Advanced Maya texturing and lighting [[electronic resource] /] / Lee Lanier |
Autore | Lanier Lee <1966-> |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Hoboken, NJ, : Wiley Technology Pub., 2008 |
Descrizione fisica | 1 online resource (xix, 475 p.) : ill |
Disciplina | 006.6/96 |
Soggetto topico | Computer animation |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-98354-8
9786611752231 1-118-05967-0 0-470-38857-9 1-281-75223-1 0-470-29273-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Understanding lighting, color, and composition -- Applying the correct Maya light type -- Creating high-quality shadows -- Applying the correct material and 2D texture -- Applying 3D textures and projections -- Creating custom connections and applying color utilities -- Automating a scene with sampler nodes -- Harnessing the power of math utilities -- Improving textures through custom UVs, maps, and sliders -- Prepping for successful renders -- Raytracing with Maya software and mental ray -- Working with global illumination, final gather, and mental ray shaders -- Texturing and lighting with advanced techniques. |
Record Nr. | UNINA-9910463825603321 |
Lanier Lee <1966-> | ||
Hoboken, NJ, : Wiley Technology Pub., 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced Maya texturing and lighting [[electronic resource] /] / Lee Lanier |
Autore | Lanier Lee <1966-> |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Hoboken, NJ, : Wiley Technology Pub., 2008 |
Descrizione fisica | 1 online resource (xix, 475 p.) : ill |
Disciplina | 006.6/96 |
Soggetto topico | Computer animation |
ISBN |
1-118-98354-8
9786611752231 1-118-05967-0 0-470-38857-9 1-281-75223-1 0-470-29273-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Understanding lighting, color, and composition -- Applying the correct Maya light type -- Creating high-quality shadows -- Applying the correct material and 2D texture -- Applying 3D textures and projections -- Creating custom connections and applying color utilities -- Automating a scene with sampler nodes -- Harnessing the power of math utilities -- Improving textures through custom UVs, maps, and sliders -- Prepping for successful renders -- Raytracing with Maya software and mental ray -- Working with global illumination, final gather, and mental ray shaders -- Texturing and lighting with advanced techniques. |
Record Nr. | UNINA-9910788289003321 |
Lanier Lee <1966-> | ||
Hoboken, NJ, : Wiley Technology Pub., 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced Maya texturing and lighting / / Lee Lanier |
Autore | Lanier Lee <1966-> |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Hoboken, NJ, : Wiley Technology Pub., 2008 |
Descrizione fisica | 1 online resource (xix, 475 p.) : ill |
Disciplina | 006.6/96 |
Soggetto topico | Computer animation |
ISBN |
1-118-98354-8
9786611752231 1-118-05967-0 0-470-38857-9 1-281-75223-1 0-470-29273-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Understanding lighting, color, and composition -- Applying the correct Maya light type -- Creating high-quality shadows -- Applying the correct material and 2D texture -- Applying 3D textures and projections -- Creating custom connections and applying color utilities -- Automating a scene with sampler nodes -- Harnessing the power of math utilities -- Improving textures through custom UVs, maps, and sliders -- Prepping for successful renders -- Raytracing with Maya software and mental ray -- Working with global illumination, final gather, and mental ray shaders -- Texturing and lighting with advanced techniques. |
Record Nr. | UNINA-9910822337303321 |
Lanier Lee <1966-> | ||
Hoboken, NJ, : Wiley Technology Pub., 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|