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Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee
Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2012
Descrizione fisica 1 online resource (564 p.)
Disciplina 005.258
621.38
621.38456
Soggetto topico Mobile computing
Smartphones
Soggetto genere / forma Electronic books.
ISBN 1-280-67446-6
9786613651396
1-118-22824-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning AndroidTM 4 Application Development; Contents; Introduction; Chapter 1: Getting Started with Android Programming; What Is Android?; Android Versions; Features of Android; Architecture of Android; Android Devices in the Market; The Android Market; The Android Developer Community; Obtaining the Required Tools; Android SDK; Installing the Android SDK Tools; Configuring the Android SDK Manager; Eclipse; Android Development Tools (ADT); Creating Android Virtual Devices (AVDs); Creating Your First Android Application; Anatomy of an Android Application; Summary
Chapter 2: Activities, Fragments, and IntentsUnderstanding Activities; Applying Styles and Themes to an Activity; Hiding the Activity Title; Displaying a Dialog Window; Displaying a Progress Dialog; Displaying a More Sophisticated Progress Dialog; Linking Activities Using Intents; Resolving Intent Filter Collision; Returning Results from an Intent; Passing Data Using an Intent Object; Fragments; Adding Fragments Dynamically; Life Cycle of a Fragment; Interactions between Fragments; Calling Built-In Applications Using Intents; Understanding the Intent Object; Using Intent Filters
Adding CategoriesDisplaying Notifications; Summary; Chapter 3: Getting to Know the Android User Interface; Understanding the Components of a Screen; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Adapting to Display Orientation; Anchoring Views; Resizing and Repositioning; Managing Changes to Screen Orientation; Persisting State Information during Changes in Configuration; Detecting Orientation Changes; Controlling the Orientation of the Activity; Utilizing the Action Bar; Adding Action Items to the Action Bar
Customizing the Action Items and Application IconCreating the User Interface Programmatically; Listening for UI Notifications; Overriding Methods Defined in an Activity; Registering Events for Views; Summary; Chapter 4: Designing Your User Interface with Views; Using Basic Views; TextView View; Button, ImageButton, EditText, CheckBox, ToggleButton, RadioButton, and RadioGroup Views; ProgressBar View; AutoCompleteTextView View; Using Picker Views; TimePicker View; DatePicker View; Using List Views to Display Long Lists; ListView View; Using the Spinner View; Understanding Specialized Fragments
Using a ListFragmentUsing a DialogFragment; Using a PreferenceFragment; Summary; Chapter 5: Displaying Pictures and Menus with Views; Using Image Views to Display Pictures; Gallery and ImageView Views; ImageSwitcher; GridView; Using Menus with Views; Creating the Helper Methods; Options Menu; Context Menu; Some Additional Views; AnalogClock and DigitalClock Views; WebView; Summary; Chapter 6: Data Persistence; Saving and Loading User Preferences; Accessing Preferences Using an Activity; Programmatically Retrieving and Modifying the Preferences Values
Changing the Default Name of the Preferences File
Record Nr. UNINA-9910457417803321
Lee Wei-Meng  
Indianapolis, IN, : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee
Beginning Android 4 application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley, 2012
Descrizione fisica 1 online resource (564 p.)
Disciplina 005.258
621.38
621.38456
Soggetto topico Mobile computing
Smartphones
ISBN 1-280-67446-6
9786613651396
1-118-22824-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning AndroidTM 4 Application Development; Contents; Introduction; Chapter 1: Getting Started with Android Programming; What Is Android?; Android Versions; Features of Android; Architecture of Android; Android Devices in the Market; The Android Market; The Android Developer Community; Obtaining the Required Tools; Android SDK; Installing the Android SDK Tools; Configuring the Android SDK Manager; Eclipse; Android Development Tools (ADT); Creating Android Virtual Devices (AVDs); Creating Your First Android Application; Anatomy of an Android Application; Summary
Chapter 2: Activities, Fragments, and IntentsUnderstanding Activities; Applying Styles and Themes to an Activity; Hiding the Activity Title; Displaying a Dialog Window; Displaying a Progress Dialog; Displaying a More Sophisticated Progress Dialog; Linking Activities Using Intents; Resolving Intent Filter Collision; Returning Results from an Intent; Passing Data Using an Intent Object; Fragments; Adding Fragments Dynamically; Life Cycle of a Fragment; Interactions between Fragments; Calling Built-In Applications Using Intents; Understanding the Intent Object; Using Intent Filters
Adding CategoriesDisplaying Notifications; Summary; Chapter 3: Getting to Know the Android User Interface; Understanding the Components of a Screen; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Adapting to Display Orientation; Anchoring Views; Resizing and Repositioning; Managing Changes to Screen Orientation; Persisting State Information during Changes in Configuration; Detecting Orientation Changes; Controlling the Orientation of the Activity; Utilizing the Action Bar; Adding Action Items to the Action Bar
Customizing the Action Items and Application IconCreating the User Interface Programmatically; Listening for UI Notifications; Overriding Methods Defined in an Activity; Registering Events for Views; Summary; Chapter 4: Designing Your User Interface with Views; Using Basic Views; TextView View; Button, ImageButton, EditText, CheckBox, ToggleButton, RadioButton, and RadioGroup Views; ProgressBar View; AutoCompleteTextView View; Using Picker Views; TimePicker View; DatePicker View; Using List Views to Display Long Lists; ListView View; Using the Spinner View; Understanding Specialized Fragments
Using a ListFragmentUsing a DialogFragment; Using a PreferenceFragment; Summary; Chapter 5: Displaying Pictures and Menus with Views; Using Image Views to Display Pictures; Gallery and ImageView Views; ImageSwitcher; GridView; Using Menus with Views; Creating the Helper Methods; Options Menu; Context Menu; Some Additional Views; AnalogClock and DigitalClock Views; WebView; Summary; Chapter 6: Data Persistence; Saving and Loading User Preferences; Accessing Preferences Using an Activity; Programmatically Retrieving and Modifying the Preferences Values
Changing the Default Name of the Preferences File
Record Nr. UNINA-9910779096103321
Lee Wei-Meng  
Indianapolis, IN, : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2011
Descrizione fisica 1 online resource (450 p.)
