011 |
| Descrizione fisica | 1 online resource (450 p.) |
| Disciplina | 005.1 |
| Collana | Wrox beginning guides. |
| Soggetto topico |
Application software - Development
Mobile computing Smartphones |
| ISBN |
9786613397645
9781283397643 1283397641 9781118087299 1118087291 9781118087800 1118087801 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises. |
| Altri titoli varianti | Android application development |
| Record Nr. | UNINA-9910966263503321 |
Lee Wei-Meng
|
||
| Indianapolis, Ind., : Wiley, c2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Android Tablet Application Development [[electronic resource]]
| Beginning Android Tablet Application Development [[electronic resource]] |
| Autore | Lee Wei-Meng |
| Pubbl/distr/stampa | New York, : Wiley, 2011 |
| Descrizione fisica | 1 online resource (290 p.) |
| Disciplina | 004.16 |
| Collana | Wrox beginning guides |
| Soggetto topico |
Android (Electronic resource)
Application software - Development Application software -- Development Mobile computing Tablet computers |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-20433-9
9786613204332 1-118-15075-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index |
| Record Nr. | UNINA-9910456530703321 |
Lee Wei-Meng
|
||
| New York, : Wiley, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Android Tablet Application Development [[electronic resource]]
| Beginning Android Tablet Application Development [[electronic resource]] |
| Autore | Lee Wei-Meng |
| Pubbl/distr/stampa | New York, : Wiley, 2011 |
| Descrizione fisica | 1 online resource (290 p.) |
| Disciplina | 004.16 |
| Collana | Wrox beginning guides |
| Soggetto topico |
Android (Electronic resource)
Application software - Development Application software -- Development Mobile computing Tablet computers |
| ISBN |
1-283-20433-9
9786613204332 1-118-15075-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index |
| Record Nr. | UNINA-9910781778703321 |
Lee Wei-Meng
|
||
| New York, : Wiley, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Android Tablet Application Development
| Beginning Android Tablet Application Development |
| Autore | Lee Wei-Meng |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | New York, : Wiley, 2011 |
| Descrizione fisica | 1 online resource (290 p.) |
| Disciplina | 004.16 |
| Collana | Wrox beginning guides |
| Soggetto topico |
Android (Electronic resource)
Application software - Development Application software -- Development Mobile computing Tablet computers |
| ISBN |
1-283-20433-9
9786613204332 1-118-15075-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index |
| Record Nr. | UNINA-9910955843403321 |
Lee Wei-Meng
|
||
| New York, : Wiley, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee
| Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee |
| Autore | Lee Wei-Meng |
| Edizione | [2nd ed. 2023.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
| Descrizione fisica | 1 online resource (377 pages) |
| Disciplina | 005.43 |
| Soggetto topico |
Python (Computer program language)
Internet programming Open source software Python Web Development Open Source |
| ISBN |
9781484292716
1484292715 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Understanding the Science Behind Blockchain – Cryptography -- Chapter 2: Understanding Blockchain -- Chapter 3: Implementing Your Own Blockchain Using Python -- Chapter 4: Creating Your Own Private Ethereum Test Network -- Chapter 5: Using the MetaMask Chrome Extension -- Chapter 6: Getting Started with Smart Contract -- Chapter 7: Storing Proofs Using Smart Contracts -- Chapter 8: Using the web3.js APIs -- Chapter 9: Developing Web3 dapps using Python -- Chapter 10: Project: Online Lottery -- Chapter 11: Creating Your Tokens -- Chapter 12 - Creating Non-Fungible Tokens (NFT) Using ERC-721 -- Chapter 13 – Introduction to Decentralized Finance. |
| Record Nr. | UNINA-9910686469003321 |
Lee Wei-Meng
|
||
| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee
| Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee |
| Autore | Lee Wei-Meng |
| Edizione | [1st ed. 2019.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
| Descrizione fisica | 1 online resource (XVII, 293 p. 168 illus.) |
| Disciplina | 006.76 |
| Soggetto topico |
Computer programming
Python (Computer program language) Open source software Web Development Python Open Source |
| ISBN |
9781484250860
1484250869 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Understanding Blockchain -- Chapter 2: Implementing Your Own Blockchain using Python -- Chapter 3: Connecting to the Ethereum Blockchain -- Chapter 4: Creating Your Own Private Ethereum Test Network -- Chapter 5: Using the Metamask Chrome Extension -- Chapter 6: Getting Started with Smart Contract -- Chapter 7: Testing Smart Contracts Using Ganache -- Chapter 8: Using the Web3.js APIs -- Chapter 9: Smart Contract Events -- Chapter 10: Project – Online Lottery -- Chapter 11: Creating Your Tokens. |
| Record Nr. | UNINA-9910349531603321 |
Lee Wei-Meng
|
||
| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||