Disciplina 005.1
Collana Wrox beginning guides.
Soggetto topico Application software - Development
Mobile computing
Smartphones
Soggetto genere / forma Electronic books.
ISBN 1-283-39764-1
9786613397645
1-118-08729-1
1-118-08780-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises.
Altri titoli varianti Android application development
Record Nr. UNINA-9910461323203321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2011
Descrizione fisica 1 online resource (450 p.)
Disciplina 005.1
Collana Wrox beginning guides.
Soggetto topico Application software - Development
Mobile computing
Smartphones
ISBN 1-283-39764-1
9786613397645
1-118-08729-1
1-118-08780-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises.
Altri titoli varianti Android application development
Record Nr. UNINA-9910790055103321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android application development / / Wei-Meng Lee
Beginning Android application development / / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2011
Descrizione fisica 1 online resource (450 p.)
Disciplina 005.1
Collana Wrox beginning guides.
Soggetto topico Application software - Development
Mobile computing
Smartphones
ISBN 9786613397645
9781283397643
1283397641
9781118087299
1118087291
9781118087800
1118087801
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises.
Altri titoli varianti Android application development
Record Nr. UNINA-9910966263503321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android Tablet Application Development [[electronic resource]]
Beginning Android Tablet Application Development [[electronic resource]]
Autore Lee Wei-Meng
Pubbl/distr/stampa New York, : Wiley, 2011
Descrizione fisica 1 online resource (290 p.)
Disciplina 004.16
Collana Wrox beginning guides
Soggetto topico Android (Electronic resource)
Application software - Development
Application software -- Development
Mobile computing
Tablet computers
Soggetto genere / forma Electronic books.
ISBN 1-283-20433-9
9786613204332
1-118-15075-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps
Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data
Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging
Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index
Record Nr. UNINA-9910456530703321
Lee Wei-Meng  
New York, : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android Tablet Application Development [[electronic resource]]
Beginning Android Tablet Application Development [[electronic resource]]
Autore Lee Wei-Meng
Pubbl/distr/stampa New York, : Wiley, 2011
Descrizione fisica 1 online resource (290 p.)
Disciplina 004.16
Collana Wrox beginning guides
Soggetto topico Android (Electronic resource)
Application software - Development
Application software -- Development
Mobile computing
Tablet computers
ISBN 1-283-20433-9
9786613204332
1-118-15075-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps
Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data
Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging
Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index
Record Nr. UNINA-9910781778703321
Lee Wei-Meng  
New York, : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android Tablet Application Development
Beginning Android Tablet Application Development
Autore Lee Wei-Meng
Edizione [1st ed.]
Pubbl/distr/stampa New York, : Wiley, 2011
Descrizione fisica 1 online resource (290 p.)
Disciplina 004.16
Collana Wrox beginning guides
Soggetto topico Android (Electronic resource)
Application software - Development
Application software -- Development
Mobile computing
Tablet computers
ISBN 1-283-20433-9
9786613204332
1-118-15075-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps
Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data
Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging
Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index
Record Nr. UNINA-9910955843403321
Lee Wei-Meng  
New York, : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee
Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [2nd ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (377 pages)
Disciplina 005.43
Soggetto topico Python (Computer program language)
Internet programming
Open source software
Python
Web Development
Open Source
ISBN 9781484292716
1484292715
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Understanding the Science Behind Blockchain – Cryptography -- Chapter 2: Understanding Blockchain -- Chapter 3: Implementing Your Own Blockchain Using Python -- Chapter 4: Creating Your Own Private Ethereum Test Network -- Chapter 5: Using the MetaMask Chrome Extension -- Chapter 6: Getting Started with Smart Contract -- Chapter 7: Storing Proofs Using Smart Contracts -- Chapter 8: Using the web3.js APIs -- Chapter 9: Developing Web3 dapps using Python -- Chapter 10: Project: Online Lottery -- Chapter 11: Creating Your Tokens -- Chapter 12 - Creating Non-Fungible Tokens (NFT) Using ERC-721 -- Chapter 13 – Introduction to Decentralized Finance.
Record Nr. UNINA-9910686469003321
Lee Wei-Meng  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee
Beginning Ethereum Smart Contracts Programming : With Examples in Python, Solidity, and JavaScript / / by Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (XVII, 293 p. 168 illus.)
Disciplina 006.76
Soggetto topico Computer programming
Python (Computer program language)
Open source software
Web Development
Python
Open Source
ISBN 9781484250860
1484250869
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Understanding Blockchain -- Chapter 2: Implementing Your Own Blockchain using Python -- Chapter 3: Connecting to the Ethereum Blockchain -- Chapter 4: Creating Your Own Private Ethereum Test Network -- Chapter 5: Using the Metamask Chrome Extension -- Chapter 6: Getting Started with Smart Contract -- Chapter 7: Testing Smart Contracts Using Ganache -- Chapter 8: Using the Web3.js APIs -- Chapter 9: Smart Contract Events -- Chapter 10: Project – Online Lottery -- Chapter 11: Creating Your Tokens.
Record Nr. UNINA-9910349531603321
Lee Wei-Meng  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

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